Search found 1188 matches

Thursday, 13th December 2012, 19:17

Forum: Game Design Discussion

Topic: More god conducts

Replies: 28

Views: 6050

Re: More god conducts

Not all of them have "kill stuff, don't stand around for 100k turns, and don't renounce me" as their only conduct. It would be fine if one or two had that, but there's still several who do or have very minor don'ts that don't impact gameplay much at all. And I'm not saying make the don'ts ...

Thursday, 13th December 2012, 19:13

Forum: Game Design Discussion

Topic: Preservation and Resist Mutation

Replies: 32

Views: 8228

Re: Preservation and Resist Mutation

Psieye wrote:Uh, I kinda wanted gearheart to answer that question. But yes, that's the right answer.



Sorry! But, it still shows a spot where rMut isn't the best option ever.

Thursday, 13th December 2012, 19:10

Forum: Game Design Discussion

Topic: Race Proposal-Randart Ugly Things

Replies: 24

Views: 6242

Re: Race Proposal-Randart Ugly Things

Mind, I don't care about start scumming. If they want to do it, so be it. But the devs disagree there, hence why I mentioned it. I like the idea and would find adjusting to and trying to win a deteriorating Naga with Mummy apts interesting.

Thursday, 13th December 2012, 19:06

Forum: Game Design Discussion

Topic: More god conducts

Replies: 28

Views: 6050

Re: More god conducts

Most of the gods are fine. They don't all need Chei-like conducts, but it'd be nice if the ones that are essentially straight upgrades from no god were given some sort of conduct beyond "kill stuff, don't stand around for 100k turns, and don't renounce me."

Thursday, 13th December 2012, 19:00

Forum: Crazy Yiuf's Corner

Topic: Famous last words

Replies: 128

Views: 132400

Re: Famous last words

"BOOOOORRIIIIIIISSS! THIS IS FOR ALL THE OTHER CHARACTERS OF MINE YOU KILLED!" ...seriously, there was a period where Boris was the sole killer of my mid-game characters, even the ones who tried to flee from him. Now I make certain to kill him in every game I meet him, either right away or...

Thursday, 13th December 2012, 18:57

Forum: Dungeon Crawling Advice

Topic: What counts as OOD?

Replies: 16

Views: 3797

Re: What counts as OOD?

An Ancient Lich on D14 is definitely extremely OOD. It's possible to never encounter them until the bottom of Zot or Crypt in a three rune game.

Thursday, 13th December 2012, 03:55

Forum: Game Design Discussion

Topic: Race Proposal-Randart Ugly Things

Replies: 24

Views: 6242

Re: Race Proposal-Randart Ugly Things

It would be kind of fun and interesting to try to ascend whatever abomination the RNG gave you, though I can see start scumming being a concern.

Thursday, 13th December 2012, 03:52

Forum: Game Design Discussion

Topic: More god conducts

Replies: 28

Views: 6050

Re: More god conducts

Conduct doesn't necessarily need to penalize the player for doing the wrong things, just have a meaningful impact on gameplay. Ash is a good example for a god that doesn't having a punishing conduct. In fact, Ash's conduct is optional. However, the more strictly you follow it (aka the more stuff you...

Thursday, 13th December 2012, 03:38

Forum: Crazy Yiuf's Corner

Topic: Famous last words

Replies: 128

Views: 132400

Re: Famous last words

"Just one more hit and I'll kill it..."

Wednesday, 12th December 2012, 20:08

Forum: Game Design Discussion

Topic: Preservation and Resist Mutation

Replies: 32

Views: 8228

Re: Preservation and Resist Mutation

If you find rMut, you use that, and only that, in your amulet slot. Suppose you are fighting Mnoleg and he has summoned some shining eyes and giant eyeballs. You do not have any form of abjuration, the giant eyeballs are too inconveniently positioned and numerous to reliably kill immediately, and t...

Wednesday, 12th December 2012, 20:03

Forum: Dungeon Crawling Advice

Topic: What counts as OOD?

Replies: 16

Views: 3797

Re: What counts as OOD?

I once had a d:14 Ancient Lich without any vaults on the level. At first I wasn't sure it was real. Then it casted Orb of Destruction and I didn't stick around to see if that was real.

Tuesday, 11th December 2012, 03:11

Forum: Game Design Discussion

Topic: Enemies Switching Weapons

Replies: 11

Views: 2557

Re: Enemies Switching Weapons

Hardly. A risky escape tactic against slower attacking enemies involves letting them take a swing at you and then using their long attack delay to get a gap between you and them. This works particularly well against Ogres, provided you have the HP to survive a hit (or no other choice).

Friday, 30th November 2012, 08:34

Forum: Dungeon Crawling Advice

Topic: Advantage of Early Game Jiyva

Replies: 27

Views: 8066

Re: Advantage of Early Game Jiyva

Again, accept the reality that 99% of the stuff on the floor is junk. So 99% of the time you hear a slurping noise, it's something you didn't need.

Thursday, 29th November 2012, 17:08

Forum: Game Design Discussion

Topic: Heavy Armor Caster Species - Proposal

Replies: 26

Views: 6063

Re: Heavy Armor Caster Species - Proposal

I wasn't, but that'd still keep me away from heavy armors. Nagas and centaurs can get away with heavy armor builds despite being deformed because barding and natural AC (but mainly barding). These guys don't get either of those. But regardless, a goal of a heavy armor caster with a deformed body mut...

Thursday, 29th November 2012, 06:41

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 8539

Re: weapon brand spells

Oh there's a hydra. Cast brand. Did I get flame? Nope, so run and wait it out or recast if allowed. Repeat until I get flame, run out of mana, or the hydra scares me away. Yeah, that sounds less fun. I think I'm leaning towards remove Vorpal Scrolls (even if you find ten of them, you'll only use one...

Thursday, 29th November 2012, 06:34

Forum: Game Design Discussion

Topic: Heavy Armor Caster Species - Proposal

Replies: 26

Views: 6063

Re: Heavy Armor Caster Species - Proposal

I'm trying to figure out why you want heavy armored casters with Deformed 3 mutation. That pretty much kills the biggest use of heavy armor without helping spellcasting at all. I can assure you that I would never touch anything heavier than a robe with permanent Deformed 3, even if I had an Armor ap...

Thursday, 29th November 2012, 06:31

Forum: Dungeon Crawling Advice

Topic: Advantage of Early Game Jiyva

Replies: 27

Views: 8066

Re: Advantage of Early Game Jiyva

Well, that certainly makes undead not so suicidal with Jiyva (last time I tried it was in... Jiyva's trunk I think?) Still though, losing out on mutations and not getting as much of a benefit, or none at all, from free eating kind of sucks. Yeah, mummies don't need food to begin with, but why be a m...

Wednesday, 28th November 2012, 16:58

Forum: Dungeon Crawling Advice

Topic: Advantage of Early Game Jiyva

Replies: 27

Views: 8066

Re: Advantage of Early Game Jiyva

Last time I worshipped Jiyva, which was during the tournament, the walls turned transparent once I hit 6* and allowed cTele into them, but they did not vanish. So, all the slimes were not able to access the loot while I could.

Wednesday, 28th November 2012, 07:10

Forum: Dungeon Crawling Advice

Topic: Any tip on Fedhas MfGl?

Replies: 20

Views: 4055

Re: Any tip on Fedhas MfGl?

Don't forget summoning spores. A dead body or two in the middle of a crowd will lead to very fun times! Also, go to V:8. Cast Ball Lightning a couple of times. After they all boom, summon spores. Repeat back and forth while cackling maniacally... or until the whole level converges on you and you hav...

Wednesday, 28th November 2012, 07:07

Forum: Dungeon Crawling Advice

Topic: Advantage of Early Game Jiyva

Replies: 27

Views: 8066

Re: Advantage of Early Game Jiyva

Pretty much anyone can, though you have to come to accept the reality that 99% of the stuff that drops is floor trash. Jiyva can slow down the rate at which you upgrade gear, but you'll still get plenty of stuff as you go (plus the walls in Slime Pits stay up now, so you have easy access to that tre...

Tuesday, 27th November 2012, 03:37

Forum: Dungeon Crawling Advice

Topic: 6 Questions (part three)

Replies: 21

Views: 5001

Re: 6 Questions (part three)

Who says gods' in Crawl can't directly interfere with the world in Crawl? Perhaps they prefer not to normally or some other reason (Ash being the explicit exception, since he's nailed to the sky and needs followers to see the world for him). Besides, if they can beam down junk, they can surely beam ...

Monday, 26th November 2012, 08:13

Forum: Dungeon Crawling Advice

Topic: 6 Questions (part three)

Replies: 21

Views: 5001

Re: 6 Questions (part three)

Indeed it would, but it really doesn't make sense that Oka would be like "You leave me? How dare you! No abilities for you and here some Titans to fight! Oh, but I don't care if you keep that +27+27 Executioner's Axe of Speed (rMut, rFire++, +10 Int, rCorr, cTele) I gave you." It's silly, ...

Monday, 26th November 2012, 04:11

Forum: Dungeon Crawling Advice

Topic: 6 Questions (part three)

Replies: 21

Views: 5001

Re: 6 Questions (part three)

Not complicated at all, (except maybe from programming stand point). Everything inscribed with {God Gift} despawns, regardless of whether it's equipped, in your inventory, on the floor somewhere, or what. You can't uninscribe the {God Gift} inscription, it's always there. And it's not too out of lin...

Sunday, 25th November 2012, 23:30

Forum: Dungeon Crawling Advice

Topic: 6 Questions (part three)

Replies: 21

Views: 5001

Re: 6 Questions (part three)

Take away all god gifts when leaving the god.

Saturday, 24th November 2012, 03:46

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 8539

Re: weapon brand spells

The point of the proposal is to make branding spells useful beyond the point of getting a branded weapon. Allowing you to permanent rebrand a weapon would mean you'd memorize the spell, cast it once, then promptly forget it. The spells would still not be used for anything else. Conversely, with temp...

Friday, 23rd November 2012, 22:00

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 8539

Re: weapon brand spells

I don't care about being able to permanently rebrand a weapon. That would just leave branding spells where they are at. Being able to temporarily use them on non-artifact branded weapons, with some exceptions, sounds find though.

Friday, 23rd November 2012, 18:05

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 8539

Re: weapon brand spells

I suggested prevent Holy Wrath from being overwritten since Eudemon Blades of Pain don't make sense and it'd be simpler than special casing it with just two spells. It'd be simple, "TSO blessed this weapon so you can't do jack squat to change the brand."

Friday, 23rd November 2012, 17:44

Forum: Dungeon Crawling Advice

Topic: Analyzing theglow's 18-Streak 0.11 Tournament Win

Replies: 39

Views: 10644

Re: Analyzing theglow's 18-Streak 0.11 Tournament Win

Once you've gotten your first win, you're usually good enough to get more wins after that (though probably not streak and probably after another large number of deaths). The only exception are wins based on pure luck, but that's pretty rare. But for reference, I think between my first to second win ...

Friday, 23rd November 2012, 17:38

Forum: Dungeon Crawling Advice

Topic: What to do about late-game lack of resistance

Replies: 30

Views: 6824

Re: What to do about late-game lack of resistance

The difficulty of Slime ranges anywhere from nightmarish to a little bit challenging, depending on your character build and luck with finding suitable gear for Slime. A fire-storm slinging mage with plenty of corrosion resistant/immune gear will have a far easier time than a melee-tank who's not fou...

Friday, 23rd November 2012, 03:06

Forum: Game Design Discussion

Topic: weapon brand spells

Replies: 39

Views: 8539

Re: weapon brand spells

Prevent Distortion as well as possibly Holy Wrath and Anti-Magic from be affected and I could go for this.

Friday, 23rd November 2012, 00:13

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19952

Re: Hell Effect Paralysis

If you can fix getting smitten the turn you enter LOS of a priest, you fix all of the "get killed when you walk around a corner" deaths. That's not trivial to fix for something that's rare. Deaths by unresistable Hell paralysis is rare as well, but trivial to fix (at least in comparison).

Wednesday, 21st November 2012, 08:33

Forum: Dungeon Crawling Advice

Topic: What to do about late-game lack of resistance

Replies: 30

Views: 6824

Re: What to do about late-game lack of resistance

Hence why I said it was an experience I'd rather not repeat. I pulled it off with a Felid but... ouch, it sucked. But, if the RNG absolutely refuses to spawn rFire like it did for me in that game, it's good to know it's at least doable, albeit near suicidal. If you're curious, here's the morgue file...

Wednesday, 21st November 2012, 04:35

Forum: Dungeon Crawling Advice

Topic: Spell for FE

Replies: 16

Views: 3535

Re: Spell for FE

One of my goals as a conjurations caster, regardless of my element, is finding and getting Orb of Destruction reliable. Doesn't always happen because RNG and all that, but Orb of Destruction is a very powerful spell that can get rid of lots of powerful nasties while you start prepping Fire/Ice Storm...

Wednesday, 21st November 2012, 04:29

Forum: Dungeon Crawling Advice

Topic: Any general tips for DrVM?

Replies: 3

Views: 1336

Re: Any general tips for DrVM?

The early game for virtually any VM is pretty easy. Kill stuff with Sting, confuse stuff with Mephitic. Kill lots of weak stuff with Olgreb's + Cure Poison (especially bees). Kill tough stuff with Venom Bolt and Poisonous Cloud. Branch out into something, anything, other than poison while in Lair if...

Wednesday, 21st November 2012, 04:11

Forum: Dungeon Crawling Advice

Topic: What to do about late-game lack of resistance

Replies: 30

Views: 6824

Re: What to do about late-game lack of resistance

You can actually complete Zot without any rFire whatsoever. One of my wins did it. However, if you do have access to rFire, you will want to use it there. Why? That one win, Zot REALLY sucked and it's not exactly an experience I'd want to repeat, given a choice. If I remember, I pulled that win beca...

Wednesday, 21st November 2012, 04:01

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19952

Re: Hell Effect Paralysis

Even still, there's the issue that when you're not in danger, Hell might as well force feed you a Potion of Water. It'd have about the same effect.

Wednesday, 21st November 2012, 01:47

Forum: Game Design Discussion

Topic: Hell Effect Paralysis

Replies: 63

Views: 19952

Re: Hell Effect Paralysis

You can easy imagine situations when you are getting killed without chance of reacting like falling down from shaft to chamber full of vault-themed monsters like titans or stairs down in Orc4 when you see 10 orc priest at once and they all smite you with max dmg. You can react to these. In fact, I ...

Tuesday, 20th November 2012, 04:03

Forum: Crazy Yiuf's Corner

Topic: It just hit me like a ton of bricks

Replies: 6

Views: 2673

Re: It just hit me like a ton of bricks

Image


You must have a lot of HP and AC to survive that.

Monday, 19th November 2012, 21:05

Forum: Game Design Discussion

Topic: An alternative Werewolf proposal

Replies: 11

Views: 4147

Re: An alternative Werewolf proposal

I added my proposal to the dev wiki here with a couple of minor tweaks. There's three werewolf/lycanthrope proposals on that page now, so it might be worth making their own, dedicated page for them.

Sunday, 18th November 2012, 03:16

Forum: Game Design Discussion

Topic: Unique Proposal - Belial

Replies: 9

Views: 3204

Re: Unique Proposal - Belial

What if Desecrate stayed at the full distance the entire duration and, instead of trapping the player, used a screen, maybe even level, wide effect that's fairly nasty on everything outside of its range? To give a general idea of what I mean, think of a Scroll of Immolation that damages everything n...

Saturday, 17th November 2012, 23:53

Forum: Game Design Discussion

Topic: Curses

Replies: 74

Views: 22407

Re: Curses

I don't know why, but reading Turgon's post about that potion of death gave me this half-baked idea that might be utterly horrible in every way, shape, and form. Cursed potions. They provide beneficial effects, perhaps stronger than normal potions, but as all curses in Crawl are sticky curses, they ...

Saturday, 17th November 2012, 23:41

Forum: Game Design Discussion

Topic: Unique Proposal - Belial

Replies: 9

Views: 3204

Re: Unique Proposal - Belial

Hnmm, interesting idea. Would Blasphemy have opposite effectiveness as opposed to Recite? Recite is awesome against Chaotic stuff and weakest against ordinary atheists, so perhaps Blasphemy could be the reverse (although perhaps harming Zin followers the most). Could be interesting if, in turn, Reci...

Saturday, 17th November 2012, 23:37

Forum: Crazy Yiuf's Corner

Topic: How do YOU "walk off" your YASDs?

Replies: 16

Views: 4415

Re: How do YOU "walk off" your YASDs?

Alternatively, play Felids.

You die...

"FUUUUUUUU-"

You rejoin the land of the living.

"...oh! Okay, whew!"

Saturday, 17th November 2012, 03:11

Forum: Game Design Discussion

Topic: Golem Species

Replies: 12

Views: 2935

Re: Golem Species

Looking at the page, it looks like both mine (Stone Golems) and Curio's (Clay Golems) are on there, not just his. They're both rather different from each other and I imagine that if golems were ever added, they'd probably take ideas from both as well as other sources. The brainstorm wiki page ( foun...

Friday, 16th November 2012, 23:35

Forum: Crazy Yiuf's Corner

Topic: What were the most overpowered things in Crawl?

Replies: 33

Views: 8168

Re: What were the most overpowered things in Crawl?

Stormfox wrote:(Might as well blow my post count in the proper thread for context.)

Nobody's mentioned Alter Self roulette yet?



Better yet: Alter Self + Jiyva's Cure Bad Mutations.

Friday, 16th November 2012, 23:31

Forum: Crazy Yiuf's Corner

Topic: How do YOU "walk off" your YASDs?

Replies: 16

Views: 4415

Re: How do YOU "walk off" your YASDs?

"Well... crap." *Rolls new character or goes and does something else* I think I stopped raging at my deaths after I could clearly see my mistakes that led to them. And when, after my 15-rune win, I started playing sub-optimal builds rather than the norm. It certainly takes the edge off whe...

Friday, 16th November 2012, 23:19

Forum: Game Design Discussion

Topic: Golem Species

Replies: 12

Views: 2935

Re: Golem Species

I made a proposal that got turned into a patch somewhere. I could never try it out myself since I can never get Crawl to compile.

Friday, 16th November 2012, 08:36

Forum: Game Design Discussion

Topic: Curse/Trap/and possibly Ash reform

Replies: 40

Views: 12733

Re: Curse/Trap/and possibly Ash reform

The problem with Remove Curse scrolls being abundant is not their drop rate. Rather, it's the fact that 99.9% of all the gear you find is floor trash. For example, if you're playing heavy armor, once you find Plate Mail the lighter armors that aren't a randart are generally worthless, and even a lot...

Friday, 16th November 2012, 02:42

Forum: Game Design Discussion

Topic: Curse/Trap/and possibly Ash reform

Replies: 40

Views: 12733

Re: Curse/Trap/and possibly Ash reform

Short version... @Traps: Hell no. @Curses: Hell no. @Ash: No. Long version. @Traps: Making traps capable of killing a character outright or inflicting permanent damage would be incredibly annoying and frustrating, as well as generally unfun. There's nothing exciting about auto-exploring down a corri...

Friday, 16th November 2012, 02:26

Forum: Crazy Yiuf's Corner

Topic: What were the most overpowered things in Crawl?

Replies: 33

Views: 8168

Re: What were the most overpowered things in Crawl?

I think the most overpowered are "o" and "tab", you can nearly win the game with those two button. :D No you can't. I tried doing this before and I starved to death on D:1 because I couldn't eat food or use stairs when using only those two buttons. Trunk Felids were really silly...
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