Search found 1188 matches
Sunday, 10th February 2013, 18:47
Forum: Game Design Discussion
Topic: PortalIdea: The Dragon's Roost
Replies: 45
Views: 9464
Sunday, 10th February 2013, 18:36
Forum: Dungeon Crawling Advice
Topic: Can you brand artifacts with Kikus pain brand?
Replies: 3
Views: 1740
Re: Can you brand artifacts with Kikus pain brand?
Sunday, 10th February 2013, 18:34
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972658
Re: I think we learned an important lesson today.
Friday, 8th February 2013, 15:25
Forum: Game Design Discussion
Topic: Proposal: Turn summoned creatures
Replies: 22
Views: 4408
Re: Proposal: Turn summoned creatures
Thursday, 7th February 2013, 04:20
Forum: Game Design Discussion
Topic: Proposal: Contingency Spell
Replies: 32
Views: 6818
Re: Proposal: Contingency Spell
Tuesday, 5th February 2013, 06:52
Forum: Crazy Yiuf's Corner
Topic: what's a hive hopper?
Replies: 59
Views: 14086
Monday, 4th February 2013, 02:43
Forum: Game Design Discussion
Topic: Lava Boulder Beetles
Replies: 4
Views: 1387
Re: Lava Boulder Beetles
Edit: And the idea in mind is it'd zoom out onto land an attempt to bulldoze you, not just sit in the lava.
Monday, 4th February 2013, 02:41
Forum: Game Design Discussion
Topic: Lava Boulder Beetles
Replies: 4
Views: 1387
Re: Lava Boulder Beetles
Saturday, 2nd February 2013, 17:45
Forum: Crazy Yiuf's Corner
Topic: what's a hive hopper?
Replies: 59
Views: 14086
Re: what's a hive hopper?
Sunday, 27th January 2013, 22:08
Forum: Dungeon Crawling Advice
Topic: Potion of Gain X rarity?
Replies: 10
Views: 2563
Re: Potion of Gain X rarity?
Thursday, 24th January 2013, 18:55
Forum: Game Design Discussion
Topic: New Weapon Class: Demolitions
Replies: 19
Views: 5153
Re: New Weapon Class: Demolitions
mumra wrote:I would certainly approve of a single-use evokable Holy Hand Grenade that explodes precisely three turns after throwing.
If the Evocations skill determines how often you properly count to three instead of five, then I'll like that idea.
Wednesday, 23rd January 2013, 03:50
Forum: Dungeon Crawling Advice
Topic: How to avoid starving?
Replies: 27
Views: 8360
Re: How to avoid starving?
Tuesday, 22nd January 2013, 00:36
Forum: Dungeon Crawling Advice
Topic: How to avoid starving?
Replies: 27
Views: 8360
Re: How to avoid starving?
Monday, 21st January 2013, 20:06
Forum: Dungeon Crawling Advice
Topic: How to avoid starving?
Replies: 27
Views: 8360
Re: How to avoid starving?
Monday, 21st January 2013, 20:04
Forum: Dungeon Crawling Advice
Topic: Potion of Experience question
Replies: 17
Views: 5650
Re: Potion of Experience question
Monday, 21st January 2013, 19:59
Forum: Dungeon Crawling Advice
Topic: How to avoid starving?
Replies: 27
Views: 8360
Re: How to avoid starving?
*Only beneficial I think, I don't think negative ones help. Someone correct me if I'm wrong or my info is flat out of date.
Saturday, 19th January 2013, 02:28
Forum: Game Design Discussion
Topic: Monsters`s remains and actions in death
Replies: 13
Views: 3945
Re: Monsters`s remains and actions in death
Saturday, 19th January 2013, 02:25
Forum: Dungeon Crawling Advice
Topic: wands and hydras
Replies: 9
Views: 2160
Re: wands and hydras
Saturday, 19th January 2013, 02:23
Forum: Dungeon Crawling Advice
Topic: necromancer spell progression
Replies: 4
Views: 3080
Re: necromancer spell progression
Thursday, 17th January 2013, 19:46
Forum: Game Design Discussion
Topic: Monsters`s remains and actions in death
Replies: 13
Views: 3945
Re: Monsters`s remains and actions in death
Thursday, 17th January 2013, 04:00
Forum: Dungeon Crawling Advice
Topic: Immutable Laws of the Dungeon of Zot
Replies: 253
Views: 72912
Re: Immutable Laws of the Dungeon of Zot
njvack wrote:Well, if your DEs are letting dudes into melee range, period, that's why they're dying
Fixed.
Monday, 14th January 2013, 18:37
Forum: Game Design Discussion
Topic: Serving more that one god at the time
Replies: 30
Views: 7587
Re: Serving more that one god at the time
Monday, 14th January 2013, 18:28
Forum: Game Design Discussion
Topic: Damage reduction Item/Spell Idea
Replies: 10
Views: 3349
Re: Damage reduction Item/Spell Idea
Sunday, 13th January 2013, 21:36
Forum: Game Design Discussion
Topic: Damage reduction Item/Spell Idea
Replies: 10
Views: 3349
Re: Item/Spell Idea
Despite that, unsure if it's a good idea or not.
Friday, 11th January 2013, 23:33
Forum: Game Design Discussion
Topic: "Obscured" loot?
Replies: 8
Views: 2154
Re: "Obscured" loot?
Friday, 11th January 2013, 17:40
Forum: Game Design Discussion
Topic: Why aren't books identified?
Replies: 10
Views: 2648
Re: Why aren't books identified?
Assuming he doesn't already, I've not played with him in a few versions.
Thursday, 10th January 2013, 04:28
Forum: Game Design Discussion
Topic: FR: Allow inscribe on bare hands
Replies: 40
Views: 10645
Re: FR: Allow inscribe on bare hands
Wednesday, 9th January 2013, 04:21
Forum: Game Design Discussion
Topic: FR: Allow inscribe on bare hands
Replies: 40
Views: 10645
Re: FR: Allow inscribe on bare hands
Monday, 7th January 2013, 20:24
Forum: Game Design Discussion
Topic: Preservation and Resist Mutation
Replies: 32
Views: 8228
Re: Preservation and Resist Mutation
Monday, 7th January 2013, 20:19
Forum: Game Design Discussion
Topic: Spell Proposal: Gaseous Form (Tmut/Air)
Replies: 24
Views: 6113
Re: Spell Proposal: Gaseous Form (Tmut/Air)
Monday, 7th January 2013, 20:11
Forum: Game Design Discussion
Topic: Mechanical traps
Replies: 59
Views: 14321
Re: Mechanical traps
Sunday, 6th January 2013, 21:45
Forum: Game Design Discussion
Topic: Spell Proposal: Gaseous Form (Tmut/Air)
Replies: 24
Views: 6113
Re: Spell Proposal: Gaseous Form (Tmut/Air)
Sunday, 6th January 2013, 21:42
Forum: Game Design Discussion
Topic: Mechanical traps
Replies: 59
Views: 14321
Re: Mechanical traps
Sunday, 6th January 2013, 21:35
Forum: Game Design Discussion
Topic: What makes Mephetic Cloud fine?
Replies: 19
Views: 3876
Re: What makes Mephetic Cloud fine?
Sunday, 6th January 2013, 01:06
Forum: Dungeon Crawling Advice
Topic: air elementalist vs orbs of fire
Replies: 22
Views: 5914
Re: air elementalist vs orbs of fire
Saturday, 5th January 2013, 18:45
Forum: Game Design Discussion
Topic: What makes Mephetic Cloud fine?
Replies: 19
Views: 3876
Re: What makes Mephetic Cloud fine?
It might have the potential to be more of a crowd controller than the plain confuse spell, but the confuse spell works on everything (in theory, MR and HD can be hard to overcome at times).
Saturday, 5th January 2013, 18:42
Forum: Dungeon Crawling Advice
Topic: air elementalist vs orbs of fire
Replies: 22
Views: 5914
Re: air elementalist vs orbs of fire
Thursday, 27th December 2012, 06:12
Forum: Dungeon Crawling Advice
Topic: I think we learned an important lesson today.
Replies: 2859
Views: 972658
Re: I think we learned an important lesson today.
Tuesday, 25th December 2012, 05:07
Forum: Game Design Discussion
Topic: Minor proposal: switch behavior of CBlink and ?Blink
Replies: 41
Views: 7924
Re: Minor proposal: switch behavior of CBlink and ?Blink
Sunday, 23rd December 2012, 22:59
Forum: Game Design Discussion
Topic: Minor proposal: switch behavior of CBlink and ?Blink
Replies: 41
Views: 7924
Re: Minor proposal: switch behavior of CBlink and ?Blink
Saturday, 22nd December 2012, 23:34
Forum: Game Design Discussion
Topic: Minor proposal: switch behavior of CBlink and ?Blink
Replies: 41
Views: 7924
Re: Minor proposal: switch behavior of CBlink and ?Blink
Saturday, 22nd December 2012, 23:22
Forum: Game Design Discussion
Topic: Fixing Yred for Extended Endgame
Replies: 29
Views: 7683
Re: Fixing Yred for Extended Endgame
Friday, 21st December 2012, 03:10
Forum: Game Design Discussion
Topic: Fixing Yred for Extended Endgame
Replies: 29
Views: 7683
Re: Fixing Yred for Extended Endgame
Friday, 21st December 2012, 03:02
Forum: Game Design Discussion
Topic: Fixing Yred for Extended Endgame
Replies: 29
Views: 7683
Re: Fixing Yred for Extended Endgame
Wednesday, 19th December 2012, 01:33
Forum: Game Design Discussion
Topic: Race Proposal-Randart Ugly Things
Replies: 24
Views: 6242
Re: Race Proposal-Randart Ugly Things
galehar wrote:TwilightPhoenix wrote:Having a Create-A-Species mode would be interesting and useful, actually.
You can wizmode a human however you like, no need to code a special mode.
True, but there's still no "set apts and intrinsics to random" button, which where I'd personally find most of the fun.
Sunday, 16th December 2012, 03:21
Forum: Game Design Discussion
Topic: Race Proposal-Randart Ugly Things
Replies: 24
Views: 6242
Re: Race Proposal-Randart Ugly Things
Saturday, 15th December 2012, 17:49
Forum: Game Design Discussion
Topic: More god conducts
Replies: 28
Views: 6050
Re: More god conducts
Friday, 14th December 2012, 20:02
Forum: Game Design Discussion
Topic: More god conducts
Replies: 28
Views: 6050
Re: More god conducts
Psieye wrote:Evil =/= chaotic. I don't want to start going into D&D-style alignment charts, so I'll keep it brief: Yred is Lawful Evil, Xom is Chaotic Neutral.TwilightPhoenix wrote:Conduct =/= lawful. It makes perfect sense for an evil god to have a conduct.
D&D-style alignments =/= Crawl-style alignments.
Friday, 14th December 2012, 20:01
Forum: Crazy Yiuf's Corner
Topic: Crawlmas mod?
Replies: 19
Views: 4380
Re: Crawlmas mod?
Santa Clause throws a large present at you!
Wow! That was really merry!
You die happy...
Friday, 14th December 2012, 04:28
Forum: Game Design Discussion
Topic: More god conducts
Replies: 28
Views: 6050