Search found 63 matches
Saturday, 5th September 2015, 18:39
Forum: Game Design Discussion
Topic: FR: Add abjuration resistance to mana vipers
Replies: 2
Views: 1175
Sunday, 16th August 2015, 22:48
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 9302
Re: Remove sources of banishment into Abyss from low-mid lev
Saturday, 15th August 2015, 06:31
Forum: Game Design Discussion
Topic: rPhysical
Replies: 48
Views: 12549
Re: rPhysical
Saturday, 15th August 2015, 05:57
Forum: Game Design Discussion
Topic: rPhysical
Replies: 48
Views: 12549
Re: rPhysical
bel wrote:I don't understand what you want to achieve. Pure physical damage is less powerful and flexible than others.
How do you figure?
Friday, 14th August 2015, 02:49
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Sar wrote:IMO a good triple sword is a much better weapon than Firestorm outside of Ziggurats, but I imagine most people will disagree.
That's just kind of a weird way to compare them.
Thursday, 13th August 2015, 20:21
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 9302
Thursday, 13th August 2015, 04:58
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Wahaha wrote:lessens wrote:If you want to see a game that is truly 100% about standing in a chokepoint, take a look at Sil.
But it's not, depending on the build. My first win I always fought in an open area, often against more than one enemy.
Did you take that skill that lets you cleave as long as you're in an open area?
Thursday, 13th August 2015, 03:55
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Thursday, 13th August 2015, 02:20
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Thursday, 13th August 2015, 01:51
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Wednesday, 12th August 2015, 19:52
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Sar wrote:Crawl combat minigame pretty much amounts to minimizing the amount of enemies that can hit you at once.
Imagine what a shit game Crawl would be if this were true.
Wednesday, 12th August 2015, 19:37
Forum: Crazy Yiuf's Corner
Topic: Balancing OP Axes
Replies: 76
Views: 16814
Re: Balancing OP Axes
Monday, 10th August 2015, 07:16
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Monday, 10th August 2015, 06:25
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Monday, 10th August 2015, 05:43
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Monday, 10th August 2015, 03:53
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Sandman25 wrote:Spawned monsters can leave corpses but give no XP. This way slow players like me will not starve but will not get any extra XP.
That sounds annoying and frustrating. As you struggle with the game you're given increasing challenges that give you no reward.
Monday, 10th August 2015, 02:20
Forum: Game Design Discussion
Topic: Inedible chunks are pointless
Replies: 9
Views: 2470
Sunday, 9th August 2015, 21:59
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Sunday, 9th August 2015, 15:49
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 111552
Re: But seriously, remove hunger
Saturday, 8th August 2015, 06:24
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14131
Re: Questioning Changes
Saturday, 8th August 2015, 04:20
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14131
Re: Questioning Changes
Saturday, 8th August 2015, 04:11
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14131
Re: Questioning Changes
Thursday, 6th August 2015, 20:23
Forum: Game Design Discussion
Topic: Xom paralyzes you too much
Replies: 8
Views: 2252
Re: Xom paralyzes you too much
Thursday, 6th August 2015, 19:44
Forum: Game Design Discussion
Topic: Wanted: Multi skill titles
Replies: 10
Views: 2443
Re: Wanted: Multi skill titles
Thursday, 6th August 2015, 19:41
Forum: Game Design Discussion
Topic: Remove Player Ghosts
Replies: 28
Views: 6886
Re: Remove Player Ghosts
Thursday, 6th August 2015, 19:33
Forum: Game Design Discussion
Topic: Xom paralyzes you too much
Replies: 8
Views: 2252
Re: Xom paralyzes you too much
jejorda2 wrote:I reckon this is what Sandman25 is referring to:
https://github.com/crawl/crawl/commit/5 ... 8f7c9efb8d
That's good but I'm reading it as reducing the chance of a cloud drop from 1 in 13 to 1 in 22. That doesn't seem like that much but I'll see how it plays.
Thursday, 6th August 2015, 14:05
Forum: Game Design Discussion
Topic: Xom paralyzes you too much
Replies: 8
Views: 2252
Xom paralyzes you too much
Friday, 15th May 2015, 00:51
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Friday, 15th May 2015, 00:36
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Thursday, 14th May 2015, 20:12
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27727
Re: Make all stats useful for all chars
Sprucery wrote:The burden of proof is on the side who wants to change the status quo.
I don't see why that would be the case either from a logical or game design perspective.
Thursday, 14th May 2015, 19:42
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Thursday, 14th May 2015, 19:24
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Siegurt wrote:Explosion noise comes from:
Reading this, LRD usually has a noise level of 15, which goes up to 20 if you manage you explode your target, and can only reach 25 (same as LB) with crystal walls.
Thursday, 14th May 2015, 19:14
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Thursday, 14th May 2015, 19:05
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Re: Lower the noise on Lightning Bolt
Thursday, 14th May 2015, 18:44
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11365
Lower the noise on Lightning Bolt
Thursday, 7th May 2015, 20:21
Forum: Game Design Discussion
Topic: Gozag ability proposal: rent equipment
Replies: 5
Views: 2344
Re: Gozag ability proposal: rent equipment
Saturday, 25th April 2015, 07:27
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 7484
Re: Abyss and the gods
Saturday, 25th April 2015, 03:19
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 7484
Re: Abyss and the gods
Rast wrote:What's the rationale for that? It made them useable?
Probably what I said, it was a stupid no-brainer, they're still really useful e.g. if you're speedrunning. I don't really mind it being disabled in the Abyss at all.
Friday, 24th April 2015, 21:49
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 7484
Re: Abyss and the gods
Wednesday, 22nd April 2015, 10:08
Forum: Game Design Discussion
Topic: Powered by Death and Gozag
Replies: 17
Views: 5032
Re: Powered by Death and Gozag
Saturday, 18th April 2015, 00:27
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13223
Re: Remove Ammo
Friday, 17th April 2015, 22:56
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13223
Re: Remove Ammo
Friday, 17th April 2015, 20:37
Forum: Game Design Discussion
Topic: Remove Ammo
Replies: 49
Views: 13223
Re: Remove Ammo
Saturday, 11th April 2015, 16:14
Forum: Game Design Discussion
Topic: Charms change (once again)
Replies: 78
Views: 23765
Re: Charms change (once again)
Saturday, 11th April 2015, 13:29
Forum: Game Design Discussion
Topic: Charms change (once again)
Replies: 78
Views: 23765
Re: Charms change (once again)
Saturday, 11th April 2015, 13:15
Forum: Game Design Discussion
Topic: Charms change (once again)
Replies: 78
Views: 23765
Re: Charms change (once again)
Thursday, 9th April 2015, 22:01
Forum: Game Design Discussion
Topic: Curse Ashenzari, abbility
Replies: 40
Views: 11134
Re: Curse Ashenzari, abbility
Thursday, 9th April 2015, 17:14
Forum: Game Design Discussion
Topic: Curse Ashenzari, abbility
Replies: 40
Views: 11134
Re: Curse Ashenzari, abbility
Monday, 6th April 2015, 15:13
Forum: Dungeon Crawling Advice
Topic: Which Rune is Third?
Replies: 26
Views: 7576
Re: Which Rune is Third?
Wednesday, 1st April 2015, 11:06
Forum: Game Design Discussion
Topic: Make shields their own acquirement category
Replies: 12
Views: 3055
Re: Make shields their own acquirement category
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