Search found 375 matches
Thursday, 14th April 2016, 10:51
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 10089
Tuesday, 12th April 2016, 21:37
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 9808
Re: Recovering from Very Heavy Draining
Tuesday, 12th April 2016, 21:23
Forum: Game Design Discussion
Topic: Stairdancing nerf proposal
Replies: 28
Views: 7980
Re: Stairdancing nerf proposal
Sunday, 10th April 2016, 23:07
Forum: Game Design Discussion
Topic: Stairdancing nerf proposal
Replies: 28
Views: 7980
Re: Stairdancing nerf proposal
Sunday, 10th April 2016, 22:50
Forum: Game Design Discussion
Topic: Susceptible to X
Replies: 38
Views: 9962
Re: Susceptible to X
Friday, 8th April 2016, 22:21
Forum: Game Design Discussion
Topic: Scroll of Noise > Scroll of Flash
Replies: 21
Views: 6255
Re: Scroll of Noise > Scroll of Flash
Wednesday, 30th March 2016, 22:39
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 16211
Re: Remove Rings: rFire, rCold, rPoi, etc.
Wednesday, 30th March 2016, 05:10
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 13623
Re: New Race: Kitsune
Tuesday, 29th March 2016, 09:38
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 16211
Re: Remove Rings: rFire, rCold, rPoi, etc.
Tuesday, 22nd March 2016, 22:04
Forum: Game Design Discussion
Topic: High Five For Less 5 Press: 'o' = rest and auto
Replies: 6
Views: 1750
Re: High Five For Less 5 Press: 'o' = rest and auto
Tuesday, 22nd March 2016, 10:38
Forum: Game Design Discussion
Topic: A way to avoid accidental starvation
Replies: 24
Views: 7171
Re: A way to avoid accidental starvation
Monday, 21st March 2016, 00:11
Forum: Game Design Discussion
Topic: A way to avoid accidental starvation
Replies: 24
Views: 7171
Re: A way to avoid accidental starvation
Tuesday, 15th March 2016, 17:39
Forum: Game Design Discussion
Topic: Make the Stat Screen Show X's in Stealth
Replies: 13
Views: 2981
Re: Make the Stat Screen Show X's in Stealth
Tuesday, 15th March 2016, 09:01
Forum: Game Design Discussion
Topic: Make the Stat Screen Show X's in Stealth
Replies: 13
Views: 2981
Re: Make the Stat Screen Show X's in Stealth
Monday, 7th March 2016, 18:20
Forum: Crazy Yiuf's Corner
Topic: Do we need to make Monster rAcid more common?
Replies: 11
Views: 3760
Re: Do we need to make Monster rAcid more common?
Sunday, 6th March 2016, 19:32
Forum: Game Design Discussion
Topic: Remove ghosts from the game (or let us disable them).
Replies: 59
Views: 15781
Re: Remove ghosts from the game (or let us disable them).
Friday, 26th February 2016, 00:30
Forum: Dungeon Crawling Advice
Topic: The first level of the dungeon is too chance dependent.
Replies: 26
Views: 6221
Re: The first level of the dungeon is too chance dependent.
Thursday, 25th February 2016, 09:49
Forum: Game Design Discussion
Topic: Scrolls/Potions Require IDing, Why?
Replies: 80
Views: 14827
Re: Scrolls/Potions Require IDing, Why?
Wednesday, 24th February 2016, 23:49
Forum: Crazy Yiuf's Corner
Topic: Mutation Items suggestion
Replies: 6
Views: 1770
Re: Mutation Items suggestion
Wednesday, 17th February 2016, 06:35
Forum: Game Design Discussion
Topic: TSO piety
Replies: 6
Views: 2059
Re: TSO piety
Monday, 15th February 2016, 11:25
Forum: Game Design Discussion
Topic: resting
Replies: 34
Views: 9295
Re: resting
Monday, 15th February 2016, 10:54
Forum: Game Design Discussion
Topic: resting
Replies: 34
Views: 9295
Re: resting
Thursday, 11th February 2016, 02:16
Forum: Game Design Discussion
Topic: Automaticly Identify Items that can't be worn
Replies: 1
Views: 865
Re: Automaticly Identify Items that can't be worn
Tuesday, 9th February 2016, 12:58
Forum: Game Design Discussion
Topic: Mercenary revival
Replies: 8
Views: 2327
Re: Mercenary revival
Thursday, 4th February 2016, 10:19
Forum: Game Design Discussion
Topic: Proposal: Limit items by category, instead of overall
Replies: 4
Views: 1548
Proposal: Limit items by category, instead of overall
Thursday, 28th January 2016, 06:51
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 61350
Re: Luring (was: DCSS has a power creep problem)
Thursday, 28th January 2016, 00:29
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 61350
Re: Luring (was: DCSS has a power creep problem)
Wednesday, 27th January 2016, 22:27
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 61350
Re: Luring (was: DCSS has a power creep problem)
Sunday, 24th January 2016, 08:42
Forum: Game Design Discussion
Topic: Concise skill progression table in morgue file
Replies: 24
Views: 7266
Re: Concise skill progression table in morgue file
Saturday, 23rd January 2016, 21:34
Forum: Game Design Discussion
Topic: Race Proposal: Armor
Replies: 4
Views: 1441
Re: Race Proposal: Armor
Friday, 22nd January 2016, 17:44
Forum: Game Design Discussion
Topic: Fun Suggestion for Random Altars
Replies: 22
Views: 5433
Re: Fun Suggestion for Random Altars
Wednesday, 20th January 2016, 00:01
Forum: Game Design Discussion
Topic: Solving Issues With Channeling
Replies: 23
Views: 4893
Re: Solving Issues With Channeling
Monday, 18th January 2016, 10:28
Forum: Game Design Discussion
Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)
Replies: 14
Views: 3291
Re: God Proposal: Taxis, God of Mind (aka No Wielding God)
Friday, 15th January 2016, 05:51
Forum: Game Design Discussion
Topic: What function do crimson imps serve?
Replies: 31
Views: 7926
Re: What function do crimson imps serve?
Monday, 11th January 2016, 04:00
Forum: Game Design Discussion
Topic: Rune screen and rune effects
Replies: 41
Views: 9706
Re: Rune screen and rune effects
dpeg wrote:Tomb: Carring the golden rune makes you immune to mummy death curses.
This seems like it'd make some Zig levels significantly easier. I doubt it's a huge issue, but it does make the effect a little less localized.
Saturday, 2nd January 2016, 08:14
Forum: Game Design Discussion
Topic: Stash solution – extra items but with a turn penalty
Replies: 20
Views: 5556
Re: Stash solution – extra items but with a turn penalty
Friday, 1st January 2016, 19:29
Forum: Game Design Discussion
Topic: Livery (a sort of curse reform)
Replies: 4
Views: 2221
Re: Livery (a sort of curse reform)
Saturday, 26th December 2015, 18:58
Forum: Game Design Discussion
Topic: replace juggernaut self-immobilization with strong knockback
Replies: 12
Views: 3037
Re: replace juggernaut self-immobilization with strong knock
Friday, 25th December 2015, 13:02
Forum: Game Design Discussion
Topic: replace juggernaut self-immobilization with strong knockback
Replies: 12
Views: 3037
Re: replace juggernaut self-immobilization with strong knock
Tuesday, 15th December 2015, 23:47
Forum: Game Design Discussion
Topic: PSA: Amulet of Clarity => Amulet of Harm
Replies: 84
Views: 26091
Re: PSA: Amulet of Clarity => Amulet of Harm
Tuesday, 15th December 2015, 22:50
Forum: Game Design Discussion
Topic: Curse Retool
Replies: 22
Views: 6888
Re: Curse Retool
Sunday, 13th December 2015, 21:21
Forum: Game Design Discussion
Topic: Ash cursing rework
Replies: 7
Views: 2114
Re: Ash cursing rework
Friday, 11th December 2015, 04:32
Forum: Game Design Discussion
Topic: Rods (split from GDD Pakellas thread)
Replies: 34
Views: 7938
Re: Rods (split from GDD Pakellas thread)
Thursday, 3rd December 2015, 22:37
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 67290
Re: Incoming Amulet Reform Discussion
Thursday, 3rd December 2015, 07:39
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 67290
Re: Incoming Amulet Reform Discussion
Tuesday, 1st December 2015, 19:02
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 67290
Re: Incoming Amulet Reform Discussion
Tuesday, 1st December 2015, 17:25
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 67290
Re: Incoming Amulet Reform Discussion
Sunday, 22nd November 2015, 04:23
Forum: Game Design Discussion
Topic: Abyss/Banishment Thoughts
Replies: 14
Views: 3115
Re: Abyss/Banishment Thoughts
dynast wrote:What about MR? I think thats the first step to not get annoyed by banishments
Um, no:
- Good Design: Bad decision results in player death, loss of consumables, etc.
- Bad Design: Bad decision results in five to fifteen minute annoyance.
Thursday, 19th November 2015, 19:07
Forum: Game Design Discussion
Topic: FR: bots don't leave ghosts
Replies: 9
Views: 2430
Re: FR: bots don't leave ghosts
Wednesday, 18th November 2015, 10:43
Forum: Game Design Discussion
Topic: The Tedium of Regeneration
Replies: 28
Views: 7741