Search found 375 matches
Saturday, 8th April 2017, 19:24
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 48239
Friday, 7th April 2017, 22:52
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 48239
Re: Real-world references
Thursday, 6th April 2017, 23:24
Forum: Game Design Discussion
Topic: Dynamic Monsters branch / bezotting update
Replies: 33
Views: 12297
Re: Dynamic Monsters branch / bezotting update
Monday, 3rd April 2017, 04:13
Forum: Game Design Discussion
Topic: Demonspawn Mutations
Replies: 18
Views: 5589
Re: Demonspawn Mutations
If you care that much about winning with every mutation combination, I'm pretty sure there are wizard mode commands for that.
Sunday, 2nd April 2017, 18:53
Forum: Game Design Discussion
Topic: Demonspawn Mutations
Replies: 18
Views: 5589
Re: Demonspawn Mutations
Wednesday, 29th March 2017, 05:35
Forum: Game Design Discussion
Topic: "squelch" monster gear (was: Trim pointless monster gear)
Replies: 27
Views: 8395
Re: "squelch" monster gear (was: Trim pointless monster gear
Wednesday, 29th March 2017, 04:56
Forum: Game Design Discussion
Topic: "squelch" monster gear (was: Trim pointless monster gear)
Replies: 27
Views: 8395
Re: "squelch" monster gear (was: Trim pointless monster gear
Tuesday, 28th March 2017, 02:24
Forum: Game Design Discussion
Topic: "squelch" monster gear (was: Trim pointless monster gear)
Replies: 27
Views: 8395
Re: "squelch" monster gear (was: Trim pointless monster gear
Sunday, 26th March 2017, 20:08
Forum: Game Design Discussion
Topic: Remove scroll of amnesia
Replies: 12
Views: 4061
Re: Remove scroll of amnesia
Wednesday, 22nd March 2017, 04:52
Forum: Game Design Discussion
Topic: Have shops show how many matching items are in inventory
Replies: 7
Views: 2411
Re: Have shops show how many matching items are in inventory
duvessa wrote:Also warn the player if another shop is offering the same item for cheaper
How about just removing shopkeeper greed entirely? I seriously can't fathom what purpose it serves other than to encourage tedious behavior like this.
Wednesday, 15th March 2017, 12:49
Forum: Game Design Discussion
Topic: Skill locked chests (a more palatable Archaeologist)
Replies: 31
Views: 11005
Re: Skill locked chests (a more palatable Archaeologist)
Wednesday, 15th March 2017, 00:36
Forum: Game Design Discussion
Topic: Skill locked chests (a more palatable Archaeologist)
Replies: 31
Views: 11005
Re: Skill locked chests (a more palatable Archaeologist)
Monday, 13th March 2017, 22:23
Forum: Game Design Discussion
Topic: Trim pointless monster gear
Replies: 22
Views: 8787
Re: Trim pointless monster gear
Friday, 10th March 2017, 14:11
Forum: Game Design Discussion
Topic: Skill locked chests (a more palatable Archaeologist)
Replies: 31
Views: 11005
Re: Skill locked chests (a more palatable Archaeologist)
Friday, 10th March 2017, 02:30
Forum: Game Design Discussion
Topic: New Species: Bodarch
Replies: 9
Views: 3143
Re: New Species: Bodarch
Tuesday, 21st February 2017, 11:16
Forum: Game Design Discussion
Topic: Give warning for Net carrying
Replies: 5
Views: 2114
Re: Give warning for Net carrying
Saturday, 18th February 2017, 15:30
Forum: Crazy Yiuf's Corner
Topic: playing optimally: definition
Replies: 23
Views: 10283
Re: playing optimally: definition
Saturday, 18th February 2017, 15:12
Forum: Crazy Yiuf's Corner
Topic: playing optimally: definition
Replies: 23
Views: 10283
Re: playing optimally: definition
Saturday, 18th February 2017, 12:09
Forum: Crazy Yiuf's Corner
Topic: playing optimally: definition
Replies: 23
Views: 10283
Re: playing optimally: definition
Wednesday, 15th February 2017, 11:38
Forum: Game Design Discussion
Topic: God Missions
Replies: 13
Views: 4663
Re: God Missions
Monday, 13th February 2017, 06:16
Forum: Game Design Discussion
Topic: mutated Zin-ites lose mutations instead of earning piety
Replies: 29
Views: 10832
Re: mutated Zin-ites lose mutations instead of earning piety
Thursday, 9th February 2017, 21:12
Forum: Game Design Discussion
Topic: Proposal: L7/L8/L9 Poison Spell
Replies: 20
Views: 7071
Re: Proposal: L7/L8/L9 Poison Spell
Tuesday, 7th February 2017, 05:03
Forum: Game Design Discussion
Topic: Allow Octopodes to wear scarves
Replies: 18
Views: 6854
Re: Allow Octopodes to wear scarves
Monday, 6th February 2017, 09:45
Forum: Game Design Discussion
Topic: Item Proposal: Crab and turtle-shell shields
Replies: 9
Views: 3485
Re: Item Proposal: Crab and turtle-shell shields
Saturday, 4th February 2017, 00:00
Forum: Game Design Discussion
Topic: Remove fast regen from Crimson Imp
Replies: 11
Views: 4499
Re: Remove fast regen from Crimson Imp
Thursday, 2nd February 2017, 22:20
Forum: Game Design Discussion
Topic: Why is the Seraph so pathetic?
Replies: 21
Views: 8004
Re: Why is the Seraph so pathetic?
Thursday, 2nd February 2017, 13:55
Forum: Game Design Discussion
Topic: Rework bad potion effects
Replies: 22
Views: 6035
Re: Rework bad potion effects
Wednesday, 1st February 2017, 05:51
Forum: Crazy Yiuf's Corner
Topic: Boot/glove/Helm/Cloak spawn rate too low
Replies: 25
Views: 8496
Re: Boot/glove/Helm/Cloak spawn rate too low
Sunday, 29th January 2017, 06:54
Forum: Game Design Discussion
Topic: FR: Make Abyss difficulty increase each visit
Replies: 22
Views: 7650
Re: FR: Make Abyss difficulty increase each visit
Wednesday, 25th January 2017, 02:14
Forum: Game Design Discussion
Topic: Reflavour Minotaurs
Replies: 13
Views: 4076
Re: Reflavour Minotaurs
Tuesday, 24th January 2017, 20:49
Forum: Crazy Yiuf's Corner
Topic: Bugreport: chunks rot away too fast
Replies: 2
Views: 1015
Re: Bugreport: chunks rot away too fast
Monday, 23rd January 2017, 22:54
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 27660
Re: Remove Regeneration
Monday, 23rd January 2017, 20:21
Forum: Game Design Discussion
Topic: Reflavour Minotaurs
Replies: 13
Views: 4076
Re: Reflavour Minotaurs
Monday, 23rd January 2017, 13:21
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 27660
Re: Remove Regeneration
Monday, 23rd January 2017, 08:23
Forum: Game Design Discussion
Topic: Reflavour Minotaurs
Replies: 13
Views: 4076
Re: Reflavour Minotaurs
Monday, 23rd January 2017, 07:50
Forum: Game Design Discussion
Topic: Reflavour Minotaurs
Replies: 13
Views: 4076
Reflavour Minotaurs
Wednesday, 18th January 2017, 06:10
Forum: Game Design Discussion
Topic: Let players fly at will without +Fly
Replies: 10
Views: 3589
Re: Let players fly at will without +Fly
Tuesday, 17th January 2017, 12:31
Forum: Game Design Discussion
Topic: multi gods, corrupt and destroy
Replies: 5
Views: 2994
Re: multi gods, corrupt and destroy
Monday, 16th January 2017, 12:38
Forum: Game Design Discussion
Topic: Complete mutation revamp: a plea for 0.2X
Replies: 17
Views: 5553
Re: Complete mutation revamp: a plea for 0.2X
Sunday, 15th January 2017, 13:27
Forum: Game Design Discussion
Topic: Why do monsters' names start with an undercase letter?
Replies: 11
Views: 3637
Re: Why do monsters' names start with an undercase letter?
Thursday, 12th January 2017, 16:05
Forum: Game Design Discussion
Topic: How come amulets of rage are still swappable?
Replies: 21
Views: 6659
Re: How come amulets of rage are still swappable?
Wednesday, 11th January 2017, 21:20
Forum: Game Design Discussion
Topic: New background idea: "Disciple"
Replies: 10
Views: 2849
Re: New background idea: "Disciple"
Saturday, 7th January 2017, 12:10
Forum: Game Design Discussion
Topic: Why is extended still a thing?
Replies: 13
Views: 4070
Re: Why is extended still a thing?
Thursday, 5th January 2017, 20:27
Forum: Game Design Discussion
Topic: Make divine protection non-exploitable
Replies: 8
Views: 2845
Re: Make divine protection non-exploitable
Friday, 30th December 2016, 06:30
Forum: Game Design Discussion
Topic: Buff or remove Silence, completely remove it from enemies
Replies: 13
Views: 3356
Re: Buff or remove Silence, completely remove it from enemie
Wednesday, 28th December 2016, 09:17
Forum: Game Design Discussion
Topic: DCSS has a power creep problem
Replies: 93
Views: 51291
Re: DCSS has a power creep problem
Wednesday, 21st December 2016, 02:33
Forum: Game Design Discussion
Topic: Announce sufficiently out of depth spawns to the player
Replies: 5
Views: 2052
Re: Announce sufficiently out of depth spawns to the player
Tuesday, 20th December 2016, 04:31
Forum: Game Design Discussion
Topic: Erica issues(Erissues)
Replies: 3
Views: 1388
Re: Erica issues(Erissues)
Friday, 16th December 2016, 20:47
Forum: Game Design Discussion
Topic: Remove giant spiked clubs (keep giant clubs)
Replies: 13
Views: 4913
Re: Remove giant spiked clubs (keep giant clubs)
Friday, 16th December 2016, 01:22
Forum: Game Design Discussion
Topic: Show how much "damage" Flay is currently applying
Replies: 9
Views: 3238