Search found 1051 matches
Tuesday, 12th August 2014, 18:40
Forum: Game Design Discussion
Topic: remove 'jackals spawned outside the D:1 entrance vault'
Replies: 16
Views: 4824
Tuesday, 12th August 2014, 17:12
Forum: Game Design Discussion
Topic: remove 'jackals spawned outside the D:1 entrance vault'
Replies: 16
Views: 4824
Re: remove 'jackals spawned outside the D:1 entrance vault'
nicolae wrote:Currently they aren't removed if they're behind glass, though I think all the D:1 arrival vaults that place monsters behind glass use them as decoration instead of something you might have to fight later.
Plus one or two entry vaults that have a big pile of enemies behind glass & a rune door.
Tuesday, 12th August 2014, 17:10
Forum: Game Design Discussion
Topic: Proposal: Early Trample
Replies: 66
Views: 19854
Re: Proposal: Early Trample
Saturday, 9th August 2014, 05:48
Forum: Crazy Yiuf's Corner
Topic: Funny image
Replies: 18
Views: 5025
Re: Funny image
Arrhythmia wrote:PleasingFungus wrote:what do the numbers on the ability icons mean
MP cost
dang, that's ugly. and unnecessary. removed. (for free abilities.)
Friday, 8th August 2014, 23:19
Forum: Crazy Yiuf's Corner
Topic: Funny image
Replies: 18
Views: 5025
Friday, 8th August 2014, 02:19
Forum: Crazy Yiuf's Corner
Topic: War Gargoyles change
Replies: 13
Views: 4393
Thursday, 7th August 2014, 18:23
Forum: Crazy Yiuf's Corner
Topic: Ascension Kit
Replies: 6
Views: 2261
Wednesday, 6th August 2014, 06:20
Forum: Game Design Discussion
Topic: Buff the new crosstraining system
Replies: 3
Views: 1319
Re: Buff the new crosstraining system
Wednesday, 6th August 2014, 06:19
Forum: Game Design Discussion
Topic: Proposal: Buff Scroll of Noise
Replies: 16
Views: 4140
Re: Proposal: Buff Scroll of Noise
Tuesday, 5th August 2014, 04:12
Forum: Game Design Discussion
Topic: Balrug friendly fire
Replies: 8
Views: 2434
Re: Balrug friendly fire
Monday, 4th August 2014, 16:24
Forum: Crazy Yiuf's Corner
Topic: AW YEAH, TRUNK IS .16, LADIES!
Replies: 12
Views: 3695
Re: AW YEAH, TRUNK IS .16, LADIES!
Roderic wrote:Is still too soon to merge Ru (formerly Iashol) experimental branch into 0.16 ?
0.16 isn't getting any new features until after the tournament, since we kind of want people to play & test 0.15!
Sunday, 3rd August 2014, 04:00
Forum: Crazy Yiuf's Corner
Topic: Remove death ;-)
Replies: 14
Views: 3386
Re: Remove death ;-)
Friday, 1st August 2014, 23:44
Forum: Crazy Yiuf's Corner
Topic: Mummy Death Curses in Trunk
Replies: 21
Views: 4666
Re: Mummy Death Curses in Trunk
duvessa wrote:Why do you think people went to the trouble of using summons to evade them, then?
that is similarly stupid
(again, for basic 'mummies', which are the enemies who dropping your inventory is relevant to)
Friday, 1st August 2014, 23:41
Forum: Game Design Discussion
Topic: Remove wielding useless items
Replies: 20
Views: 4668
Re: Remove wielding useless items
duvessa wrote:Use the quiver instead of the weapon slot? You'd save the 3 or 5 aut spent on switching but that's probably not a big deal.
It would also be a buff to using sandblast/s2s under ash or while wielding a vampiric/distortion/contam weapon. Though, again, that's not a particularly big deal.
Friday, 1st August 2014, 22:03
Forum: Crazy Yiuf's Corner
Topic: Breadswinging & Speedrunning
Replies: 20
Views: 5364
Re: Remove wielding useless items
Friday, 1st August 2014, 21:51
Forum: Crazy Yiuf's Corner
Topic: Mummy Death Curses in Trunk
Replies: 21
Views: 4666
Re: Mummy Death Curses in Trunk
duvessa wrote:Dropping all your cursable items is much more interesting and fun.
does anyone actually care about lower-case 'mummy' death curses
like, at all. ever
(as opposed to greater/guardian/priest mummy curses, which at least do something sometimes)
Wednesday, 30th July 2014, 16:42
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3227249
Re: Best/Worst Artifacts
Lasty wrote:You finish putting on the cursed -7 leather armour "Gafaamir" {+Blink rElec rPois rF+ Int-2}.
_Oops, that feels deathly cold.
That's on a ghoul with 5 int.
Gonna be honest: I think the -7 ac is a worse problem than the -2 int.
Tuesday, 29th July 2014, 15:32
Forum: Crazy Yiuf's Corner
Topic: Enemy removal
Replies: 15
Views: 4672
Re: Enemy removal
Monday, 28th July 2014, 16:16
Forum: Game Design Discussion
Topic: Nerf resist corrosion slightly
Replies: 6
Views: 2129
Re: Nerf resist corrosion slightly
Monday, 28th July 2014, 02:56
Forum: Crazy Yiuf's Corner
Topic: Scroll of Immolation
Replies: 12
Views: 3176
Re: Scroll of Immolation
Patashu wrote:TRJ's pack is probably a good immolation target
tested & confirmed
Saturday, 26th July 2014, 06:36
Forum: Game Design Discussion
Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?
Replies: 33
Views: 7820
Re: Why do Lugonu, Jiyva and Beogh have "surprise" altars?
all before wrote:Dumb side question: how do I include someone's name when I quote them?
Either add an '="name"' to the opening quote tag, or, more simply, hit the 'quote' button in the bottom-right of every post.
Friday, 25th July 2014, 19:42
Forum: Game Design Discussion
Topic: Include a "drop and never pick up again" command
Replies: 38
Views: 12638
Re: Include a "drop and never pick up again" command
Friday, 25th July 2014, 00:10
Forum: Game Design Discussion
Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?
Replies: 33
Views: 7820
Re: Why do Lugonu, Jiyva and Beogh have "surprise" altars?
Friday, 25th July 2014, 00:04
Forum: Game Design Discussion
Topic: Nerf resist corrosion slightly
Replies: 6
Views: 2129
Re: Nerf resist corrosion slightly
Thursday, 24th July 2014, 21:24
Forum: Game Design Discussion
Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?
Replies: 33
Views: 7820
Re: Why are Lugonu, Jiyva and Beogh altars "surprise" gods?
Thursday, 24th July 2014, 18:53
Forum: Crazy Yiuf's Corner
Topic: bikeshedding: renaming greater sling
Replies: 31
Views: 10089
Thursday, 24th July 2014, 18:47
Forum: Game Design Discussion
Topic: Include a "drop and never pick up again" command
Replies: 38
Views: 12638
Re: Include a "drop and never pick up again" command
Wednesday, 23rd July 2014, 17:31
Forum: Crazy Yiuf's Corner
Topic: Badforum entry 144
Replies: 52
Views: 11463
Re: Badforum entry 144
Saturday, 19th July 2014, 04:43
Forum: Game Design Discussion
Topic: Buff enemy constriction
Replies: 15
Views: 4278
Thursday, 17th July 2014, 23:10
Forum: Game Design Discussion
Topic: A Hot Topic
Replies: 10
Views: 2975
Re: A Hot Topic
Thursday, 17th July 2014, 22:59
Forum: Game Design Discussion
Topic: A Hot Topic
Replies: 10
Views: 2975
Re: A Hot Topic
Thursday, 17th July 2014, 14:38
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 16616
Re: Brainstorm: a better ranged combat
Wednesday, 16th July 2014, 20:48
Forum: Game Design Discussion
Topic: make Apporation useless on Orb of Zot
Replies: 10
Views: 3304
Re: make Apporation useless on Orb of Zot
Wednesday, 16th July 2014, 04:39
Forum: Game Design Discussion
Topic: Proposal: Inventory challenges
Replies: 13
Views: 4977
Re: Proposal: Inventory challenges
Tuesday, 15th July 2014, 15:52
Forum: Crazy Yiuf's Corner
Topic: I think this robe is misspelled
Replies: 12
Views: 3127
Re: I think this robe is misspelled
Lasty wrote:I thought artifacts weren't affected by newcorrosion either, but I could be wrong.
Nothing will save you from corrosion now.
(Except rCorr, of course.)
Tuesday, 15th July 2014, 04:15
Forum: Crazy Yiuf's Corner
Topic: Other names for potion of cancellation
Replies: 40
Views: 9330
Re: Other names for potion of cancellation
Patashu wrote:Note that calling it potion of dispel/dispelling/etc is misleading since it now cancels the slow from post-berserk, even though the slow from post-berserk is flavoured as 'not a spell'
Much like scroll of vulnerability cancelled the slow from being hit with curare, which is not a spell.
Monday, 14th July 2014, 21:09
Forum: Crazy Yiuf's Corner
Topic: Hellfire bikeshedding
Replies: 18
Views: 4559
Monday, 14th July 2014, 20:20
Forum: Crazy Yiuf's Corner
Topic: Hellfire bikeshedding
Replies: 18
Views: 4559
Re: Make hellfire green
Monday, 14th July 2014, 20:19
Forum: Crazy Yiuf's Corner
Topic: Other names for potion of cancellation
Replies: 40
Views: 9330
Re: Other names for potion of cancellation
Monday, 14th July 2014, 03:31
Forum: Game Design Discussion
Topic: Draining monsters should be temporary
Replies: 24
Views: 15082
Saturday, 12th July 2014, 18:59
Forum: Game Design Discussion
Topic: New Race: Gnome
Replies: 24
Views: 8347
Re: New Race: Gnome
Saturday, 12th July 2014, 18:56
Forum: Game Design Discussion
Topic: Potion of Cancellation
Replies: 3
Views: 2502
Re: Potion of Cancellation
Saturday, 12th July 2014, 18:49
Forum: Game Design Discussion
Topic: Give warning when you're over liquid when tornado ends
Replies: 9
Views: 2616
Re: Give warning when you're over liquid when tornado ends
Friday, 11th July 2014, 19:48
Forum: Crazy Yiuf's Corner
Topic: Doordancing is dead (mourning thread)
Replies: 15
Views: 3752
Re: Doordancing is dead (mourning thread)
Hail Terpsichore...
Friday, 11th July 2014, 06:10
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22653
Re: Korean feedback
Friday, 11th July 2014, 05:19
Forum: Game Design Discussion
Topic: Artificers should start with a rod instead of wands.
Replies: 31
Views: 7239
Re: Artificers should start with a rod instead of wands.
Friday, 11th July 2014, 05:13
Forum: Game Design Discussion
Topic: evocable consumables
Replies: 18
Views: 4632
Re: evocable consumables
Friday, 11th July 2014, 05:03
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22653
Re: Korean feedback
Friday, 11th July 2014, 02:03
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22653
Re: Korean feedback
Thursday, 10th July 2014, 19:22
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 16616