Search found 1051 matches

Tuesday, 12th August 2014, 18:40

Forum: Game Design Discussion

Topic: remove 'jackals spawned outside the D:1 entrance vault'

Replies: 16

Views: 4824

Re: remove 'jackals spawned outside the D:1 entrance vault'

Some of those are kind of annoying actually. I had to rest a few times in that one where there's a pan lord and a bunch of imps behind glass, and it took a while for all the taunts to go by each time I 5'd. (although admittedly it was cute upon first glance) IIRC, that one was removed a few months ...

Tuesday, 12th August 2014, 17:12

Forum: Game Design Discussion

Topic: remove 'jackals spawned outside the D:1 entrance vault'

Replies: 16

Views: 4824

Re: remove 'jackals spawned outside the D:1 entrance vault'

nicolae wrote:Currently they aren't removed if they're behind glass, though I think all the D:1 arrival vaults that place monsters behind glass use them as decoration instead of something you might have to fight later.

Plus one or two entry vaults that have a big pile of enemies behind glass & a rune door.

Tuesday, 12th August 2014, 17:10

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19854

Re: Proposal: Early Trample

Trample is very far from being introduced "late", as crawl mechanics go - for example, in Snake alone, you have Blink Allies Encircling, Teleport Other, Virulence, Toxic Radiance, Ignite Poison, Haste Other, Portal Projectile, AF_ANTIMAGIC, shock serpents, and probably others that I haven'...

Saturday, 9th August 2014, 05:48

Forum: Crazy Yiuf's Corner

Topic: Funny image

Replies: 18

Views: 5025

Re: Funny image

Arrhythmia wrote:
PleasingFungus wrote:what do the numbers on the ability icons mean


MP cost

dang, that's ugly. and unnecessary. removed. (for free abilities.)

Friday, 8th August 2014, 23:19

Forum: Crazy Yiuf's Corner

Topic: Funny image

Replies: 18

Views: 5025

Re: Funny image

what do the numbers on the ability icons mean

Friday, 8th August 2014, 02:19

Forum: Crazy Yiuf's Corner

Topic: War Gargoyles change

Replies: 13

Views: 4393

Re: War Gargoyles change

it is a bad name.

Thursday, 7th August 2014, 18:23

Forum: Crazy Yiuf's Corner

Topic: Ascension Kit

Replies: 6

Views: 2261

Re: Ascension Kit

Sar wrote:What's wrong with resistance robes?

Their AC, mainly.

Wednesday, 6th August 2014, 06:20

Forum: Game Design Discussion

Topic: Buff the new crosstraining system

Replies: 3

Views: 1319

Re: Buff the new crosstraining system

To be fair, it's all based on aptitudes, so the long blade experience is calculated with -2 apt, and short blades with +3, which is another factor here. Still, it does seem low. if it was a 20% game, and now it's 40%, then that should solve it. But I played the game just last night, the commit was ...

Wednesday, 6th August 2014, 06:19

Forum: Game Design Discussion

Topic: Proposal: Buff Scroll of Noise

Replies: 16

Views: 4140

Re: Proposal: Buff Scroll of Noise

Have you ever tried using it outside rune vaults, or the elf:3 vault?

Tuesday, 5th August 2014, 04:12

Forum: Game Design Discussion

Topic: Balrug friendly fire

Replies: 8

Views: 2434

Re: Balrug friendly fire

My take is that summoned demons are generally on your side, but maybe don't invite them for a sleepover. If this behavior is a bug, I think it's a good one. Demons specifically have a much higher willingness to hurt allies than most creatures do. I dug it up in the targeting code the last time this...

Monday, 4th August 2014, 16:24

Forum: Crazy Yiuf's Corner

Topic: AW YEAH, TRUNK IS .16, LADIES!

Replies: 12

Views: 3695

Re: AW YEAH, TRUNK IS .16, LADIES!

Roderic wrote:Is still too soon to merge Ru (formerly Iashol) experimental branch into 0.16 ?

0.16 isn't getting any new features until after the tournament, since we kind of want people to play & test 0.15!

Sunday, 3rd August 2014, 04:00

Forum: Crazy Yiuf's Corner

Topic: Remove death ;-)

Replies: 14

Views: 3386

Re: Remove death ;-)

Wizmode is a decent learning tool for the less experienced players imo. (allowing you to continue when you die)(that is, if you don't abuse the other Wizmode commands) Or just making a seperate "easymode", which has a seperate scoreboard and lets you revive as many times you like. My gues...

Friday, 1st August 2014, 23:44

Forum: Crazy Yiuf's Corner

Topic: Mummy Death Curses in Trunk

Replies: 21

Views: 4666

Re: Mummy Death Curses in Trunk

duvessa wrote:Why do you think people went to the trouble of using summons to evade them, then?

that is similarly stupid

(again, for basic 'mummies', which are the enemies who dropping your inventory is relevant to)

Friday, 1st August 2014, 23:41

Forum: Game Design Discussion

Topic: Remove wielding useless items

Replies: 20

Views: 4668

Re: Remove wielding useless items

duvessa wrote:Use the quiver instead of the weapon slot? You'd save the 3 or 5 aut spent on switching but that's probably not a big deal.

It would also be a buff to using sandblast/s2s under ash or while wielding a vampiric/distortion/contam weapon. Though, again, that's not a particularly big deal.

Friday, 1st August 2014, 22:03

Forum: Crazy Yiuf's Corner

Topic: Breadswinging & Speedrunning

Replies: 20

Views: 5364

Re: Remove wielding useless items

Speedrunning is completely irrelevant to this conversation. Whether or not this change will be made has nothing to do with the impact on speedrunners, and everyone talking about 'breadswinging' is wasting their time and filling the thread with nonsense.

Friday, 1st August 2014, 21:51

Forum: Crazy Yiuf's Corner

Topic: Mummy Death Curses in Trunk

Replies: 21

Views: 4666

Re: Mummy Death Curses in Trunk

duvessa wrote:Dropping all your cursable items is much more interesting and fun.

does anyone actually care about lower-case 'mummy' death curses

like, at all. ever

(as opposed to greater/guardian/priest mummy curses, which at least do something sometimes)

Wednesday, 30th July 2014, 16:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3227249

Re: Best/Worst Artifacts

Lasty wrote:You finish putting on the cursed -7 leather armour "Gafaamir" {+Blink rElec rPois rF+ Int-2}.
_Oops, that feels deathly cold.

That's on a ghoul with 5 int.

Gonna be honest: I think the -7 ac is a worse problem than the -2 int.

Tuesday, 29th July 2014, 15:32

Forum: Crazy Yiuf's Corner

Topic: Enemy removal

Replies: 15

Views: 4672

Re: Enemy removal

lets add that to the list of things that took me years to discover. thanks. in the past, it was possible for giant eyeballs to give a "you resist" message... if you were already paralyzed (currently or within the last few turns), and therefore had 'paralysis immunity'. this wasn't mislead...

Monday, 28th July 2014, 16:16

Forum: Game Design Discussion

Topic: Nerf resist corrosion slightly

Replies: 6

Views: 2129

Re: Nerf resist corrosion slightly

Now that corrosion is no longer a permanent effect, it isn't really necessary for it to provide 90% resistance, like conservation did and resist mutation does. Why not bump it down to 66% so it's more along the lines of rfire/elec/pois/cold, so slime's difficulty is less dependent on you finding on...

Monday, 28th July 2014, 02:56

Forum: Crazy Yiuf's Corner

Topic: Scroll of Immolation

Replies: 12

Views: 3176

Re: Scroll of Immolation

Patashu wrote:TRJ's pack is probably a good immolation target

tested & confirmed

Saturday, 26th July 2014, 06:36

Forum: Game Design Discussion

Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

Replies: 33

Views: 7820

Re: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

all before wrote:Dumb side question: how do I include someone's name when I quote them?

Either add an '="name"' to the opening quote tag, or, more simply, hit the 'quote' button in the bottom-right of every post.

Friday, 25th July 2014, 19:42

Forum: Game Design Discussion

Topic: Include a "drop and never pick up again" command

Replies: 38

Views: 12638

Re: Include a "drop and never pick up again" command

I don't really think that's a major concern, to be honest. The chance of accidentally holding down a key while pressing d seem a lot lower than the chances of messing up your autopickup in other ways (eg invisibility, that one key that reverses your autopickup settings) Those are quite bad enough w...

Friday, 25th July 2014, 00:10

Forum: Game Design Discussion

Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

Replies: 33

Views: 7820

Re: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

It has been repaired. Many players do not necessarily know that they exist; not because they can find the altars, but because they have read spoilers or are trying to identify the "best" deity to follow for their course of action. To be quite honest, I still don't understand this sentence...

Friday, 25th July 2014, 00:04

Forum: Game Design Discussion

Topic: Nerf resist corrosion slightly

Replies: 6

Views: 2129

Re: Nerf resist corrosion slightly

Are you suggesting that the corrosion damage be lowered and that rCorr be nerfed to compensate (so that you take less damage with without rCorr, and the same damage with it)? Or are you suggesting that TRJ and acid blobs do more damage to players when rCorr than they do now? Perhaps something in th...

Thursday, 24th July 2014, 21:24

Forum: Game Design Discussion

Topic: Why do Lugonu, Jiyva and Beogh have "surprise" altars?

Replies: 33

Views: 7820

Re: Why are Lugonu, Jiyva and Beogh altars "surprise" gods?

Experienced players know that Beogh, Lugonu and Jiyva exist. Heck, you can start a game under Beogh. Not since 0.13 came out, no. Many players do not necessarily because they can find the altars, but because they have read spoilers or are trying to identify the "best" deity to follow for ...

Thursday, 24th July 2014, 18:53

Forum: Crazy Yiuf's Corner

Topic: bikeshedding: renaming greater sling

Replies: 31

Views: 10089

Re: bikeshedding: renaming greater sling

dck wrote:sun demon ammo when

ASAP

Thursday, 24th July 2014, 18:47

Forum: Game Design Discussion

Topic: Include a "drop and never pick up again" command

Replies: 38

Views: 12638

Re: Include a "drop and never pick up again" command

Yeah, it's not like it would do any harm, or be an extra interface hassle. "But this only makes the game a little bit better" isn't really a good reason not to do something, if there's no way that it makes the game worse. Added complexity? More time wasted when people try to hunt through ...

Wednesday, 23rd July 2014, 17:31

Forum: Crazy Yiuf's Corner

Topic: Badforum entry 144

Replies: 52

Views: 11463

Re: Badforum entry 144

The reason I discourage the use of terms like melee, mage, hybrid, and caster to describe characters is that I've seen several posts by new posters (and even regulars) who saw the words being used commonly to describe characters and made bad assumptions about how they should play as a result. It's ...

Saturday, 19th July 2014, 04:43

Forum: Game Design Discussion

Topic: Buff enemy constriction

Replies: 15

Views: 4278

Re: Buff enemy constriction

also, mimics.

Thursday, 17th July 2014, 23:10

Forum: Game Design Discussion

Topic: A Hot Topic

Replies: 10

Views: 2975

Re: A Hot Topic

The Fix Is In . It's unclear that players need to rest for the lava to recede, so always leave a path around the outside leading back to the exit, and also always make all of the created lava eventually recede to make sure it's not possible to trap players. Make the lava rise a little more slowly, ...

Thursday, 17th July 2014, 22:59

Forum: Game Design Discussion

Topic: A Hot Topic

Replies: 10

Views: 2975

Re: A Hot Topic

What don't collapsing ceilings get anything from ogre magi to minotaus and cewarriors? They do, yes. It's a really cool vault. volcano_overflow , the subject of the main post, I'm not as fond of. It's very much a puzzle vault, and very unintuitive re: the danger of the lava - I know that I assumed ...

Thursday, 17th July 2014, 14:38

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 16616

Re: Brainstorm: a better ranged combat

Also during this piece of the game, a patch was pushed that increased sling accuracy by not requiring ranged attacks to pass two separate attack tests. This didn't happen, actually. There was some confusion over whether there were two separate attack tests, but in the end it appeared that there wer...

Wednesday, 16th July 2014, 20:48

Forum: Game Design Discussion

Topic: make Apporation useless on Orb of Zot

Replies: 10

Views: 3304

Re: make Apporation useless on Orb of Zot

My impression was that the current cost of apporting the Orb was the hideous screaming, which could lure dangerous enemies - especially if you hadn't cleared the other "lung". Possibly this is insufficient. @XuaXua: There already is an extra-high failure chance for apporting the orb, and m...

Wednesday, 16th July 2014, 04:39

Forum: Game Design Discussion

Topic: Proposal: Inventory challenges

Replies: 13

Views: 4977

Re: Proposal: Inventory challenges

My main gripe with inventory slots is that the max slots you have (52) does not mesh with the inventory graphic. When my inventory is full, I can still clearly see empty slots. Should be slightly better now: http://i.imgur.com/OuWCWNp.png Might try to remove those last few squares entirely, if I ca...

Tuesday, 15th July 2014, 15:52

Forum: Crazy Yiuf's Corner

Topic: I think this robe is misspelled

Replies: 12

Views: 3127

Re: I think this robe is misspelled

Lasty wrote:I thought artifacts weren't affected by newcorrosion either, but I could be wrong.

Nothing will save you from corrosion now.

(Except rCorr, of course.)

Tuesday, 15th July 2014, 04:15

Forum: Crazy Yiuf's Corner

Topic: Other names for potion of cancellation

Replies: 40

Views: 9330

Re: Other names for potion of cancellation

Patashu wrote:Note that calling it potion of dispel/dispelling/etc is misleading since it now cancels the slow from post-berserk, even though the slow from post-berserk is flavoured as 'not a spell'

Much like scroll of vulnerability cancelled the slow from being hit with curare, which is not a spell.

Monday, 14th July 2014, 21:09

Forum: Crazy Yiuf's Corner

Topic: Hellfire bikeshedding

Replies: 18

Views: 4559

Re: Hellfire bikeshedding

I just hope that Qazlal isn't too strong with Hill Dwarves.

Monday, 14th July 2014, 20:20

Forum: Crazy Yiuf's Corner

Topic: Hellfire bikeshedding

Replies: 18

Views: 4559

Re: Make hellfire green

Also: why does being resistant to damnation make you immune to ordinary fire? This is a trivial detail of monster implementation that isn't exposed to the player. And why does damnation cause your icy shield/armour to melt? Presumably it wouldn't. But.... but... why are djinn immune to damnation? W...

Monday, 14th July 2014, 20:19

Forum: Crazy Yiuf's Corner

Topic: Other names for potion of cancellation

Replies: 40

Views: 9330

Re: Other names for potion of cancellation

In a more serious note I dislike that this potion can dispel an important thing like berserk slow even if it was misleading to have berserk slow be not-actual-slow sometimes. Why? Well it's a limited resource, and one that can be used pretty creatively, like what you've suggested (Does it also remo...

Monday, 14th July 2014, 03:31

Forum: Game Design Discussion

Topic: Draining monsters should be temporary

Replies: 24

Views: 15082

Re: Draining monsters should be temporary

Done.

Now Patashu gets to update his post ;)

Saturday, 12th July 2014, 18:59

Forum: Game Design Discussion

Topic: New Race: Gnome

Replies: 24

Views: 8347

Re: New Race: Gnome

Hello, winwons! What role do you think this race would fill that isn't already filled by kobolds? They seem very similar.

Saturday, 12th July 2014, 18:56

Forum: Game Design Discussion

Topic: Potion of Cancellation

Replies: 3

Views: 2502

Re: Potion of Cancellation

... cancels magical effects, but seems to do nothing for contamination. Is that by design, or is the description misleading? Exactly like the old scroll of vulnerability, it reduces contamination by 1000-5000 points. Yellow glow is between 5001 and 15000 points of contamination, so it could take an...

Saturday, 12th July 2014, 18:49

Forum: Game Design Discussion

Topic: Give warning when you're over liquid when tornado ends

Replies: 9

Views: 2616

Re: Give warning when you're over liquid when tornado ends

Just remove tornado. With one spell to have so many special conditions in the code or whatever it's just too much to comprehend and handle. And remove flight. Heck, just make the game Progress Quest. Crawl design philosophy: simplify things because they're too unintuitive and spoiler-y, then get ri...

Friday, 11th July 2014, 19:48

Forum: Crazy Yiuf's Corner

Topic: Doordancing is dead (mourning thread)

Replies: 15

Views: 3752

Re: Doordancing is dead (mourning thread)

MarvinPA and I discussed this in IRC earlier today, and agreed to revert the change. Further reasoning in the link.

Hail Terpsichore...

Friday, 11th July 2014, 06:10

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 22653

Re: Korean feedback

Any chance you can get your friend to do more surveys? I have idle curiosity, at the very least, and if the Korean community feels like we care about their opinion, they might want to try their hand at contributing. Even in spite of the language barrier, a larger pool of people reporting bugs or wr...

Friday, 11th July 2014, 05:19

Forum: Game Design Discussion

Topic: Artificers should start with a rod instead of wands.

Replies: 31

Views: 7239

Re: Artificers should start with a rod instead of wands.

Artificer's 3 wands are in my opinion the single most interesting start in Crawl and it's not even close. Nothing about this needs to be changed. Your problems center on the premise that Artificers should focus on Evocations as their main killdudes method, which I think is incorrect. I think the bi...

Friday, 11th July 2014, 05:13

Forum: Game Design Discussion

Topic: evocable consumables

Replies: 18

Views: 4632

Re: evocable consumables

It sounds to me like you mainly want less haste in the game, in which case wouldn't it be easier to just, like, generate fewer potions? This seems like a better solution to me than the OP's proposal. It scores major points for being the simplest solution, and I think it addresses the problem more n...

Friday, 11th July 2014, 05:03

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 22653

Re: Korean feedback

Everyone knows that the “demigod” race is boring Some very experienced players on this forum (and also me!) don't consider them boring. Now, you can argue that playtime does not make their opinion more significant; but I would argue it doesn't make it completely insignificant and non-existent as we...

Friday, 11th July 2014, 02:03

Forum: Game Design Discussion

Topic: Korean feedback

Replies: 83

Views: 22653

Re: Korean feedback

Got in touch with my friend again, and had him translate & post this: Hello! Thanks to everyone for the responses - it’s great to hear from players on the other side of the world! Responding to the most common feedback: - Superficial parts of the game are being simplified, with changes like jewe...

Thursday, 10th July 2014, 19:22

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 16616

Re: Brainstorm: a better ranged combat

Frankly I believe there is already a fair amount of overlap amongst melee weapons and while the ranged reform has been a great improvement in terms of clarity on just how these systems work, it does look like they simply replicate the overlapping problems melee has but at range which only makes dis...
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