Re: Zot 5?
BobIsDead wrote:By the way, any idea what a "dorgi" was?
except, a cyborg (?)
BobIsDead wrote:Also, I'm now sad that I'll never get to go fight with a robot in crawl.
never say never.
BobIsDead wrote:By the way, any idea what a "dorgi" was?
BobIsDead wrote:Also, I'm now sad that I'll never get to go fight with a robot in crawl.
Thursday, 23rd October 2014, 16:25
Forum: Crazy Yiuf's Corner
Topic: redspells randart [Serious]
Replies: 7
Views: 2511
Thursday, 23rd October 2014, 05:11
Forum: Crazy Yiuf's Corner
Topic: redspells randart [Serious]
Replies: 7
Views: 2511
Thursday, 23rd October 2014, 04:38
Forum: Game Design Discussion
Topic: Shield reform
Replies: 53
Views: 16957
Thursday, 23rd October 2014, 04:37
Forum: Game Design Discussion
Topic: Shield reform
Replies: 53
Views: 16957
Wednesday, 22nd October 2014, 02:53
Forum: Crazy Yiuf's Corner
Topic: Zot 5?
Replies: 18
Views: 4831
Wednesday, 22nd October 2014, 02:48
Forum: Crazy Yiuf's Corner
Topic: i`m going to identify these wands of magic dart
Replies: 18
Views: 4754
Wednesday, 22nd October 2014, 02:48
Forum: Crazy Yiuf's Corner
Topic: i`m going to identify these wands of magic dart
Replies: 18
Views: 4754
twelwe wrote:i know thats why i just fucking HATE losing magic dart charges
Wednesday, 22nd October 2014, 00:48
Forum: Crazy Yiuf's Corner
Topic: i`m going to identify these wands of magic dart
Replies: 18
Views: 4754
Tuesday, 21st October 2014, 02:21
Forum: Game Design Discussion
Topic: Let allies move out of the way if they can't switch with you
Replies: 21
Views: 6255
duvessa wrote:I'll admit I haven't looked at most of the relevant code, but don't air elementals already work?
Monday, 20th October 2014, 17:10
Forum: Game Design Discussion
Topic: Let allies move out of the way if they can't switch with you
Replies: 21
Views: 6255
Monday, 20th October 2014, 03:56
Forum: Crazy Yiuf's Corner
Topic: A new record: streak of 23 by Tedronai
Replies: 29
Views: 7250
Sunday, 19th October 2014, 04:09
Forum: Crazy Yiuf's Corner
Topic: Small message issues
Replies: 12
Views: 2894
Sunday, 19th October 2014, 04:06
Forum: Crazy Yiuf's Corner
Topic: Level 9 Transmutation spell
Replies: 39
Views: 9271
nilsbloodaxe wrote:gammafunk was saying online the other day that they are moving towards eliminating Nemelex and cards. But they want to keep the interesting cards somehow. Maybe a spell.
Wednesday, 15th October 2014, 15:38
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 4111
Wednesday, 15th October 2014, 15:29
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 4111
Arrhythmia wrote:So status quo for crawl then?
Tuesday, 14th October 2014, 15:52
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 4111
Tuesday, 14th October 2014, 15:15
Forum: Crazy Yiuf's Corner
Topic: Hydra form!
Replies: 10
Views: 2971
Sunday, 12th October 2014, 00:34
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 4111
Friday, 10th October 2014, 00:24
Forum: Game Design Discussion
Topic: Rename cloak of darkness to cloak of invisibility
Replies: 8
Views: 2559
XuaXua wrote:With the comments on the patch submission, you'd think that adding +Stealth would have been called for.
Wednesday, 8th October 2014, 18:18
Forum: Game Design Discussion
Topic: Lazy orbrun
Replies: 7
Views: 2144
Wednesday, 8th October 2014, 03:53
Forum: Game Design Discussion
Topic: Rename cloak of darkness to cloak of invisibility
Replies: 8
Views: 2559
XuaXua wrote:Rename it, "developers", and then get rid of rings of invisibility like you did rings of regeneration. Tolkien be-damned.
Wednesday, 8th October 2014, 01:13
Forum: Game Design Discussion
Topic: Make Black Draconian breath aimed
Replies: 17
Views: 4574
duvessa wrote:Personally I think it's worse from a design perspective than other breath weapons because it duplicates a common item.
Tuesday, 7th October 2014, 17:26
Forum: Crazy Yiuf's Corner
Topic: I'm done with DCSS
Replies: 48
Views: 11536
Monday, 6th October 2014, 22:13
Forum: Crazy Yiuf's Corner
Topic: I'm done with DCSS
Replies: 48
Views: 11536
Sar wrote:The post that started this thread is hardly well-spirited. Not like I care, though. I just want a goddamn explanation.
Friday, 3rd October 2014, 19:31
Forum: Game Design Discussion
Topic: Chunks: Rotting and Otherwise
Replies: 25
Views: 5891
Friday, 3rd October 2014, 19:30
Forum: Crazy Yiuf's Corner
Topic: Hall of Blades on Trunk
Replies: 4
Views: 1669
Friday, 3rd October 2014, 17:24
Forum: Game Design Discussion
Topic: "cursed" items
Replies: 5
Views: 2023
Friday, 3rd October 2014, 17:22
Forum: Game Design Discussion
Topic: Chunks: Rotting and Otherwise
Replies: 25
Views: 5891
Friday, 3rd October 2014, 01:29
Forum: Game Design Discussion
Topic: Chunks: Rotting and Otherwise
Replies: 25
Views: 5891
Thursday, 2nd October 2014, 23:44
Forum: Crazy Yiuf's Corner
Topic: Orb of Cold
Replies: 19
Views: 4771
nicolae wrote:Because it's not a "real" monster, it's an orb of fire redefined with vault syntax to have a new name and spell list, so it just inherits the base properties (like resists) of the monster it's based off of.
Thursday, 2nd October 2014, 18:17
Forum: Crazy Yiuf's Corner
Topic: Orb of Cold
Replies: 19
Views: 4771
Thursday, 2nd October 2014, 18:14
Forum: Game Design Discussion
Topic: Why doesn't confusion redirect stair movement?
Replies: 2
Views: 1191
Thursday, 2nd October 2014, 12:33
Forum: Game Design Discussion
Topic: Wizlab probability?
Replies: 8
Views: 2789
Wednesday, 1st October 2014, 23:23
Forum: Game Design Discussion
Topic: Proposal:Alternative dragon armour buffs
Replies: 39
Views: 9251
Wednesday, 1st October 2014, 15:24
Forum: Game Design Discussion
Topic: Chunks: Rotting and Otherwise
Replies: 25
Views: 5891
Tuesday, 30th September 2014, 13:26
Forum: Crazy Yiuf's Corner
Topic: Now on CSZO, play as Cerebov
Replies: 10
Views: 3136
Tuesday, 30th September 2014, 00:28
Forum: Game Design Discussion
Topic: Give mutagenic corpses the normal drop rate
Replies: 2
Views: 1230
Monday, 29th September 2014, 22:57
Forum: Game Design Discussion
Topic: Why no more auto-memorized starting spells?
Replies: 11
Views: 2902
Aule wrote:How do commits get committed? Someone just makes the change and that's that?
Monday, 29th September 2014, 22:57
Forum: Game Design Discussion
Topic: Why no more auto-memorized starting spells?
Replies: 11
Views: 2902
Monday, 29th September 2014, 21:19
Forum: Crazy Yiuf's Corner
Topic: Why can't formicids wear 2 pairs of gloves?
Replies: 24
Views: 7032
Sar wrote:just reword their description to "two strong arms already", I mean COME ON
Sunday, 28th September 2014, 17:01
Forum: Game Design Discussion
Topic: Demigods and their stats
Replies: 68
Views: 24492
Friday, 26th September 2014, 17:31
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 23770
Friday, 26th September 2014, 15:15
Forum: Game Design Discussion
Topic: Autoautofight
Replies: 4
Views: 1728
parabolic[1/1]: Lua bot that autoplays HOBe, returning control to a human pilot when it is scared of something. Written by elliptic and elliott. Piloted to a 32-minute win by elliptic.
Friday, 26th September 2014, 15:10
Forum: Game Design Discussion
Topic: Remove blowguns
Replies: 17
Views: 4270
Friday, 26th September 2014, 15:02
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 23770
Siegurt wrote:Actually, what I would *really* like for Sif, is if invocations counted as a "spellcasting skill" for the purpose of gaining sif piety...
Wednesday, 24th September 2014, 18:11
Forum: Game Design Discussion
Topic: Misc evokables
Replies: 14
Views: 3844
Wednesday, 24th September 2014, 05:43
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 23770
Monday, 22nd September 2014, 16:57
Forum: Game Design Discussion
Topic: Proposal: Redesigns to Torment, Hellfire and Caster AI
Replies: 62
Views: 16981