Search found 1051 matches
Wednesday, 14th January 2015, 05:52
Forum: Game Design Discussion
Topic: Add one to all displayed aptitudes (visual only)
Replies: 36
Views: 8823
Monday, 12th January 2015, 04:02
Forum: Game Design Discussion
Topic: More complete in-game documentation about cards
Replies: 5
Views: 1907
Re: More complete in-game documentation about cards
Kismet wrote:Is there any chance of rods getting the same treatment?
Nah.
Monday, 12th January 2015, 01:12
Forum: Game Design Discussion
Topic: More complete in-game documentation about cards
Replies: 5
Views: 1907
Re: More complete in-game documentation about cards
Saturday, 10th January 2015, 23:27
Forum: Crazy Yiuf's Corner
Topic: Chei piety & summons
Replies: 5
Views: 1847
Re: Chei piety & summons
Saturday, 10th January 2015, 03:08
Forum: Crazy Yiuf's Corner
Topic: Elite Test
Replies: 9
Views: 2777
Re: Elite Test
Friday, 9th January 2015, 16:27
Forum: Crazy Yiuf's Corner
Topic: Importing Tiles from Old Versions Online
Replies: 1
Views: 865
Friday, 9th January 2015, 00:13
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44947
Thursday, 8th January 2015, 23:23
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44947
Re: Shadow Traps
Thursday, 8th January 2015, 22:38
Forum: Game Design Discussion
Topic: Should auxillary attacks benefit from the Speed brand?
Replies: 18
Views: 4872
Re: Should auxillary attacks benefit from the Speed brand?
Wednesday, 7th January 2015, 04:43
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44947
Re: Shadow Traps
Wednesday, 7th January 2015, 04:35
Forum: Game Design Discussion
Topic: Extremely rare items and Fun.
Replies: 7
Views: 2522
Saturday, 3rd January 2015, 01:58
Forum: Crazy Yiuf's Corner
Topic: Shadow Tarps
Replies: 14
Views: 3882
Re: Shadow Tarps
summons a game of chance native to the current branch & depth
Friday, 2nd January 2015, 20:30
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44947
Re: Shadow Traps
Not sure what the first 'trapless crawl' was; probably that was before my time.
Friday, 2nd January 2015, 20:26
Forum: Game Design Discussion
Topic: Should using Reflection Shields issue a warning under TSO?
Replies: 12
Views: 3828
Friday, 2nd January 2015, 18:57
Forum: Game Design Discussion
Topic: Should using Reflection Shields issue a warning under TSO?
Replies: 12
Views: 3828
Re: Should using Reflection Shields issue a warning under TS
Friday, 2nd January 2015, 18:56
Forum: Game Design Discussion
Topic: Make net traps not drop anything if they fail
Replies: 2
Views: 1360
Re: Make net traps not drop anything if they fail
Wednesday, 31st December 2014, 20:06
Forum: Game Design Discussion
Topic: Remove mummies' stat regeneration
Replies: 12
Views: 3510
Re: Remove mummies' stat regeneration
You're right that we could switch over to some other kind of strategic cost; draining is feasible. I'll mull it over.
Wednesday, 31st December 2014, 03:11
Forum: Crazy Yiuf's Corner
Topic: Remove big kobolds
Replies: 45
Views: 15458
Re: Remove big kobolds
nicolae wrote:for some reason I feel like taking this guy's kobold opinions more seriously
crawl trivia: in linley's dungeon crawl, the monsters that later became "big kobolds" were named "kobold lord"
Wednesday, 31st December 2014, 03:09
Forum: Game Design Discussion
Topic: Remove mummies' stat regeneration
Replies: 12
Views: 3510
Re: Remove mummies' stat regeneration
Tuesday, 30th December 2014, 18:06
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44947
Re: Shadow Traps
Saturday, 27th December 2014, 17:26
Forum: Game Design Discussion
Topic: Show success chance for Elyvilion pacification
Replies: 10
Views: 3116
Re: Show success chance for Elyvilion pacification
Saturday, 27th December 2014, 04:49
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6408
Saturday, 27th December 2014, 04:47
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5382
Re: Why can't all weapons roll all egos?
Friday, 26th December 2014, 05:30
Forum: Crazy Yiuf's Corner
Topic: 19.12.2014 - It happened
Replies: 4
Views: 2010
Friday, 26th December 2014, 05:24
Forum: Crazy Yiuf's Corner
Topic: mikee please
Replies: 6
Views: 2254
Re: mikee please
eeviac wrote:the longer you wait, the more 'fun' the devs pack into extended and my high score becomes all the more secure.
Please Respect Fun
Friday, 26th December 2014, 04:58
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5382
Re: Why can't all weapons roll all egos?
Monday, 22nd December 2014, 20:04
Forum: Game Design Discussion
Topic: Remove the special case for attacking jellies gloveless
Replies: 1
Views: 1127
Re: Remove the special case for attacking jellies gloveless
anyway, I'd be fine with removing the UC special case.
Saturday, 20th December 2014, 02:44
Forum: Game Design Discussion
Topic: Proposal: Poison chunks and rPois
Replies: 21
Views: 5285
Re: Proposal: Poison chunks and rPois
Thursday, 18th December 2014, 20:35
Forum: Game Design Discussion
Topic: Pain brand/Necromancy training
Replies: 8
Views: 2539
Re: Pain brand/necromutation training
wheals wrote:I can't be the only one who saw the title of this thread and was very confused.
You were not.
Thursday, 18th December 2014, 20:28
Forum: Game Design Discussion
Topic: Proposal: Poison chunks and rPois
Replies: 21
Views: 5285
Re: Proposal: Poison chunks and rPois
damiac wrote:Plus, why do poison chunks have a Y/N prompt if you have no rPois, yet pressing Y doesn't do anything.
That prompt went away some time ago. Alas. I suspect it was eaten.
Tuesday, 16th December 2014, 23:42
Forum: Game Design Discussion
Topic: Proposal: elemental armor
Replies: 22
Views: 6464
Re: Proposal: elemental armor
Tuesday, 16th December 2014, 22:10
Forum: Game Design Discussion
Topic: Proposal: elemental armor
Replies: 22
Views: 6464
Re: Proposal: elemental armor
Tuesday, 16th December 2014, 21:28
Forum: Game Design Discussion
Topic: Proposal: elemental armor
Replies: 22
Views: 6464
Re: Proposal: elemental armor
Tuesday, 16th December 2014, 21:06
Forum: Crazy Yiuf's Corner
Topic: Allow apportation to open and close doors
Replies: 14
Views: 3712
Re: Allow apportation to open and close doors
Tuesday, 16th December 2014, 19:25
Forum: Crazy Yiuf's Corner
Topic: Allow apportation to open and close doors
Replies: 14
Views: 3712
Re: Allow apportation to open and close doors
Piginabag wrote:This would also turn apportation into even more of a value point than it is already, so limit door manipulation based on skill in translocations
How?
Tuesday, 16th December 2014, 18:28
Forum: Game Design Discussion
Topic: TSO reform, possible buffs
Replies: 21
Views: 7950
Re: TSO reform, possible buffs
Tuesday, 16th December 2014, 16:21
Forum: Game Design Discussion
Topic: TSO reform, possible buffs
Replies: 21
Views: 7950
Re: TSO reform, possible buffs
Sunday, 14th December 2014, 03:49
Forum: Crazy Yiuf's Corner
Topic: Remember Me?
Replies: 67
Views: 20577
Sunday, 14th December 2014, 03:45
Forum: Crazy Yiuf's Corner
Topic: Remember Me?
Replies: 67
Views: 20577
Re: Remember Me?
Friday, 12th December 2014, 07:41
Forum: Crazy Yiuf's Corner
Topic: Tomb titivators
Replies: 23
Views: 4836
Re: Tomb titivators
twelwe wrote:nago would be a tomb titivator but he has a lame custom title instead, no one cares
brutal.
Wednesday, 10th December 2014, 21:09
Forum: Game Design Discussion
Topic: Why is Polearm for Merfolk +4?
Replies: 42
Views: 13003
Re: Why is Polearm for Merfolk +4?
XuaXua wrote:I want to play an unarmed transmuter character where it is optimal to be an unarmed transmuter. Truly the option here is Human.
Or draconian, felid, or octopode.
Tuesday, 9th December 2014, 18:17
Forum: Crazy Yiuf's Corner
Topic: Crawlin' Wiki
Replies: 11
Views: 2928
Re: Crawlin' Wiki
Tuesday, 9th December 2014, 17:42
Forum: Crazy Yiuf's Corner
Topic: I actually miss Makhleb corpse sacing
Replies: 23
Views: 5563
Re: I actually miss Makhleb corpse sacing
Tuesday, 9th December 2014, 17:31
Forum: Crazy Yiuf's Corner
Topic: elegant quickness
Replies: 5
Views: 1436
Tuesday, 9th December 2014, 17:30
Forum: Crazy Yiuf's Corner
Topic: Crawlin' Wiki
Replies: 11
Views: 2928
Re: Crawlin' Wiki
Tuesday, 9th December 2014, 17:25
Forum: Crazy Yiuf's Corner
Topic: elegant quickness
Replies: 5
Views: 1436
Tuesday, 9th December 2014, 02:55
Forum: Crazy Yiuf's Corner
Topic: I actually miss Makhleb corpse sacing
Replies: 23
Views: 5563
Re: I actually miss Makhleb corpse sacing
Insular Community wrote:No, no, the pretty colours is (used to be?) Nemelex. MAKHLEB make corbse BUR IN A COLUMN OF FLAMEEEEEEEEEEEEEEEE *FWHOOOOSCHHHHH****
actually, you're thinking of okawaru.
Tuesday, 9th December 2014, 02:54
Forum: Crazy Yiuf's Corner
Topic: crawl 0.16
Replies: 5
Views: 1710
Re: crawl 0.16
also I'm probably going to buff it sooner than later (not the duration thing tho)
Sunday, 7th December 2014, 21:56
Forum: Crazy Yiuf's Corner
Topic: Any way to disable screen flash?
Replies: 4
Views: 1385
Re: Any way to disable screen flash?
wretched star flashes involve the term 'monster'
Saturday, 6th December 2014, 16:28
Forum: Crazy Yiuf's Corner
Topic: Remember Me?
Replies: 67
Views: 20577