Search found 1051 matches

Sunday, 3rd July 2016, 18:13

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

what would the point of that be? what playstyle does 'triggering riposte on shield blocks' encourage? Why is different from € 'equip "light armor" prefer ev and dodging?' playstile? light vs heavy armour is a choice that depends on your stats (str/int/dex), how much spellcasting you want ...

Sunday, 3rd July 2016, 16:25

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

what would the point of that be? what playstyle does 'triggering riposte on shield blocks' encourage?

Sunday, 3rd July 2016, 06:15

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

https://github.com/crawl/crawl/commit/d0664e95f744

all the cases you mentioned should now give penance, both with normal attacks and with ripostes.

e:
HardboiledGargoyle wrote:the evil brand must activate and must be applied to a susceptible monster; are you sure it happened?

hm

e2: ok maybe fixed properly now.

Sunday, 3rd July 2016, 05:55

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

actually none of the good gods seem to care about attacking or riposting with evil weapons. what weapon did you use to make tso mad?

Sunday, 3rd July 2016, 05:44

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

you're already warned when equipping those weapons, right?

e: looks like the lack of penance for ely/zin with evil weapons is the same for riposte as it is for directly attacking; you get warned about potential penance but there isn't any. definitely a bug there; i guess they should care?

Saturday, 2nd July 2016, 17:06

Forum: Game Design Discussion

Topic: Riposte

Replies: 62

Views: 20391

Re: Riposte

Is there something wrong going on here? Why so few ripostes? That's a whole lot of misses and 2 ripostes against 3 hydras. Edit: I conjuecture that there's an issue with how riposte treats multiple attacks. Both my ripostes were on the hydra's first attack of the turn. Edit2: I made a counting erro...

Thursday, 30th June 2016, 23:29

Forum: Game Design Discussion

Topic: New inscription for attacking hydra

Replies: 17

Views: 4337

Re: New inscription for attacking hydra

New weapon inscription "!h" will give a prompt "Really attack hydra?" when trying to hit hydra with inscribed weapon. For axes it should check all adjacent monsters and trigger the prompt if at least one of them is hydra. It is already annoying to swap weapon in Lair and especia...

Thursday, 30th June 2016, 23:28

Forum: Game Design Discussion

Topic: New inscription for attacking hydra

Replies: 17

Views: 4337

Re: New inscription for attacking hydra

There used to be a difference in weapon noise (Although the code was nonfunctional for a very long time), also spikey M&F weapons used to do both blunt and peircing damage (even odds of both) also i think that different damage types cause (caused?) different amounts of blood to spray, which is ...

Thursday, 30th June 2016, 20:14

Forum: Game Design Discussion

Topic: Is Qazlal supposed to destroy your loot?

Replies: 3

Views: 1277

Re: Is Qazlal supposed to destroy your loot?

destroying summons is intended, destroying items probably isn't.

Thursday, 30th June 2016, 05:51

Forum: Game Design Discussion

Topic: Have Yred tell you what undead servant he just gave you.

Replies: 2

Views: 1161

Re: Have Yred tell you what undead servant he just gave you.

That's my secret... I'm always feeling spicy.

(But actually I just did the basic version of your suggestion.)

Tuesday, 28th June 2016, 06:14

Forum: Game Design Discussion

Topic: HP-powered wands

Replies: 15

Views: 3847

Re: HP-powered wands

deep dwarves become incapable of zapping wands without +mp gear?

the only problem i see in your post is the pakellas interaction; everything else seems like it's either working fine (why would we not want an mp mut to interact with other mp-consuming effects?) or the dd thing.

Monday, 27th June 2016, 23:47

Forum: Crazy Yiuf's Corner

Topic: Tile size?

Replies: 8

Views: 2367

Re: Tile size?

it's pretty funny in zigs/print, where there's rooms full of panlords (which the game can't really render well at all)

also, minmay, stop thanking people who make posts about tiles! you are not allowed to have tiles opinions

Monday, 27th June 2016, 18:12

Forum: Game Design Discussion

Topic: Remove hangedman_screamer Vault

Replies: 33

Views: 9371

Re: Remove hangedman_screamer Vault

it seems like you could make it not an autoexplore trap in other ways; e.g. adding a patrolling or stationary monster in the middle, maybe?

Monday, 27th June 2016, 07:15

Forum: Game Design Discussion

Topic: Remove hangedman_screamer Vault

Replies: 33

Views: 9371

Re: Remove hangedman_screamer Vault

Speaking of autoexplore trap vaults, there's a vault in Lair that has a bunch of shallow water that curves around; after you round the corner there are 3! electric eels (and behind that, more monsters). I didn't get killed by it, but I took a ton of damage despite being heavily armored; I'm pretty ...

Sunday, 26th June 2016, 17:05

Forum: Crazy Yiuf's Corner

Topic: DCSS improvements

Replies: 8

Views: 2170

Re: DCSS improvements

>>people responding seriously to cyc threads

Saturday, 25th June 2016, 07:54

Forum: Crazy Yiuf's Corner

Topic: Get katanas back

Replies: 10

Views: 2763

Re: Get katanas back

bastard sword?

Saturday, 25th June 2016, 01:36

Forum: Game Design Discussion

Topic: card proposal The Torch

Replies: 23

Views: 4560

Re: card proposal The Torch

sar was making a joke, I believe. in reality, that part of the proposal will not be popular at all. I'm not really sure why you'd need to remove immolation, though? It doesn't seem like there's overwhelming overlap between the scroll & the card effect, especially given that decks no longer rando...

Friday, 24th June 2016, 04:32

Forum: Crazy Yiuf's Corner

Topic: Suggestion about bringing the change in Translocation magic

Replies: 13

Views: 2964

Re: Suggestion about bringing the change in Translocation m

yeah, both Disjunction and Dispersal are still around, and I will probably never be able to remember which one is which.

Friday, 24th June 2016, 04:30

Forum: Game Design Discussion

Topic: Read a manual when standing on top of it

Replies: 7

Views: 1962

Re: Read a manual when standing on top of it

spellbooks aren't currently ID'd when you're standing on them either, afaik? it'd be nice if they both were but it'd require some poking at code

Friday, 24th June 2016, 02:19

Forum: Crazy Yiuf's Corner

Topic: Remove all features

Replies: 35

Views: 7998

Re: Remove all features

that seems like an option that would be useful to a group consisting of one person (you)

if you're playing offline anyway, why not just patch it yourself?

Friday, 24th June 2016, 00:26

Forum: Crazy Yiuf's Corner

Topic: Suggestion about bringing the change in Translocation magic

Replies: 13

Views: 2964

Re: Suggestion about bringing the change in Translocation m

isn't Gravitation just Gell's Gravitas?

Thursday, 23rd June 2016, 22:34

Forum: Crazy Yiuf's Corner

Topic: Remove all features

Replies: 35

Views: 7998

Re: Remove all features

that is insanely soulless, wow the great hero FoCj has conquered the dungeon and retrieved the Orb of Zot. huzzah i mean i get where you're coming from but going from there to "random names are bad for offline play" seems like it really misunderstands what counts as "fun" for mos...

Thursday, 23rd June 2016, 04:48

Forum: Crazy Yiuf's Corner

Topic: Crawl math problem

Replies: 47

Views: 38623

Re: Crawl math problem

arrhy and arch should stop having basically the same av, imo. their name situation is bad enough

Thursday, 23rd June 2016, 04:46

Forum: Crazy Yiuf's Corner

Topic: Remove all features

Replies: 35

Views: 7998

Re: Remove all features

fun trivia: as of about a year ago, you don't actually have to choose a name

(in offline play)

Sunday, 19th June 2016, 17:01

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 20421

Re: No mods allowed thread

the op clearly states "Moderators, admins, and developers, please click "back" now." wheals is NOT allowed to post here, and frankly, i'm disappointed in him for flagrantly breaking the rules like this.

Sunday, 19th June 2016, 03:12

Forum: Game Design Discussion

Topic: UI: List items in player inventory in Ctrl-F output sucks

Replies: 16

Views: 4477

Re: UI: List items in player inventory in Ctrl-F output suck

imo this thread could have had a more polite tone like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm n...

Sunday, 19th June 2016, 01:48

Forum: Game Design Discussion

Topic: Remove river rats

Replies: 54

Views: 18810

Re: Remove river rats

duvessa wrote:welcome to crawl where meaningless status effects and melee attack flavours are the default ways to make things "interesting", and Drain is used like Red Green uses duct tape

hm, it seems i have found myself in the Salt Dimension, instead

Friday, 17th June 2016, 21:28

Forum: Game Design Discussion

Topic: Corpse Rot: Make it targetable?

Replies: 17

Views: 4329

Re: Corpse Rot: Make it targetable?

a targeting highlighter seems perfectly reasonable, though ofc it could be wrong, since you're not allowed to see things at the bottom of stacks. could make it only affect seen corpses, but then it'd be weird when you kill an orc, can't corpse rot, but then walk over and discover a corpse lying unde...

Friday, 17th June 2016, 03:09

Forum: Game Design Discussion

Topic: Rework or Replace Monk

Replies: 45

Views: 12739

Re: Rework or Replace Monk

play mumo, my friend

Thursday, 16th June 2016, 15:54

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

i'm literally ten; and, thank you.

Thursday, 16th June 2016, 04:09

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

i wish

Thursday, 16th June 2016, 03:11

Forum: Crazy Yiuf's Corner

Topic: Crawl math problem

Replies: 47

Views: 38623

Re: Crawl math problem

is it possible to activate +fly while on a treadmill

Thursday, 16th June 2016, 03:09

Forum: Crazy Yiuf's Corner

Topic: Crawl math problem

Replies: 47

Views: 38623

Re: Crawl math problem

A boulder beetle is rolling towards 5 goblins. There are three levers, one of which will divert the boulder beetle's course so that it only hits 1 hobgoblin. The other two levers are fake and have no effect. You may pull only one lever. After choosing your lever, one of the other levers is revealed...

Wednesday, 15th June 2016, 22:41

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

pubby wrote:why does that game hijack my mouse cursor

what the hell is your problem pf

fuck if i know, i was literally twelve* when i wrote it.

*not literally twelve

Wednesday, 15th June 2016, 20:45

Forum: Crazy Yiuf's Corner

Topic: Brainstorm The Names of The Last 2 God Slots

Replies: 14

Views: 3756

Re: Brainstorm The Names of The Last 2 God Slots

pubby wrote:igni ipthes
woz

wulndraste, actually

Wednesday, 15th June 2016, 20:42

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

the malevolence engine inputs every possible input string up to some length 'n' (n varies by level) and runs your machine through it. if you give the wrong output or take too long to give an output for any of those strings, it'll fail you and display the string for which you failed. caveat: it's bee...

Wednesday, 15th June 2016, 18:01

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 72

Views: 20724

Re: dreams

i dreamed last night that there was a second orc-exclusive god. its name looked like it started with 'b', but it was actually one of those things like tso ('1') and it was under the cyrillic letter з instead. i was very annoyed at grunt for adding this god, because it meant we had no longer had any ...

Wednesday, 15th June 2016, 17:57

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

it's a secret to everybody

Wednesday, 15th June 2016, 03:31

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

Image

the number of people who miss that is actually pretty high, iirc. ui is hard...

(also the people who miss the "shift to bridge" hint for conveyors)

Wednesday, 15th June 2016, 03:27

Forum: Crazy Yiuf's Corner

Topic: pleasingfungus you son of a bitch

Replies: 24

Views: 8825

Re: pleasingfungus you son of a bitch

owned

Wednesday, 15th June 2016, 03:09

Forum: Game Design Discussion

Topic: Make equip_unequip take off weapons as well?

Replies: 2

Views: 1135

Re: Make equip_unequip take off weapons as well?

would be nice, if i'm understanding correctly? but would involve interacting with the delay code, which is not good code.

patches welcome!

Wednesday, 15th June 2016, 03:01

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 11222

Re: Make Shields take 0.5 aut to put on/remove

update: i tried to pull ca's shield-swap code into trunk, and not only was it broken, the action of putting a shield on in ca caused the game to crash

so i guess that's that for now. sorry, all

Monday, 13th June 2016, 16:45

Forum: Crazy Yiuf's Corner

Topic: Whoever made this Depths vault is a devious bastard

Replies: 5

Views: 2882

Re: Whoever made this Depths vault is a devious bastard

Only a 17% chance of getting one, though. (0.8% chance of getting two!)

Saturday, 11th June 2016, 18:36

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 72

Views: 20724

Re: dreams

what's a girly leg lift thing

Saturday, 11th June 2016, 04:15

Forum: Game Design Discussion

Topic: Depths monster distribution

Replies: 13

Views: 3199

Re: Depths monster distribution

torpor snails were actually tried in depths; they turned out to be way too fragile to be effective that late in the game. Maybe by the time depths comes around there should be more monsters faster than the player. If deep trolls were speed 12 that would change dynamics a bit for example. there is a ...

Friday, 10th June 2016, 17:05

Forum: Game Design Discussion

Topic: Gold generation in orcs.

Replies: 1

Views: 986

Re: Gold generation in orcs.

presumably because their 'random wandering' ai pathed them into or through that fire, and they decided that they had enough HP to take the damage and live. same as when they're moving toward you, really.

Friday, 10th June 2016, 17:03

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 11222

Re: Make Shields take 0.5 aut to put on/remove

If anyone wants to try out '0.5 aut shield swapping', the circus animals fork implemented it on wednesday. Probably in response to this thread!

Friday, 10th June 2016, 05:07

Forum: Game Design Discussion

Topic: Give Hepliaklqana a comment when you die.

Replies: 31

Views: 9185

Re: Give Hepliaklqana a comment when you die.

this forum is too serious for its own good tbh
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