Search found 723 matches

Friday, 13th November 2015, 18:21

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 43

Views: 4949

Re: dreams

Really? I find it hard to control. Definitely aware and can push the dream in a different direction, can at least fly if I want to, but still the dream is happening around me like I am being taken downstream by a river. If I start to really focus on something (which itself is hard to do), I invaria...

Monday, 19th October 2015, 18:12

Forum: Dungeon Crawling Advice

Topic: The Wizard Thread

Replies: 32

Views: 3882

Re: The Wizard Thread

More on silly CF tricks. Usually rF+ and a decent AC significantly lowers conjure flame's damage to you. If you somehow end up glued to something, you can find a corridor, conjure in back of you, run right through it, and find your opponent stuck in flames. That's not a silly CF trick; it's a commo...

Friday, 16th October 2015, 00:44

Forum: Game Design Discussion

Topic: Vehu Spell Gifts

Replies: 33

Views: 4213

Re: Vehu Spell Gifts

You can forget spells through books? I never knew that. I've rarely have the need to forget spells, but that could be partly due to my ignorance of this feature, choosing instead to forgo the memorization of spells I did not totally want, unless I already had a stack of amnesia available. Maybe I sh...

Wednesday, 14th October 2015, 23:56

Forum: Dungeon Crawling Advice

Topic: The Wizard Thread

Replies: 32

Views: 3882

Re: The Wizard Thread

Okay, you're getting the starting spellbook down, and that's good. You basically learn what enemy is vulnerable to which spell and you run with it. Slimes and jellies get cflame. Player ghosts, hydras, and spiny frogs, the same. Same for anything undead. You don't even need a wall with undead, as th...

Monday, 12th October 2015, 03:46

Forum: YASD! YAVP! and characters in progress too

Topic: OgWz of Veh, what do?

Replies: 8

Views: 599

Re: OgWz of Veh, what do?

Im not super good at casters and never tried wizard before. After a few tries realizing how bad ogres suck, I got this one to lair but its been rather a bit consumables intensive. (I fucking hate killer bees) So what do? Vehemut offered me flame tongue and I thought about switching out from magic d...

Saturday, 10th October 2015, 19:07

Forum: Crazy Yiuf's Corner

Topic: DEWz has the worst winrate of all currently playable wizards

Replies: 44

Views: 2132

Re: DEWz has the worst winrate of all currently playable wiz

They're tactically relevant early on. I'm also not a fan of luring, so when I encounter a larger number than can be handled solo, I make sure to pop some. Also, worms, adders, and the usual dangerous stuff in the starting dungeon are handled pretty easily with them. They're excellent support early o...

Friday, 9th October 2015, 21:01

Forum: Crazy Yiuf's Corner

Topic: DEWz has the worst winrate of all currently playable wizards

Replies: 44

Views: 2132

Re: DEWz has the worst winrate of all currently playable wiz

As some may know, I have been playing Wz almost exclusively since I started playing the game, and DE was my first choice and first win. It was not easy, but I followed through after the first win of 5 runes with another DEWz for 15 runes. The starting wizard spellbook is indeed extremely powerful. T...

Saturday, 3rd October 2015, 23:52

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

duvessa wrote:where would you take a dump, if not in the toilet?

Obviously just anywhere, and then call it a toilet. While giggling,

Saturday, 3rd October 2015, 20:45

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

I'm not sure what pot has to do with any of it, or why you felt the need to take a dump on a topic others were obviously interested in, but I'm glad this discussion happened because it has led me to some very interesting research to read. An information integration theory of consciousness Giulio Ton...

Tuesday, 29th September 2015, 06:34

Forum: Crazy Yiuf's Corner

Topic: Alien (was: The "About Me" Thread)

Replies: 26

Views: 1338

Re: Alien (was: The "About Me" Thread)

Oh, man, Dick is huge in film. Numerous films and features have writing credits given to him. Minority Report (story by the same title), The Adjustment Bureau ("Adjustment Team"), Next ("The Golden Man"), Total Recall ("We Can Remember It For You Wholesale"), A Scanner ...

Monday, 28th September 2015, 22:30

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

I had to google bing.








Not really, but almost.

Monday, 28th September 2015, 17:41

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

duvessa wrote:search for "elf" on bing images

Will Ferrell?

Oh, I get it! Free images of Will Ferrell dressed as an elf = free will.

:lol:

Monday, 28th September 2015, 15:39

Forum: Crazy Yiuf's Corner

Topic: Alien (was: The "About Me" Thread)

Replies: 26

Views: 1338

Re: The "About Me" Thread

I thought 3 was pretty damn dark actually, felt much less Hollywood than 2. The original script? Wasn't it the one with some monks on a wooden station, and new Alien would be a plant? Written by William Gibson? @Aule: Prometheus is visually impressive, but the plot... I learned later the script was...

Monday, 28th September 2015, 15:17

Forum: Crazy Yiuf's Corner

Topic: Alien (was: The "About Me" Thread)

Replies: 26

Views: 1338

Re: The "About Me" Thread

Then there are Alien 3 (generally considered to be completely terrible but I actually liked it a lot) and Alien 4 (generally considered to be completely terrible, though it does have Ron Perlman). You can skip those. I liked them too, but many didn't. Three was more a psychological thriller, and fo...

Monday, 28th September 2015, 13:55

Forum: Crazy Yiuf's Corner

Topic: Alien (was: The "About Me" Thread)

Replies: 26

Views: 1338

Re: The "About Me" Thread

It's pretty good. Some amazing-looking sci-fi sets, great atmosphere, lots of great shots. The story is pretty much haunted-house-in-space, but it's still worth it. And if you watch it, you also have to plan on watching Aliens , the action sequel directed by James Cameron. These are classic cinema ...

Monday, 28th September 2015, 05:36

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

Even better, after following Tegmark back through the influence of Tononi to this review of the source: Phil Maguire, Philippe Moser, Rebecca Maguire, Virgil Griffith Is Consciousness Computable? Quantifying Integrated Information Using Algorithmic Information Theory Thu, 1 May 2014, http://arxiv.or...

Monday, 28th September 2015, 04:18

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

Our situation (as described by QM) is that we can observe, but our observation contaminates the data by an unknown but nonzero amount. I don't think that is an accurate assessment of what quantum mechanics describes. As to the relationship of the quantum realm to the present discussion, here are a ...

Sunday, 27th September 2015, 07:56

Forum: Crazy Yiuf's Corner

Topic: You don't choose the character you like, and I can prove it

Replies: 82

Views: 4865

Re: You don't choose the character you like, and I can prove

I've had the privilege and pain of having been psychologically unmade more than once in my life. If you have never experienced this for yourself, there is nothing that can prepare you for it, but suffice it to say that the you whom you believe is you is not really a fixed you, but merely an avatar o...

Saturday, 26th September 2015, 03:56

Forum: Crazy Yiuf's Corner

Topic: The "About Me" Thread

Replies: 80

Views: 6510

Re: The "About Me" Thread

Nate, this is an excellent idea. Thanks very much for the OP. But an excellent idea is only a solitary flash. If the spark does not spread, no conflagration can begin, so I also thank all of you who have joined in sharing your personal lives. It seems that I actually do have things in common with ma...

Tuesday, 15th September 2015, 03:32

Forum: Game Design Discussion

Topic: New Species Proposal: Angel

Replies: 11

Views: 1514

Re: New Species Proposal: Angel

greedo: The advice to use the SDK version if the Git installer (also spoken by gammafunk in devchat, according to the logs) seems to be another success story for defeating compiling woes. I didn't even uninstall the older versions first. Should probably wipe everything and start fresh before I begin...

Sunday, 13th September 2015, 04:39

Forum: YASD! YAVP! and characters in progress too

Topic: First Win Ever! (just took me 5 years)

Replies: 9

Views: 671

Re: First Win Ever! (just took me 5 years)

So I kept playing Vampire Wizard forever, and dying every time. I really liked conjurations, in particular fire magic, and unfortunately vampires just have really poor aptitudes for that. Still I'm a very stubborn person and I just kept trying this template every time, only to be horribly underleve...

Sunday, 13th September 2015, 03:33

Forum: Game Design Discussion

Topic: Retroactive patches?

Replies: 4

Views: 582

Re: Retroactive patches?

duvessa wrote:you should just play mummies so you don't get teleportitis!

MiBe FTW!!!11one

Sunday, 13th September 2015, 03:26

Forum: Game Design Discussion

Topic: Retroactive patches?

Replies: 4

Views: 582

Re: Retroactive patches?

Awesome. 0.16 is fine. I never did mind shadow traps. :)

I don't suppose square LoS would be considered and "important fix," would it? (just kidding)

Thanks for the explanation.

Saturday, 12th September 2015, 22:10

Forum: Game Design Discussion

Topic: Retroactive patches?

Replies: 4

Views: 582

Retroactive patches?

Something like this: https://github.com/crawl/crawl/commit/8c7c337052e4039521758f08d5033b85b61eb946, and related commits.

Would that be patched into earlier versions? (Would be nice.)

Saturday, 12th September 2015, 18:34

Forum: Game Design Discussion

Topic: New Species Proposal: Angel

Replies: 11

Views: 1514

Re: New Species Proposal: Angel

Well, first off, if an angel is going to be a follower of anyone it'd probably be TSO. I mean, you summon angels as TSO haha, not to mention the halo, torment resistance (rN+++) etc. It was a coin flip to me when I was conceptualizing it. It's actually quite interchangeable, working just as well if...

Saturday, 12th September 2015, 01:13

Forum: Game Design Discussion

Topic: New Species Proposal: Angel

Replies: 11

Views: 1514

New Species Proposal: Angel

Specifics The angel (An) is an holy being created from the substance of Zin, by Zin, for Zin, therefore they cannot exist without worshipping Zin. They begin at XL:1 with 0 piety, but cannot gain piety until they have reached XL:3 (see below). They can never convert to another god, and indeed if an...

Thursday, 10th September 2015, 04:45

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

Re: NON-Elite Player Trunk Evaluation

You obviously don't understand how it works, because you've just described it having a higher chance of teleporting you somewhere dangerous, when the chance is exactly the same. If anything its less dangerous, as it won't teleport you somewhere safe but unexplored, leaving you better retreat zones....

Thursday, 10th September 2015, 03:37

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

Re: NON-Elite Player Trunk Evaluation

That would be the keys for drinking a potion in slot V. In other words, you made a mistake, and the game handed you a cool challenge -- which you overcame -- instead of it doing literally nothing to you because you could just drink restab. I guess I just don't get complaints like this. You're basic...

Thursday, 10th September 2015, 03:13

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

Re: NON-Elite Player Trunk Evaluation

So, I want to get this straight: you did something extremely unusual (How did the ghost moth corner you in the first place, despite the constant staring telling you it's nearby? Why not just teleport away from it and go do V or something, if it's causing you trouble? And you know you can still claw...

Thursday, 10th September 2015, 02:05

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

Re: NON-Elite Player Trunk Evaluation

challenged species (like Troll) i lack words pretty sure a challenged troll is exactly what we're seeing here Laugh it up, fuzzball. But in the context of the statement, which was XP gain, and given that a troll's aptitudes are ALL NEGATIVE, yeah, I'd say that's a challenged species for training sk...

Thursday, 10th September 2015, 01:58

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

Re: NON-Elite Player Trunk Evaluation

What apportation nerf? The only one I can remember is that the orb run starts if you cast apportation on the orb. You have to yoink things more than once now to get them right under you to pick up. From my perspective (and I'm hardly an elite player), the game really hasn't gotten much more or much...

Wednesday, 9th September 2015, 23:00

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 2560

NON-Elite Player Trunk Evaluation

These are in no way comprehensive, just top on my mind as I stop playing trunk. Attribute Loss Removing potions of restore abilities (now attributes) was a bad idea. It needs to be brought back. Recent and actual in-game example: had a character to about level 15, completed D:1-15, Lair:1-7, Orc:1-4...

Friday, 4th September 2015, 00:48

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 6108

Re: Learning from death

I read somewhere that tl;dr means "thinking lazily; dumb reply." Whatever it is, it's unquestionably childish and trollish when it forms the entire contents of a post.

@Sandman25: sorry you're going through this man. You've contributed a lot, fought the good fight. Props, here.

Thursday, 3rd September 2015, 17:01

Forum: Dungeon Crawling Advice

Topic: Do people use decks even if they're not following Nemelex?

Replies: 7

Views: 947

Re: Do people use decks even if they're not following Nemele

I've not worshipped Nemelex, yet, but I use decks religiously, as long as they're ornate or legendary. I never use plain decks, and by the time I've found ornate and legendary decks, I have plenty of id scrolls to keep the top card known. All that said, the decks have been incredibly useful in the p...

Wednesday, 2nd September 2015, 15:04

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

That is assuming the ability to hyperfocus is controlled by an option (skill_focus = hyper, maybe) and disabled by default. Otherwise, everyone who turns a skill off would notice, because they'd have to press the skill's letter one more time than before. Currently, to turn off a skill, if training ...

Wednesday, 2nd September 2015, 06:07

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 16018

Re: How would you make Crawl harder, in a fun way?

what kind of awful character This is the core of it, because crawl offers all manner of "awful" character combos. If you think crawl is easy, stop playing only the easy combos, and play some "awful" ones. But, no, instead you want the game made even harder for all just to serve ...

Wednesday, 2nd September 2015, 05:44

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 16018

Re: How would you make Crawl harder, in a fun way?

duvessa wrote:what kind of awful character is in danger from unseen horrors, skeletal warriors, crocodiles, ogres, steam dragons, centaur warriors, ugly things and kobold demonologists on D:11 because i don't think i have ever had or even seen a character that bad on d:11

FTFY

Wednesday, 2nd September 2015, 05:35

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 16018

Re: How would you make Crawl harder, in a fun way?

Crawl usually kills via boredom Yeah, this just bored me to death: Vanquished Creatures 2 hydras (D:11) A centaur warrior (D:10) An obsidian statue (D:10) ... An ugly thing (D:10) ... 2 kobold demonologists (D:11) ... A troll (D:11) A two-headed ogre (D:11) ... A deep elf mage (D:11) ... A steam dr...

Wednesday, 2nd September 2015, 04:33

Forum: Crazy Yiuf's Corner

Topic: Seeking watcher

Replies: 4

Views: 520

Seeking watcher

There was one anon spectating almost my entire game this evening. If you are that one, I would like to hear your thoughts. Please PM me. Of course, how could I know if a PM is really from the one who was watching? I suppose I can't, really. Might as well post an "Open Season" sign. *sigh*

Wednesday, 2nd September 2015, 04:11

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

Still, maybe just another focus level as suggested in the OP would be better, as long as it doesn't make things harder in any way for people who don't want to use it. It wouldn't, realistically speaking, and that's the meat of it. If you never used it, you'd have no need to notice it. While I do ap...

Tuesday, 1st September 2015, 01:43

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 7870

Re: back in my day

TL;DR: sporks :roll: I probably shouldn't do this, but I feel again that I have to explain myself, even knowing it cannot penetrate the skulls of the incitants against me, here. This seems to have started when I wrote that aforementioned "screed" (though there is inarguably nothing...

Sunday, 30th August 2015, 05:20

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 7870

Re: back in my day

yesno wrote:
The average participant is male (92%), 24 years old, and lives in the USA (46%)

So are those who are older to be considered above average, and those who live in Australia below average?

Sunday, 30th August 2015, 02:12

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 7870

Re: back in my day

y u mad bro?

Saturday, 29th August 2015, 23:55

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 7870

Re: back in my day

n1000 wrote:millennials are turnips.

Note to self: Saying someone has no balls is crass; calling them turnips is multiple-thanks-worthy.

Friday, 21st August 2015, 01:31

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

skill_focus has a different effect depending upon whether one is auto-training. The effect of the proposed augmentation when one is auto-training would also have to be considered, but was not principal in my request.

Friday, 21st August 2015, 01:01

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

Well, aside from philosophical objections, which I don't understand in this context, I have myself realized by really examining the code that it is not nearly as simple as I have assumed. I can see several modifications that must be made in miscellaneous support functions that test against training ...

Friday, 21st August 2015, 00:24

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

I don't understand your objection, since one can already "affect" one's leveled skills arbitrarily. This simply reduces a tiny element of tedium in skill allocation management through a basic UI change that offers one finer level of granularity in the controls.

Thursday, 20th August 2015, 23:03

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

Re: UI FR: Hyperfocused Training

I see your point, but I think that from a coding standpoint that would be a far more involved. The suggestion I am making is pretty straightforward and doesn't impact the current UI negatively, but does allow a more granular approach to "fine tuning." A big part of the elegance of the skil...

Thursday, 20th August 2015, 22:00

Forum: Game Design Discussion

Topic: UI FR: Hyperfocused Training

Replies: 20

Views: 1872

UI FR: Hyperfocused Training

Currently, there are three normal modes for training: off, practice and focus. (I am not 100% sure these are the correct nomenclature.) In terms of xp distribution, focused training uses double what practice training does. I would like to be able to train a particular skill at double again that rate...

Wednesday, 19th August 2015, 14:08

Forum: Dungeon Crawling Advice

Topic: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Replies: 45

Views: 5074

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

What's weird? Btw, I said OpTm is if you don't mind dying a few times. Otherwise Tr. Op is the second (or third) worst species in the game. Tm is the second (or third) worst background in the game. To recommend OpTm, when you can pick anything... this is so fucking absurd that I cannot find any wor...
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