Search found 114 matches

Sunday, 15th May 2016, 08:17

Forum: Game Design Discussion

Topic: Give fire crabs a longer breath timer

Replies: 8

Views: 626

Re: Give fire crabs a longer breath timer

Sar wrote:it's working as intended

Well that's all alright then.


Even 10 levels later this death would've felt somewhat unfair.

Sunday, 15th May 2016, 05:19

Forum: Game Design Discussion

Topic: Give fire crabs a longer breath timer

Replies: 8

Views: 626

Re: Give fire crabs a longer breath timer

MuSu.png
MuSu.png (181.52 KiB) Viewed 562 times

Saturday, 14th May 2016, 22:29

Forum: Game Design Discussion

Topic: Give fire crabs a longer breath timer

Replies: 8

Views: 626

Give fire crabs a longer breath timer

These dudes can use their flame cloud several turns in a row, and the size of the cloud means you can't step out of the cloud in one turn, meaning you can be stuck in them for a really long time. If you have blink you're still likely to be in the middle of another 9-square flame cloud in the next tu...

Tuesday, 26th April 2016, 03:28

Forum: Crazy Yiuf's Corner

Topic: Scroll of Brand Armour

Replies: 22

Views: 2215

Re: Scroll of Brand Armour

I contributed!


amalloy wrote:literally trillions

Wow. That's a lot.

Monday, 25th April 2016, 20:20

Forum: Crazy Yiuf's Corner

Topic: Scroll of Brand Armour

Replies: 22

Views: 2215

Scroll of Brand Armour

Self-explanatory?

Silly?

Friday, 22nd April 2016, 21:13

Forum: Dungeon Crawling Advice

Topic: Does slaying apply to enhancer staff melee?

Replies: 4

Views: 480

Re: Does slaying apply to enhancer staff melee?

njvack wrote:Most of your damage will come from the magical damage (which is not subject to slaying, except for accuracy of course)

I assumed as much.

Would have just tried but I'm in a zig and it's on a body armour.

Thanks all.

Friday, 22nd April 2016, 21:01

Forum: Game Design Discussion

Topic: Allow the player to train useless skills.

Replies: 31

Views: 4373

Re: Allow the player to train useless skills.

Potions of experience allow you to train any skill, for some reason.

Friday, 22nd April 2016, 20:46

Forum: Dungeon Crawling Advice

Topic: Does slaying apply to enhancer staff melee?

Replies: 4

Views: 480

Does slaying apply to enhancer staff melee?

Using staff of earth as my melee weapon. Found an otherwise nice item with Slay-6. Will it have any effect on damage or accuracy?

Thursday, 21st April 2016, 18:36

Forum: Crazy Yiuf's Corner

Topic: Absent message line with staff of earth?

Replies: 3

Views: 246

Re: Absent message line with staff of earth?

Will do.

Is it with staff of earth specifically, as far as you know?

Thursday, 21st April 2016, 18:13

Forum: Crazy Yiuf's Corner

Topic: Absent message line with staff of earth?

Replies: 3

Views: 246

Absent message line with staff of earth?

  Code:
 You hit the fire dragon but do no damage.
 You crush the fire dragon!
_The fire dragon is severely wounded.
 You hit the fire dragon but do no damage.
 You kill the fire dragon!

Does it sometimes not generate a message when the crushing effect procs?

Thursday, 21st April 2016, 05:25

Forum: Crazy Yiuf's Corner

Topic: The Adventure Zone (D&D podcast)

Replies: 0

Views: 264

The Adventure Zone (D&D podcast)

A free Dungeons and Dragons podcast, which I've been really enjoying. Showing my love for the brothers and their daddy by spreading the good word.

http://maximumfun.org/shows/adventure-zone

Wednesday, 20th April 2016, 19:26

Forum: Game Design Discussion

Topic: Allow setting skill 'goal level'

Replies: 10

Views: 1153

Allow setting skill 'goal level'

Accessible from the 'm' screen, an option to set a level at which a skill will stop training. Is there some way to do this already? Would save many future trips to the 'm' screen to check on skill progression, and would prevent overtraining. Also I'm really obsessive about getting levels to whole nu...

Tuesday, 8th March 2016, 12:30

Forum: Game Design Discussion

Topic: Annotate 'Pikel' when slaves are seen?

Replies: 6

Views: 630

Re: Annotate 'Pikel' when slaves are seen?

dpeg wrote:you can annotate yourself

How?


dpeg wrote:I am sure a patch would be accepted.

Would if I could.

Monday, 7th March 2016, 17:06

Forum: Game Design Discussion

Topic: Annotate 'Pikel' when slaves are seen?

Replies: 6

Views: 630

Annotate 'Pikel' when slaves are seen?

In the case where Pikel's slaves are spotted, but he isn't, still annotate the level with 'Pikel' (on the ctrl-o screen).

His slaves are different from generic humans, and there aren't any other slaves in the game, are there?

Monday, 29th February 2016, 19:33

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiGl^Ru, which trident for OoF?

Replies: 6

Views: 370

Re: CiP: MiGl^Ru, which trident for OoF?

It's YAVP now. Went with the elec, but it turned out not to be all that important. Empty Z:5. Had two permanent teleport traps blocking the corridors in the orb vault, so I hasted and teleported...right into the orb chamber, first time. Used ?blink to land me on the orb, read ?tele. One Apocalypse w...

Monday, 29th February 2016, 18:47

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiGl^Ru, which trident for OoF?

Replies: 6

Views: 370

Re: CiP: MiGl^Ru, which trident for OoF?

I'd assumed the elec.

I sacrificed a hand to Ru, so no two-handers or shields. (Loads of artifact shields lying around, this game. As you'd expect.)

Throwing silver I hadn't thought of, ta.

Monday, 29th February 2016, 18:30

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MiGl^Ru, which trident for OoF?

Replies: 6

Views: 370

CiP: MiGl^Ru, which trident for OoF?

a +2 antimagic trident; a +7 demon trident of piercing; a +5 demon trident of electrocution ...between these and the +3 vampiric demon trident in my hands? I take it vampiricism doesn't work on orbs of fire. Dungeon Crawl Stone Soup version 0.17.1 (tiles) character file. Aniekat the Invulnerable (M...

Sunday, 28th February 2016, 16:03

Forum: Crazy Yiuf's Corner

Topic: 'Ru' is hard to search for

Replies: 5

Views: 680

'Ru' is hard to search for

"The following words in your search query were ignored because they are too common words: ru."

On the LearnDB too.

Saturday, 27th February 2016, 10:59

Forum: Crazy Yiuf's Corner

Topic: The Tavern is a weird place these days

Replies: 2

Views: 369

The Tavern is a weird place these days

More than usual, I mean.

Monday, 22nd February 2016, 21:57

Forum: Crazy Yiuf's Corner

Topic: Arena

Replies: 1

Views: 243

Arena

Is there a way to advance Arena turns one at a time?

Also, what do people use it for?
As a diagnostic tool, or something that helps you play the game better? Or purely for the spectacle?

Monday, 22nd February 2016, 05:37

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Hill Giants at stairs; next turn advice?

Replies: 9

Views: 709

Re: CiP: Hill Giants at stairs; next turn advice?

Tried !Fear, after reading that it checks MR rather than HD, and that the scroll is always 200 power. Worked on the one, the other hit me for 21HP. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The hill giant resists with some effort. The orc looks frightened! Th...

Sunday, 21st February 2016, 19:03

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Hill Giants at stairs; next turn advice?

Replies: 9

Views: 709

Re: CiP: Hill Giants at stairs; next turn advice?

HardboiledGargoyle wrote:Fear ought to scatter them easily

!Fear has a good chance of working on Hill Giants? I'd just assumed not, for no real reason.

I've used the other two stairs, so I know where they are. Think I just want to get off a ?Tele.

Sunday, 21st February 2016, 17:19

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Hill Giants at stairs; next turn advice?

Replies: 9

Views: 709

Re: CiP: Hill Giants at stairs; next turn advice?

Using stairs while hasted takes 1.6 aut. With 1 turn to quaff, that's 2.6.

Safer than !Haste, move, ?Tele, move, move, move...?

Useless to start with !Agility?

Sunday, 21st February 2016, 16:13

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Hill Giants at stairs; next turn advice?

Replies: 9

Views: 709

CiP: Hill Giants at stairs; next turn advice?

Came down a set of stairs to this: ########### #.C@....... #.C........ ............. W..##......)... ## #....$..... #..o....... #.......... #######.### You can see 2 hill giants, a wraith and an orc. The whole dump: Dungeon Crawl Stone Soup version 0.17.1 (tiles) character file. Kottirche the Ducker...

Wednesday, 17th February 2016, 09:32

Forum: Game Design Discussion

Topic: Dazzling Spray & Iskenderun's Battlesphere

Replies: 2

Views: 422

Re: Dazzling Spray & Iskenderun's Battlesphere

Oops, it's not that you can't fire through IB, just that it asks for confirmation. Is there any chance that one could blind or damage the IB?

edit: CYC this mess...

Wednesday, 17th February 2016, 09:19

Forum: Game Design Discussion

Topic: Dazzling Spray & Iskenderun's Battlesphere

Replies: 2

Views: 422

Dazzling Spray & Iskenderun's Battlesphere

Is there a reason one can't fire Dazzling Spray through IB, unlike Magic Dart, Searing Ray, IMB et al?

Friday, 12th February 2016, 21:18

Forum: Dungeon Crawling Advice

Topic: LBolt for AEs?

Replies: 9

Views: 780

Re: LBolt for AEs?

Thanks for the replies, guys; I shall endeavour to make more liberal use of it on my next AE.


Utis wrote:Walls reduce noise propagation significantly

I did not know that.

Friday, 12th February 2016, 09:54

Forum: Dungeon Crawling Advice

Topic: LBolt for AEs?

Replies: 9

Views: 780

LBolt for AEs?

I see there were a couple related threads fairly recently (on Air noise, and spell noise), but to pose a specific question: Is it worth using Lightning Bolt on an AE? In my experience, at the time you get it castable (especially under Veh), you're really not prepared in other ways to have a quarter ...

Wednesday, 3rd February 2016, 11:50

Forum: Game Design Discussion

Topic: No mimics under Ash

Replies: 0

Views: 372

No mimics under Ash

Tiny request for perfect flavour. Inconsequential 99.9% of the time. Was shown the portal to an ossuary by Ash, rushed across the level, turned out to be a portal mimic. She should really have known about that. Despite myself, I'm actually quite fond of mimics, especially portal mimics, but they fee...

Sunday, 24th January 2016, 11:03

Forum: Dungeon Crawling Advice

Topic: CiP: MfSk^TSO

Replies: 1

Views: 338

CiP: MfSk^TSO

Am I waiting in vain for these glass walls to move? If I wasn't carrying an empty wand of digging, would that have worked? Will random blinking work eventually? ?blinking isn't allowed through walls... If I could cast it, would Controlled Blink be? [My game keeps crashing in Abyss; have reported it....

Wednesday, 20th January 2016, 16:46

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 61197

Re: 4000 THANK QUEST

The code for the door is '27'...

Have a feeling it's going to be anti-climactic though.

Tuesday, 19th January 2016, 21:01

Forum: Dungeon Crawling Advice

Topic: init option for enemy distortion?

Replies: 5

Views: 801

Re: init option for enemy distortion?

Played a couple games with the force_more option, and while effective, it's pretty obnoxious, triggering every time you target a dude, step on an item etc, so I've taken to using 'message_colour = lightcyan:distortion' instead. Is it beyond the limits of the init to specify a force_more prompt the f...

Friday, 15th January 2016, 18:56

Forum: Crazy Yiuf's Corner

Topic: Warn of self-confusion with Dazzling Spray

Replies: 1

Views: 206

Warn of self-confusion with Dazzling Spray

It isn't entirely clear to me when you're in danger of confusing yourself with Dazzling Spray; is it just when you cast it at an adjacent wall? Is it a chance or guaranteed?

Should it not give a 'Y' prompt?

Tuesday, 12th January 2016, 07:56

Forum: Crazy Yiuf's Corner

Topic: Most/Least Favorite Species

Replies: 34

Views: 4964

Re: Most/Least Favorite Species

Most:
HE, Ds, Dr

Least:
Fe, Ce, DD

Thursday, 7th January 2016, 15:23

Forum: Dungeon Crawling Advice

Topic: init option for enemy distortion?

Replies: 5

Views: 801

init option for enemy distortion?

What do I need in the init for the message that a monster is wielding a distortion weapon to be highlighted, eg bright red? Possible to force a 'more' prompt?

Just Abyssed at XL9 by a dagger of distortion...

Monday, 4th January 2016, 19:40

Forum: Dungeon Crawling Advice

Topic: Training 'cost'?

Replies: 1

Views: 408

Training 'cost'?

Can someone explain in simple terms the 'cost' option of the training screen in 0.17?

Monday, 4th January 2016, 06:00

Forum: Crazy Yiuf's Corner

Topic: Make necrophages' rot temporary

Replies: 4

Views: 347

Re: Make necrophages' rot temporary

Apologies. I hadn't realised that !HW cures rot even when not at full HP. Always read the label...

Sunday, 3rd January 2016, 18:25

Forum: Crazy Yiuf's Corner

Topic: Let sleeping frogs lie

Replies: 2

Views: 228

Re: Let sleeping frogs lie

In many years of playing Crawl I've never had a single glitch with 'o', now three times in my first Ash game of 0.17...

Sunday, 3rd January 2016, 18:03

Forum: Crazy Yiuf's Corner

Topic: Let sleeping frogs lie

Replies: 2

Views: 228

Let sleeping frogs lie

Twice in my current game finding a sleeping frog has not stopped autoexplore. Once in Lair, here on D:14.

edit: It's just happened again on D:15, with a centaur simulacrum. Autoexplored right past it. Is just my character dump sufficient for a bug report?

Sunday, 3rd January 2016, 13:00

Forum: Game Design Discussion

Topic: Conjure Flame self-target bug?

Replies: 5

Views: 314

Re: Conjure Flame self-target bug?

Then the '...overly suicidal' message is confusing, and should just give the same message as when attempting to place on a creature.

Sunday, 3rd January 2016, 12:45

Forum: Game Design Discussion

Topic: Conjure Flame self-target bug?

Replies: 5

Views: 314

Conjure Flame self-target bug?

As a Ds with flame-cloud immunity one is still not aloud to self-target with Conjure Flame. Is this just an oversight?

'That would be overly suicidal.' Immune.

Sunday, 3rd January 2016, 07:19

Forum: Crazy Yiuf's Corner

Topic: Make necrophages' rot temporary

Replies: 4

Views: 347

Make necrophages' rot temporary

As distinctly early-game enemies it seems a bit unfair to have max HP reduced pseudo-permanently at that stage of the game. Rather have the rot increased but wear off (slowly) with XP-gain, as per current stat-drain and 'Drain' status. Necrophages could have an 'xv' description mentioning that their...

Saturday, 2nd January 2016, 15:13

Forum: Dungeon Crawling Advice

Topic: Increasing MR?

Replies: 4

Views: 488

Increasing MR?

Other than items and XL, are there any ways to increase one's magic resistance?

Friday, 25th December 2015, 19:39

Forum: Dungeon Crawling Advice

Topic: Shields & UC?

Replies: 7

Views: 741

Re: Shields & UC?

Thanks, that makes a good bit of sense.

I know Sif might not be the best choice, just had it in my head from the start.

Friday, 25th December 2015, 19:16

Forum: Dungeon Crawling Advice

Topic: Shields & UC?

Replies: 7

Views: 741

Shields & UC?

Is it worth using a shield as an unarmed combatant, generally? I take it you lose the attack with that hand...

More specifically, playing a grey DrMo^Sif (18AC) with transmutations. Haven't been lucky with armours or ?EA and wanting for defense.

Wednesday, 23rd December 2015, 09:51

Forum: Dungeon Crawling Advice

Topic: Identifying artifacts?

Replies: 7

Views: 741

Identifying artifacts?

What's the standard strategy for IDing randarts? Does wielding/wearing randarts ID all their attributes? Are unrands always fully IDed by default (on the floor; in shops; wielded/worn by dudes)? A shop had both 'a bloodstained hat' and 'the +2 hat of the High Council {Archmagi, Wiz- Stlth-}'; I assu...

Tuesday, 22nd December 2015, 17:02

Forum: Dungeon Crawling Advice

Topic: Armour & ogres

Replies: 13

Views: 1294

Re: Armour & ogres

Had a sneaking suspicion this was the case, thanks.

Tuesday, 22nd December 2015, 16:26

Forum: Dungeon Crawling Advice

Topic: Armour & ogres

Replies: 13

Views: 1294

Armour & ogres

Found two armour manuals in a bailey; is it worth training armour on an ogre with only soft clothes? Can they wear dragons?

And what's the idea behind giving ogres +1AC for tough skin? Why not 0 or like 6?

Sunday, 20th December 2015, 17:01

Forum: Crazy Yiuf's Corner

Topic: Dith conduct re fire

Replies: 4

Views: 275

Re: Dith conduct re fire

Reported the rod of destruction business.
(Penance took far less time than I was expecting to wear off, btw. No retribution at all.)

From the few times I've cast it so far this game, Dragon's Call under Dith does indeed seem to prevent fire or gold dragons from spawning. Happy days.

Sunday, 20th December 2015, 12:16

Forum: Crazy Yiuf's Corner

Topic: Dith conduct re fire

Replies: 4

Views: 275

Dith conduct re fire

Just got put into penance with Dith for Tukima's Dancing a rod of destruction, sans warning. Is that cool?

Also, is a similar thing going to happen when I cast Dragon's Call?
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