Search found 552 matches

Sunday, 16th December 2012, 02:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15-(grey)DrMo (Yred->Ash) - my 1st 15er

Replies: 5

Views: 777

Re: YAVP: 15-(grey)DrMo (Yred->Ash) - my 1st 15er

  Code:
x - 25 potions of cure mutation


:D

Thursday, 13th December 2012, 14:31

Forum: YASD! YAVP! and characters in progress too

Topic: YAD - Turgon vs Turgon, Turgon won

Replies: 3

Views: 773

Re: YAD - Turgon vs Turgon, Turgon won

Out of curiosity - why go with the spiked flail of protection vs. claws on a troll?

Monday, 10th December 2012, 17:11

Forum: Game Design Discussion

Topic: Pre-emptive spawning on Orb run?

Replies: 4

Views: 936

Re: Pre-emptive spawning on Orb run?

Basically, either you ninja'd the orb and the existing opponents are already a threat, or your steamrollered through Zot, and only the Pan Lords and 1s are a threat. It's hard to balance for both. See the dev wiki here: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:orbrun ...and ...

Monday, 10th December 2012, 17:07

Forum: YASD! YAVP! and characters in progress too

Topic: TeGl: Need advice on building my character

Replies: 6

Views: 955

Re: TeGl: Need advice on building my character

Also - I'll just throw this out there since you're XP11 and haven't done it yet -> read-ID those scrolls, and use-ID those wands!

Friday, 7th December 2012, 17:49

Forum: Game Design Discussion

Topic: Banishment chances up?

Replies: 8

Views: 1615

Re: Banishment chances up?

ebarrett wrote:The only thing that has been happening more often is people starting threads asking if things that have not been happening more often have been happening more often.


Nah, they've always done that. It's just clustering illusion. ;)

Friday, 7th December 2012, 16:27

Forum: Dungeon Crawling Advice

Topic: Mercenaries: are they worth anything?

Replies: 24

Views: 4709

Re: Mercenaries: are they worth anything?

Mercs are "durably summoned" vs. permanent allies. I believe it was done so that you wouldn't theoretically stab them in the back and steal their equipment. Not that I've ever heard of a situation where a merc's equipment was nice enough to make this worthwhile...

Friday, 7th December 2012, 16:22

Forum: Game Design Discussion

Topic: Enemies Switching Weapons

Replies: 11

Views: 1391

Re: Enemies Switching Weapons

That should definitely not be happening for Fannar - he's got his staff specified as his 'signature' weapon - he's only supposed to pick up another staff of cold or a (quarter)staff of freezing. If you've got a save with this happening, you should submit it on Mantis.

Thursday, 6th December 2012, 21:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - moup Necromancer mummy

Replies: 15

Views: 1395

Re: CIP - moup Necromancer mummy

AFAIK, Lair8 is not especially notable for its Zot traps, and in general is *much* easier than Orc4 (though of course you can get especially easy/hard variants of each.)

Thursday, 6th December 2012, 19:41

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - moup Necromancer mummy

Replies: 15

Views: 1395

Re: CIP - moup Necromancer mummy

And when you do, use
  Code:
[code][/code]


...around your dump, instead of spoiler tags. Much easier to read.

Thursday, 6th December 2012, 17:20

Forum: Crazy Yiuf's Corner

Topic: What shall the new noodles poll be about?

Replies: 36

Views: 2874

Re: What shall the new noodles poll be about?

Am I crazy for sticking with Asciighetti?

Wednesday, 5th December 2012, 21:01

Forum: Dungeon Crawling Advice

Topic: Mutations or "my body is a bonzai tree"

Replies: 38

Views: 5477

Re: Mutations or "my body is a bonzai tree"

And there's not a single source of positive mutations ?? What about all the gain stat potions? Also high power Helix is weighted very strongly toward positive mutations, and high piety Jivya is also weighted toward positive mutations. You already mentioned Evolving mutation. edit: Ninja'd by the cr...

Wednesday, 5th December 2012, 20:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP FeHe: worst combo ever

Replies: 10

Views: 1758

Re: YAVP FeHe: worst combo ever

Shops: D:5: (%= D:16: [ D:20: / D:26: ?* Orc:2: ?( Orc:4: (=[* Elf:1: ( Vaults:5: ? Abyss: ((((((((((((((((((((((((((((((( So, this is the 2nd recent morgue I've seen that has tons of weapon shops in the Abyss. Are those real shops, or is that an artifact of the "abandoned shop" vault?

Wednesday, 5th December 2012, 16:51

Forum: Crazy Yiuf's Corner

Topic: What Is Your Favourite Pole?

Replies: 3

Views: 726

Re: What Is Your Favourite Pole?

NSFW.

Wednesday, 5th December 2012, 16:49

Forum: Technical Support

Topic: Auto-slot items

Replies: 5

Views: 737

Re: Auto-slot items

While I don't recall ever hearing of such an option, implementing it would require that you consider the following: 1) What should happen if you pick up 2 or more of the item in question? 2) What happens when you drop the item in question? What about if you have multiple? 3) Should it consider curse...

Wednesday, 5th December 2012, 14:10

Forum: Suggestions & Criticism

Topic: Proposal for "Good Advice Giver" forum badge

Replies: 78

Views: 17178

Re: Proposal for "Good Advice Giver" forum badge

I hereby, officially, and with due consideration, second the motions that users 'BlackSheep' and 'Galefury' be accepted into the hallowed order or Counselorhood, due to their long records of providing good advice.

That work for everyone?

Tuesday, 4th December 2012, 20:42

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 24055

Re: Long Blades, M&F effect brainstorm

RE: whips not working like maces and flails, the only reason they're there is that otherwise they'd need a whole category to themselves (that no-one would ever train.) Progression of Whip--> Demon Whip / Holy Scourge. They could just as rationally be put in long blades (they both have a handle and y...

Tuesday, 4th December 2012, 20:26

Forum: Dungeon Crawling Advice

Topic: Sling damage

Replies: 20

Views: 2700

Re: Sling damage

Considering that there is no more ammo enchantment, I would hazard that there's a good chance that formula is out of date.

Tuesday, 4th December 2012, 12:54

Forum: Crazy Yiuf's Corner

Topic: What shall the new noodles poll be about?

Replies: 36

Views: 2874

Re: What shall the new noodles poll be about?

There's something fishy about all the Scots subterfuge...perhaps they've established a heathen cult that disavows the Flying Spaghetti Monster?

Also:
http://www.youtube.com/watch?v=n2mLChS9eWo

Monday, 3rd December 2012, 01:53

Forum: Game Design Discussion

Topic: Local Bones sharing utility Geistwagen

Replies: 14

Views: 3441

Re: Local Bones sharing utility Geistwagen

gorbeh wrote:It doesnt work,it says its not a valid win32 application(in windows xp)


Most likely it got corrupted while downloading then. Try again?

Wednesday, 28th November 2012, 20:31

Forum: Game Design Discussion

Topic: Piety system flavour change

Replies: 20

Views: 2862

Re: Piety system flavour change

Grimm wrote:How about a deliberately challenging god, that made certain things harder for you, or gave more punishments the higher you went...


Chei does make you slower as you gain piety...

Wednesday, 28th November 2012, 19:36

Forum: Dungeon Crawling Advice

Topic: Advantage of Early Game Jiyva

Replies: 27

Views: 5145

Re: Advantage of Early Game Jiyva

TwilightPhoenix wrote:Jiyva virtually eliminates the need for food (expect to be at Engorged 90% of the time)...Do not play undead with Jiyva, you will get rotted mercilessly unless something changed.


Hrm...what does this do for vampires? Do they just basically stay at "Alive" status?

Wednesday, 28th November 2012, 17:30

Forum: Crazy Yiuf's Corner

Topic: Delights gleaned from the translation project.

Replies: 85

Views: 9796

Re: Delights gleaned from the translation project.

A chainsaw so chainsawesque in its chainsawness that it could not possibly be an actual chainsaw. Must be a mimic.

Tuesday, 27th November 2012, 22:54

Forum: Crazy Yiuf's Corner

Topic: Thread of OOD

Replies: 24

Views: 2449

Re: Thread of OOD

Grimm wrote:HOW THE FUCK SHOULD I KNOW


Oblig. ref. at 18 sec.

http://www.youtube.com/watch?v=y2R3FvS4xr4

Monday, 26th November 2012, 16:42

Forum: Crazy Yiuf's Corner

Topic: Thread of OOD

Replies: 24

Views: 2449

Re: Thread of OOD

Wednesday, 21st November 2012, 13:10

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DDEE looking for early mid game advice

Replies: 8

Views: 1211

Re: CiP: DDEE looking for early mid game advice

thevogonpoet wrote:...time for some Air.


Probably want something other than a Deep Dwarf for that.

Oh, wait, you meant...never mind.

Tuesday, 20th November 2012, 15:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MiFi of THO. Stat death!. 12 runes

Replies: 14

Views: 1994

Re: YASD MiFi of THO. Stat death!. 12 runes

He forgot he couldn't do it.

Friday, 16th November 2012, 14:51

Forum: Dungeon Crawling Advice

Topic: Dungeon Sprint

Replies: 14

Views: 2853

Re: Dungeon Sprint

Within 3 spaces, the lightning can bounce, and with no rElec, that can be...shockingly damaging.

Friday, 16th November 2012, 13:30

Forum: Dungeon Crawling Advice

Topic: About trunk builds

Replies: 2

Views: 608

Re: About trunk builds

In addition to the commit log, the Mantis changelog (for anything tracked in Mantis) is here: https://crawl.develz.org/mantis/changelog_page.php The actual changelog is in GIT here: https://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt ...but it only lists major changes.

Thursday, 15th November 2012, 22:52

Forum: Dungeon Crawling Advice

Topic: Throwing stuff in the water

Replies: 9

Views: 1281

Re: Throwing stuff in the water

Although I didn't say it, I meant in the situation where the flight path would continue into water/lava. Basically: IF (path continues into liquid) AND (target is not in liquid) THEN stop flight path at target (or perhaps at the edge of liquid) ELSE current behavior My fault for not being clear.

Thursday, 15th November 2012, 21:53

Forum: Dungeon Crawling Advice

Topic: Throwing stuff in the water

Replies: 9

Views: 1281

Re: Throwing stuff in the water

Right. Basically, I think the default behavior should be switched.

Thursday, 15th November 2012, 17:47

Forum: Dungeon Crawling Advice

Topic: Vampire Ice Elementalist

Replies: 3

Views: 879

Re: Vampire Ice Elementalist

Haven't ascended one, but I've played a number (though not IE specifically.) If you're planning on staying bloodless (why?) you'll want to make sure you have the healing aspect covered - which probably means either Mahkleb (probably) or Kiku (if you don't mind corpse delivery --> drain [non-bloodles...

Thursday, 15th November 2012, 17:42

Forum: Dungeon Crawling Advice

Topic: Throwing stuff in the water

Replies: 9

Views: 1281

Re: Throwing stuff in the water

Actually, it would be nice if the game automatically limited firing/throwing ammo to the target distance (i.e. it behaved as if you had used '.' on the target) and it was instead an override to fire beyond the target. This seems like it would better fit the game's goals (because using "." ...

Thursday, 15th November 2012, 14:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DsBe: Brothers are bullies

Replies: 5

Views: 831

Re: YASD DsBe: Brothers are bullies

Note that this is already reported as a defect in Mantis:

https://crawl.develz.org/mantis/view.php?id=6339

Thursday, 15th November 2012, 02:47

Forum: Dungeon Crawling Advice

Topic: Boots of Flying costs?

Replies: 10

Views: 1810

Re: Boots of Flying costs?

Yah, it's a pity you can't take them off or anything if you happen to find boots of running...

Wednesday, 14th November 2012, 13:33

Forum: Game Design Discussion

Topic: Proposal: Unique Octopode (all fear the OctoSir)

Replies: 37

Views: 5026

Re: New unique?

Without comment on the specifics of his attributes or equipment, a refined octopode opponent would be cool. If you're going to override "natural" octopode resists, you probably want to at least add some handwaving explanation in the description. Perhaps he's weirdly mutated? May I suggest:...

Tuesday, 13th November 2012, 13:17

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 10550

Re: Question on Haste

Note that I'm not saying that those are the best options, but I'm pointing these out as topics of consideration to hopefully spur some conversation about *how* to nerf haste, rather than just pro/con (which everyone comes in with a preconceived notion of anyway.) That said (and without suggesting th...

Monday, 12th November 2012, 21:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Hill Orc Wanderer

Replies: 2

Views: 437

Re: CIP - Hill Orc Wanderer

Learn Blink.

Monday, 12th November 2012, 18:37

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 319820

Re: Generic Brainstorming!

Yah, but some "headhunter" unique with an entourage of player ghosts would be interesting (albeit deadly.)

Monday, 12th November 2012, 17:13

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 10550

Re: Question on Haste

You could increase the side effects. Currently haste applies a relatively minor side effect - gradual glow accumulation. It could be made to have other side effects that make it more situational. For instance ⋅  It could behave more like Berserk and have a slow/fatigue effect afterward (bu...

Friday, 9th November 2012, 19:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First 15-rune DrFE

Replies: 2

Views: 558

Re: YAVP: First 15-rune DrFE

Grats! Draconian wearing mask of the dragon gets extra cool factor points :-)

Why were you wielding ambrosia, btw?

Friday, 9th November 2012, 17:45

Forum: YASD! YAVP! and characters in progress too

Topic: Another YASD... of DDEE

Replies: 7

Views: 829

Re: Third time's the charm..I hope. CIP of DDEE

as a dwarf, dwarven armour give you less of a spell casting penalty Sort of. As a dwarf, you don't suffer the additional spellcasting penalty from dwarven equipment that non-dwarfs suffer. It also raises your effective armour skill more than for non-dwarfs, which will effectively make it easier to ...

Friday, 9th November 2012, 17:28

Forum: Crazy Yiuf's Corner

Topic: Making the postgame nicer

Replies: 17

Views: 2270

Re: Making the postgame nicer

Brimstone Friend -> Your demonic pal who's fun to be with!

Friday, 9th November 2012, 13:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DECj

Replies: 9

Views: 1087

Re: CIP: DECj

Death is lurking around every corner.

Friday, 9th November 2012, 13:58

Forum: YASD! YAVP! and characters in progress too

Topic: In progress: Grey Draconian Air Elementalist

Replies: 8

Views: 1384

Re: In progress: Grey Draconian Air Elementalist

At level 7, just how invested in air are you, really? If Sif or luck has given you some other conjuration damage options and your conjuration and spellcasting are pretty high for your level, air is quite complementary to a lot of other things (cloud spells, repel/deflect missiles, etc.) letting you ...

Friday, 9th November 2012, 13:44

Forum: Game Design Discussion

Topic: U!ktaska, God of Surprise

Replies: 12

Views: 2218

Re: U!ktaska, God of Surprise

Flavor-wise, I'm shooting for various different trickster gods and other figures, and I don't think Xom follows that sort of theme -- he's just generally wacky and zany. I don't want U! to be silly, just trickstery. RE: trickster gods/figures - something that frequently figures into their tales is ...

Friday, 9th November 2012, 13:29

Forum: Game Design Discussion

Topic: U!ktaska, God of Surprise

Replies: 12

Views: 2218

Re: U!ktaska, God of Surprise

He should have a passive ability that confuses monsters for a few turns after they wake up, as they flail around trying to figure out what the hell is going on. You mean like this? *..... -- Deafening Shout Shouting (with tt) has a chance of bestowing several status effects...this ability causes de...

Friday, 9th November 2012, 13:20

Forum: Crazy Yiuf's Corner

Topic: We haven't had a poll in a while.

Replies: 32

Views: 4261

Re: We haven't had a poll in a while.

I have come to believe that the whole world is a poll, a harmless poll that is made terrible by our own mad attempt to interpret it as though it had an underlying truth.

Friday, 9th November 2012, 13:15

Forum: Game Design Discussion

Topic: Minor suggestion for next tourny

Replies: 5

Views: 949

Re: Minor suggestion for next tourny

A deity scoreboard is hard to evaluate, because you can switch deities.
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