Search found 160 matches

Tuesday, 15th November 2016, 10:00

Forum: Crazy Yiuf's Corner

Topic: If you could have two gods...

Replies: 32

Views: 10257

Re: If you could have two gods...

chequers wrote:I've always wanted to play with Xom active in the background, regardless of what God you worship.


Xom + Zin.

Tuesday, 15th November 2016, 09:59

Forum: Crazy Yiuf's Corner

Topic: If you could have two gods...

Replies: 32

Views: 10257

Re: If you could have two gods...

Shard1697 wrote:beogh and fedhas, let's just have the least fun possible


Beogh gifts Borgoth the Oklob Plant the +3 sling "Punk."

Saturday, 5th November 2016, 13:37

Forum: Crazy Yiuf's Corner

Topic: New Unique: Alberto the Relative

Replies: 6

Views: 3056

Re: New Unique: Alberto the Relative

> Blink and singularity

Do you WANT people to ragequit?

Wednesday, 2nd November 2016, 16:07

Forum: Crazy Yiuf's Corner

Topic: Scroll of Greater Beckoning

Replies: 8

Views: 2777

Re: Scroll of Greater Beckoning

Since Lesser Beckoning exists, there may as well be a Greater version. Scroll of Greater Beckoning: Irresistibly pulls all enemies in LoS as close to you as possible. Doesn't one of Chei's abilities do that? Na, just lets them move around while you (instantly) pass through time. The more intelligen...

Saturday, 29th October 2016, 22:16

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3110533

Re: Best/Worst Artifacts

+10 triple crossbow of the Scorpion {speed, *Contam MP+9 Str+4 Int+6}

Mmmm ... tasty.

Tuesday, 18th October 2016, 16:30

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

Re: The last charms reform post ever.

The way to make charms "tactical" is not to force you to cast them in combat. This isn't actually what happens most of the time anyway. In the vast majority of cases, you have time or can make time to cast your duration spells before engagement -- this is true of charm and non-charm durat...

Friday, 14th October 2016, 01:24

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

Re: The last charms reform post ever.

What exactly is good about having to recast repeatedly outside of or right before combat? Nothing! We agree on that. The discrepancy is how we try to fix the problem. Your approach is to move Charms away from other spells (cast often, mostly in battle), towards items (change rarely, and out of batt...

Friday, 14th October 2016, 00:41

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

Re: The last charms reform post ever.

I think what devs ideally want to do is to make Charms something you actually cast in combat , and even then only occasionally, so they give them drawbacks, like slowness for Ozo (which doesn't really change things.) N.b., w.r.t. when you should be casting charms, an equivalent to my solution would...

Friday, 14th October 2016, 00:28

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

Re: The last charms reform post ever.

Actually, you know what else is slotless equipment? Mutations. But in order to get mutations, you need to risk getting bad mutations, just like you need to (under this framework) spend (risk) skill points actually training charms. That, and in the endgame, mutation power falls off - just like charms...

Friday, 14th October 2016, 00:21

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

Re: The last charms reform post ever.

Devs: also we don't want to make Charms into slotless equipment (even though we did with RMsl/DMsl) Hurricos: *makes Charms into slotless equipment* What's the point of NOT making charms into slotless equipment if they're already just slotless equipment plus spammy functionality? What exactly is go...

Thursday, 13th October 2016, 23:47

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5874

The last charms reform post ever.

To fix charms forever: 1) No charms automatically expire; all charms stay active until triggered to deactivate (a la DMsl / RMsl) or deactivated (UI: deactivate through spell I inerface). > Infusion can trigger a power-dependent number of times before deactivating, stays active otherwise > Shroud of...

Tuesday, 13th September 2016, 21:01

Forum: Crazy Yiuf's Corner

Topic: Hopefully non-boring pacifist god

Replies: 6

Views: 2247

Re: Hopefully non-boring pacifist god

lethediver wrote:Make him an exploration themed god instead of pacifist that way you can give him more abilities and players can still kill stuff.


So, ... Ashenzari?

Wednesday, 7th September 2016, 19:00

Forum: Game Design Discussion

Topic: Destroy doors after using them a few time

Replies: 10

Views: 2928

Re: Destroy doors after using them a few time

You will never be able to destroy my dream of re-enacting GoT scenes in Crawl at my leisure.

OgMo^Ely in TLA slamming the door on a line of wights in a hallway, :'ing HODOR over and over.

Friday, 24th June 2016, 23:47

Forum: Crazy Yiuf's Corner

Topic: Dynast's strength meter for Gods.

Replies: 29

Views: 8942

Re: Dynast's strength meter for Gods.

Oka's gifts ("Improve") are better than Trog's? Antimagic on a good weapon beats just about anything Oka will gift, short of an extremely lucky artifact. Oka gifts armour, so you get a decent weapon and decent armour instead of a slightly-more-decent weapon, and Finesse+Heroism is more us...

Friday, 20th May 2016, 14:38

Forum: Crazy Yiuf's Corner

Topic: on finite, unlimited resources (arrows)

Replies: 24

Views: 5676

Re: on finite, unlimited resources (arrows)

This is not a good solution to the problem identified in this post: now instead of switching repeatedly to a +2 flaming dagger to kill green rats, you have to switch to a weaker bow to kill green rats. Disagree. There exists an inherent difference between ranged and physical combat, and switching b...

Wednesday, 18th May 2016, 05:59

Forum: Crazy Yiuf's Corner

Topic: on finite, unlimited resources (arrows)

Replies: 24

Views: 5676

on finite, unlimited resources (arrows)

The issue another poster brought up has a very simple solution: instead of requiring hunters to switch weapons and modify their playstyle every time they decide they should conserve arrows, introduce a new ranged weapon brand 'infinity' that doesn't consume ammo. Perhaps make it anti-vorpal as well ...

Saturday, 30th April 2016, 19:35

Forum: Game Design Discussion

Topic: FR: Let Vampires vomit blood.

Replies: 40

Views: 9397

Re: FR: Let Vampires vomit blood.

Does this mean Octopodes can shoot their ink, too? Felids can cough up/shoot furballs now, to make up for the inability to hold projectiles? Mummies can construct origami shuriken from their bandages, huh? What about all the other humanoids? Imo if there's a simian race coming into development, the...

Thursday, 21st April 2016, 21:54

Forum: Game Design Discussion

Topic: God Proposal: Irath the Smoldering, God of Forgotten Embers

Replies: 11

Views: 2895

Re: God Proposal: Irath the Smoldering, God of Forgotten Emb

dowan wrote:If dith hates fire so much, where does he get all that smoke?


Everyone that matters knows smoke is just flame's corpse.

Thursday, 21st April 2016, 21:52

Forum: Crazy Yiuf's Corner

Topic: What strategies can you no longer use?

Replies: 42

Views: 9238

Re: What strategies can you no longer use?

Back when St was a thing, you could fuck Mennas up by tossing a potion of mutation.

Killing Mennas the apis is easy and fun. Pearl dragon, maybe not, though.

Friday, 15th April 2016, 23:26

Forum: Crazy Yiuf's Corner

Topic: There's something incredibly insulting about this game.

Replies: 4

Views: 1479

Re: There's something incredibly insulting about this game.

Orc wizards also get no stabs or real stealth, and only have shitty attacks to use with Haste.

Just my take.

Sunday, 10th April 2016, 22:05

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

How similar is your SG to the proposal I wrote? I mostly called it SG (instead of Grue) for the same reason we have gargoyles instead of Grotesk...Grue refers to a very specific other game's version. The proposal is identical, but for a +0 UC apt and more flat weapons apts. And the overpowered 4 ri...

Wednesday, 6th April 2016, 20:04

Forum: Game Design Discussion

Topic: Forbid orc corpse butchering for Beogh worshippers

Replies: 6

Views: 1853

Re: Forbid orc corpse butchering for Beogh worshippers

Also, make exceptions in all cases that butchering the corpse would yield a hide.

If I'm a Tr of TSO, and I'm butchering a Tr, I *generally* want the hide, not the meat.

Same goes for all races of Zin. It's annoying.

Wednesday, 6th April 2016, 19:15

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

Here is my branch: https://github.com/Hurricos/crawl/tree/hurricrawl The descriptions are here: https://github.com/Hurricos/crawl/blob/hurricrawl/crawl-ref/source/dat/descript/species.txt Simian Extremely agile and fast on their feet, Simians are the intelligent descendents of the apes. Though they ...

Wednesday, 6th April 2016, 16:03

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

Links to the race descriptions? Also, just based on those snippets, SG seems to step on what makes Fo interesting a bit Just a little bit. Fo have a much higher Shields aptitude and can wield a much greater variety of weapons one-handed, and also get a MUCH higher SH-value due to their size. I'll l...

Wednesday, 6th April 2016, 05:20

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

ydeve wrote:What server is this on?


This is entirely local, on local builds of SG and Si, which were written by me.

I'm not sure whom to contact for getting these onto public servers - it sounds like you might be interested in playing one, though?

Wednesday, 6th April 2016, 04:28

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

Re: PLAYTESTING NEW RACES: Simian and Shadow Giant

... and the Shadow Giant (aka Grue) turned out to be very tough - until I found Statue Form, some +EV, some +Int and a nice glaive: Dungeon Crawl Stone Soup version 0.18-a0-1660-gb63028b (tiles) character file. 2400623 Ono the Conqueror (level 27, 702/799 HPs) Began as a Shadow Giant Fighter on Apr ...

Wednesday, 6th April 2016, 04:27

Forum: Crazy Yiuf's Corner

Topic: PLAYTESTING NEW RACES: Simian and Shadow Giant

Replies: 13

Views: 3976

PLAYTESTING NEW RACES: Simian and Shadow Giant

Ho boy. These were a doozy. Very fun play, but at the same time very strange. The Simian (a fast, frail, UC/TMut-oriented race that converts half of all mutations - random, beneficial or malmutations - to Claws, Fangs, Hooves or Talons) turns out to have great synergy with Makhleb (no surprises ther...

Monday, 4th April 2016, 12:53

Forum: Crazy Yiuf's Corner

Topic: going to the crawl reunion

Replies: 11

Views: 3164

Re: going to the crawl reunion

daggaz wrote:like you purposely chose an old stock photo with no exif data and no existing tineye reference.


Imgur scrubs EXIF.

That being said, this is definitely not an original.

Tuesday, 29th March 2016, 20:59

Forum: Crazy Yiuf's Corner

Topic: Fixedart to make spells quieter?

Replies: 8

Views: 2024

Re: Fixedart to make spells quieter?

Mask of Silence {rSil -Wiz Int+3 +Sil *Curse Clar} This mask has no mouth to speak with, though you suspect that embracing your own silence may make everything clear ... You can cast and pray while wearing this mask (but not read scrolls). You can evoke Silence with it; any noise that you silence wi...

Tuesday, 29th March 2016, 16:27

Forum: Crazy Yiuf's Corner

Topic: Conjure Ball Lightning to Lvl 5

Replies: 19

Views: 4342

Re: Conjure Ball Lightning to Lvl 5

High power lightning bolt is insane midgame. It's basically DEAE / TEWz's bread and butter. It's accurate enough that it hits most things; very few things resist electricity completely enough to not be destroyed by it (even gargoyes, ancient liches, curse skulls and angels can be gimped with hard en...

Tuesday, 29th March 2016, 13:35

Forum: Crazy Yiuf's Corner

Topic: Conjure Ball Lightning to Lvl 5

Replies: 19

Views: 4342

Re: Conjure Ball Lightning to Lvl 5

Better fix: buff CBL by making balls sinv and making them explode when next to a target, not in range of them.

Monday, 28th March 2016, 02:30

Forum: Crazy Yiuf's Corner

Topic: Fairy (Race)

Replies: 7

Views: 2237

Re: Fairy (Race)

Their casting aptitudes are so insanely high I imagine this would just degenerate into spamming Makh and spells.

Sunday, 27th March 2016, 04:37

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2052

Re: Why are there no randart elemental staves?

Why should these be added to the game? Because currently enhancers staves are boring and dull, while still being very good weapons in the right hands. Take a TeAr, for example - find a Staff of Air and absolutely trash everything that comes in your way using the passive. That, and randarts exist fo...

Sunday, 27th March 2016, 04:35

Forum: Crazy Yiuf's Corner

Topic: FR: eVoke Giant Clubs to knock back

Replies: 24

Views: 6189

Re: FR: eVoke Giant Clubs to knock back

Because it's tedious to press two keys per attack (v enter) when you could be pressing one. Although reaching is worse than 2 keys because of targeting. Maybe if the knockback was a fighting stance that you could turn on and off that would be better, but I'm not going to judge what is acceptable an...

Sunday, 27th March 2016, 04:10

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2052

Re: Why are there no randart elemental staves?

Why should these be added to the game? Because currently enhancers staves are boring and dull, while still being very good weapons in the right hands. Take a TeAr, for example - find a Staff of Air and absolutely trash everything that comes in your way using the passive. That, and randarts exist fo...

Sunday, 27th March 2016, 04:05

Forum: Crazy Yiuf's Corner

Topic: FR: eVoke Giant Clubs to knock back

Replies: 24

Views: 6189

Re: FR: eVoke Giant Clubs to knock back

This also wouldn't be trample at all ... it would be a one-tile-range force lance effect, which is significantly different. Trample would push monsters away while pushing you forward as well, which is basically only useful if you're a monster trying to get a player off the stairs or out of a corrido...

Sunday, 27th March 2016, 01:01

Forum: Crazy Yiuf's Corner

Topic: FR: eVoke Giant Clubs to knock back

Replies: 24

Views: 6189

FR: eVoke Giant Clubs to knock back

I'm just about done with my posting flurry. Just let me finish this one last rant. GCs are stupid and not used much outside of Skullcrusher. There's no real reason to use them on the races you can use them unless you can't find a spiked club or find a fanTAStic GC (like Skullcrusher). Here's my sugg...

Sunday, 27th March 2016, 00:59

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2052

Why are there no randart elemental staves?

Seriously. Devs, get on this.

That is, make enhancer staves have randart versions.

Sunday, 27th March 2016, 00:56

Forum: Crazy Yiuf's Corner

Topic: No more race restrictions on weapons

Replies: 1

Views: 910

No more race restrictions on weapons

Let every non-Fe race wield every weapon. Yes, I mean Sp with GSC. Just bear with me. It doesn't need to make sense, it just needs to be balanced. Here's how I'd do it: All one-handed weapons are now one-handed for all creatures. All two-handed weapons are now two-handed for all creatures. Obviously...

Friday, 25th March 2016, 16:06

Forum: Crazy Yiuf's Corner

Topic: Dual Wielding

Replies: 16

Views: 3946

Re: Dual Wielding

Here's how to balance it:

When dual-wielding, the base delay increases by 7 auts, requiring 14 higher weapons skill to reach mindelay. Also give significantly reduced to-hit.

Friday, 18th March 2016, 19:09

Forum: Crazy Yiuf's Corner

Topic: Unrand Concept: Bleeding Amulet

Replies: 2

Views: 1006

Re: Unrand Concept: Bleeding Amulet

... an amulet with Archmagi AND cast-from-HP? ...

Thursday, 17th March 2016, 05:37

Forum: Crazy Yiuf's Corner

Topic: Why do throw flame and throw frost exist?

Replies: 59

Views: 16479

Re: Why do throw flame and throw frost exist?

Context of innerflame's utility for FE: Innerflame + Sticky Flame = walking bomb, and the tick that applies damage to the monster happens right after you move, so they're never next to you except for on the casting turn. Very good for dealing with yak packs. Innerflame's general utility is with rang...

Wednesday, 16th March 2016, 15:47

Forum: Game Design Discussion

Topic: Remove Paralysis

Replies: 14

Views: 4640

Re: Remove Paralysis

Zin need not cause paralysis. He should still be able to cause a permanent effect equivalent to it, though. Instakills are fun.

Tuesday, 15th March 2016, 22:32

Forum: Crazy Yiuf's Corner

Topic: Shadow Giant (race)

Replies: 8

Views: 2525

Re: Shadow Giant (race)

Really, though ... can someone implement this? I really want to play a race like this.

... Dragon Form + Sublimation ... hnnng.

Monday, 14th March 2016, 21:54

Forum: Crazy Yiuf's Corner

Topic: Shadow Giant (race)

Replies: 8

Views: 2525

Re: Shadow Giant (race)

To expound on my thought process a bit; this is combining three things I want to see exist. 1. A large race that is magic affine (by large standards; Human-tier Int with good spellcasting apts is tengu-tier "good with magic" which is significantly below HE or DE with their way above avera...

Monday, 14th March 2016, 21:53

Forum: Crazy Yiuf's Corner

Topic: Shadow Giant (race)

Replies: 8

Views: 2525

Re: Shadow Giant (race)

Definitely call it a grue. Looks like a great race to play with Kikubaaqudgha + Sublimation.

Friday, 11th March 2016, 08:11

Forum: Crazy Yiuf's Corner

Topic: What's your favorite Elemental School?

Replies: 34

Views: 9110

Re: What's your favorite Elemental School?

Air. Lightning Bolt is insanely powerful the minute you get two enhancers for it (and 7# power for max range). Very few things resist it too, which I like.

Friday, 4th March 2016, 01:19

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189267

Re: Comborobin

... Each winked out after a subtle glimmer, fading away so softly as if begging to be forgotten. Each insubstantial flash seemed of no particular consequence. As the starlight slowly dimmed, the rough terrain all around seemed to become cold and lonely; Sphara was only drawn away from the spectacle ...

Monday, 29th February 2016, 23:05

Forum: Crazy Yiuf's Corner

Topic: Diminishing returns on torment?

Replies: 17

Views: 5607

Re: Diminishing returns on torment?

A full torment basically doubles the damage other monsters do (sort of). Unfortunately, it doubles it again if you get tormented again. Perhaps after one torment, your health should be reduced to 1/2 and a Torm[1] status should be granted; then after another, reduced to 1/3 (or equivalently reduced ...

Thursday, 25th February 2016, 22:55

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189267

Re: Comborobin

Absolute rip. I just realized I picked up the abyssal rune before grew orb on the TeIE, meaning that despite getting 11 runes after the orb, it's still not a greaterorbrunner :(
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