Search found 200 matches
Friday, 1st May 2020, 09:43
Forum: Game Design Discussion
Topic: Proposal: Change Deck of Escape to Deck of Hex
Replies: 2
Views: 1551
Saturday, 11th April 2020, 08:37
Forum: Game Design Discussion
Topic: Remove/Rework ring of flight, scarf of cloud immunity
Replies: 2
Views: 1854
Remove/Rework ring of flight, scarf of cloud immunity
Wednesday, 26th February 2020, 17:40
Forum: Game Design Discussion
Topic: New Troves: Item sacrifice trove.
Replies: 0
Views: 1391
New Troves: Item sacrifice trove.
Wednesday, 19th February 2020, 16:39
Forum: Game Design Discussion
Topic: How can we simplify the summoning school?
Replies: 11
Views: 3958
How can we simplify the summoning school?
Monday, 17th February 2020, 14:43
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3314
Re: Elyvilon rework
* Fixed an issue where Disarm passives would work even when not serving Elyvilon.
* Nerfed heal in the holy cloud - (before)2+0~2 heal. (now)2+0~1 heal.
* Removed GDR bonus from Metamorphosis.
I updated the executable file.
Monday, 17th February 2020, 13:25
Forum: Crazy Yiuf's Corner
Topic: [proclick] bcrawl fork
Replies: 31
Views: 16234
Re: [proclick] bcrawl fork
bcrawl-1.19.2-6-g6a88ae0
https://webzook.net/soup/morgue/b_1.13. ... sdynet.txt
The altar of Jiyva did not appear.
Wednesday, 12th February 2020, 14:25
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 6535
Re: Too many Evo items.
Shtopit wrote:Mixing up acid and digging was an old idea that I like.
Well, this sounds good.
Wednesday, 12th February 2020, 13:20
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 6535
Too many Evo items.
Monday, 10th February 2020, 17:23
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3314
Re: Elyvilon rework
Passive effect proportional to piety, as with other good gods. Another is the power that is activated in a state of transform, you are clearly protected from fatal injury but at a cost.
All other description has been corrected.
Monday, 10th February 2020, 15:36
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3314
Re: Elyvilon rework
https://github.com/crawl/crawl/pull/1279/commits/e3a5ef6cc53acd91ff083a6172bbb75ab9211f2a
I'll also update the executable file.
Monday, 10th February 2020, 03:24
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3314
Elyvilon rework
Friday, 7th February 2020, 09:30
Forum: Crazy Yiuf's Corner
Topic: This is the DCSS wiki that CWZ uses.
Replies: 0
Views: 1788
This is the DCSS wiki that CWZ uses.
If the performance of the translator isn't good enough, it won't be very helpful to get information from it, but it'll be quite fun just to look around the format here.
Wednesday, 5th February 2020, 12:48
Forum: Crazy Yiuf's Corner
Topic: How to learn from other persons game
Replies: 6
Views: 3196
Re: How to learn from other persons game
Thursday, 30th January 2020, 22:10
Forum: Game Design Discussion
Topic: Simple solution to inventory problem with throwables
Replies: 21
Views: 7030
Re: Simple solution to inventory problem with throwables
Tuesday, 21st January 2020, 10:15
Forum: Game Design Discussion
Topic: Change the way riposte works
Replies: 9
Views: 4516
Re: Change the way riposte works
Sunday, 19th January 2020, 15:19
Forum: Game Design Discussion
Topic: Change the way riposte works
Replies: 9
Views: 4516
Re: Change the way riposte works
Monday, 30th December 2019, 17:29
Forum: Game Design Discussion
Topic: New charm magic system
Replies: 6
Views: 2996
New charm magic system
Thursday, 26th December 2019, 16:00
Forum: Game Design Discussion
Topic: Fedhas rework
Replies: 32
Views: 13969
Re: Fedhas rework
https://webzook.net/soup/morgue/trunk/sdynet/morgue-sdynet-20191226-152828.txt
The new Fedhas MP was too expensive to use with magic. For the Fedhas wizard combination to be realistic, it is necessary to lower the MP cost of power.
Wednesday, 25th December 2019, 10:33
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
IMB: IMB does not harm plants when belief Fedhas, but a warning window appears. For your information, this window also appears in Cloud wand, Scattershot wand, Freezing Cloud, Shatter.
Sunday, 22nd December 2019, 08:24
Forum: Coding
Topic: How can I use only the Torment?
Replies: 1
Views: 6245
How can I use only the Torment?
Monday, 16th December 2019, 15:50
Forum: Crazy Yiuf's Corner
Topic: 'Agony' and 'dispel undead' range 1 in trunk
Replies: 16
Views: 5313
Re: 'Agony' and 'dispel undead' range 1 - bug or feature?
Sunday, 15th December 2019, 12:19
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 9th December 2019, 20:03
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 9th December 2019, 17:16
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Friday, 6th December 2019, 11:09
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Tuesday, 3rd December 2019, 09:50
Forum: Crazy Yiuf's Corner
Topic: offline ghost names
Replies: 7
Views: 3272
Re: offline ghost names
VeryAngryFelid wrote:Wait, does crawl gather and send some data from my computer right now?
I should say not. Maybe, the information on the web version goes into the download version.
Monday, 2nd December 2019, 19:01
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 2nd December 2019, 08:40
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Tuesday, 19th November 2019, 07:30
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 18th November 2019, 10:59
Forum: Crazy Yiuf's Corner
Topic: A slight improvement in Qazlal's Disaster Area
Replies: 0
Views: 1543
A slight improvement in Qazlal's Disaster Area
Sunday, 17th November 2019, 20:12
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation
Sunday, 17th November 2019, 13:58
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation
Thursday, 14th November 2019, 11:31
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 51848
Re: Positional Attack Magic Implementation
Thursday, 7th November 2019, 07:08
Forum: Game Design Discussion
Topic: Divine Exegesis piety cost should not be static
Replies: 9
Views: 3914
Re: Divine Exegesis piety cost should not be static
Wednesday, 6th November 2019, 11:08
Forum: Game Design Discussion
Topic: Crocodile skin boots!
Replies: 3
Views: 1716
Re: Crocodile skin boots!
Wednesday, 6th November 2019, 10:59
Forum: Game Design Discussion
Topic: shops -> machines
Replies: 5
Views: 2059
Re: shops -> machines
Wednesday, 6th November 2019, 10:53
Forum: Game Design Discussion
Topic: Divine Exegesis piety cost should not be static
Replies: 9
Views: 3914
Re: Divine Exegesis piety cost should not be static
Thursday, 24th October 2019, 08:38
Forum: Crazy Yiuf's Corner
Topic: What if the Trog was a newly created god?
Replies: 0
Views: 1518
What if the Trog was a newly created god?
Monday, 21st October 2019, 08:28
Forum: Game Design Discussion
Topic: Items's Integration and remove
Replies: 3
Views: 1524
Items's Integration and remove
Tuesday, 15th October 2019, 14:55
Forum: Game Design Discussion
Topic: Collapse stones and bullets
Replies: 5
Views: 2135
Re: Collapse stones and bullets
https://github.com/crawl/crawl/pull/1066
Saturday, 12th October 2019, 16:05
Forum: Game Design Discussion
Topic: Change the Staff of Energy/Crystal ball of energy
Replies: 0
Views: 1162
Change the Staff of Energy/Crystal ball of energy
Monday, 7th October 2019, 10:44
Forum: Game Design Discussion
Topic: Fedhas rework
Replies: 32
Views: 13969
Re: Fedhas rework
Saturday, 5th October 2019, 14:50
Forum: Crazy Yiuf's Corner
Topic: Unrandart proposals
Replies: 29
Views: 10906
Re: Unrandart proposals
Saturday, 21st September 2019, 08:51
Forum: Game Design Discussion
Topic: Fedhas rework
Replies: 32
Views: 13969
Re: Fedhas rework
Sunday, 15th September 2019, 16:24
Forum: Crazy Yiuf's Corner
Topic: Usk's new power idea
Replies: 0
Views: 1507
Usk's new power idea
Wednesday, 28th August 2019, 10:16
Forum: Crazy Yiuf's Corner
Topic: Revamp Scarves
Replies: 18
Views: 5376
Re: Revamp Scarves
duvessa wrote:One old ego that I think you could recycle for scarves, though, is wizardry. Robes of wizardry were removed while rings/staves of wizardry were kept, even though wizardry works much better on an unswappable item.
I like it.
Sunday, 11th August 2019, 08:11
Forum: Game Design Discussion
Topic: Change the way riposte works
Replies: 9
Views: 4516
Change the way riposte works
Tuesday, 23rd July 2019, 12:55
Forum: Game Design Discussion
Topic: Giving Stories to Uniques through Multiple Encounters
Replies: 11
Views: 5175
Re: Giving Stories to Uniques through Multiple Encounters
Friday, 19th July 2019, 08:54
Forum: Coding
Topic: The solo time/pain bond timer of Uskayaw seems not to work.
Replies: 5
Views: 5052
Re: The solo time/pain bond timer of Uskayaw seems not to wo
Thursday, 18th July 2019, 09:40
Forum: Coding
Topic: The solo time/pain bond timer of Uskayaw seems not to work.
Replies: 5
Views: 5052
Re: The solo time/pain bond timer of Uskayaw seems not to wo
byrel wrote:else, clear USKAYAW_AUDIENCE_TIMER.
else, clear USKAYAW_BOND_TIMER.
This part. Even if the monster is not visible, it seems that the timer is not cleared.
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