Search found 8 matches

Thursday, 8th May 2014, 18:42

Forum: Game Design Discussion

Topic: Distortion Weapon Change

Replies: 20

Views: 4770

Re: Distortion Weapon Change

And if they are going to make all brands ID(which thematically makes sense), what is the reason to keep the ID system around still? Nostalgy. The id scroll economy is a boring, easily solved and then repetitive minigame. What and_into posted as "arguably" above makes a lot of sense: knowi...

Thursday, 8th May 2014, 17:55

Forum: Game Design Discussion

Topic: Mummy Death Curse Rework

Replies: 34

Views: 10891

Re: Mummy Death Curse Rework

Please no. Tomb is already a place of retreating and resting. Delayed death curses would add to that problem and make Tomb even more of a stair dancing and resting thing. However more variety in them would be indeed good. As it is they mostly put your life directly in danger and decay you but don't ...

Thursday, 8th May 2014, 16:00

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12929

Re: Formicid Tweak: Allow Berserk ( minus hasting)

Intuitiveness is not a design goal. You can tell by the fact that Crawl is not intuitive and makes no effort to become more intuitive. To expand on damiac's quote N. Philosophy (pas de faq) In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a c...

Thursday, 8th May 2014, 14:52

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12929

Re: Formicid Tweak: Allow Berserk ( minus hasting)

Unless your definition of "appropriate" includes this, then both approaches must be used - the design of the object must surely be first based on the overall game design, but the name and description of the object must also lead players to correctly intuit its behavior (and even the behav...

Thursday, 8th May 2014, 11:40

Forum: Game Design Discussion

Topic: Formicid Tweak: Allow Berserk ( minus hasting)

Replies: 55

Views: 12929

Re: Formicid Tweak: Allow Berserk ( minus hasting)

You guys are getting way too caught up in what things are named. The way it works is you choose what effects an item will have based on how you want it to affect gameplay, and after that you choose an appropriate name. You don't pick a name for an item and try to then design all the effects so they...

Wednesday, 7th May 2014, 21:23

Forum: Game Design Discussion

Topic: Proposed Unique: Aten

Replies: 16

Views: 4207

Re: Proposed Unique: Aten

making Tomb require rF++ would somewhat drastically increase the amount of requirements for Tomb, which are already high, and reduce player options in branch order. This is true. However I think making Stasis necessary would also increase the amount requirements for Tomb. Full disclosure, I've only...

Wednesday, 7th May 2014, 20:58

Forum: Game Design Discussion

Topic: Proposed Unique: Aten

Replies: 16

Views: 4207

Re: Proposed Unique: Aten

How exactly do you use clouds to kill mummies in Tomb? Lamp of fire is powerful in Tomb 3. YMMV I suppose, but I've used it, and seen lots of people use it. It would be interesting to have those clouds blown back in your face on the stairs. I'm definitely not saying it's overpowered or too useful. ...

Wednesday, 7th May 2014, 20:15

Forum: Game Design Discussion

Topic: Proposed Unique: Aten

Replies: 16

Views: 4207

Re: Proposed Unique: Aten

It would be really sweet to have Tomb draw on Egyptian mythology a little more. That's a wonderful idea. Also, a new "boss" unique there would give real variety when fighting a horde of mummies. However, I don't really agree with the "Aten" design. Basically, first of all, recycl...

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