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Saturday, 10th May 2014, 05:02

Forum: Game Design Discussion

Topic: Psionic system idea

Replies: 19

Views: 5381

Re: Psionic system idea

Thought of a few things: Living Nightmare: Create a chimeric copy of an enemy(use them as the base and add two animal heads) to fight against them. Short duration. Brain Feed: Antimagic in addition to everything else. Mind Control: Should keep up the theme of mind affecting powers being a two-way ro...

Wednesday, 7th May 2014, 08:03

Forum: Game Design Discussion

Topic: Psionic system idea

Replies: 19

Views: 5381

Re: Psionic system idea

Also, is this by chance inspired by bio shock? I may have actually been subconsciously inspired by Tales of Maj'Eyal. Going the alternate route and tying the abilities to a god has a couple small issues: 1. The amount of choice in and number of abilities is limited(though having an unbounded amount...

Tuesday, 6th May 2014, 03:31

Forum: Game Design Discussion

Topic: Psionic system idea

Replies: 19

Views: 5381

Re: Psionic system idea

I think it would be better as a God yeah. Systems that have magic and psionics both as first class citizens either seriously limit the scope of both or get really muddled as they stomp all over each others' feet (looking at you D&D). What I was aiming for in some cases was "divine-like eff...

Monday, 5th May 2014, 23:23

Forum: Game Design Discussion

Topic: Psionic system idea

Replies: 19

Views: 5381

Psionic system idea

Psionic abilities act somewhat like spells and somewhat like mutations. They scale in power with experience level(linearly) and intelligence(diminishing returns). They do not cost MP to use; instead, they cost INT drain(sustab only partially effective) and/or give exhaustion(varying in length and es...

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