Search found 300 matches
Sunday, 4th June 2017, 07:51
Forum: Game Design Discussion
Topic: Idea: Distinguish stairs
Replies: 27
Views: 11512
Friday, 24th February 2017, 07:19
Forum: Crazy Yiuf's Corner
Topic: @dev team: if you had a time machine
Replies: 34
Views: 11313
Re: @dev team: if you had a time machine
Friday, 24th February 2017, 07:03
Forum: Crazy Yiuf's Corner
Topic: free games 2
Replies: 29
Views: 17387
Friday, 11th November 2016, 06:37
Forum: Crazy Yiuf's Corner
Topic: canada check up
Replies: 35
Views: 9725
Re: canada check up
duvessa wrote:I woke up 3 times this year to the news that one of my friends was murdered for being LGBT.
jesus. hope you're ok.
Tuesday, 27th September 2016, 17:50
Forum: Crazy Yiuf's Corner
Topic: DCSS played with sound in WebTiles on CWZ
Replies: 10
Views: 4785
Re: DCSS played with sound in WebTiles on CWZ
Monday, 19th September 2016, 04:43
Forum: Game Design Discussion
Topic: Faded altar improvements
Replies: 76
Views: 25506
Re: Faded altar improvements
Monday, 19th September 2016, 04:41
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 501890
Re: [proclick] new fork, hellcrawl
Saturday, 20th August 2016, 01:46
Forum: Crazy Yiuf's Corner
Topic: what are some good games
Replies: 117
Views: 57300
Re: what are some good games
Tuesday, 26th July 2016, 09:38
Forum: Dungeon Crawling Advice
Topic: Good weapon to brand with distortion?
Replies: 19
Views: 5071
Re: Good weapon to brand with distortion?
Monday, 25th July 2016, 03:43
Forum: Game Design Discussion
Topic: remove Burn Book
Replies: 17
Views: 5775
Re: remove Burn Book
Saturday, 23rd July 2016, 02:52
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 41075
Re: Terrible design choice and service
Thursday, 21st July 2016, 16:52
Forum: Dungeon Crawling Advice
Topic: How to stat increase?
Replies: 19
Views: 5471
Re: How to stat increase?
Thursday, 21st July 2016, 16:45
Forum: Dungeon Crawling Advice
Topic: Trying to win a DD
Replies: 76
Views: 19168
Re: Trying to win a DD
Wednesday, 13th July 2016, 11:18
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 08:18
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 07:36
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 05:47
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 02:40
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 01:01
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Tuesday, 21st June 2016, 18:27
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 18276
Tuesday, 21st June 2016, 18:25
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 18276
Re: Remove stairway up
Tuesday, 21st June 2016, 01:53
Forum: Game Design Discussion
Topic: Remove stairway up
Replies: 46
Views: 18276
Re: Remove stairway up
Monday, 20th June 2016, 22:04
Forum: Game Design Discussion
Topic: Are Shoals/Nest Intentionally Much Harder?
Replies: 29
Views: 10708
Re: Are Shoals/Nest Intentionally Much Harder?
Wednesday, 15th June 2016, 20:20
Forum: Game Design Discussion
Topic: Brand Adjustment: Improving On Protection
Replies: 37
Views: 12714
Re: Brand Adjustment: Improving On Protection
Wednesday, 15th June 2016, 19:58
Forum: Dungeon Crawling Advice
Topic: Suggest easy combos
Replies: 110
Views: 26345
Re: Suggest easy combos
Sidenote: This is also why having altars appear on different levels is a bad idea. A difficulty-level choice shouldn't be a strategic choice.
Tuesday, 14th June 2016, 08:16
Forum: Game Design Discussion
Topic: Luring nerf
Replies: 25
Views: 7450
Re: Luring nerf
Tuesday, 14th June 2016, 08:13
Forum: Crazy Yiuf's Corner
Topic: No amulet of CLARITY??!! No amulet of resist mutation??!!
Replies: 27
Views: 9425
Re: No amulet of CLARITY??!! No amulet of resist mutation??!
Tuesday, 14th June 2016, 01:19
Forum: Game Design Discussion
Topic: Luring nerf
Replies: 25
Views: 7450
Re: Luring nerf
Tuesday, 14th June 2016, 01:13
Forum: Dungeon Crawling Advice
Topic: Lair change?
Replies: 16
Views: 4960
Re: Lair change?
commit log wrote:Total experience in Lair changes from ~63k to ~53k, which isn't actually a very substantial drop - it should generally result in characters still leaving the Lair at XL14 on average, just slightly further from XL15.
Monday, 13th June 2016, 18:46
Forum: Game Design Discussion
Topic: Luring nerf
Replies: 25
Views: 7450
Re: Luring nerf
Sunday, 12th June 2016, 01:35
Forum: Game Design Discussion
Topic: discuss simple clocks
Replies: 10
Views: 2903
Re: discuss simple clocks
Monday, 6th June 2016, 23:59
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16591
Re: Why no more random deck generation?
andreas wrote:Off the top of my head, a while ago someone suggested merging the two sorts of bardings, and the argument seemed to entirely be that it would be simpler.
andreas from that thread wrote:Is there a reason to reduce item base types, besides trying to reduce this kind of cognitive load and avoid player confusion?
Monday, 6th June 2016, 23:03
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16591
Re: Why no more random deck generation?
Monday, 6th June 2016, 19:53
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16591
Re: Why no more random deck generation?
Friday, 3rd June 2016, 21:24
Forum: Crazy Yiuf's Corner
Topic: remove turns spent resting from turncount
Replies: 18
Views: 4092
Re: remove turns spent resting from turncount
Wednesday, 25th May 2016, 23:22
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 20795
Re: Hepliaklqana and cats
Wednesday, 25th May 2016, 18:06
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 20795
Re: Hepliaklqana and cats
Sunday, 22nd May 2016, 23:42
Forum: Game Design Discussion
Topic: Remove either orb run or digging
Replies: 150
Views: 45679
Re: Remove either orb run or digging
Thursday, 19th May 2016, 03:01
Forum: Game Design Discussion
Topic: Allow Vehumet spell gifts to stack
Replies: 30
Views: 10707
Re: Allow Vehumet spell gifts to stack
Monday, 16th May 2016, 07:18
Forum: Crazy Yiuf's Corner
Topic: on finite, unlimited resources + ranged is untactical
Replies: 26
Views: 7792
Re: on finite, unlimited resources (arrows)
Monday, 16th May 2016, 02:11
Forum: Game Design Discussion
Topic: Proposal: Remove identification
Replies: 50
Views: 13200
Re: Proposal: Remove identification
Sunday, 15th May 2016, 23:26
Forum: Game Design Discussion
Topic: Proposal: Remove identification
Replies: 50
Views: 13200
Re: Proposal: Remove identification
Friday, 13th May 2016, 22:50
Forum: Dungeon Crawling Advice
Topic: Does intellect have diminishing returns?
Replies: 5
Views: 1988
Friday, 15th April 2016, 18:27
Forum: Crazy Yiuf's Corner
Topic: The overall difficulty of the game is fine.
Replies: 56
Views: 35612
Friday, 15th April 2016, 15:05
Forum: Crazy Yiuf's Corner
Topic: The overall difficulty of the game is fine.
Replies: 56
Views: 35612
Re: The overall difficulty of the game is fine.
Friday, 8th April 2016, 18:34
Forum: Game Design Discussion
Topic: Race proposal: Homunculus
Replies: 35
Views: 11139
Re: Race proposal: Homunculus
Wednesday, 30th March 2016, 14:30
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 16071
Re: Remove Rings: rFire, rCold, rPoi, etc.
Bringing fun play and optimal play as close to coincidence as possible is one of crawl's design goals.
Tuesday, 29th March 2016, 18:36
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 65985
Re: Proposal: Tavern Reorganization
Tuesday, 22nd March 2016, 12:52
Forum: Crazy Yiuf's Corner
Topic: top 10 feature requests
Replies: 15
Views: 4574
Re: top 10 feature requests
Saturday, 19th March 2016, 12:30
Forum: Game Design Discussion
Topic: Inventory expansion feature for the dcss-ca fork
Replies: 45
Views: 16467