Search found 7 matches

Wednesday, 17th September 2014, 14:00

Forum: Game Design Discussion

Topic: How important is a finite ammo source to the game?

Replies: 56

Views: 14596

Re: How important is a finite ammo source to the game?

@Sandman25

"Pure" Ranged Combat is essentially the same play style as Conjurations. It needs to be differentiated or removed. Ranged combat would need to be weakened if it were to fill the support/hybrid role that I talked about.

Wednesday, 17th September 2014, 02:10

Forum: Game Design Discussion

Topic: How important is a finite ammo source to the game?

Replies: 56

Views: 14596

Re: How important is a finite ammo source to the game?

@duvessa The solution to ranged combat is to eliminate the feasibility of "pure" ranged combat characters (with the possible exception of large rock users). Being able to play purely ranged combat is too much like casters or EVO based characters. Ranged combat could be redesigned such that...

Tuesday, 16th September 2014, 23:43

Forum: Game Design Discussion

Topic: How important is a finite ammo source to the game?

Replies: 56

Views: 14596

Re: How important is a finite ammo source to the game?

I'm going to repost a post I made when we were overhauling ranged combat before 0.15, because it addresses ammo in particular, and I still feel strongly about it. I've always interpreted ranged combat as a combination play-style of both melee and conjurations. What I see as the ideal design phil...

Thursday, 24th July 2014, 17:32

Forum: Game Design Discussion

Topic: Include a "drop and never pick up again" command

Replies: 38

Views: 12642

Re: Include a "drop and never pick up again" command

I have wished for this exact feature at some point during just about every game I play. There's no reason not to add this.

Friday, 11th July 2014, 14:49

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 16677

Re: Brainstorm: a better ranged combat

I've always interpreted ranged combat as a combination play-style of both melee and conjurations. What I see as the ideal design philosophy is using ranged combat to soften up foes to ~0-50% health as they approach, then finishing them off with melee if necessary. I like this because it lends itself...

Tuesday, 6th May 2014, 02:57

Forum: Dungeon Crawling Advice

Topic: This spell is too difficult for you to memorize!

Replies: 6

Views: 1966

Re: This spell is too difficult for you to memorize!

You probably already figured this out, but take your armour off, then memorize the spell.

Tuesday, 29th April 2014, 01:10

Forum: Dungeon Crawling Advice

Topic: Generated gear enchantment level range?

Replies: 9

Views: 2617

Generated gear enchantment level range?

Sorry if this question is answered elsewhere, but I couldn't find it explained or asked. What are the maximum enchantment levels (+X,+X) on normal (non-magical) weapons that are spawned on the dungeon floor ? In all my games, I don't think I've ever seen anything with (+3) on either slot, at least n...

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