Search found 393 matches
Tuesday, 12th June 2018, 18:59
Forum: Crazy Yiuf's Corner
Topic: Make everything capable of swapping places with your summons
Replies: 4
Views: 1906
Tuesday, 12th June 2018, 18:54
Forum: Game Design Discussion
Topic: Suggestion: UI change to highlight who summoned whom
Replies: 5
Views: 3063
Re: Suggestion: UI change to highlight who summoned whom
Tuesday, 12th June 2018, 18:41
Forum: Dungeon Crawling Advice
Topic: dying young?
Replies: 6
Views: 2991
Re: dying young?
http://www.ultraviolent4.com/Guide.html
http://www.ultraviolent4.com/patashutactics.html
Wednesday, 2nd May 2018, 00:46
Forum: Game Design Discussion
Topic: Remove spell hunger
Replies: 30
Views: 10115
Re: Remove spell hunger
svendre wrote:If you're going to remove spell hunger, then probably you should just remove food altogether because what purpose does it even serve then? Melee barely uses any at all. Make everyone a mummy.
Agreed. Remove spell hunger and then remove food.
Thursday, 26th April 2018, 15:58
Forum: Game Design Discussion
Topic: Riposte: the post
Replies: 56
Views: 26734
Re: Riposte: the post
Re: Charms
Re: Charms
Thursday, 12th April 2018, 18:15
Forum: Game Design Discussion
Topic: Riposte: Check EV after a block
Replies: 19
Views: 5537
Re: Riposte: Check EV after a block
Sunday, 8th April 2018, 19:15
Forum: Crazy Yiuf's Corner
Topic: Rip in pepperoni Ozocubu's Armour
Replies: 18
Views: 7184
Re: Rip in pepperoni Ozocubu's Armour
Saturday, 7th April 2018, 22:07
Forum: Crazy Yiuf's Corner
Topic: I thought I'd miss yellow wands
Replies: 6
Views: 2522
Re: I thought I'd miss yellow wands
Midn8 wrote:Mummies can theoretically haste by casting shadow creatures and getting things that can cast haste other.
Monsters never haste or otherwise buff the player, though they can buff other player-owned monsters. Yred would be crazy OP if you could get permanent haste+might by enslaving a troll shaman.
Saturday, 7th April 2018, 22:04
Forum: Crazy Yiuf's Corner
Topic: Rip in pepperoni Ozocubu's Armour
Replies: 18
Views: 7184
Re: Rip in pepperoni Ozocubu's Armour
Saturday, 7th April 2018, 21:58
Forum: Game Design Discussion
Topic: Merge Minotaur and Hill Orc into Mountain Dwarf
Replies: 17
Views: 6569
Re: Merge Minotaur and Hill Orc into Mountain Dwarf
Rast wrote:FR: Have all three of them (Minotaur, Hill Orc, and Mountain Dwarf) as playable races, but make them mechanically identical.
Make them one all race, but at level 7 you randomly evolve into either an orc, a dwarf, or a cow. Like draconians.
Wednesday, 21st March 2018, 01:56
Forum: Game Design Discussion
Topic: Species Proposal - Faerie Dragon
Replies: 189
Views: 76860
Re: Species Proposal - Faerie Dragon
Thursday, 19th January 2017, 19:55
Forum: Crazy Yiuf's Corner
Topic: ITT we remove races
Replies: 26
Views: 9002
Re: ITT we remove races
Thursday, 19th January 2017, 19:52
Forum: Crazy Yiuf's Corner
Topic: Remove Halflings
Replies: 14
Views: 4652
Re: Remove Halflings
Wednesday, 16th November 2016, 03:17
Forum: Game Design Discussion
Topic: Improve tabbing with ranged weapons
Replies: 16
Views: 6004
Re: Improve tabbing with ranged weapons
Tuesday, 18th October 2016, 21:20
Forum: Game Design Discussion
Topic: Don't disable auto-eating chunks when starving.
Replies: 7
Views: 2785
Re: Don't disable auto-eating chunks when starving.
Monday, 19th September 2016, 01:42
Forum: Game Design Discussion
Topic: Resting to full HP with Yred allies
Replies: 8
Views: 2864
Re: Resting to full HP with Yred allies
Monday, 19th September 2016, 01:18
Forum: Crazy Yiuf's Corner
Topic: Why do plants have AC?
Replies: 22
Views: 6008
Re: Why do plants have AC?
Tuesday, 13th September 2016, 06:02
Forum: Dungeon Crawling Advice
Topic: Chunk eating?
Replies: 2
Views: 1572
Re: Chunk eating?
That was fun.
Tuesday, 13th September 2016, 05:37
Forum: Game Design Discussion
Topic: Riposte on block for short blades
Replies: 15
Views: 5040
Re: Riposte on block for short blades
tedric wrote:getting extra attacks doesn't help much if your weapon is terrible
It makes the ol' rapier of pain better, but does nothing to help the fact that shortblades without great brands are terrible at everything except stabs.
Tuesday, 13th September 2016, 05:36
Forum: Game Design Discussion
Topic: Make stat increases require capitals
Replies: 8
Views: 2958
Re: Make stat increases require capitals
Sunday, 11th September 2016, 20:10
Forum: Game Design Discussion
Topic: Fix Poison/Regeneration interaction
Replies: 8
Views: 2239
Re: Fix Poison/Regeneration interaction
Sunday, 11th September 2016, 05:56
Forum: Game Design Discussion
Topic: Halfling Aptitudes & Handed-ness
Replies: 2
Views: 1332
Re: Halfling Aptitudes & Handed-ness
Just make it so small races can't wield 2h weapons and leave it at that
or remove the restrictions entirely
Saturday, 10th September 2016, 19:10
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11425
Re: Vehumet reform
Voila, suddenly Veh actually does something interesting, and the cool LOS reduction effect is available to people who want to play with it without mutation RNG.
Tuesday, 6th September 2016, 23:11
Forum: Crazy Yiuf's Corner
Topic: We Have Lost Somone Dear To Us
Replies: 9
Views: 3102
Re: We Have Lost Somone Dear To Us
Tuesday, 6th September 2016, 23:03
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 11830
Re: Remove accuracy numbers from weapon description
Saturday, 3rd September 2016, 02:13
Forum: Crazy Yiuf's Corner
Topic: CTRL+W tries to close tab instead of setting waypoint D:
Replies: 14
Views: 5405
Re: CTRL+W tries to close tab instead of setting waypoint D:
Wednesday, 31st August 2016, 23:42
Forum: Game Design Discussion
Topic: Blind accessibility for the skill screen
Replies: 19
Views: 5899
Re: Blind accessibility for the skill screen
Wednesday, 31st August 2016, 23:39
Forum: Game Design Discussion
Topic: Replace *rage with *slow
Replies: 20
Views: 5146
Re: Replace *rage with *slow
Wednesday, 31st August 2016, 17:03
Forum: Crazy Yiuf's Corner
Topic: What if --Wr was reworked as a Ranged Start
Replies: 9
Views: 2870
Re: What if --Wp was reworked as a Ranged Start
CanOfWorms wrote:You get tomahawks of dispersal.
Which have 100% mulch rate, and are better used for their special effect rather than for damage.
Wednesday, 31st August 2016, 17:01
Forum: Crazy Yiuf's Corner
Topic: dolphins
Replies: 8
Views: 2784
Tuesday, 30th August 2016, 06:44
Forum: Crazy Yiuf's Corner
Topic: CTRL+W tries to close tab instead of setting waypoint D:
Replies: 14
Views: 5405
Re: CTRL+W tries to close tab instead of setting waypoint D:
Magipi wrote:While we're at it, what are waypoints good for? Does anyone use them?
Well if you play a version where item destruction exists and monsters pick items up off the ground, they're useful for creating centralized stashes.
Monday, 29th August 2016, 05:03
Forum: Crazy Yiuf's Corner
Topic: DANGER MARA (OR ANTIMAGIC) PLS
Replies: 3
Views: 1742
Re: DANGER MARA (OR ANTIMAGIC) PLS
And antimagic is only a chance to stop monsters from casting, based on the amount of damage done.
Sunday, 28th August 2016, 18:14
Forum: Crazy Yiuf's Corner
Topic: Why can't I be unlucky ?
Replies: 22
Views: 5289
Re: Why can't I be unlucky ?
Saturday, 27th August 2016, 06:36
Forum: Dungeon Crawling Advice
Topic: Lamp of fire
Replies: 40
Views: 15703
Re: Lamp of fire
Saturday, 27th August 2016, 06:11
Forum: Dungeon Crawling Advice
Topic: Starcursed mass paralyze resistance ?
Replies: 5
Views: 1895
Re: Starcursed mass paralyze resistance ?
Friday, 26th August 2016, 16:50
Forum: Dungeon Crawling Advice
Topic: Do spell percentages ever lie?
Replies: 42
Views: 13529
Re: Do spell percentages ever lie?
Friday, 26th August 2016, 16:46
Forum: Dungeon Crawling Advice
Topic: Troll UC shield build question
Replies: 69
Views: 23018
Re: Troll UC shield build question
Re: math q
Friday, 26th August 2016, 16:23
Forum: Crazy Yiuf's Corner
Topic: Really loud spells should mention noise in description
Replies: 21
Views: 8141
Really loud spells should mention noise in description
Friday, 26th August 2016, 16:12
Forum: Game Design Discussion
Topic: Remove or reform some blinking monsters
Replies: 19
Views: 6037
Re: Remove or reform some blinking monsters
Friday, 26th August 2016, 04:49
Forum: Crazy Yiuf's Corner
Topic: Spell Mastery Points
Replies: 38
Views: 13384
Friday, 26th August 2016, 04:43
Forum: Crazy Yiuf's Corner
Topic: rip pakellas
Replies: 56
Views: 18274
Re: rip pakellas
Friday, 26th August 2016, 04:39
Forum: Crazy Yiuf's Corner
Topic: Spell Mastery Points
Replies: 38
Views: 13384
Re: Spell Mastery Points
Arrhythmia wrote:genericpseudonym wrote:I'm already encouraged to do that except instead of casting the 0mp spell i'm casting the spell that tab is macroed to.
Assuming for the moment that this is true, would making that spell cost 0mp make the situation better?
well it would make me press X<5>o less often
Friday, 26th August 2016, 04:33
Forum: Crazy Yiuf's Corner
Topic: Give advice using the absolute worst reasoning possible
Replies: 221
Views: 87100
Re: Give advice using the absolute worst reasoning possible
Thursday, 25th August 2016, 18:25
Forum: Crazy Yiuf's Corner
Topic: Spell Mastery Points
Replies: 38
Views: 13384
Re: Spell Mastery Points
Wednesday, 24th August 2016, 02:01
Forum: Crazy Yiuf's Corner
Topic: Spell Mastery Points
Replies: 38
Views: 13384
Re: Spell Mastery Points
Tuesday, 23rd August 2016, 07:27
Forum: Crazy Yiuf's Corner
Topic: Add OOF to Geh:7
Replies: 24
Views: 5814
Re: Add OOF to Geh:7
Shtopit wrote:I'd rather substitute dart slugs on the first levels of the dungeon with marbles of fire. It gives a nice sense of closure this way, when a OOF on Z:5 hits you for 120 damage.
OOFs are tiny-size in game so they're basically already marbles.
Tuesday, 23rd August 2016, 07:22
Forum: Crazy Yiuf's Corner
Topic: Crawl late game is easier than its early game
Replies: 21
Views: 6408