Search found 1232 matches

Wednesday, 26th May 2021, 16:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Djinni with Manifold Assault is OP as hell

Replies: 3

Views: 1610

Re: YAVP: Djinni with Manifold Assault is OP as hell

How do Djinni work with book starts?

Do you get the whole starting book?

Monday, 17th May 2021, 12:31

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 5

Views: 6342

Re: The true power of Manifold Assault

Manifold assault. makes Distortion actually useable?!

Sunday, 16th May 2021, 19:27

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 11

Views: 4790

Against Piety Decay

Is there a good reason to keep piety decay in the game? The main effect it has currently is that it punishes auto-exploring, because that is fairly turn-wasteful. To a lesser extent it also encourages some thought to go into stashing inrequently used items, like some potions and scrolls, in more acc...

Thursday, 19th December 2019, 16:38

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7746

Re: Stat upgrades on hybrids

I don't disagree, but that's not helping MrDizzy.

Thursday, 19th December 2019, 15:34

Forum: Dungeon Crawling Advice

Topic: MiFi of Okawaru, M&F gone wild

Replies: 3

Views: 2556

Re: MiFi of Okawaru, M&F gone wild

In principle Spirit is very good, but on this character (as it is above) it looks mediocre.

If you use Heroism and Finesse before a (tough) fight then you get a measly 4 HP extra.

Rage can give you 59 HP, and haste, and might! You can even use it to run away...

Thursday, 19th December 2019, 10:19

Forum: Dungeon Crawling Advice

Topic: Majin-Bo

Replies: 5

Views: 2661

Re: Majin-Bo

A few versions ago, when Vamp still interacted with satiation, I used it for a while from around Lair I think. My problem was that my weapon skill wasn't in staves, and my spells were mainly support, so I had to keep swapping. Combined with the hunger business it was super annoying, so I dropped it....

Thursday, 19th December 2019, 08:57

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7746

Re: Stat upgrades on hybrids

So what's the conclusion?

Get Int if you need spell power and/or want higher level spells, then what?

How does an unspoiled player make a reasonable choice between Str and Dex?

Maybe it would be easier if players didn't have to choose...

Wednesday, 18th December 2019, 18:50

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7746

Re: Stat upgrades on hybrids

Better heuristics that don't require spreadsheets are of course welcome!

Tuesday, 17th December 2019, 19:30

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 23633

Re: Update stair logic (nerf stair dancing)

Visiting a floor for the first time (by going down stairs), players get to act first. So no matter how dangerous the situation, you get one shot to do something useful. There aren't many situations that can't be drastically improved with things like blink, fog, fear, invis, haste etc.. In some ways ...

Tuesday, 17th December 2019, 16:18

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7746

Re: Stat upgrades on hybrids

The calculations for the relationship between arnour, strength, dodging, dex, spell success and int are fairly complex. As a short heuristic I would suggest aiming for: If you're casting spells that benefit from spellpower, get Int, especially early. Next, consider what kind of armour you want to we...

Monday, 2nd December 2019, 21:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: FoFi of Okawaru (4 runes)

Replies: 17

Views: 5103

Re: CIP: FoFi of Okawaru (4 runes)

What makes TSO stronger in Tomb?

Sunday, 1st December 2019, 20:53

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: FoFi of Okawaru (4 runes)

Replies: 17

Views: 5103

Re: CIP: FoFi of Okawaru (4 runes)

Zin is straight up much stronger than TSO. I would strongly advise not switching back.

Thursday, 28th November 2019, 21:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: FoFi of Okawaru (4 runes)

Replies: 17

Views: 5103

Re: CIP: FoFi of Okawaru (2 runes)

Main comment: Learn some useful low-level spells! At your weapon/defence skill levels you are in serious diminishing returns territory. Useful spells include: Animate Skeletons, Summon Butterflies, Portal Projective, Spectral Weapon (double damage!), Passage of G is a good suggestion, DMsl & Reg...

Thursday, 28th November 2019, 12:12

Forum: Game Design Discussion

Topic: Ally commands

Replies: 18

Views: 5301

Re: Ally commands

Regarding the OP I use allies a fair bit (they are super strong) and don't find it annoying most of the time. I have not experienced any problems with the follow command. A possibly source of frustration is that attacking a monster has a similar effect to issuing an 'Attack!' command. From a power p...

Friday, 22nd November 2019, 18:59

Forum: Dungeon Crawling Advice

Topic: magma vs. fire

Replies: 9

Views: 3339

Re: magma vs. fire

LRD is a good multi-target spell that isn’t affected by rF.

Friday, 22nd November 2019, 16:51

Forum: Dungeon Crawling Advice

Topic: magma vs. fire

Replies: 9

Views: 3339

Re: magma vs. fire

Fair enough, at same skill levels across earth/fire/conjurations then the damage is very similar. But it’s almost never good to be in that spot in he first place, or only at low skill levels. Besides does ‘fairly equally skilled’ mean same level at a high enough level to cast, or same level with tra...

Friday, 22nd November 2019, 14:14

Forum: Dungeon Crawling Advice

Topic: magma vs. fire

Replies: 9

Views: 3339

Re: magma vs. fire

I’m not completely sure I understand the question, but here goes: Bolt of Magma does somewhat less than 67% of the damage Bolt of Fire does, its range is shorter and it’s less accurate. On a character already invested in ice/poison/conjurations I would not generally get any fire or earth conjuration...

Thursday, 21st November 2019, 21:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 6287

Re: CIP: DsWn^Chei; chaos in U:1

I would strongly recommend memorising Spectral Weapon, Summon Butterflies and Animate Skeleton. You can use the skeletons and butterflies to block line of sight against hexers, to get into melee range safely. In some cases the skeletons will outright kill the threat. Spectral weapon basically double...

Thursday, 21st November 2019, 15:53

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5733

Re: General Help With DEWz Survival

What is the position that you are defending? Veh for Wz?

Thursday, 21st November 2019, 15:18

Forum: Dungeon Crawling Advice

Topic: Conjure Ball Lightning

Replies: 5

Views: 2976

Re: Conjure Ball Lightning

Yes, the aim is to get the explosion near the edge of LOS, doing damage to enemies just outside.

Open space works better because the balls can move to their targets quickly. You don’t want balls trapped near you, which can happen in corridors, especially if you have other allies.

Thursday, 21st November 2019, 13:32

Forum: Dungeon Crawling Advice

Topic: Conjure Ball Lightning

Replies: 5

Views: 2976

Re: Conjure Ball Lightning

It’s extremely strong, because the damage is very high and it can hit enemies out of LOS. BUT it is also dangerous and often tedious. It’s dangerous because enemies can shoot the balls, the explosions vary in size and they can do huge damage to you. It’s also very noisy. It’s tedious because there’s...

Thursday, 21st November 2019, 12:33

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5733

Re: General Help With DEWz Survival

You’re better off framing that statement in terms of ‘trying to avoid fighting enemies in melee range’. Which is true for many non-melee weapon characters. Edit: Some monsters are best fought at close range (centaurs etc.). The real objective is to minimise taking damage... The problem is that it is...

Wednesday, 20th November 2019, 09:55

Forum: Dungeon Crawling Advice

Topic: Ru: Is max piety worth it?

Replies: 6

Views: 3046

Re: Ru: Is max piety worth it?

To give a bit more context. The actives of Ru are nice, but the strongest power is probably that Ru effectively slows all enemies due to the aura of power (faltering and redirect). This effect scales linearly with piety. As mentioned above, the difference between 120 and 160 could be quite big as fa...

Tuesday, 19th November 2019, 19:42

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 48040

Re: Positional Attack Magic Implementation

I remind readers that creating a gap is when you go from a @M type situation to @.M type situation. Classic cflame only allows you to maintain a gap, not create one. I mistakenly failed to say above that my proposal would not place clouds on top of monsters either, essentially it replicates a commo...

Tuesday, 19th November 2019, 19:33

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrCj^Qaz, Weather Warning.

Replies: 8

Views: 2944

Re: YAVP: TrCj^Qaz, Weather Warning.

What I meant is that I don't know how Qaz is implemented. I don't know if the character makes the noise, or if the noise happens at the characters location. I'm not even sure that would make any difference, but this is crawl, so you never know...

Tuesday, 19th November 2019, 16:46

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5733

Re: General Help With DEWz Survival

One strategy comment: You are choosing weak gods. Veh does nothing useful early. Qaz actively puts you in danger. Consider picking the first strong god you find: Kiku, Hep, Gozag, Usk. They help immediately or shortly after joining. This is not exhaustive and there is some debate. One tactics commen...

Monday, 18th November 2019, 22:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrCj^Qaz, Weather Warning.

Replies: 8

Views: 2944

Re: YAVP: TrCj^Qaz, Weather Warning.

Stealth is almost certainly wasted with Qaz, although I don't think Qaz reduces stealth per se. The noise just lures enemies to the character, but the monsters may still not notice the character immediately. In practice there isn't much a distinction here I guess. Also stealth usually means light ar...

Sunday, 17th November 2019, 10:50

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrCj^Qaz, Weather Warning.

Replies: 8

Views: 2944

Re: YAVP: TrCj^Qaz, Weather Warning.

Qaz isn't so bad (not good though!) as long as you have a sturdy character, something like HO/Mi in heavy armour, or Tr/Og with lots of health. If the noise causes too much trouble it's possible to reduce the noise level by spending piety: use upheaval a lot. But this is sort of like trying to play ...

Saturday, 16th November 2019, 22:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TrCj^Qaz, Weather Warning.

Replies: 8

Views: 2944

YAVP: TrCj^Qaz, Weather Warning.

My first win in a while, finishing a two year old character! Conjurer is probably the weakest book background and Troll isn't good with magic, so the start with a bit clunky. Trolls are pretty good in the early Dungeon though. Don't remember the beginning of the game, as it's a while ago. Chose Qazl...

Wednesday, 13th November 2019, 17:09

Forum: Dungeon Crawling Advice

Topic: I play so slooowly

Replies: 14

Views: 5726

Re: I play so slooowly

Out of curiosity, are you actually interested in playing faster? If so, why?

Saturday, 26th October 2019, 14:31

Forum: Game Design Discussion

Topic: Demonspawn Rerolls

Replies: 14

Views: 4784

Re: Demonspawn Rerolls

There is something fun about building a character bit by bit. I wonder if this issue could be solved by having another species that gets a selectable mutation every level... That species would have to grow it's armor slots. It can't wear anything in the beginning. It could also grow extra arms for m...

Friday, 25th October 2019, 21:25

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 98759

Re: Positional Attack Spells

No, "teaching" the player to hug walls and exploit corridors is bad because these do not correspond to good gameplay, even if they are the way to win under current mechanics. The point is to change mechanics and therefore to change best practices to be more interesting. Of all the accepte...

Friday, 25th October 2019, 18:55

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 98759

Re: Positional Attack Spells

You want to get away from walls as the mechanical gimmick. You don't want to play in halls or hug walls in open areas more than the game already encourages you to. I disagree. Specifically, because my proposal is for a lvl 1 or 2 spell. There are lots of walls in the early dungeon and encouraging s...

Thursday, 24th October 2019, 20:18

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 98759

Re: Positional Attack Spells

I have a suggestion for the L:1/2 earth spell. The basic idea is that it does more damage when the player or target is next to a wall. There are different iterations for this. 1) bonus damage for each wall the target is next to 2) bonus damage if the target is next to at least one wall 3) bonus dama...

Wednesday, 23rd October 2019, 19:52

Forum: Game Design Discussion

Topic: Stash (bag of holding)

Replies: 24

Views: 6059

Re: Stash (bag of holding)

It's only 1 occasional extra keypress for each identify scroll. Everything else works normally.

That said, there's actually no need! The interface could just show all unidentified items when identify is used.

Wednesday, 23rd October 2019, 14:43

Forum: Game Design Discussion

Topic: Stash (bag of holding)

Replies: 24

Views: 6059

Re: Stash (bag of holding)

Well, it would require one extra button press, similar to identifying stuff on the floor.

Wednesday, 23rd October 2019, 11:17

Forum: Game Design Discussion

Topic: Stash (bag of holding)

Replies: 24

Views: 6059

Re: Stash (bag of holding)

It's probably been suggested multiple times before, but here goes: Scrolls, Potions and Evokers could be goldified, accessed via the existing (r) (q) (v) menus. After that there should be enough ordinary inventory space for ammo, weapons, armour and jewellery. If that's considered too good, then the...

Sunday, 13th October 2019, 15:35

Forum: The Dart Board

Topic: Crawl Bonus Tournament

Replies: 13

Views: 9526

Re: Crawl Bonus Tournament

So, ehm, what exactly happened?

Nobody completed anything?!

Did more than four people participate?

Wednesday, 25th September 2019, 00:49

Forum: Technical Support

Topic: Change movement keys

Replies: 1

Views: 2120

Change movement keys

Hi,

Could someone please point me to an .rc file editing guide?

The main thing I want to do is change a few movement keys to make it easier on my laptop.

Thanks!

Saturday, 14th September 2019, 11:19

Forum: Dungeon Crawling Advice

Topic: Transference and resting Monsters

Replies: 3

Views: 2075

Re: Transference and resting Monsters

It's certainly quicker than digging through the code in a lot of cases...

Wednesday, 11th September 2019, 20:48

Forum: Dungeon Crawling Advice

Topic: Transference and resting Monsters

Replies: 3

Views: 2075

Re: Transference and resting Monsters

Well, some quick and dirty wizmode testing suggests that the transfered monster wakes up and (depending on speed) gets to act. So, my glorious plan for a transference stab isn't happening. Shame! The ability doesn't seem to make any noise, as monster not directly affected stayed asleep. It didn't lo...

Monday, 9th September 2019, 19:27

Forum: Dungeon Crawling Advice

Topic: Transference and resting Monsters

Replies: 3

Views: 2075

Transference and resting Monsters

Main question: Does Transference (Hep *** power) wake up resting monsters? Either the transferred monster, or another monster in the area? Sub questions: Does Transference make noise? Does it count as an attack? I.e. will my allies attack the transferred monster? Can it be resisted / are there immun...

Sunday, 25th March 2018, 18:36

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

Perhaps we don't attach the same meaning to 'paradigm'. I am saying that some species concepts (removed, existing and imagined) fit into the game in a more meaningful way than others. I believe that considering the underlying rules of the game (how time passes, how movement works, line of sight, etc...

Friday, 23rd March 2018, 22:35

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

I am not sure what this thread is about. The description in the OP is ok (I only skimmed through it), but what is the point of the paradigm? For instance, does using the paradigm allow one to reach conclusions or offer predictions, which wouldn't be possible without understanding the paradigm? The ...

Thursday, 22nd March 2018, 19:18

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

Sorry about the inaccuracy. I was imagining early pre-release development versions of the game, way back when, before Stone Soup. OK, I've been playing since Linley's Dungeon Crawl 3.20 back in 1999, I thought that counts as an extremely early version :) I think it should count! That's a rather lon...

Thursday, 22nd March 2018, 19:16

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

Then again, our minds could already be external extensions of a pre-existing AI ("alien intelligence") which does not need to threaten us, because we're just a science lab. Sure. We might be in some kind of simulation or whatever. Until someone comes up with a falsifiable hypothesis to te...

Wednesday, 21st March 2018, 20:37

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

Just one comment: It is entirely conceivable that all races were under the effect of permament stasis in extremely early versions of the game, simply due to the absence of speed modifiers and translocation options. I wouldn't say so. We had spriggans and centaurs; in addition to Swiftness and Haste...

Wednesday, 21st March 2018, 20:36

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

Re: The Rules and Exceptions Paradigm

Interesting read overall, however the passing mention of 'AlphaGo' especially intrigued me, for whatever reason. I've heard of it a few years ago, but I didn't look too deeply into it. And then, a few google searches(and hours) later, I'm engrossed in the doomed man vs machine narrative. Even in bo...

Tuesday, 20th March 2018, 12:54

Forum: Game Design Discussion

Topic: The Rules and Exceptions Paradigm

Replies: 18

Views: 5326

The Rules and Exceptions Paradigm

An Exploration of Species Design in Dungeon Crawl Stone Soup The Paradigm Many, if not most, games follow the Paradigm of Rules and Exceptions. The game is constructed around a general set of Rules, that apply to most situations, and a set of special Exceptions, where the Rules can be broken. It is...

Thursday, 12th October 2017, 12:47

Forum: Dungeon Crawling Advice

Topic: Decisions decisions

Replies: 4

Views: 1784

Re: Decisions decisions

If you want to win, I would suggest leaving runed doors closed.

Although, I suppose it is possible to try to identify the vaults in the game files and only open the ones that are relatively harmless or at least potentially rewarding. Needless to say, this is very tedious.
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