Search found 155 matches

Thursday, 24th December 2015, 17:51

Forum: YASD! YAVP! and characters in progress too

Topic: The stupidest character I've ever had

Replies: 9

Views: 809

Re: The stupidest character I've ever had

ZipZipskins wrote:Actually you had 59 int so unless you were balling out of control on spells with all your other dudes this one is pretty smart

My friend once had a character who died because he was so stupid he forgot to breathe. So I thoroughly concur that this character was not stupid at all.

Monday, 7th December 2015, 02:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! MiCk

Replies: 1

Views: 202

YAVP! MiCk

My first win on a Chaos Knight. And I only died twice! But Xom said "no" and brought me back. Without a source of Invis detection, life was hard for a while. Didn't find any until V:5. Got a nice unrandart in Orc that carried me pretty well...despite constantly having poor fitting mutation...

Friday, 4th December 2015, 17:53

Forum: Game Design Discussion

Topic: Malmutate Discussion

Replies: 36

Views: 4139

Re: Malmutate Discussion

Somehow I don't think the removal of rMut from the game can occur without some change to malmutation. But as much as I hate being malmutated(doesn't everyone?) I'd hate to see it effectively removed from the game through the wretched stars approach or any similar extreme remake. The problem is that ...

Wednesday, 2nd December 2015, 13:14

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 4866

Re: Make doing mega zigs less tedius

It would be a one-time use evocable, like phantom mirror, so you couldn't use it over and over. That was what I thought initially, but was not the sense I got from reading the comments(as I said, I haven't used it first hand). In either case, it still has a few other niche problems, as was already ...

Wednesday, 2nd December 2015, 05:05

Forum: Game Design Discussion

Topic: Make doing mega zigs less tedius

Replies: 49

Views: 4866

Re: Make doing mega zigs less tedius

I'm sorry if this is a bit off topic, but can I ask a question about the zig figurines. I see that it being referred to as an "evokable" item. Why? This seems like an odd thing to evoke. And I've seen several allusions here that upon acquiring one, they could subsequently abandon zigs they...

Saturday, 28th November 2015, 23:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! TeWn^Oka->TSO

Replies: 2

Views: 260

Re: YAVP! TeWn^Oka->TSO

Sure, every win is an accomplishment. What was you Wanderer start like (equipment, skills)? But Okawaru does not grant BiAs (that's Trog) so I'm a little confused by what you mean. There was really no point in converting to TSO when you didn't go for more than 4 runes but you made it so it doesn't ...

Saturday, 28th November 2015, 22:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! TeWn^Oka->TSO

Replies: 2

Views: 260

YAVP! TeWn^Oka->TSO

I finally won a game as a wanderer! Is that an accomplishment? Probably not. Oh well, figured I'd share it. Typical Worship Oka for a while to get some cool shit, then abandon him for a better long-term prospect once Heroism starts to be pretty meh. In the end though was feeling kinda weak with almo...

Thursday, 19th November 2015, 01:15

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! NaHu^Chei 2 game streak

Replies: 2

Views: 318

YAVP! NaHu^Chei 2 game streak

After my 15-rune win on my mummy the other day, I decided I should try to go for a streak(never having gotten 2 consecutive wins in a row). So I went with a comfort strat, taking it easy as our God Chei demands. I didn't intent to do another 15-rune game when I set out, but by the time I got the fir...

Wednesday, 18th November 2015, 01:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! MuFe^Sif

Replies: 0

Views: 259

YAVP! MuFe^Sif

Finally a 15-rune win on my favorite species. And full Zig clear too. Classic combination. Lots of Fire Storms. Found a MoonTroll armor early, and though the spirit shield annoyed me at times it proved useful as I never found anything better. Dungeon Crawl Stone Soup version 0.17.0 (tiles) character...

Saturday, 13th December 2014, 23:11

Forum: Crazy Yiuf's Corner

Topic: Remember Me?

Replies: 67

Views: 10770

Re: Remember Me?

MarvinPA summed that thread up nicely. I'd argue that Marvin's post better summed up THIS thread. Which is to say he used his powers to edit the posts of someone he disliked, then (falsely) quoted that change in an attempt to discredit the poster instead of providing any actual counterpoints. Which...

Saturday, 6th December 2014, 01:04

Forum: Technical Support

Topic: Unlinked temporary item:

Replies: 2

Views: 475

Unlinked temporary item:

Unlinked temporary item: +2 longbow of flaming item #88 base: 0; sub: 31; plus: 2; plus2: 0; special: 1 quant: 1; colour: 1; ident: 0x20020000f; ident_type: 0 x: 0; y: 0; link: 27000 I am worshiping Xom and was fighting Vashnia on Snake:4. Xom doing Xom things decided to trade my weapon(the longbow)...

Friday, 5th December 2014, 17:59

Forum: Crazy Yiuf's Corner

Topic: Remember Me?

Replies: 67

Views: 10770

Remember Me?

For those of you who don't remember me, I made a very long and controversial post on these forums almost a year ago about some of the major problems this game had and what needed to be fixed about them. I was met with narrow-minded criticism of people resorting to personal attacks on me, spreading o...

Monday, 2nd June 2014, 08:28

Forum: Crazy Yiuf's Corner

Topic: What is wrong with Crawl

Replies: 23

Views: 3347

Re: What is wrong with Crawl

Good thing I am both! \o/ You may be loud, but you're pretty much objectively wrong on everything. And that has been proven. But hey, you're welcome to not listen to me. Just suggestions. I remember way back when I said similar things about weight and item destruction needing to be removed. Met sim...

Saturday, 31st May 2014, 21:27

Forum: Crazy Yiuf's Corner

Topic: What is wrong with Crawl

Replies: 23

Views: 3347

Re: What is wrong with Crawl

My thoughts are that I don't know how you get to use this authoritarian tone of what "needs tweaks and overhauls" while being so goddamn wrong on so many things. I was thinking the exact same thing. Trying to argue that mummies are good defensively when they have base health(read average(...

Saturday, 31st May 2014, 19:33

Forum: Crazy Yiuf's Corner

Topic: What is wrong with Crawl

Replies: 23

Views: 3347

What is wrong with Crawl

So it seems to be all the rage lately for people with suggestions to make their own threads to consolidate their ideas. So I figured I'd follow suit to try and give some form and function to all the things I think are wrong with this game. And I know I'm gonna have a lot of detractors, but such is l...

Friday, 30th May 2014, 16:19

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2849

Views: 453244

Re: Best/Worst Artifacts

I just got the Elemental Staff on a mage. Best artifact I've ever found...even if it is unrand. For those who don't know what it does and too lazy to click the link: +3, +3 staff Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by...

Thursday, 29th May 2014, 18:11

Forum: Crazy Yiuf's Corner

Topic: Proposal: Better Background Names

Replies: 70

Views: 8166

Re: Proposal: Better Background Names

As a random side note, I am already happy that I get to name all my Chaos Knights 'Nessaj', I would love for Venom Mage to be turned into Venomancer(to fit with Pyromancer, etc.) so I could name them all Lesale. Because those things amuse me. Also, for the record, "Aeromancer" is a thing, ...

Thursday, 29th May 2014, 06:16

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

These assertions that games shouldn't be tense lest people not play them are baffling. People enjoy tense situations; I enjoy them! Roller-coasters make money, No Country For Old Men is a stunning movie, Amnesia, The Dark Descent , reached incredible cultural saturation not long ago. Knowing that I...

Thursday, 29th May 2014, 01:00

Forum: Crazy Yiuf's Corner

Topic: How situational is worshipping a god for you?

Replies: 11

Views: 1412

Re: How situational is worshipping a god for you?

Usually I pick a God before the game starts, and am pretty adamant about waiting till I find an altar for them. Occasionally I will pick a few backup Gods, and grab them if I see them early, but usually I just hold off. Though in the lategame, sometimes you gotta go Zin, then again I am overly hypoc...

Wednesday, 28th May 2014, 23:38

Forum: Crazy Yiuf's Corner

Topic: Proposal: Better Background Names

Replies: 70

Views: 8166

Re: Proposal: Better Background Names

Fire Elementalist -> Pyromancer (Py) Ice Elementalist -> Frost Sorcerer (FS) Air Elementalist -> Electromancer (El) Earth Elementalist -> Geomancer (Ge) The existing names are all clearer. Clearer is better. Again, Xom zealot, Lugonu zealot, Trog zealot, Elyvilion zealot, Evocables user, Ranged att...

Wednesday, 28th May 2014, 18:25

Forum: Crazy Yiuf's Corner

Topic: ITEM DESTRUCTION IS DEAD

Replies: 38

Views: 5033

Re: ITEM DESTRUCTION IS DEAD

Oh thank Cheibriados. Now I have serious incentive to update my game(I wasnt going to because of how they mutilated Nemelex into a worthless husk of a God(.

Wednesday, 28th May 2014, 00:30

Forum: Dungeon Crawling Advice

Topic: Does acquirement count items in shops as "seen"?

Replies: 6

Views: 1188

Re: Does acquirement count items in shops as "seen"?

From the wiki concerning Treasure Troves(Which use the same Aquirement algorithm...again according to the wiki itself(: "When it comes to jewelry, you do have some control over what a treasure trove will generate. The code prefers to give you amulets and rings you haven't identified yet, so if ...

Tuesday, 27th May 2014, 16:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First 15rune win

Replies: 3

Views: 486

Re: YAVP: First 15rune win

Congrats! Nice to see Haste at 1% for Mi in GDA without wizardry ;) Yes, don't use last potions of curing to cure rot. Confusion or poison from Zot trap can kill any character. Also have some non-meat in inventory, I've read some characters starved to death with lots of food because of Herbivore mu...

Tuesday, 27th May 2014, 16:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First 15rune win

Replies: 3

Views: 486

YAVP: First 15rune win

I wanted an easy win, so I went with a gimme combo MiFi^Oka>TSO. First try, get all 15 runes. First time I've gotten won the game with more than 4. First time going to tomb, most of the hells, and going to abyss of my own accord. Decided my last few characters died shortly after making CIP threads, ...

Sunday, 25th May 2014, 01:04

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

No, this is true for ALL games. You can take any game, any roguelike, any permadeath game. None of them have high tensions for prolonged periods of time. Counterpoint: Brogue. Second Counterpoint: Chess. Third Counterpoint: Hockey. The caveat was single player. Those are also short experiences. And...

Saturday, 24th May 2014, 23:25

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

And while most other games lack the permadeath that Crawl does, the basic tenants are undeniably similar. The balance issues regarding roguelike with permadeath as opposed to some PlayStation action game with infinite lives (or Super Mario too) are usually very very different. If you read the OP, o...

Saturday, 24th May 2014, 23:22

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

tl;dr if you don't enjoy the game, don't play it. This is GDD so where at least a small minority of people is trying to improve the game by giving suggestion and sharing their concerns. "tl:dr whatever" sentiments are probably better served somewhere else. No, this is not a group of peopl...

Saturday, 24th May 2014, 20:13

Forum: Crazy Yiuf's Corner

Topic: Nessos vs. Cheibriados

Replies: 67

Views: 11570

Re: Nessos vs. Cheibriados

If something is coming at you faster than you can run away from it, then your options are to fight, or to use other methods of escape It's not as simple, no. You can often slither back to stairs (with some enemies tailing you, yes, but you have Naga HP for that), you can slither to a corridor/corne...

Saturday, 24th May 2014, 20:08

Forum: Crazy Yiuf's Corner

Topic: Proposal: Better Background Names

Replies: 70

Views: 8166

Re: Proposal: Better Background Names

Are there people trying to argue "Pyromancer" is more self-explanatory than "Fire Elementalist"? If you wanted something that was the most selfexplanatory, the hunter would be a 'ranged attacker' the chaos knight would be a 'xom follower' and the wanderer would be a 'randomized ...

Saturday, 24th May 2014, 17:15

Forum: Crazy Yiuf's Corner

Topic: Nessos vs. Cheibriados

Replies: 67

Views: 11570

Re: Nessos vs. Cheibriados

But running away from speed 10+ monsters is an option as a Na once you have haste castable, which for a lot of characters (especially light armour + mostly spellcasting characters) means for the majority of the game, or have enough other sources of haste. And moving about in combat (as opposed to a...

Saturday, 24th May 2014, 17:06

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

Since the larger audience as a whole does not have this experience. "The larger audience as a whole" is always experiencing everything for the first time. But you don't see Die Hard 1 coming out in theatres every year. Even if I didn't think it was a flawed argument, it is a pretty silly ...

Saturday, 24th May 2014, 16:56

Forum: Crazy Yiuf's Corner

Topic: Nessos vs. Cheibriados

Replies: 67

Views: 11570

Re: Nessos vs. Cheibriados

Everyone disses Chei, but they are scared to buff him because on the inside, they know he makes Trog look weak. They fear that one more buff will tip him over the edge and make their years of slander go down the drain. #fear-the-chei I'm pretty sure you're joking, but just so it's clear: I actually...

Saturday, 24th May 2014, 16:42

Forum: Crazy Yiuf's Corner

Topic: Proposal: Better Background Names

Replies: 70

Views: 8166

Re: Proposal: Better Background Names

Are there people seriously trying to argue that a laymen does not know what a "Pyromancer" is? Because I find that incredibly hard to believe.

Saturday, 24th May 2014, 06:48

Forum: YASD! YAVP! and characters in progress too

Topic: NaHu^Chei

Replies: 6

Views: 596

Re: NaHu^Chei

You're asking what is more useful: The thing you already have available which is very good, or the possible chance that you might at some later point get something that is very good. Very good now is better than maybe very good later. You mentioned it was a randart, but didn't say exactly what it h...

Saturday, 24th May 2014, 06:29

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 18644

Re: Tedium and the Illusion of Lethality

@OP: After reading that through the entirety, I tried to draw a corollary to other games. And when I consider almost any game, most fall in a similar zone. There is a large section of the game that would be falling in to that first group. Hordes and hordes of nonthreatening enemies from lobos to goo...

Friday, 23rd May 2014, 15:48

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MuCj background

Replies: 18

Views: 1437

Re: CiP: MuCj background

you want more than just AC/EV out of your armors(like resists and stats I don't. I have found Lear's hauberk in 4 games. For 2 of them I was wearing it until the end; one of those won, and the other died to a crystal spear on zot:5 due to extreme inattentiveness (notice that resistances would have ...

Friday, 23rd May 2014, 14:44

Forum: YASD! YAVP! and characters in progress too

Topic: NaHu^Chei

Replies: 6

Views: 596

Re: NaHu^Chei

What else do you have to spend your money on? Books? Jewelry? Stuff in shops I may find in the future? It will leave me essentially broke, so stumbling upon a new shop with new things(whose effects I can actively see) will leave me unable to buy anything in there. Which would not be worth it if tha...

Friday, 23rd May 2014, 14:39

Forum: Crazy Yiuf's Corner

Topic: Nessos vs. Cheibriados

Replies: 67

Views: 11570

Re: Nessos vs. Cheibriados

From now on whenever someone talks about how great cheinagas are, I'm going to just quote the original post in this thread. Ignoring the fact that I could cite this exact same thing happening ten times as often for MiBe(given that they are played considerably more(...the problem is that he wasn't a...

Friday, 23rd May 2014, 05:27

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MuCj background

Replies: 18

Views: 1437

Re: CiP: MuCj background

I hate the Hauberk. Monopolizing all the slots makes it look a lot better than it actually is, and you want more than just AC/EV out of your armors(like resists and stats( you end up screwed. As for the staff, you get a staff like that of Yuif in almost every game, and while it may be slightly above...

Friday, 23rd May 2014, 05:21

Forum: YASD! YAVP! and characters in progress too

Topic: NaHu^Chei

Replies: 6

Views: 596

NaHu^Chei

Back to the best race and God... So there's this artifact pearl dragon armor sitting in a shop for 3.2k that I'm contemplating buying. Is it worth the risk, or just save my dollars? Outside of that, things going all right. Got a couple decent maces and slings. Got all the spells I was looking for ou...

Wednesday, 21st May 2014, 14:58

Forum: Dungeon Crawling Advice

Topic: Usefulness of strength relative to other stats

Replies: 27

Views: 2668

Re: Weightless experimental branch playable on CSZO

I don't know the numbers, so correct me if I'm in error , but from what I have heard you will gain more evasion from merely improving your dex instead of trying to offset the armor penalty. As well as Dex usually adding more damage to "most" weapons when compared to strength. I was always...

Wednesday, 21st May 2014, 00:30

Forum: Dungeon Crawling Advice

Topic: Usefulness of strength relative to other stats

Replies: 27

Views: 2668

Re: Weightless experimental branch playable on CSZO

As well as Dex usually adding more damage to "most" weapons when compared to strength. If by "most" you mean "none". Huh, I didn't know that the devs, the wiki, the community, and the coding of the game were all in error. This must be why "Strength Weight" is...

Tuesday, 20th May 2014, 23:00

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 6135

Re: Gods Fun Survey

fun is literally subjective And? Just because something is subjective, doesn't have any impact on the data gathering method being flawed. Example: Q: How much do you like Dungeon Crawl? 1. It is the worst game ever. 2. It's pretty bad. This is a subjective question. But the possible answers can lea...

Tuesday, 20th May 2014, 22:29

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 6135

Re: Gods Fun Survey

Though I suppose the main problem with surveys like this is that the point of the game is to have variety because not everything will appeal to everyone. Gods like Beogh are super fun, unique, and interesting, for a select group of people. But the vast majority who don't play Beogh(many of whom hav...

Tuesday, 20th May 2014, 22:07

Forum: Dungeon Crawling Advice

Topic: Usefulness of strength relative to other stats

Replies: 27

Views: 2668

Re: Weightless experimental branch playable on CSZO

Strength reduces the armor penalty to spell casting and evasion. Also the boost to melee damage from strength was buffed fairly recently; it isn't overwhelming but it isn't tiny either. Also also, strength boosts damage output of many forms of ranged combat more noticeably. Strength and dex are at ...

Tuesday, 20th May 2014, 20:20

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 9978

Re: Weightless experimental branch playable on CSZO

Oh my God would this make the life of a bat so much easier. And not dying to randomly getting str-redux mid-fight and suddenly being overburdened when you don't have spare time to work with. On the other hand, I always hear Strength being criticized as being the least useful of the 3 stats by far. A...

Tuesday, 20th May 2014, 20:06

Forum: Game Design Discussion

Topic: WebTiles server overhaul

Replies: 6

Views: 832

Re: WebTiles server overhaul

Major server overhauls are a perfect time to resolve all the missing interface features that the local client has, like basic mouse support. Just sayin'...

Tuesday, 20th May 2014, 15:22

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 6135

Re: Gods Fun Survey

These results confuse me so much. I can't help but feel like a lot of people confused the word 'fun' with other words like 'good' and 'effective.' Either that or they are confusing the God being fun with the character who worships said god being fun(aka. "I like playing Conjurers, therefore Veh...

Monday, 19th May 2014, 22:11

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resist Draining

Replies: 27

Views: 1982

Re: Amulet of Resist Draining

It seems to be glossed over than the concept of Stealth+ is widely considered rather useless, and yet they are adding a set of rings for Stealth+ and Stealth-? And then people talk about "Jewelry dilution." Odd.

Monday, 19th May 2014, 19:36

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: FoFi of Chei -> YAFVP!

Replies: 42

Views: 2915

Re: CiP: FoFi of Chei

Why is the online version so radically different and less useful? I'd gladly play online if I could like...see things. Sorry for stupid question but do you know that you can press F11 to play in full screen mode in webtiles? I use the same init.txt for both offline and online and I don't see much d...
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