Search found 1567 matches

Thursday, 7th May 2015, 10:46

Forum: Dungeon Crawling Advice

Topic: So..what's the deal with SquareLos

Replies: 15

Views: 4674

Re: So..what's the deal with SquareLos

Yes, stabbing is the same from any direction now, except of course if you can use terrain to your advantage. Yes, the LOS area is very slightly bigger, but the max range is down to 7 from 8. Another important change is that while moving diagonally always brought more tiles into sight than moving hor...

Tuesday, 7th April 2015, 12:52

Forum: Technical Support

Topic: Monster names, color-coded in Tiles

Replies: 2

Views: 1444

Re: Monster names, color-coded in Tiles

There is a monster list in local tiles, but unfortunately it is nothing like the console/webtiles list. It's just the icons of the monsters. It is not possible to configure local crawl to have a console-like monster list. Would be great, though!

Wednesday, 25th March 2015, 14:14

Forum: Coding

Topic: Begginers Questions On Modding

Replies: 4

Views: 5840

Re: Begginers Questions On Modding

Overall I would say that Crawl is extremely hard to mod in the traditional sense, mostly because data such as monster and item stats are not separated from code and because it is continuously being developed. No data separation means that small changes within the scope of the mechanics of the game a...

Thursday, 5th March 2015, 14:57

Forum: Contributions

Topic: Where can I get the source code and compiler?

Replies: 2

Views: 2147

Re: Where can I get the source code and compiler?

Better use git. INSTALL.txt has instructions: http://s-z.org/neil/git/?p=crawl.git;a= ... xt;hb=HEAD

Wednesday, 25th February 2015, 13:25

Forum: Game Design Discussion

Topic: New item: potion of focus

Replies: 31

Views: 7145

Re: New item: potion of focus

Having to pick a skill on using a consumable is bad. It should just increase all skills. Then it overlaps a lot with Heroism though. Not a good item in my opinion.

Wednesday, 21st January 2015, 14:09

Forum: Game Design Discussion

Topic: Identification game (decks, wands, and potions)

Replies: 32

Views: 7529

Re: Liking all the changes!

Cool idea, I like it! I think it would be more interesting if you don't know the appearance of each group at the start of the game. Here's a suggestion for grouping the current potions, with purely bad potions removed. I think these would all have different characteristics regarding their unidentife...

Sunday, 18th January 2015, 09:39

Forum: Game Design Discussion

Topic: Skill training restrictions

Replies: 20

Views: 6339

Re: Skill training restrictions

I completely agree with duvessa. In fact I have made the same suggestion several times in the past. Even galehar who originally developed the new skill system and implemented the restrictions said he was fine with removing them, he just wouldn't do it himself. I think the restrictions are only still...

Wednesday, 14th January 2015, 13:25

Forum: Contributions

Topic: Keybindings for QWERTZ keyboard layout

Replies: 4

Views: 4170

Re: Keybindings for QWERTZ keyboard layout

ctrl-d?

Wednesday, 14th January 2015, 13:23

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8573

Re: Add one to all displayed aptitudes (visual only)

The way it is, an aptitude difference of 1 always means the same thing, in a certain sense. The way you suggest is just completely arbitrary. Yes, the percentage numbers are prettier, but that doesn't matter because they are not shown anywhere.

Wednesday, 14th January 2015, 11:24

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8573

Re: Add one to all displayed aptitudes (visual only)

ion_frigate wrote:You have to memorize all these values or have a calculator handy with the formula.

Or you just ignore the details and move on. It's not like the exact percentages matter.

Tuesday, 13th January 2015, 09:36

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8573

Re: Add one to all displayed aptitudes (visual only)

The current setup has the advantage that we can write in ?% -4 terrible aptitude (learning half as fast as at 0 aptitude) +4 outstanding aptitude (learning twice as fast as at 0 aptitude) which is meaningful information. You could write something like this after an arbitrary transformation of the a...

Monday, 12th January 2015, 15:18

Forum: Contributions

Topic: Keybindings for QWERTZ keyboard layout

Replies: 4

Views: 4170

Re: Keybindings for QWERTZ keyboard layout

Thanks, I will try this! Maybe now I can finally use vi keys.

Monday, 12th January 2015, 09:45

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44233

Re: Shadow Traps

It's pretty silly that these are infinitely triggerable, especially by monsters. They are basically like Zot traps. And the effect from shadow traps is like some of the more powerful Zot trap effects, so shadow traps are arguably even stronger. Zot traps are restricted to the late game for a reason....

Friday, 26th December 2014, 21:37

Forum: Crazy Yiuf's Corner

Topic: Remove big kobolds

Replies: 45

Views: 14533

Re: Remove big kobolds

Re flying monsters occupying the same space as others: You'll have to figure out an untedious method of specifying which bat you want to attack too. Obviously you don't get a choice, you attack a random monster. Maybe weighted towards the more healthy one. It's supposed to be a penalty after all. :P...

Friday, 26th December 2014, 18:29

Forum: Dungeon Crawling Advice

Topic: dragon form-its really weak

Replies: 35

Views: 8890

Re: dragon form-its really weak

Depends on what you mean by "a lot". There have always been more bugs and crashes in trunk than in stable builds. Most of them get fixed quickly. It has rarely bothered me, but other people may have less tolerance for it. To me, 0.16 doesn't really seem more buggy on average than previous ...

Saturday, 20th December 2014, 12:07

Forum: Dungeon Crawling Advice

Topic: dragon form-its really weak

Replies: 35

Views: 8890

Re: dragon form-its really weak

You can get the current development builds here: http://crawl.develz.org/trunk/ The builds are usually updated daily as far as I know. Bugs and crashes are a lot more likely to happen than in stable builds, but it's usually not too bad. Remember to report bugs here: https://crawl.develz.org/mantis/ ...

Friday, 19th December 2014, 14:39

Forum: Dungeon Crawling Advice

Topic: CIP, need advice on new zigs in trunk

Replies: 7

Views: 2469

Re: CIP, need advice on new zigs in trunk

Orange crystal plate is awesome once you have all your relevant skills maxed, it provides clarity, sustab, archmagi and great AC. Also the Cigotuvi's Embrace spell is nice. I haven't tried it after the recent changes, but before those I got several 100 AC and SH from it. It's probably much more sane...

Tuesday, 16th December 2014, 13:43

Forum: Game Design Discussion

Topic: Proposal: concentrating on buff spells

Replies: 48

Views: 13174

Re: Proposal: concentrating on buff spells

The version of charms reform I'm currently pushing is to make more charms be toggleable always-on spells, but have their chance of proccing on each triggering event be proportional to spell success rate and the degree of their effect be proportional to spellpower. Arguably some mana or time penalty...

Monday, 15th December 2014, 10:57

Forum: Game Design Discussion

Topic: Proposal: concentrating on buff spells

Replies: 48

Views: 13174

Re: Proposal: concentrating on buff spells

Funny.

By the way, there's a branch called charms-reform that doy is working on. It makes some spells cast from max MP instead of current MP. Currently this seems to be RMsl, DMsl and Flight. Doesn't mean it's definitely going to work like that in the next version, but it's pretty likely.

Saturday, 13th December 2014, 20:10

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MfTm of Mahkleb - Equipment dilema

Replies: 10

Views: 3023

Re: CiP: MfTm of Mahkleb

Sounds like a good plan. I would probably skip the stealth, but it doesn't really matter. Having a little is helpful, and low levels are cheap.

Friday, 12th December 2014, 15:25

Forum: Game Design Discussion

Topic: Proposal: concentrating on buff spells

Replies: 48

Views: 13174

Re: Proposal: concentrating on buff spells

My point is that I'm doing that [starting with buffs up at no MP and turn cost] right now as well, except I have to manually recast them every time a buff is running out (and auto travel/explore keeps halting for them running out). Yeah, that's what people (including me) said about RMsl and DMsl. B...

Friday, 12th December 2014, 14:34

Forum: Game Design Discussion

Topic: Proposal: concentrating on buff spells

Replies: 48

Views: 13174

Re: Proposal: concentrating on buff spells

Like all other permabuff proposals this would not just affect the interface, but also have a bunch of important gameplay effects. Also there are some unsolved details, but I'm not going into these. Effects on gameplay that I can see right now: ⋅  You start every fight with all of your buff...

Friday, 12th December 2014, 14:11

Forum: Dungeon Crawling Advice

Topic: How bad are amulets of inaccuracy?

Replies: 12

Views: 3403

Re: How bad are amulets of inaccuracy?

It depends on the monster you are trying to hit, your weapon, your fighting skills, and your stats. Generally it's pretty bad though, especially against enemies that actually have EV. With high skills against a low EV enemy it might not be that noticeable. I guess you could test it with fsim.

Friday, 12th December 2014, 12:46

Forum: Technical Support

Topic: New guide needed to compile crawl in windows

Replies: 9

Views: 3440

Re: New guide needed to compile crawl in windows

I'm just guessing here, but you might need the 64 bit version of the build tools. Have you tried using it?

Thursday, 11th December 2014, 17:02

Forum: Coding

Topic: ASSERT_DLUA

Replies: 2

Views: 1802

Re: ASSERT_DLUA

There's two classes of lua functions in crawl, dlua and clua. Dlua is for the game to use, for example for vaults. Clua is for user scripts. Dlua functions might manipulate the game state or provide information that is usually not available to the user. Clua functions can only do things the user cou...

Wednesday, 26th November 2014, 19:00

Forum: Technical Support

Topic: New guide needed to compile crawl in windows

Replies: 9

Views: 3440

Re: New guide needed to compile crawl in windows

Probably the INSTALL.txt should be updated and linked in the useful links thread.

Wednesday, 26th November 2014, 16:23

Forum: Technical Support

Topic: New guide needed to compile crawl in windows

Replies: 9

Views: 3440

Re: New guide needed to compile crawl in windows

The problem is that crawl code is now using a newer version of the C++ language than before, and the compilers that come with msysgit are not compatible with that version of C++. So you need to install a different compiler package. This however leads to some other problems, which you have to get aro...

Tuesday, 25th November 2014, 16:44

Forum: Technical Support

Topic: cant compile crawl locally?

Replies: 10

Views: 3709

Re: cant compile crawl locally?

There were a lot of fixes recently, and compilation worked for me again, using the same process as before the sdl2 merge (I tested compilation without sound only, no idea if it works with sound support). So install the compiler package into msysgit, then use the appropriate make options as mentioned...

Wednesday, 19th November 2014, 15:17

Forum: Technical Support

Topic: cant compile crawl locally?

Replies: 10

Views: 3709

Re: cant compile crawl locally?

For a tiles build this works: Install the yypkg thing into msysgit. The msys folder it asks for is the one you installed msysgit to. Then build with: make NO_PKGCONFIG=y TILES=y BUILD_ALL=y Possibly you can replace BUILD_ALL=y with something like BUILD_SDL=y BUILD_LUA=y BUILD_LIBPNG=y, but I haven't...

Wednesday, 19th November 2014, 15:12

Forum: Technical Support

Topic: git log command

Replies: 3

Views: 1849

Re: git log command

Probably some encoding issue. Try using a different editor to view log.txt.

Wednesday, 19th November 2014, 15:02

Forum: Dungeon Crawling Advice

Topic: Updating offline DCSS

Replies: 6

Views: 2483

Re: Updating offline DCSS

By overwriting all files, won't that keep in place files from an older version of DCSS that were deleted in the newer version? I mean, gradually your install folder would fill up with 'legacy files,' if you get my drift. You only have to keep the morgues and saves folders and init.txt. And you are ...

Tuesday, 18th November 2014, 10:48

Forum: Dungeon Crawling Advice

Topic: rod of striking

Replies: 17

Views: 4806

Re: rod of striking

Aaaand it's gone. :D Replace the rod of striking with the iron rod. In practice, nobody is interested in using a melee weapon that you need to train Evocations for, so let's do something more interesting. The iron rod has Scattershot, a level 6 Conjuration/Earth spell that blasts the area in front o...

Tuesday, 18th November 2014, 10:46

Forum: Dungeon Crawling Advice

Topic: cross training and big aptitude diff: when do I...?

Replies: 7

Views: 2616

Re: cross training and big aptitude diff: when do I...?

I just looked it up and I was wrong. The aptitude goes into the skill points -> skill level conversion, not into the exp -> skill points conversion. So yay, it's always better to train the skill you want, as it should be. :)

Tuesday, 18th November 2014, 10:11

Forum: Dungeon Crawling Advice

Topic: cross training and big aptitude diff: when do I...?

Replies: 7

Views: 2616

Re: cross training and big aptitude diff: when do I...?

Just skip this. Crosstraining bonus is 40% of skill points. So I think if both skills are at the same base level crosstraining is more efficient starting at an aptitude difference of 6 (1/sqrt(sqrt(2))^6=0.35). And at a difference of 5 it's pretty close (1/sqrt(sq...

Monday, 17th November 2014, 12:55

Forum: Suggestions & Criticism

Topic: rename: The Annex | Strangers' Corner

Replies: 9

Views: 4047

Re: rename: The Annex | Strangers' Corner

This is really silly. If anything the name and description should be kept very simple, so people who don't speak English well can understand it. I think people who feel insulted by some "anglo superiorist" section name should consider that most forums don't even have a place for discussion...

Friday, 7th November 2014, 14:48

Forum: Dungeon Crawling Advice

Topic: Weapon choice: Halflings and Kiku's final gift

Replies: 4

Views: 1728

Re: Weapon choice: Halflings and Kiku's final gift

I think it's best to brand the quickblade. If you are going for 15 runes it would probably not be super terrible to get the Necronomicon, so in that case get it if you want to. But even then branding the quickblade would probably be a bit better.

Tuesday, 4th November 2014, 15:52

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

crate wrote:If you have ctele then just go down, get outside the vault guards somehow, lure them down one hallway and then ctele to somewhere that looks safe. Since monsters lose track of you when you teleport this is pretty much failproof unless you get marked (don't get marked).

Tuesday, 4th November 2014, 12:06

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

Tomb is pretty hard, but fairly static, so it gets a lot easier with practice. It's a viable third rune if you have done it a bunch of times and have ways to mitigate the threats, especially with Kiku. I would recommend staying far away from it for now. Learn how to deal with Tomb with a much strong...

Tuesday, 4th November 2014, 11:48

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

I don't usually like stair dancing, so I would prefer reading fear and moving to the side. I would try teleporting somewhere on the outer ring before teleporting to the stairs though. Even after dispersing/killing the ambush there's usually still lots of nasty stuff there. Remember that you can chai...

Tuesday, 4th November 2014, 11:31

Forum: Game Design Discussion

Topic: Change paralysis

Replies: 52

Views: 14009

Re: Change paralysis

Unless the level you are on is mostly cleared, teleport is not very likely to put you into a great situation. So "pretty close to extra lives" is not a very good description of teleport. Also, reading teleport on getting petrified is often not good. If you read teleport on getting petrifie...

Monday, 3rd November 2014, 15:46

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Questions about DECj with 6 runes looking for 9 mor

Replies: 10

Views: 2458

Re: CiP: Questions about DECj with 6 runes looking for 9 mor

solskinfrere wrote:
  Code:
Comestibles
 q - 66 fruits
 r - 21 bread rations

Just use channeling. You probably also have some meat rations somewhere, so if you don't literally channel all the time it will take pretty long until you actually run out of food.

Monday, 3rd November 2014, 15:41

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

Or I guess a better question is why has your character not developed ways to deal with spellcasters through screens? Wardens are actually pretty beefy, so killing them quickly at range, possibly without clear line of fire, is not that easy. Certainly not impossible, but in a typical stairdancing si...

Monday, 3rd November 2014, 13:11

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

Oh, also teleporting right to a corner is probably bad. I think there are usually some hard monsters there. It's better to teleport to the outer ring near a corner, but not right to the quadrant entrance. Again, disclaimer: I don't have that much experience with the new layout, so if someone knows o...

Monday, 3rd November 2014, 13:01

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

I don't actually have that much experience with the new Vaults:5, so I'm hesistant to give very specific advice. I like quadrants with a bunch of solid walls near the corner because they help keep stuff from wandering out by inhibiting noise and restricting movement. Also once you have gotten rid of...

Monday, 3rd November 2014, 12:28

Forum: Dungeon Crawling Advice

Topic: Strategies for Surviving Vaults 5

Replies: 71

Views: 17920

Re: Strategies for Surviving Vaults 5

Well, it's kind of hard, so you want to be pretty strong (which you are) and fight in a nice place. I like going in hasted and with cTele, reading mapping, then deciding what to do. You could teleport to the outer ring near the corner of the nicest quadrant right away. Or just move to the side near ...

Friday, 31st October 2014, 14:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP Gargoyle fighter weapon choice

Replies: 8

Views: 2505

Re: CIP Gargoyle fighter weapon choice

Rings of slaying are more useful than rings of MR against enemies that don't have MR-checking attacks. Which is most enemies. But you should at least bring an MR ring with you and swap it in if you see something with a dangerous hex. In your situation I would probably even have done it the other way...

Friday, 31st October 2014, 13:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP Gargoyle fighter weapon choice

Replies: 8

Views: 2505

Re: CIP Gargoyle fighter weapon choice

Sorry to hear that. :( Paralyze deaths feel terrible, believe me I know. They feel unavoidable and unfair, but you can actually do some things to reduce the risk of paralysis. MR is really important, much moreso than the other resists. You don't seem to have any MR equipment on you, but if you find ...

Friday, 31st October 2014, 13:00

Forum: Dungeon Crawling Advice

Topic: Chances of Finding a Given Unique?

Replies: 18

Views: 5610

Re: Chances of Finding a Given Unique?

So I guess me seeing him much more often is because Crypt used to be a place worth clearing for free exp in most games while Zot is not a place you generally clear and also harder to get to. Wait... you're more likely to clear out the Crypt than Zot? I always thought Zot was vital to clear out, whi...

Friday, 31st October 2014, 00:58

Forum: Game Design Discussion

Topic: Shield reform

Replies: 53

Views: 16236

Re: Shield reform

No it isn't. It can be fixed fairly easily by mentioning the penalty to multiple blocks in the shield item descriptions and manual (if it isn't in there already), and slightly changing the messages for multiple shield blocks to indicate that they get harder to do.

Thursday, 30th October 2014, 14:02

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: HOAk- Axing You All About Grishnakh

Replies: 4

Views: 1578

Re: CiP: HOAk- Axing You All About Grishnakh

The orange crystal plate armour is mostly a +8 crystal plate armour, which is a really good armour, a lot better than your plate. It also gives two marginally useful resists, some int, and archmagi, but that's nothing you really need to care about. If you have some other way than the plate you are w...
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