Search found 29 matches

Friday, 13th April 2018, 05:56

Forum: Game Design Discussion

Topic: [suggestion]Drop all useless items button.

Replies: 2

Views: 1333

Re: [suggestion]Drop all useless items button.

Siegurt wrote:You can do this by dropping ',' (at least with the default configuration)

, drops the items specified by the "drop_filter" option of your ini file, which is set to useless items by default (See the help in the drop menu for more info)


Thanks, didn't know this.

Friday, 13th April 2018, 03:54

Forum: Game Design Discussion

Topic: [suggestion]Drop all useless items button.

Replies: 2

Views: 1333

[suggestion]Drop all useless items button.

In the drop screen, a single button to highlight all useless items in your inventory(dark grey).

Tuesday, 27th March 2018, 00:59

Forum: Game Design Discussion

Topic: Make equip_unequip work with weapons as well.

Replies: 1

Views: 1684

Make equip_unequip work with weapons as well.

When playing a ranged/unarmed combat character, have to use the different binding for unwield, but seems sort of against the whole premise of equip_unequip, considering you can remove literally everything else, but weapons. (or maybe even a separate wield_unwield command?) edit: just noticed you can...

Monday, 19th June 2017, 03:02

Forum: Game Design Discussion

Topic: Toggle auto pickup of stones when learning Sandblast.

Replies: 0

Views: 817

Toggle auto pickup of stones when learning Sandblast.

I main wanderer and thus when starting with a book that allows the learning of sandblast early on, extra step to toggle auto pickup of stones every time (which I'd assume you'd want if you learn this spell, see no reason not to have it, considering it's pretty good for quite a while)

Thursday, 24th November 2016, 03:20

Forum: Dungeon Crawling Advice

Topic: Way for game not to pause w/ chat log?

Replies: 4

Views: 2222

Re: Way for game not to pause w/ chat log?

LostInTranslocation wrote:Add this to your rc file:

show_more = false

Thank you very much!

Wednesday, 23rd November 2016, 05:13

Forum: Dungeon Crawling Advice

Topic: Way for game not to pause w/ chat log?

Replies: 4

Views: 2222

Way for game not to pause w/ chat log?

When the chat log gets filled and you have to press enter is there anyway to make it so the game doesn't pause on this?

Tuesday, 18th October 2016, 03:09

Forum: Game Design Discussion

Topic: auto_butcher when hungry or below

Replies: 18

Views: 5184

Re: auto_butcher when hungry or below

I think it is one of those things where you use it where it is, or if you want to do it picture-perfect, then you do it yourself. No need to add an option for something about 5% of players would use when players who actually care about it would do it manually. well; that's why it's a discussion, in...

Tuesday, 18th October 2016, 02:59

Forum: Game Design Discussion

Topic: auto_butcher when hungry or below

Replies: 18

Views: 5184

Re: auto_butcher when hungry or below

...what? Why would you want this? It takes three turns. That's far less time than it takes to walk back to the corpse when you're hungry. Because there's no need to butcher most corpses, you can't eat them. It takes 3 turns times the number of wasted corpses vs precisely one corpse maybe if its sti...

Tuesday, 18th October 2016, 00:50

Forum: Game Design Discussion

Topic: In Defense of Haste

Replies: 14

Views: 5156

Re: In Defense of Haste

Shard1697 wrote:Yes it is. If you balance haste by just making enemies faster, why have haste in the first place?

I wholly agree with this, just makes the existence of the spell grindy, since you have to always be using it.

Monday, 17th October 2016, 03:09

Forum: Game Design Discussion

Topic: auto_butcher when hungry or below

Replies: 18

Views: 5184

auto_butcher when hungry or below

Was thinking it'd be nice if you could configure auto butcher to work when you're hungry or less, since butchering early game (if you have no magical spells) takes time and if you're already full you won't need any meat if you're not carnivorous{maybe exclude carnivorous, vampires and gourmand for t...

Sunday, 16th October 2016, 23:59

Forum: Game Design Discussion

Topic: Don't disable auto-eating chunks when starving.

Replies: 7

Views: 2747

Re: Don't disable auto-eating chunks when starving.

I also don't quite understand the design choice behind this since auto eating chunks would fulfill the condition needed to not be starving anymore.

Thursday, 23rd June 2016, 23:11

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 5540

Re: Fix auto-pickup multiple Misc

Is there a way to change which items are auto-picked up in-game? Like saying, I already have rings which give me magic resistance, stop picking them? this auto pickup does what you want... once you pick up one of a certain type of ring <magic resistance, poison resistance, etc> it takes the rest of...

Wednesday, 22nd June 2016, 09:20

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 5540

Re: Fix auto-pickup multiple Misc

as for not picking up multiple misc, why wouldn't you want to? Two phials of flood is better than one,since you can use the other when one is off cooldown, etc, maybe it comes down to personal preference but I love decks (since you can just eVoke them like wands now) and multiple miscs. This hasn't...

Wednesday, 22nd June 2016, 05:51

Forum: Game Design Discussion

Topic: Remove see invisible from items

Replies: 23

Views: 5260

Re: Remove see invisible from items

maybe similar to distortion brand/faith amulets/guardian spirit amulet/etc, it could have a penalty for putting it on and taking it off to discourage build swapping like maybe temp confusion? I think Sinv has a place since you have to sacrifice a slot to use it in the first place when you could just...

Wednesday, 22nd June 2016, 05:43

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 5540

Re: Fix auto-pickup multiple Misc

Is there a way to change which items are auto-picked up in-game? Like saying, I already have rings which give me magic resistance, stop picking them? this auto pickup does what you want... # autopickup by Medar, tweaked by rchandra { local function armour_plus(it) local plus = string.gsub(it.name()...

Thursday, 16th June 2016, 22:59

Forum: Game Design Discussion

Topic: Make equip_unequip take off weapons as well?

Replies: 2

Views: 1095

Re: Make equip_unequip take off weapons as well?

PleasingFungus wrote:would be nice, if i'm understanding correctly? but would involve interacting with the delay code, which is not good code.

patches welcome!

just to clarify,
with equip_unequip set to true then, [w]ielding a weapon that is already equipped would unequip it.

Wednesday, 15th June 2016, 00:41

Forum: Game Design Discussion

Topic: Make equip_unequip take off weapons as well?

Replies: 2

Views: 1095

Make equip_unequip take off weapons as well?

It already takes off armour and jewelry, however I have to wonder if there's a reason that it doesn't take off equipped weapons(to go unarmed when needed, etc)? I think equip_unequip = true should also apply to unequipping weapons.

Tuesday, 14th June 2016, 19:42

Forum: Game Design Discussion

Topic: Show Chance to Hex with Needles

Replies: 7

Views: 2014

Re: Show Chance to Hex with Needles

Knowing the chance to hex a target with spell or wand is useful tactical information, and also gives feedback on the effectiveness of skill training. These benefits also apply to hexing needles. This information is not shown (in 0.18.1 at least) but it should be. For needles other than poison and c...

Monday, 13th June 2016, 08:07

Forum: Dungeon Crawling Advice

Topic: Lair change?

Replies: 16

Views: 4878

Re: Lair change?

Thereʻs also a digest you can subscribe to with RSS. http://crawl.develz.org/wordpress/trunk-updates-12-june-2016 while true, I compile from the source and pull whenever I have an internet connection available and there's new updates so the pages there don't update nearly as quick enough when I jus...

Sunday, 12th June 2016, 23:07

Forum: Dungeon Crawling Advice

Topic: Lair change?

Replies: 16

Views: 4878

Re: Lair change?



that is a fair bit more convenient than the way I've been checking <full logs on the github commit reposit>, thanks for the link.

Sunday, 12th June 2016, 22:48

Forum: Game Design Discussion

Topic: explore_stop for unequipped slots

Replies: 3

Views: 1424

Re: explore_stop for unequipped slots

doable in the rcfile. Mine autopicks them, I assume that's close enough - there's some other stuff in there like picking up enchanted items that might be better than your own, relatively easy to tweak: # autopickup by Medar, tweaked by rchandra { local function armour_plus(it) local plus = string.g...

Saturday, 11th June 2016, 23:50

Forum: Game Design Discussion

Topic: Remove blowguns

Replies: 7

Views: 2272

Re: Remove blowguns

if anything I support their removal for wanderers... having this as your primary weapon and spawning with no secondary weapon and only having 2 darts is pretty rough, gameplay wise I think they do serve a purpose... easy way to poison early game for one, but definitely underwhelming mid-late.

Saturday, 11th June 2016, 23:45

Forum: Game Design Discussion

Topic: What are the problems with no food clock?

Replies: 13

Views: 3225

Re: What are the problems with no food clock?

The optimal behaviors of not having a clock are less annoying Than the ones of having a clock. edit: if you really don't want food clock why not play mummy? Here is the thing: On top of not having a food clock not being as beneficial(scummy) as some players think it is, you dont have to play a mumm...

Saturday, 11th June 2016, 23:26

Forum: Game Design Discussion

Topic: explore_stop for unequipped slots

Replies: 3

Views: 1424

explore_stop for unequipped slots

I suggest some form of explore_stop for unequipped slots, like in the early game stopping for the first glove/boot/cloak/helmet/etc then once equipped it only stops if it meets your other conditions such as glowing_items/artefacts/etc, if it's not too hard to implement that is.

Saturday, 11th June 2016, 22:26

Forum: Game Design Discussion

Topic: What are the problems with no food clock?

Replies: 13

Views: 3225

Re: What are the problems with no food clock?

prevention of scumming is a pretty big enough reason as is to leave it in the game in the first place, plus hunger ghosts and the effect of starving add good gameplay elements... if you really don't want food clock why not play mummy?

Thursday, 9th June 2016, 22:12

Forum: Game Design Discussion

Topic: Display chances for sack of spiders and box of beasts

Replies: 16

Views: 3948

Re: Display chances for sack of spiders and box of beasts

There's always been under the hood stuff... if it showed the chances for everything descriptions would get cluttered... I think it's best just to leave it to either the learndb or crawling through commits personally.

Saturday, 21st May 2016, 04:27

Forum: Game Design Discussion

Topic: God proposal - random spell set

Replies: 42

Views: 11891

Re: God proposal - random spell set

personally I think it's a great idea, and would work on many of the lesser magic backgrounds allowing them to still be able to use a spell in a pinch.

Saturday, 21st May 2016, 04:25

Forum: Game Design Discussion

Topic: Allow armour to be searched with "armor"

Replies: 16

Views: 4816

Re: Allow armour to be searched with "armor"

I've learned to just search for "armo". Try it out! I believe it doesn't turn up any false positives. If this were to be fixed, I think a broader solution would be better, such as the game interpreting "o" as a match for "ou" in all cases, in the event the user needs t...

Tuesday, 17th May 2016, 20:56

Forum: Game Design Discussion

Topic: Allow armour to be searched with "armor"

Replies: 16

Views: 4816

Allow armour to be searched with "armor"

since it isn't in my native english to write armour when I ctrl + f I always end up having to re-search for armour, I was wondering if it'd be not too much trouble to maybe add an armor tag that lets them be searched that way as well?

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