Search found 4 matches

wwf

Tuesday, 1st January 2013, 07:19

Forum: Dungeon Crawling Advice

Topic: DCSS Weapon Comparison spreadsheet

Replies: 115

Views: 91738

Re: DCSS Weapon Comparison spreadsheet

I have modified and updated the weapons lab. I incremented the version number to 1.4.6. The main feature that I have implemented is calculation of average damage. Before average damage was calculated as average weapon damage - monster AC/2. This is incorrect since a AC roll of 10 and a damage roll o...

wwf

Wednesday, 19th January 2011, 08:02

Forum: Game Design Discussion

Topic: Skill training system

Replies: 47

Views: 14319

Re: Skill training system

I would like to think of manuals as a training manual used in the school that is responsible for your background skills. You will start with one. The manual would not wear out, but would only be able to train your skill to a specific level (say 10). After that, you need first hand experience to gain...

wwf

Wednesday, 19th January 2011, 07:35

Forum: Game Design Discussion

Topic: Skill training system

Replies: 47

Views: 14319

Re: Skill training system

I think the idea of making manuals more common/affordable would make victory dancing less of a problem. More manuals in book stores would make also benefit melee characters who otherwise would have almost no interest in a book store. Manuals have a limited number of uses, and the XP points are the l...

wwf

Wednesday, 19th January 2011, 05:57

Forum: Game Design Discussion

Topic: What is the point of God wrath?

Replies: 14

Views: 5637

Re: What is the point of God wrath?

I think god wrath is useful. If there was no wrath, then choosing a god would not be a big decision. Crawl is about making decisions now about things that will impact your survivability later on. Gods accept worshipers to further the god's goals. In return, the player who abides by the god's goals g...

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