Search found 10 matches

Thursday, 26th June 2014, 13:00

Forum: Game Design Discussion

Topic: Beogh Suggestions

Replies: 19

Views: 6214

Re: Beogh Suggestions

I know most of you are laser-focused on the 3 rune win, but what about beoghites that want to do a 15 rune? Warlords don't die from getting hit in melee in the late game; they die from getting trashed by hellfire/torment/etc.. being thrown out all over the place. I think there should be high piety o...

Thursday, 26th June 2014, 12:15

Forum: Game Design Discussion

Topic: Suggestions for the design of Gozag's bribe branch

Replies: 8

Views: 3656

Re: Suggestions for the design of Gozag's bribe branch

There are no mechanics yet for supporting players who want to have freedom to pick and choose their permanent allies unfortunately. Gozag's bribe branch god power is pretty cool - much more interesting then random undead minions from Yred or the ever-so-useless suicidal orc priests/sorcs from beogh ...

Thursday, 13th February 2014, 01:20

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2884

Re: Getting the sound mod to work - help please :)

Ok, i'm not sure why this info isn't already available, but looking at the code it seems that sounds are all added together into a bunch instead of whatever was happening previously. So, instead of using "=" when adding sounds, you need to += them. Strange, and i'm not sure why it's so har...

Thursday, 13th February 2014, 01:10

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2884

Re: Getting the sound mod to work - help please :)

Following the options_guide doesn't work... the currently written sound file is done correctly if one was to correctly follow the options_guide so...

Wednesday, 12th February 2014, 02:26

Forum: Crazy Yiuf's Corner

Topic: sound mod

Replies: 3

Views: 6933

Re: sound mod

This does not work in current versions. Would really appreciate someone chipping in on how to get it working. :)

Wednesday, 12th February 2014, 02:21

Forum: Technical Support

Topic: Sound mod - no sounds playing

Replies: 6

Views: 3513

Re: Sound mod - no sounds playing

I'm trying to get the sound to work and from this thread so far the only solution I am seeing is... "do a native windows compile". I thought that the posted trunk builds *were* native windows compiled, no? Using those builds, I am not able to get sounds working.

Some help would be great.

Wednesday, 12th February 2014, 02:18

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2884

Re: Getting the sound mod to work - help please :)

Perhaps a dev could speak out whether the sound code has changed at all and why it might not be working?

Tuesday, 11th February 2014, 10:28

Forum: Technical Support

Topic: Getting the sound mod to work

Replies: 0

Views: 813

Getting the sound mod to work

Hello everyone, this is just a repost from the tavern... I'm trying to get the sound mod ( files from : viewtopic.php?f=17&t=6440 ) to work but have been having no luck by myself.

I would deeply appreciate anyone's help here on getting sounds to run properly...

Thank you!

Tuesday, 11th February 2014, 03:24

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2884

Re: Getting the sound mod to work - help please :)

Should i post this somewhere else?

Tuesday, 11th February 2014, 00:49

Forum: Crazy Yiuf's Corner

Topic: Getting the sound mod to work - help please :)

Replies: 7

Views: 2884

Getting the sound mod to work - help please :)

Hello everyone! I am trying to get the sound mod ( files from : https://crawl.develz.org/tavern/viewtopic.php?f=17&t=6440 ) to work but have been having no luck by myself. I would deeply appreciate anyone's help here on getting sounds to run properly... for me at least, it makes playing DCSS mor...

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