Search found 785 matches

Wednesday, 3rd September 2014, 01:54

Forum: Game Design Discussion

Topic: Reformed Nemelex Reform

Replies: 13

Views: 4156

Re: Reformed Nemelex Reform

Leafsnail wrote:The main issue then is making sure the powers are distinct, powerful and clear enough to work under this system.


Clear and powerful, but varied in their effects. Trimming the fat is going to be a must for Nemelex, I believe, before any changes are going to be made.

Wednesday, 3rd September 2014, 01:44

Forum: Game Design Discussion

Topic: Reformed Nemelex Reform

Replies: 13

Views: 4156

Re: Reformed Nemelex Reform

I disagree about the core problem. In my opinion, the basic predicament of Nemelex is that the god is built out of a large number of effects. (In your system, these wouldn't be cards, but still be there.) This is problematic for the following reasons: the game has to teach the player about the syst...

Tuesday, 2nd September 2014, 21:58

Forum: Game Design Discussion

Topic: Reformed Nemelex Reform

Replies: 13

Views: 4156

Reformed Nemelex Reform

First let me address what I believe to be the problem with Nemelex. Cards. More accurately though, inventory/card management. Nemelex is a god of irritating management it seems. He encourages playing tediously in trade for a crazy amount of power. I also see the .15 reform to encourage this behavior...

Tuesday, 2nd September 2014, 21:00

Forum: Dungeon Crawling Advice

Topic: Nemelex in 15

Replies: 8

Views: 3171

Re: Nemelex in 15

Koboldlord put down quite nicely what I wanted to say- before the change it was kinda possible to get conjurations without having to sort your decks if you did not mind the occasional ensuing chaos. Now if you want to have conjurations you have micromanage again. Since I strongly disliked that I wa...

Tuesday, 2nd September 2014, 16:31

Forum: Crazy Yiuf's Corner

Topic: Fan-fiction Thread

Replies: 25

Views: 6711

Re: Fan-fiction Thread

Sar wrote:and it's not even a fanfic wtf


It's guitar fan fiction.

Tuesday, 2nd September 2014, 16:28

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

varkarrus wrote:woop zoop


Same.

Tuesday, 2nd September 2014, 16:23

Forum: Crazy Yiuf's Corner

Topic: Fan-fiction Thread

Replies: 25

Views: 6711

Re: Fan-fiction Thread

I wrote a fan-fic about the catholic church.
Inspired by the following:
viewtopic.php?f=17&t=13540

Here's the story(?)
http://pastebin.com/qGpCWMdM

Tuesday, 2nd September 2014, 16:09

Forum: Crazy Yiuf's Corner

Topic: Fan-fiction Thread

Replies: 25

Views: 6711

Re: Fan-fiction Thread

Aule wrote:
Greyr wrote:Rules:
1- No Rape

Clearly there are still those to whom no means yes:

duvessa wrote:rape mockery


Rape and bad fiction seems to be a sure fire way to
A: Rile people up
B: Get this thread locked right the fuck now

Irreverence is encouraged. Semi-serious rape scenes, not so much.

Monday, 1st September 2014, 20:50

Forum: Crazy Yiuf's Corner

Topic: Who casts tornado in southern Italy?

Replies: 1

Views: 994

Re: Who casts tornado in southern Italy?

Those are actually some stunning photos. I hope nobody was hurt.

Monday, 1st September 2014, 20:47

Forum: Crazy Yiuf's Corner

Topic: Fan-fiction Thread

Replies: 25

Views: 6711

Fan-fiction Thread

Can we have a dedicated one, please? Rules: 1- No rape. 2- Please revise the following: http://tvtropes.org/pmwiki/pmwiki.php/Main/FanFic 3- No seriously, rape isn't funny. 4- No, this thread isn't serious. 5- If you can be a fan of it, you can write fiction about it (see rule #1). 6- Irreverence! 7-

Monday, 1st September 2014, 14:33

Forum: Crazy Yiuf's Corner

Topic: Simulacrum: A Post-Singularity Story

Replies: 12

Views: 3914

Re: Simulacrum: A Post-Singularity Story

Praise Celery.

Monday, 1st September 2014, 03:29

Forum: Crazy Yiuf's Corner

Topic: Simulacrum: A Post-Singularity Story

Replies: 12

Views: 3914

Re: Simulacrum: A Post-Singularity Story

This inspired me to crank out words very late at night.

http://pastebin.com/cPP4k6ym

If you don't like it, fuck you. Philistine.

(to be clear I didnt even read the story, and refuse to actively participate in mockery although a gang rape dude? really?)

Monday, 1st September 2014, 03:15

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

As a libertarian I...

Monday, 1st September 2014, 03:09

Forum: Game Design Discussion

Topic: Blork the Orc description change

Replies: 9

Views: 3360

Re: Blork the Orc description change

Brannock wrote:The orc was huge, well-muscled and even attractive for his species.


Also well hung

Monday, 1st September 2014, 03:01

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 659930

Re: Thank you!

I've tried to get into Cataclysm: DDA recently, but was appalled to see how abusive the lead developer(s) was to the fan base. Just in a really angsty juvenile kinda way. Like thinking everyone is out to dog on their "skills" as a programmer. Anyway, I've never seen that with the Crawl com...

Friday, 29th August 2014, 21:41

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

Igxfl wrote:I don't believe in catchphrase-induced misfortune!


Gag me with a spoon Igxfl, this isn't voodoo.

Friday, 29th August 2014, 20:03

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

A buffalo!? Check please!

Friday, 29th August 2014, 18:21

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

XuaXua wrote:You've been Xuaxua'd!


You really Xuaxua'd that one.

Friday, 29th August 2014, 17:42

Forum: Dungeon Crawling Advice

Topic: Crafty bastards

Replies: 3

Views: 1763

Re: Crafty bastards

If you don't think clustering illusion is a real thing, and you're playing roguelikes......... Maybe you should stop? Before you go mad? (seriously, clustering illusion is a real problem that is especially apparent in procedurally generated games. A good PRNG has an equal probability of generating ...

Friday, 29th August 2014, 17:40

Forum: Dungeon Crawling Advice

Topic: Rsml and EV

Replies: 13

Views: 3602

Rsml and EV

So Im assuming theres an EV check then a Rsml check? Or is it the other way around making training dodging less important?

Friday, 29th August 2014, 15:42

Forum: Crazy Yiuf's Corner

Topic: Are you ready for the tournament?

Replies: 9

Views: 2838

Re: Are you ready for the tournament?

Looks like you're playing a berserker.

Friday, 29th August 2014, 06:03

Forum: Dungeon Crawling Advice

Topic: Crafty bastards

Replies: 3

Views: 1763

Crafty bastards

So are enemies hiding around corners a lot more in recent versions or am I just worshipping Ash more?

or maybe ``clustering illusion`` :roll:

Friday, 29th August 2014, 06:00

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

Re: What's your catchphrase?

Friday, 29th August 2014, 01:37

Forum: Crazy Yiuf's Corner

Topic: What's your catchphrase?

Replies: 30

Views: 8469

What's your catchphrase?

Mine is probably "as if" or something equally as sassy.

Wednesday, 27th August 2014, 21:24

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Things (Ug)

Replies: 47

Views: 17213

Re: Species Proposal: Ugly Things (Ug)

I don't think this species has an alibi tbh

Wednesday, 27th August 2014, 21:19

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 22386

Re: God Gender

So the ToME forums are pretty active.

Wednesday, 27th August 2014, 19:01

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 22386

Re: God Gender

whatthefuckishappening

Wednesday, 27th August 2014, 14:41

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 22386

Re: God Gender

While we're on topic here: how can we get more girls to play Crawl?

Tuesday, 26th August 2014, 14:18

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 22386

Re: God Gender

hnnngh, this thread make me suffering

Tuesday, 26th August 2014, 00:55

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 22386

Re: God Gender

I'm sorry, but gender pronouns make me uncomfortable.

Wednesday, 13th August 2014, 21:01

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

The unanimous consent seems to be that trample doesn't do jack shit, when my personal experience leads me to believe otherwise. It isn't that it doesn't do jack shit, it is that if you position yourself properly it basically does jack shit. Yeah, and that's okay. Proper positioning can make a lot o...

Wednesday, 13th August 2014, 20:50

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

I like trample and would not want it gone. Am I the only player who has problems with Elephant packs as melee character? Trampling removes stair-dancing option, I am moved out of stairs more often than not. It is not always possible to retreat upstairs even if you started fighting several tiles awa...

Wednesday, 13th August 2014, 20:24

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

I'm still of the opinion an early game trampler might be interesting. Making it faster than average would be even more interesting. :) But after reading the posts I'll admit maybe it's not the best implementation. I would like to see it happen, if only for a brief ill conceived version of glorious g...

Wednesday, 13th August 2014, 19:45

Forum: Crazy Yiuf's Corner

Topic: Xom Is Unfair

Replies: 14

Views: 4743

Re: Xom Is Unfair

These needs implementation ASAP

Image

Wednesday, 13th August 2014, 19:20

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

The thing is that trample rarely does much to hurt you. In an open area, trample generally forces you back towards safe territory and prevents you from being surrounded. In a close-backed choke point it does nothing. The only two situations where it does something you don't want are when you're try...

Wednesday, 13th August 2014, 18:34

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

Let's get a 2 for 1, make a boring enemy more interesting: What if solo Yaks gained a "panicked" status, where their attacks would then have trample. I like this, but How much of an impact would this really have? It is just a dying yak after all. Maybe some sort of pack mentality where on...

Wednesday, 13th August 2014, 15:05

Forum: Dungeon Crawling Advice

Topic: What bad advice would you give to people you don't like?

Replies: 177

Views: 60668

Re: What bad advice would you give to people you don't like?

Lasty wrote:
Greyr wrote:Jiyva shields your delectables from destruction.

You may have died, but at least your precious delectables are safe.


Jiyva is over powered.

Wednesday, 13th August 2014, 14:47

Forum: Dungeon Crawling Advice

Topic: What bad advice would you give to people you don't like?

Replies: 177

Views: 60668

Re: What bad advice would you give to people you don't like?

Write a guide revolving around this run on the wiki. Dungeon Crawl Stone Soup version 0.14.0-2-gd2dacb9 (tiles) character file. 367 Greyr the Ruinous (level 6, 0/36 HPs) Began as a High Elf Conjurer on Aug 11, 2014. Was a Follower of Jiyva. Killed themself with a badly aimed fireball (9 damage) ... ...

Wednesday, 13th August 2014, 14:27

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

How early would this monster appear? D:1? D:2? D:4? D:7? No earlier than D:4. What kind of hp/damage/MR would be balanced for this monster? --HP 8-20: so only slightly less robust than a sheep in this respect. --EV is around 13 and AC is low, 4 or something around there. These are about what you mi...

Wednesday, 13th August 2014, 13:57

Forum: YASD! YAVP! and characters in progress too

Topic: This puts me in such a bad mood.

Replies: 9

Views: 2290

Re: This puts me in such a bad mood.

Don't give up so soon! You've got dozens - maybe hundreds - of fruitless games to look forward to, yet! I'm over 150 of 'em, myself. Rock and roll, baby. I never use the ball; shouldn't need one with Veh, anyway. I also dislike Orb and Ball Lightning; too unpredictable. Airstrike is useful against ...

Wednesday, 13th August 2014, 03:58

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

Its a right tramplin ram. Grrr.

Image

Wednesday, 13th August 2014, 02:50

Forum: YASD! YAVP! and characters in progress too

Topic: This puts me in such a bad mood.

Replies: 9

Views: 2290

This puts me in such a bad mood.

The crystal ball is great, until it's not. Then it leaves you high and dry on V:5. Clearly a panicked dash towards the stairs wasn't the right move. Farthest I've gotten with a Wz, though it was my first REAL attempt outside of a mummy. This took me SO damn long... I'm done with fragile casters for ...

Wednesday, 13th August 2014, 01:53

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

Goat or boar, where do I go to petition an implementation?

Wednesday, 13th August 2014, 00:46

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

XuaXua wrote:Give goats jumping, make a ram to introduce trampling.


Unless I'm mistaken, jumping doesn't exist outside of player abilities.

Jumping spiders and some undead have blink close and if thats what you mean.

Wednesday, 13th August 2014, 00:12

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

You could also give it jumping. I'm saving that for rabbits. I'm also planning on making a spin-off called Crawlville where all enemies are farm animals. :lol: In all seriousness though, would that be necessary? The idea here is to introduce a mechanic to a player not to confuse them further. I can...

Wednesday, 13th August 2014, 00:03

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

A tier-3 demon called a Fiendling? That would be neat. Maybe give it might other or haste other, something like that. It might not need those other things, really. One of the main ideas behind the Demon Pit portal vault was as a way to showcase the low-tier demons at a depth where someone might sti...

Tuesday, 12th August 2014, 23:35

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

In the vein of early versions of end-game mechanics: I know in the past someone (I think crate?) suggested that it would be useful to have an earlier introduction to torment, but that this was problematic since most of the pre-extended game is full of natural monsters that would be susceptible to i...

Tuesday, 12th August 2014, 20:42

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

Roderic wrote:Something rather harmless but annoying, stubborn and with a tendency to push: a goat


How the hell did I forget about goats? Fantastic.

Tuesday, 12th August 2014, 20:05

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

If I might jump back on track(ish) here, couple of questions: 1. Is the idea of showing more than one enemy per tile taboo in Crawl? IE A cluster of small red imps on a tile 2. I assume the monster that showcases trample early on should be natural and of average speed? Something like a buffalo or, j...

Tuesday, 12th August 2014, 19:16

Forum: Game Design Discussion

Topic: Proposal: Early Trample

Replies: 66

Views: 19898

Re: Proposal: Early Trample

XuaXua wrote:I have never noticed that effect. I think by the time I'm in Snake, confronting Shock Serpents, the effect is negligible.


Yeah, Ive never noticed this either.
Whether or not you have rElec is the only thing that really matters.
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