Search found 63 matches

Saturday, 13th February 2016, 16:40

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 5374

Re: Remove Spell Buffs

Building on Jeremiah's idea, what if all buff spells worked like this... Any spell marked as a buff does not cost MP to cast, and were always 100% successful when cast. Casting the spell would give you a permanent status which would only stop when the spell was cast again. To replace the normal MP c...

Monday, 24th August 2015, 23:18

Forum: Dungeon Crawling Advice

Topic: Need help with Berserker

Replies: 37

Views: 1755

Re: Need help with Berserker

I just can figure the Berserker out. In the later game you die so easy its crasy. Multiple times I have had characters with over 100 or 200 hit points and they die from one attack. Everything seams good, your tacking little hits and at almost max life, then death in one turn. I wish there was a way...

Saturday, 15th August 2015, 00:03

Forum: Crazy Yiuf's Corner

Topic: How non-D&D like fantasy is the DCSS?

Replies: 11

Views: 592

Re: How non-D&D like fantasy is the DCSS?

I think you might be confusing mountain dwarves with Kenku. Kenku (A copyrighted bird folk from D&D) was changed to Tengu (A bird like creature from Japanese mythology) to avoid potential issues. At least that's what the wiki says, that change was before my time so I may be mistaken.

Monday, 27th July 2015, 02:08

Forum: Dungeon Crawling Advice

Topic: Sacrifice Hands

Replies: 8

Views: 419

Re: Sacrifice Hands

Can Ru offer you sac hand (or another big sacrifice) if your piety is at a point where some of the piety gained would be wasted? Like would he give it to you if you already close to 6 stars . If he can, how much piety does sac hand give, and when does it become a completely bad idea to take it? Com...

Monday, 27th July 2015, 00:05

Forum: Dungeon Crawling Advice

Topic: Sacrifice Hands

Replies: 8

Views: 419

Re: Sacrifice Hands

Can Ru offer you sac hand (or another big sacrifice) if your piety is at a point where some of the piety gained would be wasted? Like would he give it to you if you already close to 6 stars . If he can, how much piety does sac hand give, and when does it become a completely bad idea to take it?

Tuesday, 23rd June 2015, 17:05

Forum: Dungeon Crawling Advice

Topic: D1 Transmuter with helm/boots

Replies: 7

Views: 546

D1 Transmuter with helm/boots

If you're playing a transmuter and you find an early helm and boots what do you do? Is losing the 1 AC worth having beastly appendage usable. If you keep one slot open which one is a better choice?

Monday, 11th May 2015, 19:42

Forum: Crazy Yiuf's Corner

Topic: Common crawl problems

Replies: 151

Views: 8670

Re: Common crawl problems

1. Just make all enemies faster than the average player. 2. That would just force you to retreat, stair dance and rest more often. Just stop spawning helpless and easy monsters. 3. I could see this being fun if luring, especially between floors, wasn't so easy, But as things stand now it would be te...

Monday, 20th April 2015, 13:36

Forum: Dungeon Crawling Advice

Topic: Set prompt before blink

Replies: 7

Views: 716

Re: Set prompt before blink

I use my mouse to cast, but "I have a bad habit" was hyperbole I've done it like once before now and a few times this game because I left blink near charm spells in my spell bar. I was hitting all my buffs and then accidentally clicked blink. It feels like I do it a lot because the few tim...

Monday, 20th April 2015, 04:07

Forum: Dungeon Crawling Advice

Topic: Set prompt before blink

Replies: 7

Views: 716

Set prompt before blink

I have a nasty habit of accidentally casting the basic blink spell when I don't mean to. I don't think I've died because of it yet but have had a few close calls. Is there someway to set it so I get a y/n prompt when I cast blink? I'm playing downloaded tiles if that matters.

Thanks

Monday, 20th April 2015, 02:20

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 9752

Re: Nerf melee brainstorming

Your XL 13 Gr with Zot 5 defenses got me thinking... Why is it relatively easy to get 15 runes as DEBe without leaving Trog? Why can't we have MiFE/TrSu join Vehumet/Sif Muna and kill most things with spells? Or can we? I think it's because Trog both enhances what you are already doing and compensa...

Thursday, 2nd April 2015, 21:49

Forum: Dungeon Crawling Advice

Topic: Can anything influence scroll of brand weapon?

Replies: 5

Views: 642

Re: Can anything influence scroll of brand weapon?

Sweet, thanks guys

Thursday, 2nd April 2015, 20:55

Forum: Dungeon Crawling Advice

Topic: Can anything influence scroll of brand weapon?

Replies: 5

Views: 642

Can anything influence scroll of brand weapon?

Can anything in your current game have an effect on what you get when you use scrolls of brand weapon? According to the wiki, gods will prevent you from getting brands they disapprove of, but it's the wiki so...

Sunday, 29th March 2015, 23:03

Forum: Dungeon Crawling Advice

Topic: Weapons/Spells for a stabber?

Replies: 8

Views: 1051

Re: Weapons/Spells for a stabber?

Summons are always good on any character, and they can be particularly helpful on short blade users because of the low tier stabs they set up. Even just using mammals or imps has a small but noticeable impact. Also, there are two good spells that use hexes, summon mana viper and spectral weapon (whi...

Wednesday, 25th March 2015, 18:12

Forum: Game Design Discussion

Topic: Remove or nerf Nergalle's DDoor

Replies: 21

Views: 2204

Re: Remove or nerf Nergalle's DDoor

What if you remove deaths door and instead give her something along the lines of guardian golem. This summon would make Nergalle 100% invulnerable until destroyed. You could take this one of two way. Either have the summon be really frail but Nergalle can resummon it fairly frequently, or make the s...

Saturday, 14th March 2015, 00:56

Forum: Dungeon Crawling Advice

Topic: VS short blade choice

Replies: 12

Views: 836

VS short blade choice

I'm playing a vine stalker enchanter of Makhleb, currently in shoals. I have three weapon choices a +0 dagger of electrocution, a +0 cutlass of speed, and a +4 cutlass of draining. I also have 2 enchant scrolls. Which if any of these weapons would you invest in? Because of VS bite I would think spee...

Tuesday, 17th February 2015, 03:55

Forum: Dungeon Crawling Advice

Topic: Is hellfire loud?

Replies: 9

Views: 905

Re: Is hellfire loud?

Thanks a lot!

Tuesday, 17th February 2015, 03:27

Forum: Dungeon Crawling Advice

Topic: Is hellfire loud?

Replies: 9

Views: 905

Is hellfire loud?

How much noise does hellfire create? Specifically the hellfire charged bolts you fire out of the unrand crossbow. It seems to attract everything around but its hard to tell.

Monday, 15th December 2014, 00:21

Forum: Game Design Discussion

Topic: Buffing Tukima's Dance

Replies: 14

Views: 1497

Re: Buffing Tukima's Dance

You mean like when people make poison arrow fields to use ignite poison on? I understand that, but remember it would cost around 5 mana to raise a single weapon from the floor, and it would be destroyed afterwards, meaning that you would have to farm for a lot of weapons to actually turn this into ...

Sunday, 14th December 2014, 18:28

Forum: Game Design Discussion

Topic: Buffing Tukima's Dance

Replies: 14

Views: 1497

Re: Buffing Tukima's Dance

Allow for targeting melee weapons on the floor, raising them for the duration and destroying it afterwards. This should never happen. If you can target random weapons on the ground it becomes an optimal strategy to either carry around a bunch of random weapons to drop and use, or set up killing fie...

Thursday, 11th December 2014, 07:59

Forum: Game Design Discussion

Topic: Oklob Reform

Replies: 4

Views: 482

Re: Oklob Reform

... You run the risk of having a new enemy show up and catch you with your pants down. More frail characters can potentially be killed with one hit, or at least it seemed that way I never actually tried it. Regardless of whether the change to corrosion made the situation worse or not doesn't really...

Thursday, 11th December 2014, 06:47

Forum: Dungeon Crawling Advice

Topic: How bad are amulets of inaccuracy?

Replies: 12

Views: 1174

How bad are amulets of inaccuracy?

I found a randart amulet with inaccuracy and rC++. Just wondering how bad inaccuracy is, and when, if ever, it is worth wearing.

Thursday, 11th December 2014, 03:17

Forum: Game Design Discussion

Topic: Oklob Reform

Replies: 4

Views: 482

Oklob Reform

While the recent change from permanent to temporary corrosion was overall great, there is one thing I feel it ruined. That is the Oklob plant. I find that now I can fight the plant over a long period of time, taking pot shots at it from the edge of its LOS, and running when it hits me. I can repeat ...

Friday, 31st October 2014, 19:19

Forum: Game Design Discussion

Topic: Change paralysis

Replies: 52

Views: 4223

Re: Change paralysis

What about replacing paralysis with stun. Make it more likely to effect you but have it only last 1-2 turns. This would be less likely to outright kill you but could still have a large impact on combat.

Tuesday, 21st October 2014, 03:59

Forum: Dungeon Crawling Advice

Topic: Checking shops on a dead character

Replies: 1

Views: 405

Checking shops on a dead character

Is it possible to see what was in a shop after your character has died? My last character found an antique shop with a randart pearl dragon armor but I died before I could buy it. Its properties where hidden and I'm curious as to what they were.

Tuesday, 21st October 2014, 03:27

Forum: Game Design Discussion

Topic: Let allies move out of the way if they can't switch with you

Replies: 21

Views: 1766

Re: Let allies move out of the way if they can't switch with

Would it be possible to implement a dismiss ability for permeate ally gods? Using the ability would either temporarily remove allies from the game until you recall them, or send them to a preset location. This would prevent situations like this, and improve the interface, removing situations where y...

Friday, 10th October 2014, 16:08

Forum: Crazy Yiuf's Corner

Topic: New Species: Homarids

Replies: 6

Views: 346

New Species: Homarids

After playing a few felids and octopodes I liked there limited gear, but found that they both played similarly(Good stabbers or casters but frail with little armor making melee limited). I thought it would be nice to have a very limited gear species more apt to mixing it up in melee. My thought even...

Wednesday, 8th October 2014, 19:05

Forum: Game Design Discussion

Topic: Should rings of flying be passive?

Replies: 19

Views: 1480

Re: Should rings of flying be passive?

duvessa wrote:How is that difference anything other than one of convenience?


Its risky using rings for long flights without land in-between . I don't think that comes up often enough or is relevant enough when it does to warrants having the two mechanics but its there.

Wednesday, 8th October 2014, 15:21

Forum: Dungeon Crawling Advice

Topic: Artifact amulet with ward and rN

Replies: 20

Views: 1582

Re: Artifact amulet with ward and rN

Thanks, thats what I figured but wanted to double check. I probably wouldn't have got the amulet either way but was curious.

Wednesday, 8th October 2014, 15:20

Forum: Crazy Yiuf's Corner

Topic: Let's make friends! Overrated shit you hate! ://D

Replies: 91

Views: 5048

Re: Let's make friends! Overrated shit you hate! ://D

Lord of the rings - Have you read past Tom Bombadil or can you literally not read it? Once you get past him things get better, and once you get through the fellowship it really starts to pick up. It took me years and like a dozen attempts to get through Tom fucking Bombadil but it was well worth it...

Wednesday, 8th October 2014, 15:08

Forum: Dungeon Crawling Advice

Topic: Artifact amulet with ward and rN

Replies: 20

Views: 1582

Artifact amulet with ward and rN

So I just found an artifact amulet in a shop, Its description reads {Ward rN+ Str+3}. Will this give me 2 levels of rN or is it showing the rN ward always has?

Tuesday, 7th October 2014, 14:29

Forum: Game Design Discussion

Topic: Make Black Draconian breath aimed

Replies: 17

Views: 1731

Re: Make Black Draconian breath aimed

I've only played a black drac like once or twice so take my opinion with that in mind. I found his breath attack to be frustrating because of how unreliable it was, but fun because of how random it was. To explain further, because I think my last statement made exactly no sense, the thing I like abo...

Tuesday, 7th October 2014, 01:06

Forum: Crazy Yiuf's Corner

Topic: I'm done with DCSS

Replies: 48

Views: 2533

Re: I'm done with DCSS

Image

Monday, 6th October 2014, 17:59

Forum: Game Design Discussion

Topic: Multiple Temple Entrances

Replies: 17

Views: 1434

Multiple Temple Entrances

As long as your inventory has a space limit stashing items in some form will be part of crawl. Stashing creates tedium, whether you pile your stuff in one place or leave it strewn about the dungeon you have to run to get it. Stashing is also fairly spoilery. Where is it safe to leave gear? will mons...

Thursday, 2nd October 2014, 16:38

Forum: Crazy Yiuf's Corner

Topic: Orb of Cold

Replies: 19

Views: 1313

Re: Orb of Cold

I've never liked Orbs of fire. Having one of the game biggest late game threats be so heavily reliant on fire alone always seemed odd. Plus the flavor of them having malmute is off. And they look like orbs of destruction and ball lighting, the first time I encountered one I thought a draconian scorc...

Monday, 11th August 2014, 23:21

Forum: Game Design Discussion

Topic: Should monsters have a fixed max hp or variable max hp?

Replies: 102

Views: 7257

Re: Should monsters have a fixed max hp or variable max hp?

I'm in the same boat as Damiac, I had no idea HP could vary. For an unspoiled player figuring out how much damage you are doing between different weapons is one of the hardest things to really get a handle on. Having a variable that is completely hidden and can vary largely seems to make it far more...

Thursday, 10th July 2014, 21:06

Forum: Crazy Yiuf's Corner

Topic: Most annoying branch

Replies: 14

Views: 1186

Re: Most annoying branch

Abyss is god awful plus the added dollop of awful tacked on because kobolds can randomly send me there. Shoals are pretty painful too. Unless I have perma-fly/swim then its one of my favorites. Tomb could use some improvement but is alright. The rest of the game is good.

Saturday, 28th June 2014, 16:08

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 38

Views: 3739

Re: Tales of the Spider's Nest

Just lost an incredibly promising Hobbit to the nest. Granted it had nothing to do with spiders and everything to do with Kirke and the fact that she can summon Sphinxes now.

Saturday, 17th May 2014, 01:52

Forum: Crazy Yiuf's Corner

Topic: Suggestion: Add more Enhancer Rings

Replies: 10

Views: 741

Re: Suggestion: Add more Enhancer Rings

Ring of Air - Air Enhancer. EV + 5, rElec, Permaflight, AC - 10. 'You feel attuned to the air.' I feel like this one has a little to much going on for a normal ring but would make a cool unrand Ring of Earth - Earth Enhancer. AC + 10, rElec-, EV - 5. Forbids flight. 'You feel attuned to the earth.'...

Tuesday, 13th May 2014, 21:54

Forum: Crazy Yiuf's Corner

Topic: Dungeons of Nemelex Xobeh [Serious]

Replies: 42

Views: 5306

Re: Dungeons of Nemelex Xobeh [Serious]

This sounds really cool, i'd love to see this be made.

Have you ever heard of the Lost Kingdoms series or the Baten Kaitos series. Both are card based RPGs, and while both are more action based they could be a good source of inspiration.

Tuesday, 13th May 2014, 02:07

Forum: Dungeon Crawling Advice

Topic: Felids and gourmand

Replies: 3

Views: 400

Felids and gourmand

I'm playing a Felid Berserkers and found an amulet of the gourmand. I don't have another amulet yet and was wondering if gourmand does anything for my cat.

Monday, 5th May 2014, 18:37

Forum: Game Design Discussion

Topic: Distortion Weapon Change

Replies: 20

Views: 1243

Re: Distortion Weapon Change

sanka wrote:If the weapon is identified, it is usually displayed in the text message. Then you can easily set up a *more* prompt. No checking is needed.


Very true, I have a bad habit of ignoring the text box and didn't think of setting a prompt.

Monday, 5th May 2014, 17:12

Forum: Game Design Discussion

Topic: Distortion Weapon Change

Replies: 20

Views: 1243

Re: Distortion Weapon Change

force players to obsessively count melee hits and then still get banished anyway. Thats a good point, if the amount of distortion you receive was fixed as I proposed it would be optimal to keep track of every hit. The amount you receive should be variable to prevent this. Something close to 3-7 wou...

Monday, 5th May 2014, 14:53

Forum: Game Design Discussion

Topic: Distortion Weapon Change

Replies: 20

Views: 1243

Distortion Weapon Change

Currently distortion weapons are one of the closest things crawl has to one hit kills. An unassuming kobold can fatally banish, or teleport a promising character and there is very little the player can do about it. To mitigate this I propose that distortion weapons have their effect build up in a si...

Tuesday, 15th April 2014, 20:15

Forum: Game Design Discussion

Topic: Species: Wraith

Replies: 5

Views: 405

Re: Species: Wraith

Permanent invis seems like it would be to powerful, and not change the way you play all that much. What if instead, you would become invisible after resting, then you'd have a set number of moves before becoming visible, or each move has a % chance to turn you visible. Although with no hunger clock ...

Friday, 28th March 2014, 02:00

Forum: Dungeon Crawling Advice

Topic: Halfling Sword training

Replies: 8

Views: 1039

Re: Halfling Sword training

Thanks for the advice guys.

Friday, 28th March 2014, 01:40

Forum: Dungeon Crawling Advice

Topic: Halfling Sword training

Replies: 8

Views: 1039

Halfling Sword training

I'm playing a Halfling hunter with a sling, worshiping Oka. I was lucky enough to find a plain longsword and the Sword of Jihad by floor 5 so long blades are definitely calling my name. Given Halfling's aptitudes what would be the best way to train, go strait into long blades, or train short blades ...

Tuesday, 11th March 2014, 03:13

Forum: Game Design Discussion

Topic: Bulk Proposals: Brand Concepts

Replies: 13

Views: 681

Re: Bulk Proposals: Brand Concepts

Pain does that with Necro (being very rare unless you are of Kiku nonewithstanding). Doing it with Earth (as the only elemental school that doesn't have one [though Flaming/Freezing/Elec just use the dam type and not boosted by the spell school]) and Translocations instead too weird. Earth magic do...

Saturday, 8th March 2014, 17:18

Forum: Dungeon Crawling Advice

Topic: Fireball Damage

Replies: 3

Views: 341

Re: Fireball Damage

Thanks

Saturday, 8th March 2014, 16:44

Forum: Dungeon Crawling Advice

Topic: Fireball Damage

Replies: 3

Views: 341

Fireball Damage

Fireballs deal the same damage no matter what part of the 3x3 square hits, correct? The center isn't more powerful or anything.

Wednesday, 26th February 2014, 01:30

Forum: Game Design Discussion

Topic: Trunk update on the 24th, no more racial weapons

Replies: 75

Views: 6368

Re: Trunk update on the 24th, no more racial weapons

If elven armour were to disappear would there be a chance of seeing a light, magical, or well crafted Ego that lessens an armour's encumbrance rating or spell casting penalty?

Maybe combine Elf/Dwarf into Master work which has less encumbrance and resists corrosion.
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