Search found 12 matches

Monday, 5th May 2014, 04:31

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 50481

Re: God: Qazlal Stormbringer

I think the elemental god is a good addition to the existing set, and having played a few games with the god, I have some thoughts and suggestions. The clouds are powerful at low levels, which could be ok if there were more conduct restrictions. The limitation to only using elemental brand weapons p...

Friday, 24th January 2014, 03:58

Forum: Game Design Discussion

Topic: Nemelex reform

Replies: 76

Views: 23604

Re: Nemelex reform

I like the having to act to sacrifice items, but agree that it can get tedious. As an alternative, a 'sacrifice all' option that destroys all found items on a given floor at once. Once you go through and pick up the things you want, just nuke the floor of items in one step without having to wander a...

Thursday, 23rd January 2014, 18:49

Forum: Game Design Discussion

Topic: Proposal: Draconian Revisions

Replies: 51

Views: 15933

Re: Proposal: Draconian Revisions

Good enemies can exist without gimmicks; although not great like storm dragons, ice dragons are already good enemies (leaving itemdest aside) and adding an extra effect to their breaths makes them rather busy and worse imo. But like playable ogres, formacids, etc, playable draconians need not have ...

Thursday, 23rd January 2014, 18:07

Forum: Game Design Discussion

Topic: Proposal: Draconian Revisions

Replies: 51

Views: 15933

Re: Proposal: Draconian Revisions

For the white draconian, the Leda's liquefaction seems at odds with an ice dragon's flavor - what if the white draconian breath had the effect of freezing cloud with a smaller area of effect - a straight line blast of 1-4 tiles. If breath effects change with experience, the line of the cloud could g...

Sunday, 19th January 2014, 01:49

Forum: Crazy Yiuf's Corner

Topic: Non-human undead players.

Replies: 21

Views: 4909

Re: Non-human undead players.

I like the idea of an amulet to get other undead options. Instead of triggering on level up, I would call it 'amulet of undying', have it give rN- when worn, but upon the player's death, if worn on a non-undead species, they would come back to life like a felid extra life, but as a lich variant of t...

Saturday, 18th January 2014, 14:42

Forum: Crazy Yiuf's Corner

Topic: Non-human undead players.

Replies: 21

Views: 4909

Re: Non-human undead players.

You can get the other species as undead using Necromutation at high levels, but it might be interesting to have other low-level undead possibilities. The ossuary setup sounds a bit complicated to me. As an alternative, the 'death knight' class start out as undead (a lesser version of necromutation e...

Saturday, 18th January 2014, 13:44

Forum: Dungeon Crawling Advice

Topic: How would one beat Arena of Blood?

Replies: 8

Views: 3907

Re: How would one beat Arena of Blood?

DDWr I think is the most overpowered combo for a regular meatsprint win.


Just because of the extra blink scroll? it seems that unless you are a formacid, you need to play 10+ games before you ever get enough space/time to learn a spell without the onrush of enemies interrupting you.

Friday, 17th January 2014, 23:37

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80410

Re: New God: Seth, the Shadow King

A minor suggestion - as a shadow god, it would make sense to not gain piety from killing shadows (monster) (or invisible creatures). Currently shadows do give you piety when they are killed.

Friday, 17th January 2014, 00:54

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80410

Re: New God: Seth, the Shadow King

Has the 'you slip further into the darkness of the dungeon' demonspawn mutation been removed from the game? I haven't seen it in a while, but it seems like it would fit well with Dith, reducing your field of vision, while avoiding enemies (or not, if used as a god's punishment)

Thursday, 16th January 2014, 21:15

Forum: Dungeon Crawling Advice

Topic: How would one beat Arena of Blood?

Replies: 8

Views: 3907

Re: How would one beat Arena of Blood?

Formicids offer a big advantage in the Arena of Blood. If you survive long enough to get to a perimeter wall, you can dig yourself deep into it, then memorize all of the spells in whatever starting book comes with your caster. Still very difficult to survive for long, as the Viles can dig you out, b...

Thursday, 16th January 2014, 20:31

Forum: Game Design Discussion

Topic: Brainstorm permanent ally god

Replies: 47

Views: 13905

Re: Brainstorm permanent ally god

Also, like jewelry shops, a mercenary shop doesn't necessarily have to change dependent on its placement - just make the few good mercenaries for sale in the shop vastly more expensive, so low level characters can't afford them.

-dialectric

Thursday, 16th January 2014, 17:50

Forum: Game Design Discussion

Topic: Vine Stalkers.

Replies: 126

Views: 48996

Re: Vine Stalkers.

I've played a few games as a vine-stalker and the species is a fun addition to the game. I thought I'd throw out some thoughts on how to make it more obviously plant-like without significantly altering its power. a few plant-flavor suggestions - (1) when taking a lot of damage, sometimes forms a pla...

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