Search found 124 matches

Wednesday, 11th August 2021, 16:53

Forum: Game Design Discussion

Topic: Torment - revisited

Replies: 18

Views: 7218

Re: Torment - revisited

I think this thread is the tail wagging the dog. Extended was always an afterthought for players who "could not get enough". It was never intended to be an "anchor" or balancing point for design. Unfortunately as time has passed extended has become normalized and now threatens to...

Wednesday, 19th February 2020, 16:57

Forum: Game Design Discussion

Topic: How can we simplify the summoning school?

Replies: 11

Views: 3758

Re: How can we simplify the summoning school?

Remove summons.

Sunday, 12th January 2020, 21:11

Forum: Game Design Discussion

Topic: Diversify thrown vs slings

Replies: 11

Views: 3421

Re: Diversify thrown vs slings

Or just eliminate bows and crossbows.

Wednesday, 10th October 2018, 02:46

Forum: Crazy Yiuf's Corner

Topic: Goldify all non-tactical consumables

Replies: 9

Views: 4798

Re: Goldify all non-tactical consumables

Golden anvils could time out. This could help reverse some power creep.

Tuesday, 20th June 2017, 23:32

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 413311

Re: [proclick] new fork, hellcrawl

Hellcrawl is a lot of fun. Thank you Hellmonk!

Friday, 23rd December 2016, 23:35

Forum: Dungeon Crawling Advice

Topic: What would you wear? (Zigg post-27)

Replies: 8

Views: 2636

Re: What would you wear? (Zigg post-27)

doesn't matter, ur gonna die

Wednesday, 3rd August 2016, 17:03

Forum: Dungeon Crawling Advice

Topic: Lignification: I never use it

Replies: 17

Views: 4883

Re: Lignification: I never use it

makes you almost unkillable, it's sick. quaff at beginning of fight.

Sunday, 10th July 2016, 22:02

Forum: Game Design Discussion

Topic: Chaff from "not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag"

Replies: 5

Views: 1277

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Remove flavor. It's unnecessary and adds no real value to the game.

Sunday, 3rd April 2016, 15:20

Forum: Game Design Discussion

Topic: Remove Rings: rFire, rCold, rPoi, etc.

Replies: 68

Views: 15574

Re: Remove Rings: rFire, rCold, rPoi, etc.

RBrandon wrote:What if all rings were fragile?


This is my favourite proposal.

Thursday, 13th August 2015, 23:58

Forum: Dungeon Crawling Advice

Topic: Recite

Replies: 9

Views: 2307

Re: Recite

Zin is bad, don't take him unless you want to make the game harder than it needs to be and annoy yourself with a food conduct. Zin is great. Status immunity and it's really tough to die if you remember that you have sanctuary. the food conduct is irrelevant. if you don't feel like fighting somethin...

Saturday, 9th May 2015, 16:35

Forum: Crazy Yiuf's Corner

Topic: New combat move: Wound

Replies: 53

Views: 13706

Re: New combat move: Wound

If someone posted about wanting to watch videos of women getting kicked in the box he'd be rightfully banned. I wonder if the normalization of violence against men is a kind of necessary inverse of the various prejudices that make violence against women taboo. In a patriarchal culture, men are seen...

Friday, 8th May 2015, 20:11

Forum: Crazy Yiuf's Corner

Topic: New combat move: Wound

Replies: 53

Views: 13706

Re: New combat move: Wound

If someone posted about wanting to watch videos of women getting kicked in the box he'd be rightfully banned. I wonder if the normalization of violence against men is a kind of necessary inverse of the various prejudices that make violence against women taboo.

Thursday, 7th May 2015, 18:00

Forum: Crazy Yiuf's Corner

Topic: New combat move: Wound

Replies: 53

Views: 13706

Re: New combat move: Wound

i tried to go to a therapist once, she called me uncooperative after i told her i didn't understand her stupid fucking request to draw my family members as animals and then gave me the phone numbers of some of her colleagues, who i never called. i mean i genuinely didn't have any idea what to draw,...

Saturday, 25th April 2015, 17:52

Forum: Crazy Yiuf's Corner

Topic: Crawl Abridged

Replies: 26

Views: 6503

Re: Crawl Abridged

If you coded this I would try it, I think crawl would benefit from getting cut in half.

Friday, 24th April 2015, 16:09

Forum: Game Design Discussion

Topic: Feedback on Undead expiring

Replies: 66

Views: 14851

Re: Feedback on Undead expiring

Rast wrote:FR: Zombies continue to rot after being reanimated, keeping the original rot timer. They would rot down to skeletons and then crumble back to dust.


This is a cool idea, very organic and eliminates/merges a layer of obfuscation.

Thursday, 23rd April 2015, 16:35

Forum: Dungeon Crawling Advice

Topic: Escaping the Abyss

Replies: 42

Views: 8859

Re: Escaping the Abyss

I can't believe it, I found an exit almost right after that fight was over. Granted, a Thrashing Horror and Sun Demon came into sight multiple times, and I had to kill a pack of Hell Hogs which almost killed me. I'm glad I started training Stealth only the moment I entered the Abyss, as I'm sure th...

Thursday, 23rd April 2015, 16:33

Forum: Game Design Discussion

Topic: Feedback on Undead expiring

Replies: 66

Views: 14851

Re: Feedback on Undead expiring

Right now it is kind of ideal to pull stuff back to corpses so you have max zombie time. What if animate dead/raise skeleton was a toggleable reaping effect?

Wednesday, 22nd April 2015, 05:05

Forum: Dungeon Crawling Advice

Topic: Escaping the Abyss

Replies: 42

Views: 8859

Re: Escaping the Abyss

Start burning consumables and kill it. I think a neqoxec and uftebus fall under #3 of mikee's flowchart btw

Sunday, 19th April 2015, 21:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DsGl-Mak

Replies: 10

Views: 2413

Re: DsGl - because I just cant let it alone until i pull it

The triple sword is likely the best weapon you will ever find in a crawl game.

Wednesday, 15th April 2015, 19:12

Forum: Crazy Yiuf's Corner

Topic: Miroesh, The Windborne God

Replies: 13

Views: 2867

Re: Miroesh, The Windborne God

this is cool, I would like to try it. plz code it

Tuesday, 14th April 2015, 02:51

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37078

Re: Feedback on Gozag design

I disagree about the corpses -> gold mechanic being terrible (I like it as a player since pressing aad periodically is less work than pressing c on lots of corpses), but I agree that effectively every single other thing Gozag does needs lots of work. Gold giving a tactical bonus is super we...

Friday, 10th April 2015, 23:52

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 504377

Re: Thank you!

I have been playing Crawl for 5 years now and I am more pumped about it than ever. Devs <3

Friday, 10th April 2015, 17:00

Forum: Dungeon Crawling Advice

Topic: stores in Pan

Replies: 2

Views: 1158

Re: stores in Pan

duvessa wrote:there aren't; once you've exhausted D, Orc, Elf, Vaults, Depths, Shoals, you will never see a shop again

what about bazaar portals

Thursday, 9th April 2015, 23:05

Forum: Crazy Yiuf's Corner

Topic: why don't shock serpent explosions harm their allies?

Replies: 16

Views: 3487

Re: why don't shock serpent expolsions harm their allies?

xentronium wrote:As far as I know, shock serpent explosions are the only ones in the game which don't harm enemies and only harm the player. I don't see how it makes sense.

it would be too much fun if they did

Tuesday, 7th April 2015, 21:59

Forum: Crazy Yiuf's Corner

Topic: Would anyone play as a Fire Bat?

Replies: 11

Views: 2425

Re: Would anyone play as a Fire Bat?

tasonir wrote:I try to be tactful :)
I'd consider mummies to be one of the more terrible races to play, but I know several people really rather like them -


Do people like mummies or just like not dealing with hunger?

Monday, 30th March 2015, 05:51

Forum: Game Design Discussion

Topic: Unique proposal: Myrmecia, Champion of Formicids

Replies: 82

Views: 47321

Re: Unique proposal: Pyriformis, Champion of Formicids

Since there is no interesting game element to the gender of the formicid monarch or formicid warriors, it follows that the formicid monarch's gender (and that of formicid warriors) should track the real-world nature of ants. Thus, queen. I think the move in Crawl flavouring has been to de-gender st...

Monday, 30th March 2015, 04:58

Forum: Crazy Yiuf's Corner

Topic: What if Explosions actually Exploded?

Replies: 28

Views: 6411

Re: What if Explosions actually Exploded?

I agree with twelwe though I feel badly for doing so. I can definitely relate to having low self esteem and repeatedly seeking validation in the wrong places. Life is too short to hang around somewhere where you constantly take abuse. It's difficult sometimes, when discussing ideas in writing, to r...

Friday, 27th March 2015, 17:48

Forum: Crazy Yiuf's Corner

Topic: Hypothetical Removals

Replies: 52

Views: 11296

Re: Hypothetical Removals

This makes me feel bad for the devs. Imagine people standing around your sculpture and going, "which parts wouldn't be missed if they were lopped off?" For criticism to be constructive it should be specific, and arise out of repeated frustration shared by many. I hope no one takes it pers...

Friday, 27th March 2015, 17:05

Forum: Crazy Yiuf's Corner

Topic: Hypothetical Removals

Replies: 52

Views: 11296

Re: Hypothetical Removals

I would remove vp/gh because of their annoying nutrition management. I would take Ru/Gozag out of the release game because they feel half baked, and qazlal/yred because they are just boring. I would remove levels... shrink lair to 4, lair branches/vaults to 3, crypts/elf/orc to 2, and cut extended e...

Monday, 23rd March 2015, 16:17

Forum: Crazy Yiuf's Corner

Topic: DAMAGE IS DOUBLED IN .16

Replies: 56

Views: 17633

Re: DAMAGE IS DOUBLED IN .16

The problem isn't the information given to the player. Yes, obviously the bug would have been noticed sooner, but the interesting thing is that it's not easy to tell the difference without the numbers. This suggests the mechanics are very loosely tuned, hard to analyze, and therefore difficult to d...

Friday, 20th March 2015, 18:35

Forum: Game Design Discussion

Topic: Deep Dwarfs (was: Elyvilon Reform)

Replies: 55

Views: 16995

Re: Deep Dwarfs (was: Elyvilon Reform)

You would just bank unexplored tiles and backtrack a zillion times to heal.

Friday, 20th March 2015, 01:12

Forum: Crazy Yiuf's Corner

Topic: Amulet of Convinence

Replies: 26

Views: 5206

Re: Amulet of Convinence

Sprucery wrote:
I definitely find it more fun that I can swap a ring in battle, compared to that I couldn't and had to fight without the resistance I wanted.


A few times is fine, but when you get the point where every fight might be safer with a swap I find it tedious to think about.

Tuesday, 17th March 2015, 18:37

Forum: Crazy Yiuf's Corner

Topic: Amulet of Convinence

Replies: 26

Views: 5206

Re: Amulet of Convinence

"do you want to die to paralysis, to mutations or to corrosion" t Well, I don't find myself in a lot of games that produce that sort of choice sui generis. Usually there are a lot of other decisions precipitating the moment at which a currently amulet/ring mitigated effect is decisive in ...

Tuesday, 17th March 2015, 18:22

Forum: Crazy Yiuf's Corner

Topic: Amulet of Convinence

Replies: 26

Views: 5206

Re: Amulet of Convinence

I often switch to stasis, clarity, rCorr, rMut, regeneration in dungeon, orc, spider, shoals, snake, vaults, depths vs regular monsters and in basically any branch vs uniques. I believe you know all those monsters or do you really want me to list them here?. This sounds like a really good argument ...

Tuesday, 17th March 2015, 01:55

Forum: Crazy Yiuf's Corner

Topic: Amulet of Convinence

Replies: 26

Views: 5206

Re: Amulet of Convinence

I often switch to stasis, clarity, rCorr, rMut, regeneration in dungeon, orc, spider, shoals, snake, vaults, depths vs regular monsters and in basically any branch vs uniques. I believe you know all those monsters or do you really want me to list them here?. This sounds like a really good argument ...

Wednesday, 4th March 2015, 00:03

Forum: Crazy Yiuf's Corner

Topic: Gluten Intolerance.

Replies: 25

Views: 5875

Re: Gluten Intolerance.

I know some people with severe Gluten intolerance (diagnosed celiacs disease). However I also suspect that a lot of gluten intolerance in the US is due to chemical sensitivity rather than actual *gluten* sensitivity, most commercial wheat in the US is "dried" by spraying it with high-dose...

Sunday, 1st March 2015, 21:25

Forum: Game Design Discussion

Topic: New randart negative properties

Replies: 69

Views: 18481

Re: New randart negative properties

bel wrote:Why not make a macro to swap rings if there are too many keypresses for your liking?


Off topic but macros that involve a separate screen generate a strobe that is intolerable for me.

Thursday, 26th February 2015, 20:47

Forum: Crazy Yiuf's Corner

Topic: I'm not sure where this should go. . . .

Replies: 12

Views: 3297

Re: I'm not sure where this should go. . . .

9 of those mutations were caused by mutagenic glow I don't know how to interpret the intense self-delusion you sometimes see in CIP/YASD/YAVP posts. Ressentiment is powerful I guess. I don't understand this response, but it reads as though it is full of animosity. cj simply recommended (in a rounda...

Thursday, 26th February 2015, 20:32

Forum: Crazy Yiuf's Corner

Topic: I'm not sure where this should go. . . .

Replies: 12

Views: 3297

Re: I'm not sure where this should go. . . .

cerealjynx wrote: 9 of those mutations were caused by mutagenic glow


I don't know how to interpret the intense self-delusion you sometimes see in CIP/YASD/YAVP posts. Ressentiment is powerful I guess.

Wednesday, 18th February 2015, 20:06

Forum: Game Design Discussion

Topic: Please enlighten me about the new trap "system".

Replies: 20

Views: 4813

Re: Please enlighten me about the new trap "system".

Shafting heheh is interesting. I savour silly/arbitrary deaths though.

Sunday, 1st February 2015, 23:37

Forum: Crazy Yiuf's Corner

Topic: We are the human race!

Replies: 48

Views: 11559

Re: We are the human race!

Sadly there is no real reason to play us over any of the more fancy races because the "jack-of-all-trades" bonus we get in most video games doesn't rly account for much in crawl. Really, the "generic jack-of-all-trades" characterization that many games attribute to humans strike...

Friday, 30th January 2015, 23:02

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 44130

Re: Changes to make Crawl harder

In a broader sense, taking into account the entire breadth dcss play, including so-called "external" factors, online play is tremendously positive and those who play only offline are missing out on it -- even if they do benefit indirectly from the influence it has on development. That's o...

Friday, 30th January 2015, 17:27

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 44130

Re: Changes to make Crawl harder

jejorda2 wrote:Either that, or the Abyss is supposed to be unfamiliar and terrifying.


Well, following the remake we had all kinds of monsters that weren't iterative. All the Forest refugees, the S-branch variety show, the draconians, etc

Friday, 30th January 2015, 16:56

Forum: Game Design Discussion

Topic: Changes to make Crawl harder

Replies: 146

Views: 44130

Re: Changes to make Crawl harder

With the specific topic of monsters, the alarming thing about new crawl monsters is that they often tend to have some new gimmick that isn't used again with other monsters. Even when these gimmicks are good (starcursed masses), the problem is that you're adding lots of new behaviours, and then you'...

Wednesday, 21st January 2015, 19:54

Forum: Game Design Discussion

Topic: Proposal: Only generate one (non-slime) S branch per game

Replies: 40

Views: 12822

Re: Proposal: Only generate one (non-slime) S branch per gam

damiac wrote:
Are you including extended in that?


No. Maybe this merits a separate thread. It is really striking to me how the regular game feels like it has two distinct phases.

Wednesday, 21st January 2015, 16:31

Forum: Game Design Discussion

Topic: Proposal: Only generate one (non-slime) S branch per game

Replies: 40

Views: 12822

Re: Proposal: Only generate one (non-slime) S branch per gam

I understand the desire to propose radical ideas, but this one is particularly unrealistic: quite some time ago, we have started to cut level (it began with shrinking Hive from four to two floors). This process was intentionally slow. I am not a good judge to decide whether we should do more of thi...

Wednesday, 14th January 2015, 21:23

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8406

Re: Add one to all displayed aptitudes (visual only)

Maybe a crawl math tutorial would be a good idea. You could flavour it up or whatever. "You hear the screech of chalk off in the distance! A portal to Sif Muna's Remedial Math Clinic has opened somewhere on this level! Find it before it closes!"

Wednesday, 14th January 2015, 21:17

Forum: Game Design Discussion

Topic: Feature Request: Smite-targeted Rod of Shadows

Replies: 11

Views: 2736

Re: Feature Request: Smite-targeted Rod of Shadows

XuaXua wrote: There is no Summoning spell that air-drops summons onto the the enemy.


Doesn't haunt do this?

Monday, 12th January 2015, 03:24

Forum: Game Design Discussion

Topic: More complete in-game documentation about cards

Replies: 5

Views: 1803

Re: More complete in-game documentation about cards

PleasingFungus wrote:In trunk, you no longer have to wield decks to use them; you just use them with V, like other evocable items.


Is there any chance of rods getting the same treatment?
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