Search found 124 matches
Wednesday, 11th August 2021, 16:53
Forum: Game Design Discussion
Topic: Torment - revisited
Replies: 18
Views: 7218
Wednesday, 19th February 2020, 16:57
Forum: Game Design Discussion
Topic: How can we simplify the summoning school?
Replies: 11
Views: 3758
Sunday, 12th January 2020, 21:11
Forum: Game Design Discussion
Topic: Diversify thrown vs slings
Replies: 11
Views: 3421
Wednesday, 10th October 2018, 02:46
Forum: Crazy Yiuf's Corner
Topic: Goldify all non-tactical consumables
Replies: 9
Views: 4798
Re: Goldify all non-tactical consumables
Tuesday, 20th June 2017, 23:32
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 413311
Friday, 23rd December 2016, 23:35
Forum: Dungeon Crawling Advice
Topic: What would you wear? (Zigg post-27)
Replies: 8
Views: 2636
Wednesday, 3rd August 2016, 17:03
Forum: Dungeon Crawling Advice
Topic: Lignification: I never use it
Replies: 17
Views: 4883
Re: Lignification: I never use it
Sunday, 10th July 2016, 22:02
Forum: Game Design Discussion
Topic: Chaff from "not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag"
Replies: 5
Views: 1277
Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag
Sunday, 3rd April 2016, 15:20
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 15574
Re: Remove Rings: rFire, rCold, rPoi, etc.
RBrandon wrote:What if all rings were fragile?
This is my favourite proposal.
Thursday, 13th August 2015, 23:58
Forum: Dungeon Crawling Advice
Topic: Recite
Replies: 9
Views: 2307
Re: Recite
Saturday, 9th May 2015, 16:35
Forum: Crazy Yiuf's Corner
Topic: New combat move: Wound
Replies: 53
Views: 13706
Re: New combat move: Wound
Friday, 8th May 2015, 20:11
Forum: Crazy Yiuf's Corner
Topic: New combat move: Wound
Replies: 53
Views: 13706
Re: New combat move: Wound
Thursday, 7th May 2015, 18:00
Forum: Crazy Yiuf's Corner
Topic: New combat move: Wound
Replies: 53
Views: 13706
Re: New combat move: Wound
Saturday, 25th April 2015, 17:52
Forum: Crazy Yiuf's Corner
Topic: Crawl Abridged
Replies: 26
Views: 6503
Re: Crawl Abridged
Friday, 24th April 2015, 16:09
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 14851
Re: Feedback on Undead expiring
Rast wrote:FR: Zombies continue to rot after being reanimated, keeping the original rot timer. They would rot down to skeletons and then crumble back to dust.
This is a cool idea, very organic and eliminates/merges a layer of obfuscation.
Thursday, 23rd April 2015, 16:35
Forum: Dungeon Crawling Advice
Topic: Escaping the Abyss
Replies: 42
Views: 8859
Re: Escaping the Abyss
Thursday, 23rd April 2015, 16:33
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 14851
Re: Feedback on Undead expiring
Wednesday, 22nd April 2015, 05:05
Forum: Dungeon Crawling Advice
Topic: Escaping the Abyss
Replies: 42
Views: 8859
Re: Escaping the Abyss
Wednesday, 22nd April 2015, 03:05
Forum: Dungeon Crawling Advice
Topic: Escaping the Abyss
Replies: 42
Views: 8859
Sunday, 19th April 2015, 21:56
Forum: YASD! YAVP! and characters in progress too
Topic: YASD DsGl-Mak
Replies: 10
Views: 2413
Re: DsGl - because I just cant let it alone until i pull it
Wednesday, 15th April 2015, 19:12
Forum: Crazy Yiuf's Corner
Topic: Miroesh, The Windborne God
Replies: 13
Views: 2867
Tuesday, 14th April 2015, 02:51
Forum: Game Design Discussion
Topic: Feedback on Gozag design
Replies: 116
Views: 37078
Re: Feedback on Gozag design
Friday, 10th April 2015, 23:52
Forum: Crazy Yiuf's Corner
Topic: Thank you!
Replies: 252
Views: 504377
Re: Thank you!
Friday, 10th April 2015, 17:00
Forum: Dungeon Crawling Advice
Topic: stores in Pan
Replies: 2
Views: 1158
Re: stores in Pan
duvessa wrote:there aren't; once you've exhausted D, Orc, Elf, Vaults, Depths, Shoals, you will never see a shop again
what about bazaar portals
Thursday, 9th April 2015, 23:05
Forum: Crazy Yiuf's Corner
Topic: why don't shock serpent explosions harm their allies?
Replies: 16
Views: 3487
Re: why don't shock serpent expolsions harm their allies?
xentronium wrote:As far as I know, shock serpent explosions are the only ones in the game which don't harm enemies and only harm the player. I don't see how it makes sense.
it would be too much fun if they did
Tuesday, 7th April 2015, 21:59
Forum: Crazy Yiuf's Corner
Topic: Would anyone play as a Fire Bat?
Replies: 11
Views: 2425
Re: Would anyone play as a Fire Bat?
tasonir wrote:I try to be tactful
I'd consider mummies to be one of the more terrible races to play, but I know several people really rather like them -
Do people like mummies or just like not dealing with hunger?
Monday, 30th March 2015, 05:51
Forum: Game Design Discussion
Topic: Unique proposal: Myrmecia, Champion of Formicids
Replies: 82
Views: 47321
Re: Unique proposal: Pyriformis, Champion of Formicids
Monday, 30th March 2015, 04:58
Forum: Crazy Yiuf's Corner
Topic: What if Explosions actually Exploded?
Replies: 28
Views: 6411
Re: What if Explosions actually Exploded?
Friday, 27th March 2015, 17:48
Forum: Crazy Yiuf's Corner
Topic: Hypothetical Removals
Replies: 52
Views: 11296
Re: Hypothetical Removals
Friday, 27th March 2015, 17:05
Forum: Crazy Yiuf's Corner
Topic: Hypothetical Removals
Replies: 52
Views: 11296
Re: Hypothetical Removals
Monday, 23rd March 2015, 16:17
Forum: Crazy Yiuf's Corner
Topic: DAMAGE IS DOUBLED IN .16
Replies: 56
Views: 17633
Re: DAMAGE IS DOUBLED IN .16
Friday, 20th March 2015, 18:35
Forum: Game Design Discussion
Topic: Deep Dwarfs (was: Elyvilon Reform)
Replies: 55
Views: 16995
Re: Deep Dwarfs (was: Elyvilon Reform)
Friday, 20th March 2015, 01:12
Forum: Crazy Yiuf's Corner
Topic: Amulet of Convinence
Replies: 26
Views: 5206
Re: Amulet of Convinence
Sprucery wrote:
I definitely find it more fun that I can swap a ring in battle, compared to that I couldn't and had to fight without the resistance I wanted.
A few times is fine, but when you get the point where every fight might be safer with a swap I find it tedious to think about.
Tuesday, 17th March 2015, 18:37
Forum: Crazy Yiuf's Corner
Topic: Amulet of Convinence
Replies: 26
Views: 5206
Re: Amulet of Convinence
Tuesday, 17th March 2015, 18:22
Forum: Crazy Yiuf's Corner
Topic: Amulet of Convinence
Replies: 26
Views: 5206
Re: Amulet of Convinence
Tuesday, 17th March 2015, 01:55
Forum: Crazy Yiuf's Corner
Topic: Amulet of Convinence
Replies: 26
Views: 5206
Re: Amulet of Convinence
Wednesday, 4th March 2015, 00:03
Forum: Crazy Yiuf's Corner
Topic: Gluten Intolerance.
Replies: 25
Views: 5875
Re: Gluten Intolerance.
Sunday, 1st March 2015, 21:25
Forum: Game Design Discussion
Topic: New randart negative properties
Replies: 69
Views: 18481
Re: New randart negative properties
bel wrote:Why not make a macro to swap rings if there are too many keypresses for your liking?
Off topic but macros that involve a separate screen generate a strobe that is intolerable for me.
Thursday, 26th February 2015, 20:47
Forum: Crazy Yiuf's Corner
Topic: I'm not sure where this should go. . . .
Replies: 12
Views: 3297
Re: I'm not sure where this should go. . . .
Thursday, 26th February 2015, 20:32
Forum: Crazy Yiuf's Corner
Topic: I'm not sure where this should go. . . .
Replies: 12
Views: 3297
Re: I'm not sure where this should go. . . .
cerealjynx wrote: 9 of those mutations were caused by mutagenic glow
I don't know how to interpret the intense self-delusion you sometimes see in CIP/YASD/YAVP posts. Ressentiment is powerful I guess.
Wednesday, 18th February 2015, 20:06
Forum: Game Design Discussion
Topic: Please enlighten me about the new trap "system".
Replies: 20
Views: 4813
Re: Please enlighten me about the new trap "system".
Sunday, 1st February 2015, 23:37
Forum: Crazy Yiuf's Corner
Topic: We are the human race!
Replies: 48
Views: 11559
Re: We are the human race!
Friday, 30th January 2015, 23:02
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 44130
Re: Changes to make Crawl harder
Friday, 30th January 2015, 17:27
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 44130
Re: Changes to make Crawl harder
jejorda2 wrote:Either that, or the Abyss is supposed to be unfamiliar and terrifying.
Well, following the remake we had all kinds of monsters that weren't iterative. All the Forest refugees, the S-branch variety show, the draconians, etc
Friday, 30th January 2015, 16:56
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 44130
Re: Changes to make Crawl harder
Wednesday, 21st January 2015, 19:54
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 12822
Re: Proposal: Only generate one (non-slime) S branch per gam
damiac wrote:
Are you including extended in that?
No. Maybe this merits a separate thread. It is really striking to me how the regular game feels like it has two distinct phases.
Wednesday, 21st January 2015, 16:31
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 12822
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 14th January 2015, 21:23
Forum: Game Design Discussion
Topic: Add one to all displayed aptitudes (visual only)
Replies: 36
Views: 8406
Re: Add one to all displayed aptitudes (visual only)
Wednesday, 14th January 2015, 21:17
Forum: Game Design Discussion
Topic: Feature Request: Smite-targeted Rod of Shadows
Replies: 11
Views: 2736
Re: Feature Request: Smite-targeted Rod of Shadows
XuaXua wrote: There is no Summoning spell that air-drops summons onto the the enemy.
Doesn't haunt do this?
Monday, 12th January 2015, 03:24
Forum: Game Design Discussion
Topic: More complete in-game documentation about cards
Replies: 5
Views: 1803
Re: More complete in-game documentation about cards
PleasingFungus wrote:In trunk, you no longer have to wield decks to use them; you just use them with V, like other evocable items.
Is there any chance of rods getting the same treatment?
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