Search found 354 matches

Friday, 25th July 2014, 15:02

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 37399

Re: how can we get more girls to play

Judit Polgár is easily and uncontroversially the best female chess player of all time. To quote someone else, "Polgár and her two older sisters, Grandmaster Susan and International Master Sofia, were part of an educational experiment carried out by their father László Polgár, in an attempt to ...

Wednesday, 23rd July 2014, 02:56

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 37399

Re: how can we get more girls to play

people arguing that a very strong reason for gender differentials in games is misogynistic attitudes and trolling The implication being that men are perfectly happy with misogyny and trolling. :roll: :roll: Luckily I'm a white male which means it's impossible for me to be the victim of racism or se...

Tuesday, 22nd July 2014, 16:39

Forum: Game Design Discussion

Topic: Monsters picking up items

Replies: 15

Views: 2218

Re: Monsters picking up items

21.<mikee_> so if you go downstairs and you see a wand between you and an imp you might want to go back upstairs and then back downstairs

Monsters grabbing items is problematic in a LOT of ways. You will have a very hard time finding a way to preserve the tactical depth without causing issues.

Tuesday, 22nd July 2014, 16:28

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 37399

Re: how can we get more girls to play

I'm a white male, ergo not allowed to have opinions on things like this. I have to act like it's all a big crazy coincidence that the NBA has more black men than white women. So I'll just say that I'm not surprised in the least that roguelikes are male-dominated, and make no effort to defend my clai...

Monday, 21st July 2014, 23:46

Forum: Crazy Yiuf's Corner

Topic: Remove extended?

Replies: 45

Views: 7439

Re: Remove extended?

Yeah but Ao100 Well, Ao100 is terrible so... So does angel of red alert 'fix' DoomRL 'Mostly.' It adds a sizeable helping of tension and excitement besides. Impatience, Light Travel, and Confidence are cool too. Not being able to choose Red Alert + Confidence for the dual-angel game is annoying. (F...

Monday, 21st July 2014, 20:08

Forum: Crazy Yiuf's Corner

Topic: Remove extended?

Replies: 45

Views: 7439

Re: Remove extended?

Angel of Red Alert.

Monday, 21st July 2014, 20:04

Forum: Dungeon Crawling Advice

Topic: What 3rd rune is easiest for most characters to get?

Replies: 33

Views: 8172

Re: What 3rd rune is easiest for most characters to get?

Worship Jiyva 4 out of 5 games now. This has the bonus of making the midgame shorter.

Otherwise Vaults is still the easiest third rune, just "put off doing the last level as long as possible" is more obviously a good idea.

Sunday, 6th July 2014, 23:45

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 4422

Re: Mechanics questions

I'm willing to discuss things with you as long as you knock off the butthurt attitude you seem to have decided is necessary here. I could say the same to you. The graph has a lot of adjacent colors so parts of it are hard to make out, but it quite clearly shows unarmed edging out both claymores and...

Friday, 4th July 2014, 11:02

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 4422

Re: Mechanics questions

we can see that UC eventually becomes stronger than +9 weapons, which clearly indicates that the damage is the reason why UC is appealing in the first place. What we can SEE is that UC NEVER becomes stronger than claymores. And takes way too much XP to become stronger than any other endgame quality...

Thursday, 3rd July 2014, 21:36

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 4422

Re: Mechanics questions

What do armour and shields have to do with "the reason you wanted to use UC in the first place"??? I think you mean the reason YOU PERSONALLY wanted to use UC, but you will have to explain that reason to me as I am not psychic. Certainly armour and shields have nothing to do with the two t...

Wednesday, 2nd July 2014, 16:26

Forum: Dungeon Crawling Advice

Topic: rMut mutation blocks !beneficial mutation

Replies: 5

Views: 1145

Re: rMut mutation blocks !beneficial mutation

The mutation is different from the amulet (the amulet is better).

I would assume the reason is something like, "so you don't have to swap amulets before quaffing unknown potions"

And yes it is arbitrary and silly

Wednesday, 2nd July 2014, 15:43

Forum: Dungeon Crawling Advice

Topic: Mechanics questions

Replies: 36

Views: 4422

Re: Mechanics questions

the time delay for removing a shield also makes bardiche swapping practically impossible. i'm not sure why you are confused by this. there is a one-handed missile weapon fyi

Tuesday, 1st July 2014, 22:57

Forum: Dungeon Crawling Advice

Topic: Online account management strategy!

Replies: 25

Views: 3805

Re: Online account management strategy!

hyper[name] accounts just use random character selection iirc. I know there was a list of hyperimpostors who don't follow the hyper rule.

streak

Suck it up imo. I play roguelikes, not leaderboards.

Monday, 30th June 2014, 19:08

Forum: Crazy Yiuf's Corner

Topic: Why don't Enchant Weapon Scrolls work on Enhancer Staves?

Replies: 40

Views: 3820

Re: Why don't Enchant Weapon Scrolls work on Enhancer Staves

tasonir wrote:you're likely hitting for

tasonir wrote:I never said average - I was listing the max damage.

Image

Friday, 27th June 2014, 18:22

Forum: Crazy Yiuf's Corner

Topic: Why don't Enchant Weapon Scrolls work on Enhancer Staves?

Replies: 40

Views: 3820

Re: Why don't Enchant Weapon Scrolls work on Enhancer Staves

Why should thing X do thing Y? Enhancer staves certainly don't need a buff, and nothing else would be accomplished by this change. um staff of earth is the worst elemental staff for melee That contradicts what I've read on the tavrn about EE's using Earth Magic with Evo and seeking out the Staff of ...

Monday, 23rd June 2014, 22:36

Forum: Game Design Discussion

Topic: Monster: Tank

Replies: 12

Views: 2044

Re: Monster: Tank

If something prevents the player from eliminating a threat quickly, player response will be to run away and 'reset' the fight so that they can eliminate the threat quickly.

Friday, 20th June 2014, 21:17

Forum: Game Design Discussion

Topic: Pain/Disto/Holy brands

Replies: 63

Views: 12846

Re: Pain/Disto/Holy brands

Psiweapon wrote:I'm so goddamn grateful to Cheibriados that I'm not an optimal player and that I don't feel encouraged to play my game in an unfun way.

Getting killed in one attack because I refused to do something tedious is UNFUN. I cannot imagine why you disagree.

Friday, 20th June 2014, 15:07

Forum: Game Design Discussion

Topic: What is the viability of a no-reading race?

Replies: 56

Views: 10511

Re: What is the viability of a no-reading race?

No-scroll race is really bad and boring because all useful scrolls are either Scroll of Basic Housekeeping or Scroll of Life-Saving. Also Scroll of Generate More Potions of Haste. The devs were kicking around a "slow reading" version of blurry vision, but it has a problem: after reading te...

Thursday, 19th June 2014, 20:31

Forum: Game Design Discussion

Topic: Remove Dragon Slaying brand

Replies: 30

Views: 4025

Re: Remove Dragon Slaying brand

imo bardiche of clearing zot is not very flavorful

Thursday, 19th June 2014, 19:04

Forum: Dungeon Crawling Advice

Topic: Which is better: Shatter or Fire Storm

Replies: 19

Views: 3841

Re: Which is better: Shatter or Fire Storm

The spell that costs half the amount of XP and also hits an area several times bigger and also allows you to bust through walls and ninja branch ends.

Assuming you actually live long enough to get Shatter castable, LCS will be better than Iron Shot.

Wednesday, 18th June 2014, 22:47

Forum: Dungeon Crawling Advice

Topic: Best Bolt?

Replies: 42

Views: 6477

Re: Best Bolt?

Without going into the wider topic of defending duvessa's statement, if you are training any significant amount of Fire skill, Bolt of Fire is better than Magma. Basically Earth skill has to be much higher than Fire skill for Magma to come out on top. At equal power, the difference in damage is min...

Wednesday, 18th June 2014, 01:57

Forum: Dungeon Crawling Advice

Topic: Best Bolt?

Replies: 42

Views: 6477

Re: Best Bolt?

Without going into the wider topic of defending duvessa's statement, if you are training any significant amount of Fire skill, Bolt of Fire is better than Magma. Basically Earth skill has to be much higher than Fire skill for Magma to come out on top. But again, all the Bolts are awesome, worrying a...

Monday, 16th June 2014, 20:48

Forum: Dungeon Crawling Advice

Topic: Best Bolt?

Replies: 42

Views: 6477

Re: Best Bolt?

IMB, Sublimation, and Battlesphere are the only spells in that dump that are worth keeping, forget the rest when you get the chance, either with scrolls or books. All the Bolts can be considered more or less the same, just learn whichever one corresponds to the element you are training, or pick at r...

Sunday, 15th June 2014, 16:12

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

So you're flat-out refusing to justify your position in any way. So you're flat-out refusing to read my post in any way. Or maybe you think spells that are not interesting SHOULD exist? old Deflect Missiles shared all of the same drawbacks as the old Repel Missiles except it had a marginally larger...

Sunday, 15th June 2014, 06:43

Forum: Crazy Yiuf's Corner

Topic: buff earth elementals

Replies: 9

Views: 1272

Re: buff earth elementals

stickyfingers wrote:
TheDefiniteArticle wrote:Now what level 4 spell am I gonna use to kill orbs of fire?? :cry:

Animate dead.

Ugh, that would require using Animate Dead.

Sunday, 15th June 2014, 06:38

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

So what *do* you actually think? I'd like to know all about what you think. Blunt Version: I think there's a very good reason Delayed Fireball is level 7 and not level 5. I think this reason is self-evident. I think anyone who wants infinite duration Charms does not actually care enough about good ...

Saturday, 14th June 2014, 17:58

Forum: Crazy Yiuf's Corner

Topic: buff earth elementals

Replies: 9

Views: 1272

Re: buff earth elementals

Now what level 4 spell am I gonna use to kill orbs of fire?? :cry:

Saturday, 14th June 2014, 17:52

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

strategic buffs A passive missile deflection that never expires or costs time/MP and is improved by training a skill? By chance do you mean Dodging? Because it sounds to me like you're saying, "I want Air Skill to increase my EV." The only interesting decision one makes about Rmsl is &quo...

Saturday, 14th June 2014, 12:47

Forum: Dungeon Crawling Advice

Topic: How do I deal with Smiteing

Replies: 30

Views: 3121

Re: How do I deal with Smiteing

I made a joke about Hill Orcs and things got slightly out of hand. 8-)

Friday, 13th June 2014, 19:51

Forum: Dungeon Crawling Advice

Topic: How do I deal with Smiteing

Replies: 30

Views: 3121

Re: How do I deal with Smiteing

what do you do with high HP character? 1--Get hit 2--Have HP left afterwards Could not be more straightforward. it is stupid to try killing a monster if you can die while doing so No it isn't. You're still thinking of killing and avoiding as different things. You "kill" a monster only bec...

Friday, 13th June 2014, 16:39

Forum: Dungeon Crawling Advice

Topic: How do I deal with Smiteing

Replies: 30

Views: 3121

Re: How do I deal with Smiteing

Having HP enables you to NOT avoid things.

"Being a Hill Orc" is totally unrelated.

every character gets out of LoS of every monster

Every character who WINS.

Friday, 13th June 2014, 16:28

Forum: Dungeon Crawling Advice

Topic: How do I deal with Smiteing

Replies: 30

Views: 3121

Re: How do I deal with Smiteing

Hopeless wrote:Killing them works wonders too...

"Removing the monster from LOS" falls under the "Avoiding" category.

I would strongly advise you to stop treating cosmetic differences as if they matter. It is only going to hold you back from playing the game well.

Friday, 13th June 2014, 16:18

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

So... remove flight and cure poison? Make regen not work out of combat? Blink, control teleport, sublimation of blood... Flight, Cure Poison, and Control Teleport are all AWFUL spells, that yes, absolutely should be removed with extreme prejudice. Regen only works when your HP is less than full, an...

Friday, 13th June 2014, 02:44

Forum: Dungeon Crawling Advice

Topic: How do I deal with Smiteing

Replies: 30

Views: 3121

Re: How do I deal with Smiteing

How do I deal with Smiteing There are, in all of Crawl, exactly 3 ways to deal with orc priests: -Avoiding them -Having high HP -Being a Hill Orc and converting to Beogh the turn before you die You will notice that these are the exact same things that make a character strong generally: -Being able ...

Friday, 13th June 2014, 02:36

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 6974

Re: Making +acc more useful

What information do you need? Sure Blade gives a significant accuracy boost, and accuracy is helpful. It is pretty straightforward. The only problem with Sure Blade is that it doesn't work while you are wielding a useful weapon.

Friday, 13th June 2014, 02:34

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

Buffs should always cast successfully, because out-of-combat spell failure chances are mainly just annoying. However, every time a buff is used ("The arrow is repelled," etc.), it should first have a chance of wearing off based on its current spell failure. As I explained in a previous th...

Thursday, 12th June 2014, 02:09

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

Armour also has nothing to do with Rmsl problems. If you have even vaguely decent spellpower it is easily castable in most armour. And since you are also getting Haste, Rmsl is easily castable in all armour, lawl. Armour removal actually matters for Dmsl, but it is a minor problem. Infinite duration...

Monday, 9th June 2014, 16:17

Forum: Game Design Discussion

Topic: Buff spells drain mp while active

Replies: 121

Views: 18923

Re: Buff spells drain mp while active

It seems to me that the largest reason low level charms are problematic, is that you can regenerate the MP used to cast them in less time than it takes for them to wear off, this means that it's optimal to have them on *all the time* This has nothing, literally nothing, to do with why I find low-le...

Monday, 9th June 2014, 16:00

Forum: Dungeon Crawling Advice

Topic: General Z5 Tips?

Replies: 28

Views: 3561

Re: General Z5 Tips?

is it actually worth clearing *both* sides to prevent this sort of thing? Or is it worse on average? Obviously the best choice depends on a lot of variables, but typically anything that involves spending unnecessary time in Zot 5 is a bad idea. Zot 5 is a bad place to be, to the extent that I don't...

Sunday, 8th June 2014, 17:30

Forum: Dungeon Crawling Advice

Topic: Keeping Pace With Vehumet?

Replies: 9

Views: 1184

Re: Keeping Pace With Vehumet?

Vehumet gifts a total of around 15 spells IIRC. In a typical game, you should learn about 5 of them total. So yes, if you have any significant problems with Vehumet you are just not being remotely picky enough. Training Spellcasting more than normal with Vehumet is totally unnecessary, and the only ...

Saturday, 24th May 2014, 13:40

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 20203

Re: Tedium and the Illusion of Lethality

Removing anything makes everything after that point harder, because you've got less resources than you would have had. I think the removal of D16-27 and replacement with depths did just that, and maybe the game needed it. Depths didn't remove anything, it made the game longer . Average endgame XL i...

Saturday, 24th May 2014, 04:58

Forum: Game Design Discussion

Topic: Smoothen Cheibriados' progression

Replies: 11

Views: 1354

Re: Smoothen Cheibriados' progression

unable to run away at 0* piety for almost no gains, and this is apparently very bad because

It's funny that you need a "because". Or an "apparently" for that matter. :lol:

But yes, Chei buffs. Excellent, keep 'em coming, etc.

Friday, 23rd May 2014, 16:22

Forum: Game Design Discussion

Topic: Replace inner flame in AM book with pproj

Replies: 23

Views: 4975

Re: Replace inner flame in AM book with pproj

damiac wrote:AMs look like they're going to be ranged characters who use magic to help their ranged combat, but in practice they're just hexers with a ranged weapon.

I don't understand the difference.

Friday, 23rd May 2014, 01:46

Forum: Game Design Discussion

Topic: Replace inner flame in AM book with pproj

Replies: 23

Views: 4975

Re: Replace inner flame in AM book with pproj

Warper is my favorite background. But I won't complain if they suddenly have tomahawks instead of spitballs :twisted:

a really gimmicky playstyle

So AM, basically.

Thursday, 22nd May 2014, 23:07

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 20203

Re: Tedium and the Illusion of Lethality

The problem with Crawl's length is not some big conundrum about individual fights being interesting or not and tactics vs. strategy blah blah blah. The game just keeps going long after you've won, simple as that. It's like, you go to see a 90 minute action movie, and you get the cool plot and the ac...

Thursday, 22nd May 2014, 20:24

Forum: Dungeon Crawling Advice

Topic: [SOLVED]Do Draconians get GDR?

Replies: 11

Views: 1972

Re: Do Draconians get GDR?

No.

Wednesday, 21st May 2014, 19:09

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 20203

Re: Tedium and the Illusion of Lethality

it primarily becomes a game of mental stamina Congratulations, you've figured out what Crawl is really about. Now you can go play a different game, one that you enjoy. -Monster damage is very swingy (ie, no matter how good your defenses, an ancient lich can still hit for a hundred damage in one tur...

Wednesday, 21st May 2014, 17:11

Forum: Dungeon Crawling Advice

Topic: Usefulness of strength relative to other stats

Replies: 27

Views: 2976

Re: Usefulness of strength relative to other stats

I start by aiming for Str higher than encumbrance, and from there I just estimate on a case-by-case basis. Dudes who wanna dodge and cast spells will get more mileage out of Str than dudes who only wanna do one of those (I almost always pick Dex with Trog), and unlike Str, Int will increase your spe...

Wednesday, 21st May 2014, 14:11

Forum: Game Design Discussion

Topic: The problem with curse skulls

Replies: 13

Views: 2311

Re: The problem with curse skulls

Except curse skulls seem to be even better/more adamant about staying right at the edge of your LOS as you travel across different terrain, so that regardless of corners and doors and whatever else you try to use, the curse skull will basically always be positioned such that, if you take even one s...

Wednesday, 21st May 2014, 01:23

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 6931

Re: Gods Fun Survey

So do a lot of you just dislike allies? I'll just repost this: The issue is the mere existence of allies. They clutter up the screen, make tons of message spam, ruin +/- key targetting, drown important monsters out on the monster list, and that's assuming they stand politely out of the way for the ...
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