Search found 319 matches

Wednesday, 7th May 2014, 04:56

Forum: Crazy Yiuf's Corner

Topic: Trog is the new Okawaru

Replies: 8

Views: 2015

Re: Trog is the new Okawaru

Okawaru feels so bleh compared to Trog. heroism and finesse...I'll still get lit up by Death yaks in lair. Berserk mows through everything and that's not including hand & brothers. o.o; Then Oka gifts me junk, Trog gives me supergodlyantimagic claymores. And doesn't require 10 or so invocations...

Saturday, 3rd May 2014, 10:03

Forum: Game Design Discussion

Topic: Remove Halfling; Integrate into Kobold

Replies: 39

Views: 10087

Re: Remove Halfling; Integrate into Kobold

Then rename these new halflings "kobolds" just because kobolds actually exist as monsters in the game. I don't understand the burning need to have player species be species of monsters appearing in the game. Well for one thing, it makes the world of DCSS more cohesive and believable. More...

Saturday, 3rd May 2014, 10:00

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 27122

Re: Demigod Reform

By divine abilities you mean like...mutations right? With flavor? I'm sure any you think of could be reflavored and considered for demonspawn - there really doesn't need to be a second "gets random mutations as they level up" race. Third. Draconians are not a "gets random mutations a...

Saturday, 3rd May 2014, 09:55

Forum: Crazy Yiuf's Corner

Topic: Remove Trog

Replies: 25

Views: 5165

Re: Remove Trog

I didn't think bcadren could top "giant tree people with a billion random mechanics" for terrible suggestions, but here we are.

Friday, 2nd May 2014, 17:04

Forum: Game Design Discussion

Topic: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

Replies: 13

Views: 3271

Re: Earth and Air Hexes: Gravity Anchor/Gravity Suspension

I don't think monsters actually have a STR score.

Friday, 2nd May 2014, 08:13

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 27122

Re: Demigod Reform

i would find dg far more enjoyable if it has good aptitudes instead of more hp/mp at their current state i just think of them as worse humans that cant worship a god. But they're not, for reasons already explained in this thread. What I've seen explained is that all gods are op and that youve won t...

Friday, 2nd May 2014, 08:08

Forum: Crazy Yiuf's Corner

Topic: Knowledge Bots

Replies: 10

Views: 2842

Re: Knowledge Bots

I always call them the Knowledge Butts, myself.

Friday, 2nd May 2014, 08:05

Forum: Crazy Yiuf's Corner

Topic: tavern people are secretly octopuses

Replies: 24

Views: 6711

Re: tavern people are secretly octopuses

True fact: octopuses can remember and recognize human faces.

Friday, 2nd May 2014, 03:18

Forum: Game Design Discussion

Topic: Remove Halfling; Integrate into Kobold

Replies: 39

Views: 10087

Re: Remove Halfling; Integrate into Kobold

I'd suggest basically cutting kobolds, retaining halflings, maybe making some changes to halflings (improving a few of their spellcasting aptitudes, mainly). Lose the innate rMut. Then rename these new halflings "kobolds" just because kobolds actually exist as monsters in the game. This i...

Thursday, 1st May 2014, 07:20

Forum: Crazy Yiuf's Corner

Topic: Fuck you spiral temple vault

Replies: 7

Views: 1908

Re: Fuck you spiral temple vault

Your best bet is probably to clear the level and then repeatedly walk into the trap until it drops you on the other side.

Thursday, 1st May 2014, 00:43

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 27122

Re: Demigod Reform

And weird to see people who say 'apts don't matter' 'exp is barely noticeable' wakawaka'ing over a 'just-better-than-human' species who still has to challenge itself with no god. The proposal keeps the best part, godlessness, and adds flavor(more demigodly species) and fun(according to a few agree'...

Thursday, 1st May 2014, 00:26

Forum: Crazy Yiuf's Corner

Topic: Race Concept

Replies: 9

Views: 2561

Re: Race Concept

I guess the implementation didn't do what I intended. The idea was HORRIBLE, easy to splat in early game. Little bit below average in mid game (level 14-18). Stronger than Demigods in the end (level 25+). An early game risk for late game and extended rewards race. Most species are stronger than Dem...

Wednesday, 30th April 2014, 02:36

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8678

Re: Mundane

Unless you're talking about Necromancy, in which case we've got enough Ne-leaning races already. There aren't any? DE has a +2 Apt; that's the highest. Mummies get a natural enhancer at a 0 apt. So I guess those are the best. You might count that as one or two; but neither is as extreme as Tengu wi...

Wednesday, 30th April 2014, 01:04

Forum: Game Design Discussion

Topic: Species Concept: "Homophant"

Replies: 28

Views: 7231

Re: Species Concept: "Homophant"

"Pachmen are an exotic, sentient species of elephantine humanoids that hail from the frozen lands of the far North" is probably sufficient flavor to justify a +2 Ice, -1 Fire and the only ice spell they don't go well with is Ensorcelled Hibernation. Ice Elementalist start plus the other s...

Wednesday, 30th April 2014, 00:59

Forum: Crazy Yiuf's Corner

Topic: Sometimes I wish I was an octopode

Replies: 19

Views: 4748

Re: Sometimes I wish I was an octopode

I am Sparticus

Wednesday, 30th April 2014, 00:59

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8678

Re: Mundane

Remove Halfling Remove Kobold Add Goblin, a more dark magic based small race, and 10x more interesting than the former two combined. You know that "Dark Magic" is not actually a thing in crawl, right. Unless you're talking about Necromancy, in which case we've got enough Ne-leaning races ...

Wednesday, 30th April 2014, 00:42

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 31760

Re: Any reason not to use axes?

Klown wrote:Cheibriados characters can get surrounded easily, and can enjoy cleaving.

Cheibriados characters are also intentionally making the game harder for themselves. Plus they still want to retreat/reposition to somewhere they can fight at as few enemies at once as possible.

Tuesday, 29th April 2014, 06:29

Forum: Game Design Discussion

Topic: Species Concept: "Homophant"

Replies: 28

Views: 7231

Re: Species Concept: "Homophant"

What you need is a new trample ability. What if new trample can smash one enemy into the one behind it, damaging both? That would make it more tactically interesting. Or what if trample sends an enemy hurtling back, like a boulder beetle-style rolling attack? You could play pinball with enemies. If...

Tuesday, 29th April 2014, 06:25

Forum: Game Design Discussion

Topic: Species Concept: "Homophant"

Replies: 28

Views: 7231

Re: Species Concept: "Homophant"

Loxodons.




I mean Manstodons

Tuesday, 29th April 2014, 06:13

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8678

Re: Mundane

Delete halflings. Give Kobolds their Mutation Resistance if there really needs to be a non-undead rMut species.

Monday, 28th April 2014, 22:27

Forum: Game Design Discussion

Topic: Species: Yeti

Replies: 17

Views: 4450

Re: Species: Yeti

Make it be able to eat people. No, seriously, make it eat people. Every crawl race other than Spriggan and Mummy already does this. (unless they worship Zin) some kind of bonus when eating intelligent flesh, wendigos are associated with cannibalism Bonuses for eating chunks encourage scumming so it...

Monday, 28th April 2014, 18:50

Forum: Crazy Yiuf's Corner

Topic: New species: Pegasus

Replies: 10

Views: 2961

Re: New species: Pegasus

Enemy Pegasuses (Pegasi?) refer to the PC as "<name> Boy."

Saturday, 26th April 2014, 00:14

Forum: Game Design Discussion

Topic: Suggestion for new unique: O'Malley

Replies: 19

Views: 5196

Re: Suggestion for new unique: O'Malley

Rat bombs.

Saturday, 26th April 2014, 00:13

Forum: Game Design Discussion

Topic: rings of fire/ice

Replies: 12

Views: 3138

Re: rings of fire/ice

retchdog wrote:This might overpower the ring of fire as a hydra-slayer, but I think that gaining rC- is fairly significant imho, and tying up a ring slot is a significant loss of resources for most characters at this point.

Nothing in Lair does cold damage except the rare ice beast.

Friday, 25th April 2014, 18:25

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 9416

Re: Evocations-Brand synergy

Where are you getting the idea that brands are overpowered? The only one that's really too strong is Electrocution, which is why it was just nerfed. Nerf for the beginning of the game, turning it then barely noticeable for later stages, and vice versa. Its impossible to find a fixed damage that wou...

Friday, 25th April 2014, 17:51

Forum: Dungeon Crawling Advice

Topic: Stay with UC & Tmut or switch to SBlade stabber?

Replies: 5

Views: 1686

Re: Stay with UC & Tmut or switch to SBlade stabber?

I've run two 15 rune runs with Op's of dith, one used an antimagic demon trident, the other used a +7 morningstar. Most of your success will come from avoiding fights, and having enough damage output to kill things when you have to fight; short blades typically don't provide this. --- Would help if...

Friday, 25th April 2014, 06:11

Forum: Crazy Yiuf's Corner

Topic: Align the Gods, D&D Style

Replies: 21

Views: 6648

Re: Align the Gods, D&D Style

Why is Beogh not Lawful Evil when he's literally the god of Orc Nazism

Thursday, 24th April 2014, 23:31

Forum: Dungeon Crawling Advice

Topic: Stay with UC & Tmut or switch to SBlade stabber?

Replies: 5

Views: 1686

Stay with UC & Tmut or switch to SBlade stabber?

I just started an OpTm for the Tournament. Shortly after worshiping Dithmenos, though, I found this baby: B - the +11,+7 cutlass "Tayllaon" (weapon) {slice, rF+ Str+2 Stlth++} (You found it on level 5 of the Dungeon) Should I stop training Unarmed and switch to a Short Blades stabber gamep...

Thursday, 24th April 2014, 22:02

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 9416

Re: Evocations-Brand synergy

The way buff spells currently work in crawl is universally considered to be awful design. If your most compelling argument for your idea is comparing it to those, then your idea probably isn't very good design, either. I am fine with them. Maybe more permanent buffs. That's the way the evocable bra...

Thursday, 24th April 2014, 21:59

Forum: Game Design Discussion

Topic: Proposal: make Animate Skeleton depend on size

Replies: 22

Views: 5735

Re: Proposal: make Animate Skeleton depend on size

did you read the post or just the topic title? making the spell flat out useless lategame is the entire point of argonaut's suggestion i don't like making size matter for more things though (i strongly believe that monster size should not exist at all), and it wouldn't really solve the problem anyw...

Thursday, 24th April 2014, 04:32

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 9416

Re: Evocations-Brand synergy

This doesn't add any strategy to weapon fighting, it just means that everyone wants to train Evo early. Please explain why it does not add strategy. See the bonus for why it wouldn't be such a great deal to train a lot of Evocations early because of a weapon brand. You still want to train 4 Evo as ...

Wednesday, 23rd April 2014, 23:28

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 9416

Re: Evocable brands

Tweaking the Evocations-Brand synergy:Why all this? To add a little more strategy to weapon fighting and to nerf strong brands (mainly electrocution) at the beginning of the game. This doesn't add any strategy to weapon fighting, it just means that everyone wants to train Evo early. While it would ...

Wednesday, 23rd April 2014, 06:41

Forum: Dungeon Crawling Advice

Topic: Which God for endgame?

Replies: 19

Views: 4926

Re: Which God for endgame?

TheDefiniteArticle wrote:If you convert from one of the three good gods to another, some of the piety transfers.

The good gods also don't inflict wrath on you for leaving them unless you later convert to an evil god (Zin also gets mad if you switch to Jiyva).

Wednesday, 23rd April 2014, 05:34

Forum: Crazy Yiuf's Corner

Topic: rename formicids to mountain dwarves

Replies: 7

Views: 2159

Re: rename formicids to mountain dwarves

Formicids were originally proposed as Dwants, dwarf-ant hybrids.

It almost got them dismissed out of hand.

Wednesday, 23rd April 2014, 04:34

Forum: Game Design Discussion

Topic: Idea: Arcane Library Branch

Replies: 20

Views: 5485

Re: Idea: Arcane Library Branch

Scroll Golems (Scrollems, if you will) dropping scrolls as loot would probably be okay for a portal vault, since iirc new enemies don't spawn in portals unless they're specifically scripted to (Zonguldrok's wizlab, etc). For the Librarian, giving her Demonic spellcasting could be a good idea so that...

Wednesday, 23rd April 2014, 04:23

Forum: Crazy Yiuf's Corner

Topic: How many runes are normal? What is "normal" anyway?

Replies: 79

Views: 21471

Re: How many runes are normal? What is "normal" anyway?

Right, DE of Kiku failed to find Bolt of Cold/Fire and didn't enjoy Simulacrum. Doing extended with Freezing Cloud would be an interesting challenge though. Simulacrum + Kiku's Delivery Service will annihilate pretty much anything the game can throw at short of Hellion Island. In Pandemonium you ca...

Wednesday, 23rd April 2014, 04:20

Forum: Crazy Yiuf's Corner

Topic: EPIC VAULT IS EPIC

Replies: 18

Views: 3881

Re: EPIC VAULT IS EPIC

This is hands-down my favorite altar vault.

Monday, 21st April 2014, 22:39

Forum: Game Design Discussion

Topic: New Spell: Sky Beast

Replies: 25

Views: 6514

Re: New Spell: Sky Beast

I don't even use Spider Form all that much outside of the first gnoll/orc packs This is unwise. Spider Form is very good for a long time thanks to its combination of Venom branded UC and increased movement speed. You can kite any speed 10 or less melee dude to death easily (goliath/boulder beetles,...

Monday, 21st April 2014, 22:35

Forum: Crazy Yiuf's Corner

Topic: Replacing bad potions with lignification-like potions

Replies: 30

Views: 8559

Re: Replacing bad potions with lignification-like potions

Paralysis -> Potion of Shafting: Instantly shafts you 1-3 floors down. Confusion -> Potion of Shadows: Temporarily drops your LOS to 1. Decay -> Potion of the Wizard: Temporarily takes away 20 from your max HP and adds 20 INT. Degeneration -> Potion of Demonic Mutation: Tries giving you a demonspaw...

Monday, 21st April 2014, 17:26

Forum: Dungeon Crawling Advice

Topic: Octopode Ashenzari question

Replies: 4

Views: 2003

Re: Octopode Ashenzari question

How many slots need to be bound is dependent on how many slots you have available. You need 5 pieces of jewelry cursed to be bound in magic and cursing your hat will make you bound in armor.

Sunday, 20th April 2014, 05:32

Forum: Crazy Yiuf's Corner

Topic: OMG Grimm...

Replies: 27

Views: 8225

Re: OMG Grimm...

Don't tell me they started listening to what twelwe says

Saturday, 19th April 2014, 17:46

Forum: Game Design Discussion

Topic: Webtiles: Increase the visibility of ghosts

Replies: 9

Views: 3901

Re: Webtiles: Increase the visibility of ghosts

Couldn't agree more. It's always a pain when I go down a staircase, the game tells me I see a player ghost, and I spend the next five minutes playing "Where's Waldo" trying to find it.

Thursday, 17th April 2014, 22:37

Forum: Game Design Discussion

Topic: The Abyss, its monster set, and more!

Replies: 23

Views: 6870

Re: The Abyss, its monster set, and more!

Anyway...please can we cut out talking about landing on a specific floor. It's a pretty decent idea but the greater systemic problems with the implementation of the branch remain. Also: Dying in the abyss and the branch/floor's difficulty level aren't specifically problems; TheDefinite said it all....

Thursday, 17th April 2014, 22:33

Forum: Crazy Yiuf's Corner

Topic: Shoals vs. Swamps

Replies: 60

Views: 17977

Re: Shoals vs. Swamps

Merfolk javelineers could use being less overpowered. (Oh and fauns and satyrs are also forest abominations which are found in shoals now specifically to make it even worse.) FR: If Ilsuiw steps next to a kraken, she uses the kraken as a mount. This would make Shoals more interesting Bloax please s...

Thursday, 17th April 2014, 05:14

Forum: Crazy Yiuf's Corner

Topic: Purify Summonings!

Replies: 15

Views: 4142

Re: Purify Summonings!

I think this suggestion can be attributed to a desire to make changes just for the sake of making changes. Actually the reasons are: ⋅ There are too many summoning spells; especially after the 0.14 additions. ⋅ Demon spells are duplicated by Makhleb abilities. (with the exceptio...

Thursday, 17th April 2014, 05:08

Forum: Crazy Yiuf's Corner

Topic: Shoals vs. Swamps

Replies: 60

Views: 17977

Re: Shoals vs. Swamps

I do want to make it clear, I'm not hating on the shoals. Actually, I kind of like them. They're easily the most unique branch out there. The Greco-Roman theme is really cool. (Why don't more branches have themes like that? Tomb is Egyptian, but that's about it.) Krakens are at least ten types of a...

Thursday, 17th April 2014, 04:01

Forum: Dungeon Crawling Advice

Topic: Stuck in the Labyrinth

Replies: 3

Views: 1565

Re: Stuck in the Labyrinth

There should be an escape hatch somewhere.

Thursday, 17th April 2014, 03:47

Forum: Crazy Yiuf's Corner

Topic: Purify Summonings!

Replies: 15

Views: 4142

Re: Purify Summonings!

I don't really see what the point of this is. It's pretty intuitive that good gods don't like it when you summon demonic creatures but are fine with summoning animals.

I do like Summon Kraken, though. But only if the game says "You release the kraken!" whenever you successfully cast it.

Thursday, 17th April 2014, 03:43

Forum: Dungeon Crawling Advice

Topic: How do I learn patience?

Replies: 34

Views: 10341

Re: How do I learn patience?

Hopeless wrote:(though no lava orcs for some reason in the tiles .14 version:/)

Lava Orcs didn't make the cut for 0.14.

Wednesday, 16th April 2014, 23:56

Forum: Crazy Yiuf's Corner

Topic: NEW RACE: White Elf

Replies: 36

Views: 9021

Re: NEW RACE: White Elf

Leafsnail wrote:Actually maybe they should forget their spells sometimes too, because they are so old?

Elfzheimer's
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