Search found 284 matches

Wednesday, 10th December 2014, 03:02

Forum: Game Design Discussion

Topic: Seting exclusions offscreen (webtiles)

Replies: 6

Views: 1792

Re: Seting exclusions offscreen (webtiles)

Yeah and a while ago it was possible to go much farther and set exclusions way outside those current boundaries. For now simply allowing to go 5-10 tiles farther then the current boundaries would resolve this issue and restore that old functionality, which for me is largely about directing auto-expl...

Wednesday, 10th December 2014, 01:53

Forum: Game Design Discussion

Topic: Seting exclusions offscreen (webtiles)

Replies: 6

Views: 1792

Re: Seting exclusions offscreen (webtiles)

I guess "X" was not obviously referring to shift+x but it was. In webtiles (dunno about console), shift-x (or "X") will stop scrolling at the last seen tile in any direction. What prompted me to post was I met with pikel's pack, saw a slave, put an exclusion on it, but couldn't s...

Tuesday, 9th December 2014, 19:55

Forum: Game Design Discussion

Topic: Seting exclusions offscreen (webtiles)

Replies: 6

Views: 1792

Seting exclusions offscreen (webtiles)

I used to be able to set exclusions outside the known bounds of the level, but I can't do it anymore. Can the range for "X" be increased by a few tiles outside of known range? I mean, the "X" cursor can't go more up then the most up tile I've seen yet. The problem is if there's a...

Tuesday, 9th December 2014, 19:10

Forum: Crazy Yiuf's Corner

Topic: wanderer starts

Replies: 0

Views: 859

wanderer starts

So I just got one of the best human wanderer start I ever got so you know what that means... post post post post post... Anyway, with 12-12-12 stats and those items Hand Weapons e - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Books a - a book of Minor Magic b - the Collect...

Tuesday, 9th December 2014, 17:26

Forum: Crazy Yiuf's Corner

Topic: elegant quickness

Replies: 5

Views: 1436

Re: elegant quickness

I found the sentence too elegant not to share.

Tuesday, 9th December 2014, 17:05

Forum: Game Design Discussion

Topic: Navigator version test for webcrawl

Replies: 0

Views: 797

Navigator version test for webcrawl

Hi, I usually use an older web browser for reasons, and whenever I go to webtiles with it the playfield (the tiles) doesn't appear at all, just the various text parts of the game screen. All I need to do to fix this is use a recent web browser to actually play, but it wouldn't be a bad thing if the ...

Tuesday, 9th December 2014, 16:59

Forum: Crazy Yiuf's Corner

Topic: elegant quickness

Replies: 5

Views: 1436

elegant quickness

"This server is currently running Crawl Stone Soup 0.12 and takes version updates with elegant quickness."
___/--------^
http://crawl.akrasiac.org/

Sunday, 7th December 2014, 17:15

Forum: Dungeon Crawling Advice

Topic: Rod hunger

Replies: 31

Views: 8117

Re: Rod hunger

I was thinking of something similar the other day, my idea was to count rod enchant as evoc skill for rod use including rod hunger, and rod hunger becoming capped at (evoc+rod enchant)=(rod spell level *4). Like this a level 6 rod spell would become hunger free at (evoc+enchant)=24, for example 18ev...

Wednesday, 5th November 2014, 05:38

Forum: Crazy Yiuf's Corner

Topic: exoelf

Replies: 28

Views: 31270

Re: exoelf

twelwe wrote:toerings - you equip wings in your toe slits because of your fucked up hands


Why would you equip wings in your tits slot?

*variation*

Why would you equip wings in your tits slut?

Thursday, 30th October 2014, 05:45

Forum: Crazy Yiuf's Corner

Topic: dodgedogs

Replies: 3

Views: 1295

Re: dodgedogs

I'm having trouble imagining the concept. Care to illustrate?

Monday, 20th October 2014, 05:43

Forum: Dungeon Crawling Advice

Topic: Zigs, and Firestorm vs. Tornado

Replies: 13

Views: 3655

Re: Zigs, and Firestorm vs. Tornado

Hurkyl wrote:It's actually the spider floors that are giving me the most trouble, due to ghost moths. Oh, I suppose a silent spectre would be problematic too, but haven't seen one on this character.


Invisibility makes ghost moths unable to drain you and wands/rods snipe spectres.

Tuesday, 14th October 2014, 18:38

Forum: Dungeon Crawling Advice

Topic: Vampire strategies/staying "alive"

Replies: 16

Views: 3842

Re: Vampire strategies/staying "alive"

You can also make vampire wizard of sif, and go summoner and/or conjurer depending on how you feel, it's quite safe and very effective.

Tuesday, 23rd September 2014, 04:11

Forum: YASD! YAVP! and characters in progress too

Topic: Wanted: The Dumbest of Dumb Deaths

Replies: 42

Views: 15537

Re: Wanted: The Dumbest of Dumb Deaths

My very first online game years ago. I didn't know the keyboard commands yet since I had only played local tiles with mouse before. I found a pair of gloves right away. I 'w'ielded it instead of 'W'earing it, replacing my weapon. I died to the first monster I ever fought online trying to wimp slap it.

Monday, 22nd September 2014, 02:04

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 23446

Re: Buff Sif a little

Amnesia+books is really good because i lets me juggle my spell list at will for whatever situation. If I worship sif i'll typically rather different spell lists for the different areas. It's a strategy I can't do with any other god that's both fun and effective, to put most of my xp in conjuration, ...

Friday, 19th September 2014, 07:02

Forum: Crazy Yiuf's Corner

Topic: Orb of Oddities

Replies: 21

Views: 5979

Re: Orb of Oddities

incesspool

Monday, 15th September 2014, 06:21

Forum: Game Design Discussion

Topic: remove curse scrolls

Replies: 69

Views: 19045

Re: remove curse scrolls

I don't remember ever ever ever running close to out of remove curse after lair+orc unless I did tomb/hells. But most of my games I wish I had more before lair so I could play with floor thrash while it's actually treasure.

Monday, 15th September 2014, 01:20

Forum: Crazy Yiuf's Corner

Topic: new thread

Replies: 9

Views: 2646

Re: new thread

Dog evolve into dog.

Wednesday, 10th September 2014, 02:19

Forum: Game Design Discussion

Topic: Demigods and their stats

Replies: 68

Views: 24052

Re: Demigods and their stats

The effect of complete control of all stat allocations would mean for me on final stats: 15-20 in strength, 20-30 in intelligence, rest in agility. In other words, I estimate that stat allocations would not be much different then what they are right now except an average of 3-5 less strength split b...

Wednesday, 10th September 2014, 01:16

Forum: Game Design Discussion

Topic: Increase Orcish Mines' Difficulty

Replies: 33

Views: 9579

Re: Increase Orcish Mines' Difficulty

Ummm I'd be happy if orc was more interesting, but making it too much harder would be pretty sad for all the guys that go to orc before completing lair (either because orc spawned early and lair late, because of a roadblock in lair, for shops, or whatever else). I'd say around 1 in 4 of my games I c...

Tuesday, 2nd September 2014, 06:58

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10190

Re: Energy randomization is not fun

Note that if there is one space between you and an enemy that moves the same speed as you, and you move away from it, it can't kill you on that turn, it *could* move one square closer to you (which might ultimately lead to your death) but it can't kill you on that turn if you move away from it. Thi...

Tuesday, 2nd September 2014, 06:35

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10190

Re: Energy randomization is not fun

Real world example of the death that caused this thread: there was 1 space between me and a speed 10 enemy that could do up to ~40 damage while I had ~35 hp. In the other direction about 15 spaces away was a staircase up. The choice I did was cast swiftness to make certain energy randomization would...

Tuesday, 2nd September 2014, 05:59

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10190

Re: Energy randomization is not fun

The reason I made this thread was because this game rule has a very small chance to be extremely unfun in a way that's completely outside what the player can know. There's something like a 1-3% chance of a same speed enemy getting 2 actions while I get 1 action without any kind of indication it's ab...

Thursday, 28th August 2014, 20:27

Forum: Dungeon Crawling Advice

Topic: Stones throwing

Replies: 30

Views: 7570

Re: Stones throwing

I throw stones or use magic dart whenever I really try hard to win. Not for every fight, just for when it matters, but then they make a pretty big difference. I also read in a different thread a few days ago that shooting needles is like throwing stones/casting magic dart but better but havent tried...

Thursday, 28th August 2014, 11:54

Forum: Game Design Discussion

Topic: Bring itemdest back (and corrosion, maybe)

Replies: 107

Views: 29422

Re: Bring itemdest back (and corrosion, maybe)

After playing a lot of games of 0.15, I just wanna add that it's super weird to talk into zot with 20+ cures, 10+ heal wounds, 5+ invisibles, and 5+ haste potions, and it massively reduces the usefulness of the wands. Overall, I found it also reduced the difficulty of the game by a fair amount. I di...

Wednesday, 27th August 2014, 18:21

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10190

Re: Energy randomization is not fun

Lots of good posts in the thread linked in first post worth reading. Basically, either energy randomization should be in or should be out, no need for other options.

Question is, is the game better with or without?

Wednesday, 27th August 2014, 17:56

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10190

Energy randomization is not fun

Hello again energy randomization. Many threads on this subject, including this one: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11722 . I'm not going to write another million words on this subject, my take is pretty simple. I consider this mechanic makes the game less fun. Been playing a...

Monday, 25th August 2014, 17:41

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 51707

Re: God: Qazlal Stormbringer

Ok just a bit more feedback now that i've played 3 characters with this god on 0.15 . First was human conjurer casting clouds, described above, had a hard time through lair, but was so sickening OP once clouds were online had to quit from lack of fun. Second was human wizard picking up a bow, again ...

Tuesday, 19th August 2014, 08:04

Forum: Game Design Discussion

Topic: God: Qazlal Stormbringer

Replies: 156

Views: 51707

Re: Proposal: Qalzal should protect your allies from your cl

personal comments on god: - optimal play with running and abusing cloud generation and immunity is boring but unbelievably effective. contrary to earlier poster who say he kill i use it to stay safe and run, it is super great for escaping. this is what i did until next point - cloud god + cloud spel...

Tuesday, 12th August 2014, 23:19

Forum: Game Design Discussion

Topic: Remove battlsphere duration

Replies: 14

Views: 4022

Re: Remove battlsphere duration

I agree that crate's solution would make battlesphere much more balanced but it would make it much less fun too. If buffs that reduce max MP while active ever happen battleshpere could use that system, otherwise I worry that any solution will reduce it's fun more then anything else.

Saturday, 26th July 2014, 06:23

Forum: Game Design Discussion

Topic: remove wand of flame

Replies: 26

Views: 6596

Re: remove wand of flame

Snow does not like Flame.

Saturday, 19th July 2014, 08:31

Forum: Crazy Yiuf's Corner

Topic: combine good gods

Replies: 16

Views: 3489

Re: combine good gods

how about merging sif and trog reason: they're my OTP That's a great idea. New god name: Zorg. Player gets books, ability to throw burning books, zorgs hand tickles enemy into confusion, all spells cast cause miscasts but player unaffected by miscasts, last ability summons berserk ball lightnings.

Saturday, 19th July 2014, 07:16

Forum: Game Design Discussion

Topic: Buff enemy constriction

Replies: 15

Views: 4227

Re: Buff enemy constriction

I figured constriction is a movement debuff more then anything now. Seems to do that ok. Nothing wrong with adding a skill to tentacled if they need something, as long as it's not anything frustrating. They could throw mini tentacles at you to slow your movement by 0.1 aut for example, that might be...

Friday, 4th July 2014, 05:23

Forum: Dungeon Crawling Advice

Topic: Online account management strategy!

Replies: 25

Views: 7219

Re: Online account management strategy!

I make a new account every time i forget my password. Hence the number at the end of this current forum name. i think i've had over 20 game+forum accounts over the years, and I can barely remember my latest game/forum name/password.

strategy

Friday, 4th July 2014, 05:17

Forum: Crazy Yiuf's Corner

Topic: the only reason i have 73 large rocks quivered

Replies: 6

Views: 1989

Re: the only reason i have 73 large rocks quivered

deeuude

you misspelled your own name

it's not "T"welwe

it's "t"welwe

Monday, 30th June 2014, 23:02

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - How to deal with the Abyss as a XL 13 DDEE

Replies: 4

Views: 1734

Re: CiP - How to deal with the Abyss as a XL 13 DDEE

Abyss decision flowchart:

a) if low hp/mp and no enemy, then rest and pray
b) if a present enemy is faster than player, then fight and pray
c) run and pray
d) if exit/rune found, take it, else goto a)

Thursday, 19th June 2014, 06:11

Forum: Crazy Yiuf's Corner

Topic: something great should happen when a monk worships xom

Replies: 21

Views: 6258

Re: something great should happen when a monk worships xom

The other day I scratched by butt and some skin came off.

thank

Saturday, 14th June 2014, 18:15

Forum: Crazy Yiuf's Corner

Topic: buff earth elementals

Replies: 9

Views: 2741

Re: buff earth elementals

It was also a good dig spell. And a good anti invis spell. And a good create blockers spell for conjurers. :(

Saturday, 14th June 2014, 17:49

Forum: Crazy Yiuf's Corner

Topic: buff earth elementals

Replies: 9

Views: 2741

Re: buff earth elementals

NOOOOOOOOO. :(

ps:thanks for info

Saturday, 14th June 2014, 17:06

Forum: Crazy Yiuf's Corner

Topic: buff earth elementals

Replies: 9

Views: 2741

Re: buff earth elementals

Schwa, I suspect you may have misunderstood the OP.

The only change I'd like to see on elementals is being able to use summon elemental on ice clouds to summon water elementals, possibly making them immune to ice clouds. They're the only elementals that aren't available for easy summon after all.

Saturday, 14th June 2014, 06:32

Forum: Crazy Yiuf's Corner

Topic: esfu

Replies: 9

Views: 2703

Re: esfu

Imagine that. I was busy doing a thing, when suddenly, an altar happened.

Saturday, 14th June 2014, 05:36

Forum: Crazy Yiuf's Corner

Topic: esfu

Replies: 9

Views: 2703

Re: esfu

Those buttons. Did you see those buttons. You want to push those buttons. You need to push those buttons. All. The. Time. Ain't no such thing as enough arrows to fuel the button mashing. edit: also, esfu much too clever for your silly tricks. You swallow up a pile of 10 arrows? Well you gained 10 pi...

Saturday, 14th June 2014, 05:32

Forum: Crazy Yiuf's Corner

Topic: esfu

Replies: 9

Views: 2703

Re: esfu

I just though of a way to fix a crippling weakness of this god. Imagine a crafty player dumping his entire stass on the group and then syphoning it back in. He would expect the drop to get his piety to 0, and then the syphon to bring it back to full. But esfu is more clever then that. Piety lost by ...

Saturday, 14th June 2014, 05:11

Forum: Crazy Yiuf's Corner

Topic: esfu

Replies: 9

Views: 2703

esfu

esfu: Eat Shit, god of Fuck You When joined or come back to an esfu game, you will be greeted by "Eat Shit, Fuck You". On Join : gain stass On Leave: stass dropped Piety: - +1: put item in stass - -1: remove item from stass On get hit, if it really hurt, if number of ! is greater or equal ...

Saturday, 14th June 2014, 04:11

Forum: Crazy Yiuf's Corner

Topic: do orbs of destruction trigger teleport traps?

Replies: 7

Views: 2002

Re: do orbs of destruction trigger teleport traps?

It's been a super long while but I seem to remember the magic steps needed to get an orbiting orb around some speed 10 smuck is start 2 up 3 right, shoot orb at smuck, move right, move down-left, move up-left, move down-left, move left. The area needed for the dance is around 10 high by 12 wide, wit...

Saturday, 10th May 2014, 13:17

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16480

Re: Merge demigods into humans (serious)

Do you even know how gods work????? Urg, you gotta work on your communications skill. Bart definitely knows his crawl. He just doesn't enjoy demigods and is trying to find a way to enjoy them. And considering this topic comes up every couple of weeks he's not the only one. Anyway, so far suggestion...

Saturday, 10th May 2014, 12:11

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16480

Re: Merge demigods into humans (serious)

The big issue with the part of your proposal about getting other races to become demigods by not taking a god is that the increased stats and hp wouldn't be there before lair, and they are a massive advantage there and make that part of the game I've played hundreds of times much more interesting. ...

Saturday, 10th May 2014, 11:28

Forum: Crazy Yiuf's Corner

Topic: Merge demigods into humans (serious)

Replies: 68

Views: 16480

Re: Merge demigods into humans (serious)

I guess I should post some since demigods are my favorite and most played race. I love playing them because they have no god and they have increased stats and increased HP. The big issue with the part of your proposal about getting other races to become demigods by not taking a god is that the incre...

Thursday, 8th May 2014, 22:03

Forum: YASD! YAVP! and characters in progress too

Topic: OgBe: Does this dress match my shoes?

Replies: 10

Views: 3021

Re: OgBe: Does this dress match my shoes?

Hummmmmmm chocolate. Now to figure out who's wife she is. edit: according to google this is "wearing chocolate pudding" http://www.oprahmag.co.za/var/oprah/storage/images/media2/images/gert-johann-coetzee-wearing-pink-shirt-april-2012/431634-1-eng-GB/gert-johann-coetzee-wearing-pink-shirt-...

Thursday, 8th May 2014, 20:32

Forum: Dungeon Crawling Advice

Topic: I love new Scroll of Immolation so much.

Replies: 8

Views: 2795

Re: I love new Scroll of Immolation so much.

When I discovered this change I was in snake5 in the middle of the ambush. I just wanted to finish off the ones next to me so I could go back upstairs. I read the scroll. They all got inner fired. One of them was standing in a flame cloud and died. Before I got another turn ~20 nagas had died, and I...

Thursday, 8th May 2014, 08:24

Forum: YASD! YAVP! and characters in progress too

Topic: OgBe: Does this dress match my shoes?

Replies: 10

Views: 3021

Re: OgBe: Does this dress match my shoes?

Urg. Thats like. You come home. Walk to your room. Find a hot girl on your bed. She's wearing a scarf and a bit of pudding. She asks if you're up for hot sex. She's your wife. You call your mom to ask her what to do.

Comon!!!
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