Search found 202 matches

Friday, 7th April 2017, 19:38

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 7846

Re: I've uncovered a giant conspiracy

This is a giant misunderstanding.

Friday, 7th April 2017, 19:04

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 43979

Re: Real-world references

Short version Trying to diversify the game's source material is good but if you treat some sources as conspicuously exotic, you're making the game more Eurocentric, not less. I agree with this conclusion but not with all of your examples. Re: the monster names, I think it's fair game to lift names ...

Friday, 7th April 2017, 18:22

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 30609

Re: New Experimental: Cyno Species

Okay, I agree "Bultungin" was overambitious and not a successful name. They're going to be renamed to Gnolls; just need to figure out a couple complications first.

Friday, 7th April 2017, 15:35

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 30609

Re: New Experimental: Cyno Species

Names are always weird until you get accustomed to them, and Crawl has intentionally been trying to draw from non-Western sources in recent years. I don't really have a problem with them being named Gnolls, but I think here is an opportunity to draw from a fresh source that hasn't been endlessly ite...

Saturday, 11th March 2017, 03:29

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 10596

Re: Skill locked chests (a more palatable Archaeologist)

I think this is a much better approach than the original background angle.

Monday, 20th February 2017, 20:26

Forum: Crazy Yiuf's Corner

Topic: Replace !mutation in holy pan zin vault

Replies: 3

Views: 2055

Re: Replace !mutation in holy pan zin vault

Oops, that was an oversight. Thanks for noticing! I've replaced them with potions of cancellation.

Monday, 20th February 2017, 18:53

Forum: Game Design Discussion

Topic: Bad Fighting Description Ingame

Replies: 2

Views: 1521

Re: Bad Fighting Description Ingame

Tuesday, 7th February 2017, 21:54

Forum: Game Design Discussion

Topic: Remove summons from Wz/Cj/IE/AE starting books

Replies: 26

Views: 11088

Re: Remove summons from Wz/Cj/IE/AE starting books

I pushed a branch with these changes, as they were trivial to implement. If a few other devs think this is a good idea then it'll go into trunk. fwiw when we were discussing whether to lift Lightning Spire or Airstrike from Book of the Sky to fill the RMsl hole, I decided to go with Lightning Spire ...

Friday, 3rd February 2017, 06:50

Forum: Game Design Discussion

Topic: Start Transmuters with a Potion of Lignification

Replies: 19

Views: 5845

Re: Start Transmuters with a Potion of Lignification

I like the idea of giving backgrounds 1x or 2x of various consumables, so I would support this even if Tm was strong. Making the early game easier would reduce the randomness of the game, which I don't think is wanted. Randomness can be overcome by intelligent decisions and anticipation. Is it pref...

Wednesday, 28th December 2016, 06:38

Forum: Crazy Yiuf's Corner

Topic: Recolor bonus from manuals

Replies: 23

Views: 6731

Re: Recolor bonus from manuals

Outer space.

Monday, 26th December 2016, 05:58

Forum: Game Design Discussion

Topic: DCSS has a power creep problem

Replies: 93

Views: 36575

Re: DCSS has a power creep problem

TonberryJam wrote:What I'd like to avoid seeing is crawl being like making a munchin character from Ad&d. It's more fun when death lurks around every corner.


Which changes do you think have been made that decrease the likelihood of death being around every corner?

Merry Christmas, by the way :)

Thursday, 22nd December 2016, 00:42

Forum: Game Design Discussion

Topic: Change tile of faded Altar

Replies: 5

Views: 2215

Re: Change tile of faded Altar

That altar isn't used for anything in the game. The current ecumenical altar tile is intended to be used for magic mapping, for when you found an unknown altar via mapping. So I'm gonna go ahead and implement. Thanks for the catch!

Thursday, 22nd December 2016, 00:18

Forum: Game Design Discussion

Topic: Remake wands and ring of tel

Replies: 10

Views: 3723

Re: Remake wands and ring of tel

happycrawling wrote:Thanks...but could you explain me? example) how can silenced mage run away from mennas? Just I'm curious. :)


Try a Fan of Gales to shove Mennas away from you. Other evocables also help for creating water/webs/allies to interfere with him chasing you. Also use !Haste (if you're not a Mummy, anyway).

Monday, 19th December 2016, 18:11

Forum: Contributions

Topic: problem in stat_modify_dammage

Replies: 5

Views: 4394

Re: problem in stat_modify_dammage

Fixed, thank you for finding this. :)

Sunday, 18th December 2016, 16:33

Forum: Game Design Discussion

Topic: Remove Dowan and Duvessa

Replies: 11

Views: 3732

Re: Remove Dowan and Duvessa

Dowan and Duvessa are canonically deep elves, now.

It's probably a good idea to take a look at Duvessa's berserking being one-time-only.

I agree that the twins are spoilery (and this could be improved) but I'm not in favor of removing them.

Tuesday, 13th December 2016, 20:18

Forum: Game Design Discussion

Topic: Tiles: Change demon tier icons to general threat level

Replies: 12

Views: 5065

Re: Tiles: Change demon tier icons to general threat level

This is a good idea!

I prefer D the most.

Sunday, 4th December 2016, 03:15

Forum: Crazy Yiuf's Corner

Topic: Looking for recite text

Replies: 11

Views: 4116

Re:

And now something about popularity of Xom and Zin... Number of games with Xom, sorted by species: !lg * god=Xom s=species 160655 games for * (god=Xom): 43352x Demonspawn, 20525x Troll, 14755x Mummy, 7665x Minotaur, 6331x Octopode, 6225x Felid, 4932x Ogre, 4908x Draconian, 4689x Human, 4152x High El...

Tuesday, 8th November 2016, 03:26

Forum: YASD! YAVP! and characters in progress too

Topic: To get all L3 banners in 0.19 tournament

Replies: 3

Views: 1681

Re: To get all L3 banners in 0.19 tournament

papilio wrote:Also, this banner seems to have a BUG again - PurpleRed should got this (He reached Geh:7 at 26k turn), but it didn't count.


This is being fixed - thank you for the heads up!

Saturday, 29th October 2016, 06:40

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8139

Re: Rename Medium Shields

Shtopit wrote:I don't think it's worth go looking for historic names, they would just make the meaning opaque and defy the purpose of a name change. Also, cognitive load.


Is it cognitive load to have a "boggart" instead of a "monster replicator"?

Friday, 28th October 2016, 04:22

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8139

Re: Rename Medium Shields

Rast wrote:Yes, let's give all three shield types obscure names so that nobody except a military historian will know which is which without checking the stats ingame.


Erudition is a good quality to instill.

Thursday, 13th October 2016, 20:25

Forum: Game Design Discussion

Topic: Vault minmay_guarded_unrand_sceptre_of_torment depth

Replies: 5

Views: 2517

Re: Vault minmay_guarded_unrand_sceptre_of_torment depth

After some more digging, I find that there are fourteen kills for Depths greater mummies. Most of them are attributable to ragdoll_tomb_raider and lemuel_MiniTomb. Possibly worth taking a look at, but at a glance the danger level doesn't seem disproportionate from other Depths vaults.

Thursday, 13th October 2016, 20:16

Forum: Game Design Discussion

Topic: Vault minmay_guarded_unrand_sceptre_of_torment depth

Replies: 5

Views: 2517

Re: Vault minmay_guarded_unrand_sceptre_of_torment depth

Unless I've overlooked something, this vault has a total of one recorded kill online: <+Brannock> !lg * map=minmay_guarded_unrand_sceptre_of_torment <Sequell> 1. rosier the Phalangite (L25 MfSk of Okawaru), slain by an emperor scorpion (summoned by a greater mummy) on Depths:3 (minmay_gu...

Friday, 7th October 2016, 04:39

Forum: Game Design Discussion

Topic: Make maces % flails have the remove AC property of acid

Replies: 23

Views: 6469

Re: Make maces % flails have the remove AC property of acid

The problem here is riposte is "better damage than other weapons but no gimmick" in disguise. So maces and long blades still don't have real differentiation. Better damage against enemies that physically attack you in adjacency when you have moderate-to-high EV, yes, but against every oth...

Friday, 7th October 2016, 04:17

Forum: Crazy Yiuf's Corner

Topic: Share some CWZ memes

Replies: 8

Views: 3142

Re: Share some CWZ memes

Rast wrote:Korean NSFW is disappointing.


You haven't dug deeply enough

Thursday, 6th October 2016, 07:29

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 55134

Re: Proposal: Tavern Reorganization

Please just split CYC into a "General Crawl Discussion" forum and a "Jokes" forum. That's the biggest thing, I think... merging CYC and DCA into a general discussion forum, moving the "advice" part of DCA into CIP, and having an actual, legitimate jokes forum that'd st...

Wednesday, 5th October 2016, 16:35

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 55134

Re: Proposal: Tavern Reorganization

njvack wrote:Pretty much I lost all tavern mod energy :/


What's involved in the cleanup? Just moving threads and creating/renaming subforums, or is there more complicated stuff that needs to be done? I'm willing to do the reorganization myself, it shouldn't take too long.

Tuesday, 4th October 2016, 05:14

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 19896

Re: Rewrite Crawl (split from Remove hunger)

HardboiledGargoyle was asking an actual question and maybe instead of being a rude, condescending dick and telling him to "shut up" you could have just answered him Brent Ross put an enormous amount of effort into his rewrite; insulting his ability as a developer, especially after it'd be...

Monday, 3rd October 2016, 07:47

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18850

Re: Remove hunger

scorpionwarrior wrote:Keep in mind that it took more than SIX YEARS of Stone Soup to get rid of the victory dancing bullshit


This is a volunteer project. Patches are always welcome, especially when they work properly and have the intended effect and no ripple effects.

Monday, 3rd October 2016, 03:26

Forum: Crazy Yiuf's Corner

Topic: IRC bots endlessly spam ##crawl

Replies: 24

Views: 8726

Re: IRC bots endlessly spam ##crawl

It used to be much worse. A couple years ago I had a thread discussing the bot announcements. The announcements were pared down dramatically, to about half of what they were before and the channel became much more conductive to discussion/advice. Since then, however, the playerbase has grown by a si...

Wednesday, 28th September 2016, 08:24

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25183

Re: What do you want removed from crawl

goodcoolguy wrote:Wow, someone got the botnet going on this one.


What does this mean?

Thursday, 22nd September 2016, 08:52

Forum: Game Design Discussion

Topic: 0.19 trunk: long blades counterattack concern.

Replies: 19

Views: 6200

Re: 0.19 trunk: long blades counterattack concern.

duvessa wrote:Unfortunately, riposte does nothing to differentiate the two weapon types.


Not all combat situations are strictly 1v1, as I hope levels like Vaults:5 and Depths demonstrate.

Friday, 16th September 2016, 23:25

Forum: Game Design Discussion

Topic: Merge Pan and Hell; reform Tomb

Replies: 20

Views: 5669

Re: Merge Pan and Hell; reform Tomb

Make Hell/Pandemonium more like the Lair branches: for each branch of Hell you get either the Hell branch (like always) or Pandemonium branch (with floors randomly generated every time you enter them, like ADOM's Infinite Dungeon). Remove 3 runes (2 exclusive ones and the pandemonium rune). Why wou...

Friday, 16th September 2016, 01:23

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35686

Re: My monster danger ranking

The frustration factor of losing a character that you've invested hours in is exponentially higher than the frustration factor of losing an early character. I believe it should not be considered valid argument. Do you want to see "Let me win, I have been playing this character for 3 hours alre...

Thursday, 15th September 2016, 02:57

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35686

Re: My monster danger ranking

How do you feel about the fact that the strongest threats players experience are all early game? Good, bad, neutral? Unless Crawl is shortened I don't think this problem is avoidable, nor is it a good idea to avoid this problem. The average three-rune victory takes several hours. The frustration fa...

Wednesday, 7th September 2016, 15:58

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt

Replies: 23

Views: 8978

Re: Desolation of Salt

Malevolent wrote:... for just another optional timed portal with more loot and no other impact on the game.


XP, items, a risk of death. In what other ways do you think it could impact the game?

Monday, 5th September 2016, 15:35

Forum: Dungeon Crawling Advice

Topic: Apparently I play very slowly and this means I suck

Replies: 17

Views: 5492

Re: Apparently I play very slowly and this means I suck

lethediver wrote:Keep watching until they auto-explore auto-fight themselves to death and suddenly your own playstyle looks a lot better.


Try this:
autofight_stop = 65

Friday, 2nd September 2016, 20:14

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 28990

Re: New scoreboard

FR: In the list of wins, indicate which wins were streaked. So if win #37, 38, and 39 were all streaked, somehow bracket them together or separate it slightly from the other entries on the list.

Tuesday, 30th August 2016, 22:57

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 28990

Re: New scoreboard

Another thing that could be done: Highest score/fastest/shortest/best streak broken down by each version of Crawl. Currently the high scores for each category are universal and forever, which make competition increasingly stagnant over time. Imagine a scenario where, for example, 0.20 of Crawl imple...

Tuesday, 30th August 2016, 22:44

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 28990

Re: New scoreboard

1. CAO and Sequell. Personally I don't like that so much stuff is buried in IRC with Sequell. I'm comfortable using it but I know many people aren't, and even more people than that don't even know that the option exists. The ingame scoreboard is a joke. 2. Essentially every time I'm playing, and occ...

Tuesday, 30th August 2016, 18:50

Forum: Game Design Discussion

Topic: Chance of failure when wretched stars mutate undead

Replies: 3

Views: 1722

Re: Chance of failure when wretched stars mutate undead

As of 2439ae934 temporary mutations now have a 50% chance of doing nothing to undead.

Monday, 29th August 2016, 19:08

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17200

Re: Burn the Temple down

I don't have an opinion on whether all gods should be guaranteed in any given game, but I think it'd be a mistake to remove the Temple itself. It's an important and exciting progression marker, especially for newer players. "Can consistently reach the Temple" is a good halfway point betwee...

Monday, 29th August 2016, 19:00

Forum: Game Design Discussion

Topic: Buff or Remove 1-Handed Axes

Replies: 15

Views: 4342

Re: Buff or Remove 1-Handed Axes

Some "conventional Crawl wisdom" have a tendency to be outdated, or excessively angled towards new players who should be playing Mi/Gr Fi/Be and nothing else if they want the slightest hope of winning. I frequently use broad axes on my winners (and in fact my last 3 winners all used broad ...

Saturday, 27th August 2016, 17:31

Forum: Dungeon Crawling Advice

Topic: Lamp of fire

Replies: 40

Views: 15158

Re: Lamp of fire

Wands are great, and they're awesome. Real problem is - lack of weapon skill in the beggining, slow exp gain apt's for Ds and complete randomness on what you get in the first floors. - Hey, I wanna use long swords in this run! - me. - Nope, not gonna happen (deletes all long blades from the D for u...

Saturday, 27th August 2016, 03:59

Forum: Crazy Yiuf's Corner

Topic: Really loud spells should mention noise in description

Replies: 21

Views: 7845

Re: Really loud spells should mention noise in description

goodcoolguy wrote:Another good thing would be making really loud spells not really loud.


Why?

Friday, 26th August 2016, 07:35

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 55134

Re: Proposal: Tavern Reorganization

Did this proposal for change get forgotten? I think a Tavern cleanup would do wonders for the health of the forum.

Thursday, 25th August 2016, 20:39

Forum: Dungeon Crawling Advice

Topic: How do you deal with inventory clutter?

Replies: 40

Views: 12366

Re: How do you deal with inventory clutter?

The idea is to use your stuff to prevent any chance of your ever getting into a bad situation, not to save your ass from a bad situation. Ounce of prevention, pound of cure, etc etc. Of course there will be some games where you just get overwhelmed with pickups and fill up your inventory anyway.

Thursday, 25th August 2016, 15:20

Forum: Dungeon Crawling Advice

Topic: How do you deal with inventory clutter?

Replies: 40

Views: 12366

Re: How do you deal with inventory clutter?

If my inventory is hitting max slots then that tells me one of two things: I'm either carrying stuff I don't actually need, or I'm not using my tools and consumables enough and making the game unnecessarily riskier. The arbitrary number of slots does not quite make sense to me. I suppose there shoul...

Thursday, 25th August 2016, 15:16

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 9383

Re: Make Ancestors Match Your Speed

ion_frigate wrote:Fast movement is incredibly powerful on players because it lets them escape danger, and on monsters because it prevents the player from escaping them. Neither is particularly significant to an allied monster that's capable of respawning.


Did people forget Transpose exists or what?
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