Search found 202 matches
Friday, 7th April 2017, 19:38
Forum: Crazy Yiuf's Corner
Topic: I've uncovered a giant conspiracy
Replies: 9
Views: 8980
Friday, 7th April 2017, 19:04
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 56443
Re: Real-world references
Friday, 7th April 2017, 18:22
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 36977
Re: New Experimental: Cyno Species
Friday, 7th April 2017, 15:35
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 36977
Re: New Experimental: Cyno Species
Friday, 7th April 2017, 02:38
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 36977
Saturday, 11th March 2017, 03:29
Forum: Game Design Discussion
Topic: Skill locked chests (a more palatable Archaeologist)
Replies: 31
Views: 12696
Re: Skill locked chests (a more palatable Archaeologist)
Monday, 20th February 2017, 20:26
Forum: Crazy Yiuf's Corner
Topic: Replace !mutation in holy pan zin vault
Replies: 3
Views: 2482
Re: Replace !mutation in holy pan zin vault
Monday, 20th February 2017, 18:53
Forum: Game Design Discussion
Topic: Bad Fighting Description Ingame
Replies: 2
Views: 1869
Tuesday, 7th February 2017, 23:01
Forum: Game Design Discussion
Topic: Remove summons from Wz/Cj/IE/AE starting books
Replies: 26
Views: 16280
Tuesday, 7th February 2017, 21:54
Forum: Game Design Discussion
Topic: Remove summons from Wz/Cj/IE/AE starting books
Replies: 26
Views: 16280
Re: Remove summons from Wz/Cj/IE/AE starting books
Friday, 3rd February 2017, 06:50
Forum: Game Design Discussion
Topic: Start Transmuters with a Potion of Lignification
Replies: 19
Views: 7127
Re: Start Transmuters with a Potion of Lignification
Wednesday, 28th December 2016, 06:38
Forum: Crazy Yiuf's Corner
Topic: Recolor bonus from manuals
Replies: 23
Views: 8408
Monday, 26th December 2016, 05:58
Forum: Game Design Discussion
Topic: DCSS has a power creep problem
Replies: 93
Views: 56540
Re: DCSS has a power creep problem
TonberryJam wrote:What I'd like to avoid seeing is crawl being like making a munchin character from Ad&d. It's more fun when death lurks around every corner.
Which changes do you think have been made that decrease the likelihood of death being around every corner?
Merry Christmas, by the way
Thursday, 22nd December 2016, 00:42
Forum: Game Design Discussion
Topic: Change tile of faded Altar
Replies: 5
Views: 2660
Re: Change tile of faded Altar
Thursday, 22nd December 2016, 00:18
Forum: Game Design Discussion
Topic: Remake wands and ring of tel
Replies: 10
Views: 4440
Re: Remake wands and ring of tel
happycrawling wrote:Thanks...but could you explain me? example) how can silenced mage run away from mennas? Just I'm curious.
Try a Fan of Gales to shove Mennas away from you. Other evocables also help for creating water/webs/allies to interfere with him chasing you. Also use !Haste (if you're not a Mummy, anyway).
Monday, 19th December 2016, 18:11
Forum: Contributions
Topic: problem in stat_modify_dammage
Replies: 5
Views: 6377
Sunday, 18th December 2016, 16:33
Forum: Game Design Discussion
Topic: Remove Dowan and Duvessa
Replies: 11
Views: 4575
Re: Remove Dowan and Duvessa
It's probably a good idea to take a look at Duvessa's berserking being one-time-only.
I agree that the twins are spoilery (and this could be improved) but I'm not in favor of removing them.
Tuesday, 13th December 2016, 20:18
Forum: Game Design Discussion
Topic: Tiles: Change demon tier icons to general threat level
Replies: 12
Views: 5993
Re: Tiles: Change demon tier icons to general threat level
I prefer D the most.
Sunday, 4th December 2016, 03:15
Forum: Crazy Yiuf's Corner
Topic: Looking for recite text
Replies: 11
Views: 5023
Re:
Tuesday, 8th November 2016, 03:26
Forum: YASD! YAVP! and characters in progress too
Topic: To get all L3 banners in 0.19 tournament
Replies: 3
Views: 2014
Re: To get all L3 banners in 0.19 tournament
papilio wrote:Also, this banner seems to have a BUG again - PurpleRed should got this (He reached Geh:7 at 26k turn), but it didn't count.
This is being fixed - thank you for the heads up!
Saturday, 29th October 2016, 06:40
Forum: Game Design Discussion
Topic: Rename Medium Shields
Replies: 24
Views: 9483
Re: Rename Medium Shields
Shtopit wrote:I don't think it's worth go looking for historic names, they would just make the meaning opaque and defy the purpose of a name change. Also, cognitive load.
Is it cognitive load to have a "boggart" instead of a "monster replicator"?
Friday, 28th October 2016, 04:22
Forum: Game Design Discussion
Topic: Rename Medium Shields
Replies: 24
Views: 9483
Re: Rename Medium Shields
Rast wrote:Yes, let's give all three shield types obscure names so that nobody except a military historian will know which is which without checking the stats ingame.
Erudition is a good quality to instill.
Thursday, 13th October 2016, 20:25
Forum: Game Design Discussion
Topic: Vault minmay_guarded_unrand_sceptre_of_torment depth
Replies: 5
Views: 3017
Re: Vault minmay_guarded_unrand_sceptre_of_torment depth
Thursday, 13th October 2016, 20:16
Forum: Game Design Discussion
Topic: Vault minmay_guarded_unrand_sceptre_of_torment depth
Replies: 5
Views: 3017
Re: Vault minmay_guarded_unrand_sceptre_of_torment depth
Friday, 7th October 2016, 04:39
Forum: Game Design Discussion
Topic: Make maces % flails have the remove AC property of acid
Replies: 23
Views: 7742
Re: Make maces % flails have the remove AC property of acid
Friday, 7th October 2016, 04:17
Forum: Crazy Yiuf's Corner
Topic: Share some CWZ memes
Replies: 8
Views: 3745
Re: Share some CWZ memes
Rast wrote:Korean NSFW is disappointing.
You haven't dug deeply enough
Thursday, 6th October 2016, 07:29
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 74850
Re: Proposal: Tavern Reorganization
Wednesday, 5th October 2016, 16:35
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 74850
Re: Proposal: Tavern Reorganization
njvack wrote:Pretty much I lost all tavern mod energy :/
What's involved in the cleanup? Just moving threads and creating/renaming subforums, or is there more complicated stuff that needs to be done? I'm willing to do the reorganization myself, it shouldn't take too long.
Tuesday, 4th October 2016, 05:14
Forum: Crazy Yiuf's Corner
Topic: Rewrite Crawl (split from Remove hunger)
Replies: 67
Views: 23872
Re: Rewrite Crawl (split from Remove hunger)
Monday, 3rd October 2016, 07:47
Forum: Game Design Discussion
Topic: Remove hunger
Replies: 54
Views: 27283
Re: Remove hunger
scorpionwarrior wrote:Keep in mind that it took more than SIX YEARS of Stone Soup to get rid of the victory dancing bullshit
This is a volunteer project. Patches are always welcome, especially when they work properly and have the intended effect and no ripple effects.
Monday, 3rd October 2016, 03:26
Forum: Crazy Yiuf's Corner
Topic: IRC bots endlessly spam ##crawl
Replies: 24
Views: 11117
Re: IRC bots endlessly spam ##crawl
Wednesday, 28th September 2016, 08:24
Forum: Crazy Yiuf's Corner
Topic: What do you want removed from crawl
Replies: 85
Views: 45065
Re: What do you want removed from crawl
goodcoolguy wrote:Wow, someone got the botnet going on this one.
What does this mean?
Thursday, 22nd September 2016, 08:52
Forum: Game Design Discussion
Topic: 0.19 trunk: long blades counterattack concern.
Replies: 19
Views: 7410
Re: 0.19 trunk: long blades counterattack concern.
duvessa wrote:Unfortunately, riposte does nothing to differentiate the two weapon types.
Not all combat situations are strictly 1v1, as I hope levels like Vaults:5 and Depths demonstrate.
Friday, 16th September 2016, 23:25
Forum: Game Design Discussion
Topic: Merge Pan and Hell; reform Tomb
Replies: 20
Views: 6895
Re: Merge Pan and Hell; reform Tomb
Friday, 16th September 2016, 01:23
Forum: Crazy Yiuf's Corner
Topic: My monster danger ranking
Replies: 102
Views: 41916
Re: My monster danger ranking
Thursday, 15th September 2016, 02:57
Forum: Crazy Yiuf's Corner
Topic: My monster danger ranking
Replies: 102
Views: 41916
Re: My monster danger ranking
Wednesday, 7th September 2016, 15:58
Forum: Dungeon Crawling Advice
Topic: Desolation of Salt
Replies: 23
Views: 10490
Re: Desolation of Salt
Malevolent wrote:... for just another optional timed portal with more loot and no other impact on the game.
XP, items, a risk of death. In what other ways do you think it could impact the game?
Monday, 5th September 2016, 15:35
Forum: Dungeon Crawling Advice
Topic: Apparently I play very slowly and this means I suck
Replies: 17
Views: 6600
Re: Apparently I play very slowly and this means I suck
lethediver wrote:Keep watching until they auto-explore auto-fight themselves to death and suddenly your own playstyle looks a lot better.
Try this:
autofight_stop = 65
Friday, 2nd September 2016, 20:14
Forum: Contributions
Topic: New scoreboard
Replies: 42
Views: 73370
Re: New scoreboard
Tuesday, 30th August 2016, 22:57
Forum: Contributions
Topic: New scoreboard
Replies: 42
Views: 73370
Re: New scoreboard
Tuesday, 30th August 2016, 22:44
Forum: Contributions
Topic: New scoreboard
Replies: 42
Views: 73370
Re: New scoreboard
Tuesday, 30th August 2016, 18:50
Forum: Game Design Discussion
Topic: Chance of failure when wretched stars mutate undead
Replies: 3
Views: 2091
Re: Chance of failure when wretched stars mutate undead
Monday, 29th August 2016, 19:08
Forum: Game Design Discussion
Topic: Burn the Temple down
Replies: 56
Views: 20110
Re: Burn the Temple down
Monday, 29th August 2016, 19:00
Forum: Game Design Discussion
Topic: Buff or Remove 1-Handed Axes
Replies: 15
Views: 5277
Re: Buff or Remove 1-Handed Axes
Saturday, 27th August 2016, 17:31
Forum: Dungeon Crawling Advice
Topic: Lamp of fire
Replies: 40
Views: 18766
Re: Lamp of fire
Saturday, 27th August 2016, 03:59
Forum: Crazy Yiuf's Corner
Topic: Really loud spells should mention noise in description
Replies: 21
Views: 9575
Re: Really loud spells should mention noise in description
goodcoolguy wrote:Another good thing would be making really loud spells not really loud.
Why?
Friday, 26th August 2016, 07:35
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 74850
Re: Proposal: Tavern Reorganization
Thursday, 25th August 2016, 20:39
Forum: Dungeon Crawling Advice
Topic: How do you deal with inventory clutter?
Replies: 40
Views: 14765
Re: How do you deal with inventory clutter?
Thursday, 25th August 2016, 15:20
Forum: Dungeon Crawling Advice
Topic: How do you deal with inventory clutter?
Replies: 40
Views: 14765
Re: How do you deal with inventory clutter?
Thursday, 25th August 2016, 15:16
Forum: Game Design Discussion
Topic: Make Ancestors Match Your Speed
Replies: 29
Views: 11213
Re: Make Ancestors Match Your Speed
ion_frigate wrote:Fast movement is incredibly powerful on players because it lets them escape danger, and on monsters because it prevents the player from escaping them. Neither is particularly significant to an allied monster that's capable of respawning.
Did people forget Transpose exists or what?
- Search found 202 matches • Page 1 of 5 • 1, 2, 3, 4, 5