Search found 336 matches

Monday, 14th May 2018, 09:24

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 18

Views: 5743

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

I agree. Also imo the Temple should contain fewer altars, and the guaranteed altar zone should be extended to D:15. This way choosing a god would be more of a decision but yet if you absolutely want a certain god you can get it, if you're willing to wait. I suggest to remove Temle at all and spread...

Monday, 14th May 2018, 09:14

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5065

Re: A Species That Doesn't Need Books

duvessa wrote:Therefore, I suggest more randomization. Training fire magic unlocks random fire spells. Training earth magic unlocks random earth spells. You might get conjure flame and LRD at skill level 4 or you might not get them until skill level 27 (or perhaps not at all).

It is called VEHUMET.

Monday, 9th April 2018, 11:26

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 5308

Re: Mummy Curses

and you wipe out the entire level without needing to quaff cancelation and blink to the stairs?. Usually yes. Sometimes things go wrong and I need to quaff cancel and blink mad, but it's okay. That's how I play crawl. lots of cancellation potions and blink scrolls. Since you kill most W:3 denizens ...

Monday, 9th April 2018, 07:44

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 5308

Re: Mummy Curses

If you hit a level filled with mummies, what choice do you really have to not have one of those three gods and/or necromutation? No matter how clever your strategy or play is, aside from avoiding the content, you'll be punished a lot for simply eliminating the threats. Easy as pie! It's time for Ol...

Monday, 9th April 2018, 07:30

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 9870

Re: Cleansing fire upon species list

@tself55 About tournament score: if we cut species list to say 2/3 of the original length, we can just multiply score for streaks and wins by 1.5-2. It will yield nearly the same amount of points as previous. And I see a positive thing here: instead of doing stupid fighter streaks with HOBe^Trog, Mi...

Friday, 6th April 2018, 07:52

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 9870

Re: Cleansing fire upon species list

cliffracer wrote:MD merge for HO and Mi

This makes sense both in terms of gameplay and because of how epic will it be!
For years people whined: "MD was removed, get MD back!", and now it's here!

Thursday, 5th April 2018, 14:53

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 9870

Re: Cleansing fire upon species list

Elves should be added to get out all standard fantasy races. Beside having absolutly nothing special (really absolutly nothing), two elven races is too much anyway. 3. Never touch the Tengu. I mean as a race I found bird-people really awesome, so I'm more for them beeing reworked. Elves is the spel...

Thursday, 5th April 2018, 09:22

Forum: Dungeon Crawling Advice

Topic: Spell library and char dump

Replies: 0

Views: 1111

Spell library and char dump

Currently I cannot see which spells are available to memorization in my character dump. Is it an .rc option to dump library content or it is not possible now?
If it is an option, shouldn't it be on by default?

Thursday, 5th April 2018, 08:15

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 9870

Cleansing fire upon species list

During the last ~2 years crawl development is hugely about removing uninteresting mechanics and stuff along with adding unique and tricky features like gnolls, harpoon, vile clutch and many other that I can't recall now. The only thing I cannot get is why such a long list of species is held in game?...

Monday, 2nd April 2018, 11:07

Forum: Game Design Discussion

Topic: Glaciate

Replies: 23

Views: 7938

Re: Glaciate

Dumping a ton of exp to get a level 9 spell is rarely a good idea to begin with I can't stop being amused how tavern denizens talk about "spending tons of XP" and other stuff being worthless, and later on I go check scores overview and see that: winning casters have lvl 9 spells, speedrun...

Monday, 2nd April 2018, 10:55

Forum: Game Design Discussion

Topic: Vampires suck/vampire rework thread

Replies: 28

Views: 9008

Re: Vampires suck/vampire rework thread

Vampires have exactly two states, undead/bloodless and alive/almost alive/whatever the hell you want to call it. The undead state is exactly like current bloodless except "no regen" is replaced with "no regen with monsters in line of sight" and you don't sometimes change states ...

Monday, 2nd April 2018, 10:41

Forum: Dungeon Crawling Advice

Topic: Jiyva altars

Replies: 11

Views: 3589

Re: Jiyva altars

Is it outdated, or is it just really rare? [13:39] <ololoev> !lm * v>0.21 type=god.worship noun=Jiyva s=place [13:39] <Sequell> 305 milestones for * (v>0.21 type=god.worship noun=Jiyva): 84x D:2 , 70x Temple , 44x Lair:5, 40x D:3 , 39x Lair:6, 13x Slime:5, 4x D:9 , 3x Abyss:1, 2x D:10, D:8 , Abyss:...

Tuesday, 27th March 2018, 13:15

Forum: Crazy Yiuf's Corner

Topic: A way to get permanent friendly hornets!

Replies: 1

Views: 1233

A way to get permanent friendly hornets!

You just have to enslave living tree in Swamp, then send to battle so that it is hit hard enough and die, releasing 3 hornets. While the tree was friendly, hornets are friendly too! And because hornets are permanent and was not enslaved, their friendliness doesn't wear out! Dunno if one can do the s...

Friday, 23rd March 2018, 09:20

Forum: Crazy Yiuf's Corner

Topic: 10/10 GhEE start

Replies: 4

Views: 1787

10/10 GhEE start

Image

Monday, 19th March 2018, 11:14

Forum: Game Design Discussion

Topic: add a key for "rest then explore"

Replies: 7

Views: 2438

Re: add a key for "rest then explore"

FR: add a key for rest then explore then tabtabtab until you have X% HP left, otherwise if all monsters are dead rest again and explore, if everything is explored go downstairs etc. etc.
I just cannot decide should it use 'q' or 'w' button?

Monday, 19th March 2018, 11:10

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 14969

Re: Why most people get 0-2 runes of Zot

LOL it remembered me my first win when I meleed 7 or 8 orb guardians at the same time and guys in the chat shouted at me "what the heck are you doing?!", but nethertheless I lived because I was MiBe with axe. I wonder what those guys were suggesting. Run away allowing the faster orb guard...

Tuesday, 13th March 2018, 07:15

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 14969

Re: Why most people get 0-2 runes of Zot

Positioning badly all game long is certainly going to get you killed at some point. LOL it remembered me my first win when I meleed 7 or 8 orb guardians at the same time and guys in the chat shouted at me "what the heck are you doing?!", but nethertheless I lived because I was MiBe with a...

Monday, 12th March 2018, 11:24

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 14969

Re: Why most people get 0-2 runes of Zot

watch some good players play In my opinion it's not a good way to learn how to play Crawl. If you are inexperienced and try to watch experienced player, you'll see only flickering images of him, tabbing through the hordes of enemies with his falchion/fireball/exec axe/firestorm/etc with rare slow d...

Monday, 5th March 2018, 07:32

Forum: Game Design Discussion

Topic: Berserk and Ranged/Thrown

Replies: 4

Views: 1853

Re: Berserk and Ranged/Thrown

Berserk is about being mighted, hasted, and having bonus HP Berserk is not about numbers, it's a state of mind. It's like uncontrolled rage where you break into the battle holding your axe firmly and swinging it left and right. And furiously tear chunks of meat with your jaws. Crawl is flavorful an...

Tuesday, 27th February 2018, 11:53

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 7948

Re: No Abyss Portal in Depths

Has anyone else encountered this? I've done my best to ensure all five levels of Depths are fully explored, and using ctrl-f for the portal yields nothing. I've get entries for Hell and Pan, but nothing for the Abyss.. Look carefully at exploration horizons of these levels, maybe autoexplore cannot...

Tuesday, 27th February 2018, 11:42

Forum: Dungeon Crawling Advice

Topic: Ashenzari and Summoning

Replies: 2

Views: 1760

Re: Ashenzari and Summoning

I played a summoner of Ash lately and I sure I used scrying several times and my summons tried to return to me instead of fighting out-of-los creatures.
Too bad CBRO:8081 is shut down and I cannot check it in wizmode.

Tuesday, 27th February 2018, 11:38

Forum: Game Design Discussion

Topic: buff Kiku

Replies: 9

Views: 2949

Re: buff Kiku

My only comment here would be that I think Kiku's spellbooks should be designed to have minimal overlap with the Necromancer starting book. It just should look at the spells in your library. Because some can take Kiku while playing wizard or fighter and shouldn't waste a possibility of getting anim...

Tuesday, 13th February 2018, 07:33

Forum: Game Design Discussion

Topic: Toggling, duplication, grinding and other stuff

Replies: 10

Views: 3058

Re: Toggling, duplication, grinding and other stuff

TeshiAlair wrote:Wait was this a joke? Cause this is pretty legit

Lol, despite my nick and way of telling things, I'm deadly serious in this post.

Monday, 12th February 2018, 13:58

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Re: Make nightstalker mutation toggleable

The point is that more or less, all Ds mutations are beneficial, not negative. Magic link is so-so for casters (remember that you shouldn't drop to 0MP to be unable to cast spells, even dropping to 7MP will prevent you from casting Fire Storm or Ignition) while nightstalker is directly good only for...

Monday, 12th February 2018, 13:51

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7125

Re: Some thoughts about new tiles.

Tziwhatever is okay name because it teaches us being attentive to details. Crawl is mostly about tabbing with axe/fireball and we don't pay attention to what we tab. When long and weird name introduced, it makes me feel "Woohoo, look whoom I tabbed tonight!" instead of grinding 10 kinds of...

Monday, 12th February 2018, 09:52

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Re: Make nightstalker mutation toggleable

You have misunderstood the position. The claim is that reduced LOS of nightstalker is overall beneficial for all builds. It may not be beneficial in every situation . The point of Ds mutations is (ideally) not to provide pure buffs, but something which is overall beneficial and ideally fun. Making ...

Monday, 12th February 2018, 09:45

Forum: Game Design Discussion

Topic: Toggling, duplication, grinding and other stuff

Replies: 10

Views: 3058

Toggling, duplication, grinding and other stuff

Inspired by the topic about toggleable nightstalker. From that post I learned tha some players can leave popcorn behind to use it for item recharging. We all know that it is optimal behaviour to learn haste on your MiBe and cast it before every fight (that's why it was removed). But there is a lot m...

Monday, 12th February 2018, 08:48

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Re: Make nightstalker mutation toggleable

Sorry for me being away from duscussion for seveal days. But I still cannot agree with darknes/reduced LOS being beneficaial for every build and situation. LOS can be split into zones with high and low threat level. Distant tiles have low threat level since enemies can hit you only with ranged ammo,...

Thursday, 8th February 2018, 09:50

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7125

Re: Some thoughts about new tiles.

duvessa wrote:That is NOT the torso of a power lifter. Power lifters look like this. They don't have super narrow waists. The old Ice Fiend's design is more like a bodybuilder.

Yep, exactly what I meant (but used the wrong word)!

Thursday, 8th February 2018, 09:47

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Re: Make nightstalker mutation toggleable

So you basically get a free fireball in every fight and you will want to turn nighstalker on and off in every fight. It is easily avoided by adding penalty/restrictions on turning ability on/off. Fireball also works fine against adjacent monsters, so what's wrong with the spider reaching melee rang...

Thursday, 8th February 2018, 08:48

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Re: Make nightstalker mutation toggleable

Nightstalker, spirit shield, demonic guardian, etc. are overall beneficial for all characters, at least in terms of survival. Nighstalker on: Oh I see the wolf's pider in LOS, let me fireball it! Oh no, it's already in melee range! I'm dying, help me! Nighstalker off: Oh I see the wolf's pider in L...

Thursday, 8th February 2018, 08:17

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7125

Some thoughts about new tiles.

Roctavian is surely a great tile artist, but I think some tiles should be tweaked a bit. Maybe it looks like a "I don't want new tiles give me my favourite old tiles!!!", but I just want to discuss good decisions made while drawing old tiles that was lost in the new ones. Cacodemon http://...

Thursday, 8th February 2018, 07:27

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6305

Make nightstalker mutation toggleable

All demonspawn mutation (except body slot mutations) are designed to be much or less beneficial while nightstalker's LOS reduction can hurt you. For a ranged fighter/caster longer distance between you and enemy often mean more damage done to enemy before it comes into melee range. It would be great ...

Monday, 13th March 2017, 10:30

Forum: Game Design Discussion

Topic: Change chaos brand to work well with summons

Replies: 2

Views: 1212

Change chaos brand to work well with summons

in my last game with Yred I found a weapon with the best brand ever (chaos), but soon afer I noticed that I should use it with caution. Chaso brand can sometimes incur a miscast effect on monster that results in an explosion. Due to some hidden game mechanics, player is treated as a originator of th...

Monday, 6th March 2017, 05:59

Forum: Game Design Discussion

Topic: Proposal: lv. 3 Fire/Earth Spell, Meteor

Replies: 19

Views: 5420

Re: Proposal: lv. 3 Fire/Earth Spell, Meteor

pratamawirya wrote:This spell could be a good replacement for inner flame, that one spell nobody likes.

Inner flame is a good spell that generats a lot of !fun!. My last VpFE used it 160 times!

Thursday, 9th February 2017, 06:58

Forum: Game Design Discussion

Topic: Why is the Seraph so pathetic?

Replies: 21

Views: 7570

Re: Why is the Seraph so pathetic?

Seraph has a major breach in his defences: injury bond. Being a summoner, he is usually surrounded by 5+ allies, and if you can hit each (cleaving, evocables, AOE spell), he will die 5 times quicker. Being a monster who doesn't have abilities that can damage player heavily, he should have Cerebov-li...

Thursday, 2nd February 2017, 07:33

Forum: Crazy Yiuf's Corner

Topic: Make potion petition availible while confused!

Replies: 8

Views: 2429

Re: Make potion petition availible while confused!

My point was that you cannot buy goods in a shop if you cannot speak normally. Shouting is not enough Try getting to the pizza shop or mcDuck in your city and making an offer pointing to the burger/cola/french fries pictures and making "boo" and "arrgh!" sounds. I'm sure you'll ...

Wednesday, 1st February 2017, 14:42

Forum: Crazy Yiuf's Corner

Topic: Make potion petition availible while confused!

Replies: 8

Views: 2429

Re: Make potion petition availible while confused!

VeryAngryFelid wrote:Just shout? Or can you give commands to allies too? (Sorry, I am lazy to test).

I am too, but I'm sure that at least you can shout.

Wednesday, 1st February 2017, 14:06

Forum: Crazy Yiuf's Corner

Topic: Make potion petition availible while confused!

Replies: 8

Views: 2429

Make potion petition availible while confused!

Crawl confusion is like being drunk: you can shout, drink and brawl. While drunk you definitely can go to the nearest shop and buy some booze. So you should be able to use potion petition ability because it's the same. Just because you are drunk all curing/hw becomes "healing booze", migh/...

Wednesday, 1st February 2017, 12:11

Forum: Game Design Discussion

Topic: Remove teleport self monster spell

Replies: 0

Views: 823

Remove teleport self monster spell

Chased him for 1.2k turns and didn't managed to kill him after that!
I have to kill every monster in this game, I cannot skip d7 now!

Monday, 30th January 2017, 10:24

Forum: Crazy Yiuf's Corner

Topic: Brands: protection -> evasion

Replies: 34

Views: 8001

Brands: protection -> evasion

Why do we have protection brand while evasion is much more cool? (despite the fact both are boring) Most tabbers (who usually benefit from the brand) rely on AC rather than EV and this lead to defensive stats like 35AC/8EV. Thus having +7 EV will matter more than +7 AC (I don't sure it will, but 35/...

Tuesday, 17th January 2017, 08:15

Forum: Crazy Yiuf's Corner

Topic: Iron giants are funny!

Replies: 0

Views: 851

Iron giants are funny!

The iron giant throws the tormentor shaped block of ice at you!

Monday, 16th January 2017, 11:02

Forum: Crazy Yiuf's Corner

Topic: The Runes on the Runes

Replies: 6

Views: 2790

Re: The Runes on the Runes

Shtopit wrote:Ereshkigal: futhark ᛏ = T (Tartarus)

LOL no, it's just a bone rune. Let me spell it again: bone rune. Now you see this?

Monday, 16th January 2017, 10:57

Forum: Game Design Discussion

Topic: Complete mutation revamp: a plea for 0.2X

Replies: 17

Views: 5304

Re: Complete mutation revamp: a plea for 0.2X

only a lunatic would eat mutagenic meat or quaff a potion of mutation. Also rebalance the bad once so that not a select few of them are brutally crippling regardless of character. You are wrong about bad muts. There are a few bad mutations that really demand quaffing !cmut: zerkitis for a weak figh...

Monday, 16th January 2017, 08:44

Forum: Game Design Discussion

Topic: Let players fly at will without +Fly

Replies: 10

Views: 3401

Let players fly at will without +Fly

Players should have an option to fly at a cost of draining even if they don't have +Fly items. At least for formicids. Give em cockroach-like wings not suitable for continuous flying. This and many other places may lead to player stuck after a moat of water/lava wothout !fly potions. It is usually a...

Tuesday, 13th December 2016, 12:04

Forum: Game Design Discussion

Topic: Infestation inconsistences and exploits

Replies: 1

Views: 1525

Infestation inconsistences and exploits

Infestation is a pretty powerful spell (ofc it is, lvl8 spell!). Playing a game with it I noticed some strange stuff according to this spell: it's okay that it work on demons, also I can imagine how it works on zombies, mummies and skeletons, but death scarab can burst from, say, flying dagger! Nonl...

Monday, 12th December 2016, 11:50

Forum: Crazy Yiuf's Corner

Topic: FR: real people as uniques!

Replies: 1

Views: 1141

FR: real people as uniques!

Somewhere on D7 you should be able to find goliath beetle named PleasingFungus who will shout something like 'How did u bet robotractor level?', also there should be mutant Dr aconian- Ke nku. In Zot:5 you will face underleveled DD 'Sapher' who will humiliate you with phrases like 'By the time you e...

Monday, 5th December 2016, 08:37

Forum: Crazy Yiuf's Corner

Topic: minmay_temple_entry_oklob is OP

Replies: 2

Views: 1359

minmay_temple_entry_oklob is OP

minmay_temple_entry_oklob is a temple entrance guarded by oklob sapling. Got it as a EE. first of all, getting through the plants are tricky since earth spells fear AC. Second, I have no means of killing oklob fast enough to stay alive and I can't aproach temple entrance since oklob fires at me and ...

Thursday, 3rd November 2016, 12:24

Forum: Game Design Discussion

Topic: Remove Mummies (Player Race)

Replies: 19

Views: 7283

Re: Remove Mummies (Player Race)

1. Mummies cannot starve and thus have no hard time limit that forces them to push forward eventually. I hardly can imagine that species that need to eat (except for trolls maybe) can't play at extremely slow pace because of limited food supplies. Also, try to grind D1 for XP as a mummy - you will ...

Friday, 28th October 2016, 07:13

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8100

Re: Rename Medium Shields

duvessa wrote:large shield -> removed shield

large shield -> door
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