Search found 193 matches

Sunday, 18th May 2014, 02:27

Forum: Game Design Discussion

Topic: Species: Elemental Golem

Replies: 11

Views: 3097

Re: Species: Elemental Golem

+2 Exp
why

Thursday, 15th May 2014, 22:00

Forum: Game Design Discussion

Topic: Remove Ooze

Replies: 31

Views: 8741

Re: Remove Ooze

Oozes are cool.

Wednesday, 14th May 2014, 04:09

Forum: Game Design Discussion

Topic: Discussion of Holy Enemies

Replies: 28

Views: 8912

Re: Discussion of Holy Enemies

Ophanim are unique and awesome, please do not touch them.

Tuesday, 6th May 2014, 20:27

Forum: Game Design Discussion

Topic: Unique: Redhawk

Replies: 19

Views: 5451

Re: Unique: Redhawk

I like it. There should be more uniques on the lower floors. It should appear a bit deeper though, if you run into him on D4 you just get instakilled i think.
Also is it a human or some other race?

Monday, 5th May 2014, 13:07

Forum: Game Design Discussion

Topic: Bad Mutation Proposals

Replies: 24

Views: 6476

Re: Bad Mutation Proposals

There should be a ḿutation that makes Xom somewhat interested in you, making him act randomly even though you don't worship him and/or worship another god. Good gods could potentially nullify this interaction. some kind of halo-like mutation that would only effect your tile could be nice as well. mo...

Sunday, 4th May 2014, 12:46

Forum: Game Design Discussion

Topic: New Species: Water Nymph

Replies: 15

Views: 3709

Re: New Species: Water Nymph

you say they suffer no evasion penalty, yet their charm gets worse based on your evasion penalty, which means it never gets worse.

Friday, 2nd May 2014, 00:23

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 27152

Re: Demigod Reform

i would find dg far more enjoyable if it has good aptitudes instead of more hp/mp at their current state i just think of them as worse humans that cant worship a god. But they're not, for reasons already explained in this thread. What I've seen explained is that all gods are op and that youve won t...

Thursday, 1st May 2014, 16:59

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 27152

Re: Demigod Reform

i would find dg far more enjoyable if it has good aptitudes instead of more hp/mp
at their current state i just think of them as worse humans that cant worship a god.

Friday, 25th April 2014, 13:17

Forum: Game Design Discussion

Topic: Proposal: make Animate Skeleton depend on size

Replies: 22

Views: 5741

Re: Proposal: make Animate Skeleton depend on size

did you read the post or just the topic title? making the spell flat out useless lategame is the entire point of argonaut's suggestion Yes i read his post and if you actually read mine you'd realize that. Why so hostile? The whole point of my post was "Why make a spell just flat out useless wh...

Thursday, 24th April 2014, 20:28

Forum: Game Design Discussion

Topic: Proposal: make Animate Skeleton depend on size

Replies: 22

Views: 5741

Re: Proposal: make Animate Skeleton depend on size

why not just tie the chance to fail on spellpower rather than just flat out make the spell useless lategame?

Wednesday, 23rd April 2014, 17:00

Forum: Game Design Discussion

Topic: Evocations-Brand synergy

Replies: 35

Views: 9423

Re: Evocable brands

It would be kinda cool if artefact weapons could have more than 1 brand on them, and you could toggle which one you use.

Sunday, 13th April 2014, 17:51

Forum: Game Design Discussion

Topic: Snake Pit & item destruction

Replies: 10

Views: 3162

Re: Snake Pit & item destruction

Item destruction is indeed annoying, I've heard that it's likely to be addressed at some point in 0.15. Tele-other enemies aren't new in Snake Pit though. For some reason, i don't recall being teleported all around Snake5 in the previous versions. Did they increase the spell power / add more enemie...

Sunday, 13th April 2014, 16:03

Forum: Game Design Discussion

Topic: Snake Pit & item destruction

Replies: 10

Views: 3162

Snake Pit & item destruction

It seems that Snake Pit is a total mess in 0.14 You removed -cTele but added 1) Nagas who cast teleport on you (promotes amulet swapping if you have been lucky enough to find stasis) 2) Snakes that cast "goodbye to your scrolls" 3) Snakes with flame bows/arrows aka "goodbye to your sc...

Friday, 11th April 2014, 22:50

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 12240

Re: Komodo dragons are pretty annoying

a) don't fight the komodo dragon b) fight it and use !curing to get rid of the sickness c) fight is and press the "5"-key 1-2 times :OOOOOOOOOOOOOO (i know, horrible, right. it's not like you're pressing that same fucking button after every fight once anyways.) d) kite it / fight it from r...

Friday, 11th April 2014, 22:20

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 12240

Re: Komodo dragons are pretty annoying

Aren't Komodo dragons there mainly to introduce the Sickness mechanic to newer players? Imho they are just fine, and you usually have more than enough potions of curing in each game. The problem isn't "I have to spend my potions of curing", the problem is "I have to wait around hitti...

Friday, 11th April 2014, 22:12

Forum: Game Design Discussion

Topic: Komodo dragons are pretty annoying

Replies: 35

Views: 12240

Re: Komodo dragons are pretty annoying

Aren't Komodo dragons there mainly to introduce the Sickness mechanic to newer players?
Imho they are just fine, and you usually have more than enough potions of curing in each game.

Friday, 11th April 2014, 21:30

Forum: Crazy Yiuf's Corner

Topic: Buff Mummies

Replies: 121

Views: 33847

Re: Buff Mummies

Ancient Memories "Mummies are (thematically) older than any other species in Crawl by several orders of magnitude. They have seen and learned many things, but the haze of eternity is thick and the past is fleeting. Even so, new experiences can bring back an ancient nostalgia. At certain level ...

Friday, 11th April 2014, 21:26

Forum: Crazy Yiuf's Corner

Topic: Buff Mummies

Replies: 121

Views: 33847

Re: Buff Mummies

EDIT: OOPS double posted accidently

Monday, 7th April 2014, 08:04

Forum: Game Design Discussion

Topic: Proposal: Remove HoB

Replies: 13

Views: 3848

Re: Proposal: Remove HoB

Sounds cool.

Wednesday, 2nd April 2014, 13:49

Forum: Game Design Discussion

Topic: Species: Treant 2.0

Replies: 6

Views: 1608

Re: Species: Treant 2.0

this is... a lot of AC and 48%GDR and a lot of health as well and all those positive aptitudes. and torment immunity on top of all that hp... currently this seems to be nothing more than a incredibly buffed mummy are you sure you wasn't supposed to post this to Crazy Yiuf's Corner :mrgreen: and jus...

Monday, 31st March 2014, 05:29

Forum: Crazy Yiuf's Corner

Topic: New "dual" base types for short blade randarts

Replies: 17

Views: 4014

Re: New "dual" base types for short blade randarts

Igxfl wrote:Quickblades are actually dual blades, which is why they are so fast. They become slightly more common but now require two hands.

The whole point of quickblades is that you can use a shield with them.
If that option would be taken away they wouldn't be nearly as good.

Monday, 31st March 2014, 01:15

Forum: Game Design Discussion

Topic: God Proposal: Griggy the Thorned

Replies: 66

Views: 23157

Re: God Proposal: Griggy the Thorned

Armour gains the "bramble" brand, which overwrites all previous brands. Brambles grow over time on the armour, increasing in maximum size and rate of growth as piety increases, and also increasing the encumbrance rating of the armour. Switching armour knocks bramble rating back to zero fo...

Friday, 14th February 2014, 11:51

Forum: Game Design Discussion

Topic: Modify Djinn Description

Replies: 33

Views: 13364

Re: Modify Djinn Description

nicolae wrote:you may like to think that, but

you may like to think that every single person on this earth that ever says anything does it to make fun of a group of your choosing, but that is quite far from the actual truth.

Thursday, 13th February 2014, 10:13

Forum: Game Design Discussion

Topic: Modify Djinn Description

Replies: 33

Views: 13364

Re: Modify Djinn Description

This whole thread belongs in the Crazy Yiuf's Corner. Edit: Here try this: "Mundane and average, Humans were made from the dust of the ground by some deranged god." If you get offended by something like that, you don't belong in the internet. DCSS mocks a lot of stuff, and i don't see how ...

Wednesday, 5th February 2014, 22:47

Forum: Game Design Discussion

Topic: Paralysation 2

Replies: 113

Views: 35483

Re: Paralysation 2

I'm all for this suggestion.
Or just making it so that you have 1 turn before you actually become paralyzed, allowing you to react to it by reading a ?tele or ?blink or something.
Getting killed without a way to react to it is always bad.

Sunday, 2nd February 2014, 20:10

Forum: Game Design Discussion

Topic: Allow training of Shields with shield in inventory only

Replies: 50

Views: 14674

Re: Allow training of Shields with shield in inventory only

I don't know how to make it easier to understand, making shields act the way weapons do makes them much less unique and arguably even a no brainer. I don't see how this would make shields a no brainer. I would never allocate my exp to the shields skill until I've actually found a shield. And the pe...

Friday, 10th January 2014, 13:20

Forum: Game Design Discussion

Topic: Remove eating poison chunks from item-based rPois

Replies: 19

Views: 5163

Re: Remove eating poison chunks from item-based rPois

How about this: I think it is fine to expand this knowledge to where venom glands and poisonous tissues are located. this, but with a chance based system, where chopping a poisonous corpse would still have ~50 chance of being poisonous, due to you messing up the cutting of the corpse, and severing ...

Monday, 30th December 2013, 09:08

Forum: Game Design Discussion

Topic: Background: Battle Mage

Replies: 18

Views: 4816

Re: Background: Battle Mage

by late-end game. My point exactly. By mid/end-game you have your magic skills trained and even mages can dedicate their skills on armor and such. But for a low level character that is supposedly a worshipper of a god of magic, it makes no sense to have him trained more on fighting than on spells, ...

Sunday, 29th December 2013, 19:38

Forum: Game Design Discussion

Topic: Background: Battle Mage

Replies: 18

Views: 4816

Re: Background: Battle Mage

Why would a Zealot of Vehumet, the god of destructive magic, start with anything but magic skills and a robe?
I see no connection with the god and the items/skills you suggested.

Sunday, 29th December 2013, 19:34

Forum: Crazy Yiuf's Corner

Topic: Flight should give ability to fly over plants, mushrooms

Replies: 34

Views: 8967

Re: Flight should give ability to fly over a plants, mushroo

supposedly, there is a floor and a roof in each level of the dungeon, so i always assumed the plantlife covered that space fully.

Saturday, 21st December 2013, 05:19

Forum: Game Design Discussion

Topic: Proposal: potion to remove Drainedstatus

Replies: 26

Views: 7823

Re: Proposal: potion to remove Drainedstatus

!RA removing draining would be cool. the potions usually have no use before zot/hell, and this would make them at least somewhat useful in the earlier game.

Monday, 16th December 2013, 21:38

Forum: Game Design Discussion

Topic: Insectoid species (with code)

Replies: 30

Views: 7991

Re: Insectoid species (with code)

those races only get Bonuses when they level. this race stays the same statwise aka gets no bonus. I'm sorry, I'm not getting your point. Humans also don't get a bonus statwise or mutationwise. I don't see anything bad with either humans or insectoids. The mutations on Dr/Ds are additional bonuses ...

Monday, 16th December 2013, 19:45

Forum: Game Design Discussion

Topic: Insectoid species (with code)

Replies: 30

Views: 7991

Re: Insectoid species (with code)

they aren't flexible in any way they force you to play some way, depending on the +/- you get if i start a wizard/elementalist i want to play as a caster. after all, that is why i picked the class. getting the retarded -int would lead to me starting over. since im left with a) bad starting stats&am...

Monday, 16th December 2013, 16:59

Forum: Game Design Discussion

Topic: Insectoid species (with code)

Replies: 30

Views: 7991

Re: Insectoid species (with code)

they aren't flexible in any way they force you to play some way, depending on the +/- you get if i start a wizard/elementalist i want to play as a caster. after all, that is why i picked the class. getting the retarded -int would lead to me starting over. since im left with a) bad starting stats&...

Saturday, 14th December 2013, 20:41

Forum: Game Design Discussion

Topic: Insectoid species (with code)

Replies: 30

Views: 7991

Re: Insectoid species (with code)

I fail to see how this would bring anything interesting to the table. Jiyva already does stuff like this doesnt he? With gain & loss being equal, you'd just need to spend your stat points to your -stat to prevent yourself from going to ~0. Which in most cases means that you'd end up having 2-5 s...

Thursday, 12th December 2013, 13:05

Forum: Game Design Discussion

Topic: MR

Replies: 100

Views: 36362

Re: MR

i would rather see it as a number.
even a bar would be be better than the current way of showing it.

Friday, 6th December 2013, 07:05

Forum: Game Design Discussion

Topic: New God/Artefact - Scepter of the Lich King

Replies: 45

Views: 15485

Re: New God/Artefact - Scepter of the Lich King

I don't like "passive damage to things in LOS while moving" (I mean, anything that's not faster than you, you can kill by simply walking away) *****: Passive: Each turn that the player does anything but moving, all creatures in sight suffer 1-8 unresistible dmg. well, you walk away and pr...

Friday, 6th December 2013, 05:09

Forum: Game Design Discussion

Topic: New God/Artefact - Scepter of the Lich King

Replies: 45

Views: 15485

Re: New God/Artefact - Scepter of the Lich King

On striking an enemy, an additional 1-8 unresistible damage is dealt to the enemy and the rod gains 1 charge. i'd like to think he means "the rod loses 1 charge" instead of gaining one. ****:Passive: When striking with the scepter an additional 1-20 physical dmg is dealt to all enemies in...

Tuesday, 3rd December 2013, 14:00

Forum: Game Design Discussion

Topic: Purge the devil: Remove item destruction

Replies: 96

Views: 35330

Re: Purge the devil: Remove item destruction

If item destruction doesn't get removed (and it pretty much should be removed), I could suggest a minimum damage dealt by instance (like 20 or so) to have a chance to destroy item. this. its so retarded to have a guy deal like 3 dmg to your 200hp character and burn 5 scrolls with that attack. minim...

Monday, 2nd December 2013, 22:39

Forum: Game Design Discussion

Topic: Opinions on Djinni?

Replies: 30

Views: 9285

Re: Opinions on Djinni?

Dj is just a mummy with insanely better aptitudes, and slightly worse earlygame if you play a caster. IMHO way more broken than gargoyles.

Sunday, 24th November 2013, 17:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: GrGl of Okawaru

Replies: 6

Views: 1540

Re: CIP: GrGl of Okawaru

yeah plate all the way :D yesterday i won my first gargoyle when i went melee only when oka gifted me a similiar plate armour quite early. switched that to golden dragon armour at vaults and finished the game with 5 runes and 70 AC 29 EV Zot was relatively easy with that huge AC and rMut and rf+++ f...

Saturday, 23rd November 2013, 16:41

Forum: Game Design Discussion

Topic: Opinions on Djinni?

Replies: 30

Views: 9285

Re: Opinions on Djinni?

Djinn shouldn't be able to wear rings of Ice

Thursday, 14th November 2013, 19:02

Forum: Dungeon Crawling Advice

Topic: Holy Pandemonium spawnrate (scumming)

Replies: 8

Views: 3037

Holy Pandemonium spawnrate (scumming)

Does the spawnrate ever go lower in holy pan? I've been scumming the same holy pan floor for 2-3 hours now, with my DDEE, and i havent noticed a single drop in the spawnrate. The horses and phoenixes provide enough food to survive so there is no problem with that either, so you dont even need permaf...
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