Search found 193 matches
Wednesday, 14th January 2015, 13:04
Forum: Game Design Discussion
Topic: Add one to all displayed aptitudes (visual only)
Replies: 36
Views: 9036
Wednesday, 24th December 2014, 22:55
Forum: Game Design Discussion
Topic: Why can't all weapons roll all egos?
Replies: 19
Views: 5478
Re: Why can't all weapons roll all egos?
muh flavour.
Monday, 22nd December 2014, 17:30
Forum: Game Design Discussion
Topic: Weapon auto-id tweak
Replies: 7
Views: 2369
Re: Weapon auto-id tweak
Monday, 22nd December 2014, 15:23
Forum: Game Design Discussion
Topic: Scorpions
Replies: 9
Views: 2759
Sunday, 26th October 2014, 10:32
Forum: Game Design Discussion
Topic: Limit ammo brands by ammo type (Further)
Replies: 14
Views: 3663
Re: Limit ammo brands by ammo type (Further)
Friday, 3rd October 2014, 17:07
Forum: Game Design Discussion
Topic: "cursed" items
Replies: 5
Views: 2023
Sunday, 14th September 2014, 14:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29765
Re: Bring itemdest back (and corrosion, maybe)
Friday, 12th September 2014, 17:39
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16452
Re: Mutations
1) they clunk up the mutation list
2) almost none of the level 1 scales are interesting, since most of them only give you AC (and a unnoticeable boost in some other thing, like -1dex or 2SH)
Sunday, 7th September 2014, 08:01
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16452
Re: Mutations
Saturday, 30th August 2014, 16:19
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16452
Re: Mutations
currently mutations and "managing" them is boring.
and you hardly ever get any before Zot/Pan
Saturday, 2nd August 2014, 22:12
Forum: Crazy Yiuf's Corner
Topic: Remove death ;-)
Replies: 14
Views: 3388
Re: Remove death ;-)
Saturday, 2nd August 2014, 21:00
Forum: Crazy Yiuf's Corner
Topic: Remove death ;-)
Replies: 14
Views: 3388
Re: Remove death ;-)
Sunday, 13th July 2014, 09:24
Forum: Game Design Discussion
Topic: New Race: Gnome
Replies: 24
Views: 8349
Re: New Race: Gnome
Sunday, 13th July 2014, 09:16
Forum: Game Design Discussion
Topic: evocable consumables
Replies: 18
Views: 4636
Re: evocable consumables
you would always just stash/use them anyways the moment you found them cause they are so powerful and you don't want them destroyed.
Saturday, 5th July 2014, 12:30
Forum: Crazy Yiuf's Corner
Topic: Roguelike(likes) in Steam Summer Sale
Replies: 33
Views: 10536
Re: Roguelike(likes) in Steam Summer Sale
I bought it a way back when it first came out and saw it on reddit, and now installed it again when i noticed they gave steam keys for earlier purchases. And sunk another good 10 hours on it.
Thursday, 3rd July 2014, 23:40
Forum: Crazy Yiuf's Corner
Topic: Vagante (DCSS inspired rogue-lite in open alpha)
Replies: 16
Views: 5057
Re: Vagante (DCSS inspired rogue-lite in open alpha)
Steel Neuron wrote:The spelunky influence IMO is on the shop mechanics (you can also attack the shopkeeper) and some platforming elements.
I think those platforming elements have been around since the 90's
Thursday, 3rd July 2014, 14:51
Forum: Crazy Yiuf's Corner
Topic: Vagante (DCSS inspired rogue-lite in open alpha)
Replies: 16
Views: 5057
Re: Vagante (DCSS inspired rogue-lite in open alpha)
I'll probably try it out and keep an eye on it, for a while at least.
Tuesday, 1st July 2014, 13:48
Forum: Crazy Yiuf's Corner
Topic: Conflicting Rules
Replies: 17
Views: 3743
Re: Conflicting Rules
There is no reason for not being able to autotarget them with spells though.
Thursday, 26th June 2014, 22:18
Forum: Crazy Yiuf's Corner
Topic: Roguelike(likes) in Steam Summer Sale
Replies: 33
Views: 10536
Re: Roguelike(likes) in Steam Summer Sale
Monday, 23rd June 2014, 18:17
Forum: Game Design Discussion
Topic: Food proposal
Replies: 39
Views: 12088
Re: Food proposal
Monday, 23rd June 2014, 11:21
Forum: Game Design Discussion
Topic: Food proposal
Replies: 39
Views: 12088
Re: Food proposal
Sunday, 22nd June 2014, 19:59
Forum: Crazy Yiuf's Corner
Topic: Deep Elf Priests of Exactly What?
Replies: 22
Views: 5311
Re: Deep Elf Priests of Exactly What?
Saturday, 21st June 2014, 23:55
Forum: Game Design Discussion
Topic: Food proposal
Replies: 39
Views: 12088
Re: Food proposal
Saturday, 21st June 2014, 22:31
Forum: Game Design Discussion
Topic: Food proposal
Replies: 39
Views: 12088
Re: Food proposal
Thursday, 19th June 2014, 23:52
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 9514
Re: Holy Enemies
All it does is remove a shitton of flavor, for no other reason than "muh streamlined as possible gaem"
Thursday, 19th June 2014, 22:17
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 9514
Re: Holy Enemies
Velikolepni wrote:Having neutral monsters in no way ever took away from my enjoyment of the game and in some cases greatly contributed to it.
This.
Wednesday, 18th June 2014, 22:55
Forum: Game Design Discussion
Topic: What is the viability of a no-reading race?
Replies: 56
Views: 19525
Re: What is the viability of a no-reading race?
tasonir wrote: breaking the weak, pathetic heart of the player with the possibility of what could have been each and every time.
That is what i aimed for.
Wednesday, 18th June 2014, 21:52
Forum: Game Design Discussion
Topic: What is the viability of a no-reading race?
Replies: 56
Views: 19525
Wednesday, 18th June 2014, 21:42
Forum: Game Design Discussion
Topic: Remove Dragon Slaying brand
Replies: 30
Views: 9599
Re: Remove Dragon Slaying brand
Wednesday, 18th June 2014, 21:34
Forum: Game Design Discussion
Topic: Remove Dragon Slaying brand
Replies: 30
Views: 9599
Re: Remove Dragon Slaying brand
Wednesday, 18th June 2014, 10:37
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 9514
Re: Holy Enemies
Thursday, 12th June 2014, 08:18
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13747
Re: Making +acc more useful
Wednesday, 11th June 2014, 14:03
Forum: Game Design Discussion
Topic: Make Ash more consistent
Replies: 31
Views: 8344
Re: Make Ash more consistent
Wednesday, 11th June 2014, 08:12
Forum: Game Design Discussion
Topic: Make Ash more consistent
Replies: 31
Views: 8344
Re: Make Ash more consistent
And removing the curse scrolls.
Tuesday, 10th June 2014, 09:23
Forum: Crazy Yiuf's Corner
Topic: Post here when you go dith and don't use Shadow Form
Replies: 36
Views: 9114
Re: Post here when you go dith and don't use Shadow Form
Saturday, 7th June 2014, 22:19
Forum: Game Design Discussion
Topic: Make Ash more consistent
Replies: 31
Views: 8344
Re: Make Ash more consistent
rchandra wrote:Cursing all the items you're wearing when you join Ash for the first time would solve that and not be intrusive.
This is something i would absolutely love.
Saturday, 7th June 2014, 22:12
Forum: Game Design Discussion
Topic: Spell proposal: Multicast
Replies: 6
Views: 1977
Re: Spell proposal: Multicast
Thursday, 5th June 2014, 21:37
Forum: Game Design Discussion
Topic: Okawaru tweak: Dedicate Battle
Replies: 1
Views: 978
Re: Okawaru tweak: Dedicate Battle
But i hear they are removing chunks, so corpse saccing might be gone anyways and replaced with a better mechanic.
Thursday, 5th June 2014, 21:22
Forum: Game Design Discussion
Topic: Proposal: Mummy Improvement
Replies: 70
Views: 19117
Re: Proposal: Mummy Improvement
It could be a good idea to give mummies a tick or a half or Sustain abilities.
Thursday, 5th June 2014, 20:35
Forum: Game Design Discussion
Topic: Proposal: Mummy Improvement
Replies: 70
Views: 19117
Re: Proposal: Mummy Improvement
Wednesday, 4th June 2014, 08:50
Forum: Game Design Discussion
Topic: Starting Combos with Equipment Screws
Replies: 15
Views: 4036
Re: Demigod Monks
Or a ring of sustenance.
Wednesday, 4th June 2014, 08:45
Forum: Game Design Discussion
Topic: Proposal: Mummy Improvement
Replies: 70
Views: 19117
Re: Proposal: Mummy Improvement
And auto-id would accomplish that quite well imho.
Tuesday, 3rd June 2014, 22:06
Forum: Crazy Yiuf's Corner
Topic: Contam and "try to see" problem
Replies: 4
Views: 1665
Re: Contam and "try to see" problem
I don't see a reason for this to be implemented. It would be a whole different deal if equipment could have +10 dex or something crazy like that.
Tuesday, 3rd June 2014, 21:54
Forum: Game Design Discussion
Topic: Proposal: Mummy Improvement
Replies: 70
Views: 19117
Re: Proposal: Mummy Improvement
Sunday, 1st June 2014, 09:11
Forum: Crazy Yiuf's Corner
Topic: What is wrong with Crawl
Replies: 23
Views: 6941
Re: What is wrong with Crawl
Monday, 26th May 2014, 08:15
Forum: Crazy Yiuf's Corner
Topic: Proposal: Better Background Names
Replies: 70
Views: 18510
Re: Proposal: Better Background Names
NessOnett wrote:But Pyromancer sounds far better.
It does not sound any better than Fire Elementalist, especially when all the other spell schools follow the same simplified naming. (and/or the naming changes on those would be far worse then the current ones.)
Sunday, 25th May 2014, 16:50
Forum: Game Design Discussion
Topic: Acidic Dissolution Expansion
Replies: 19
Views: 6535
Re: Acidic Dissolution Expansion
Saturday, 24th May 2014, 07:38
Forum: Game Design Discussion
Topic: Smoothen Cheibriados' progression
Replies: 11
Views: 3082
Re: Smoothen Cheibriados' progression
Saturday, 24th May 2014, 07:36
Forum: Crazy Yiuf's Corner
Topic: Proposal: Better Background Names
Replies: 70
Views: 18510
Re: Proposal: Better Background Names
Skald -> Battle Mage (BM)
Artificer -> Evoker (Ev)
these would be fine.
Friday, 23rd May 2014, 08:25
Forum: Crazy Yiuf's Corner
Topic: Nessos vs. Cheibriados
Replies: 67
Views: 23163
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