Search found 431 matches

Thursday, 12th January 2017, 17:20

Forum: Dungeon Crawling Advice

Topic: webs and portals bug

Replies: 3

Views: 1521

Re: webs and portals bug

Possibly the portal was a mimic. I'm not sure how mimics interact with webs.

Wednesday, 11th January 2017, 19:19

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6429

Re: Consumables at the start

Clearly he thought you needed some help so he threw you a net to help you get started. Then he remembered he was supposed to murder you.

Wednesday, 11th January 2017, 17:29

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6429

Re: Consumables at the start

I find that trying to survive with very limited resources can actually make the early game one of the most interesting parts. It feels good when you lure a deadly enemy to a teleport trap or shaft, maneuver a rat to block off the adder so you can safely get down some stairs or even when you just rem...

Thursday, 5th January 2017, 15:05

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10727

Re: Higher-Level Summoning Spells

I had good results with Dragon's Call on a DESu ^ Sif. The miscast protection meant I could cast it at a dangerous success rate (~50%) and use the dragons to wreck Depths; I started using it at XL18. Then you have Sif's mana regen so that you can actually still cast other spells despite having the D...

Saturday, 31st December 2016, 14:21

Forum: Game Design Discussion

Topic: Frog Feedback

Replies: 21

Views: 6495

Re: Frog Feedback

I tried playing a few Frog casters, but the early game felt really painful. It doesn't really play into their major advantage over Nagas, which is the ability to wear heavier armor and get good AC early. Both of my Frogs that made it to Lair were armored melee guys. Both of them were strong enough a...

Thursday, 29th December 2016, 15:46

Forum: Game Design Discussion

Topic: Frog Feedback

Replies: 21

Views: 6495

Frog Feedback

Didn't see a place to discuss Frogs on GDD, so thought I'd post my first impressions here, for what they're worth. I like the concept, but the unreliability of the Hop makes it feel pretty dangerous as an escape option. It doesn't feel like enough to compensate for being slow, especially since HP, s...

Thursday, 29th December 2016, 01:32

Forum: Dungeon Crawling Advice

Topic: Should I keep these mutations?

Replies: 4

Views: 1547

Re: Should I keep these mutations?

To put in context why that mutation is so bad, consider that scrolls contain some of the best escape tools, including blinking, teleportation and fog. When you want to escape, generally you want to do it immediately . Granted, teleportation already has a delay, but at least you can spend that delay ...

Wednesday, 28th December 2016, 16:29

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] OpAs^Oka: Mid-Game Struggles

Replies: 5

Views: 1737

Re: [CiP] OpAs^Oka: Mid-Game Struggles

Interesting, I only just now noticed 'Lair (6/6)' in the char dump. So I guess I'm almost done with Lair? I'll have to be careful; thought I was still two levels away from the particularly dangerous parts. I'm probably okay for most of Orc if I abuse the hell out of Mephitic Cloud and Conjure Flame....

Wednesday, 28th December 2016, 15:20

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] OpAs^Oka: Mid-Game Struggles

Replies: 5

Views: 1737

[CiP] OpAs^Oka: Mid-Game Struggles

Haven't played in a while, so naturally I figured I should try for something easy like an Octopode. I managed to get this guy through most of Lair due to the early blowgun and some lucky book drops, but my skilling is all over the place and I picked Oka, which was probably a mistake. My original tho...

Sunday, 27th March 2016, 15:17

Forum: Crazy Yiuf's Corner

Topic: How to see spell levels without a book in your inventory?

Replies: 2

Views: 1092

Re: How to see spell levels without a book in your inventory

If you mean remaining levels for memorization, you can press '%' and it will show up in the upper right.

Thursday, 24th March 2016, 15:17

Forum: Crazy Yiuf's Corner

Topic: Race: Silent Spectre

Replies: 5

Views: 1824

Re: Race: Silent Spectre

One impact of preventing scroll use is that this cuts off several strategic features, like enchant armour, enchant weapon, brand weapon and recharge. You should consider the strategic impact in your balancing, as lacking these scrolls means that you will probably have less AC than usual in the early...

Wednesday, 23rd March 2016, 17:25

Forum: Crazy Yiuf's Corner

Topic: Challenge: Unique Petting Zoo

Replies: 19

Views: 5735

Re: Challenge: Unique Petting Zoo

I think there should be bonus points if you can cram them all into an isolated small vault (like one of the altar vaults with only stairs down in early D) so that there is no room to move after taking the stairs.

Wednesday, 23rd March 2016, 17:18

Forum: Dungeon Crawling Advice

Topic: Krakens

Replies: 25

Views: 6439

Re: Krakens

Did a little !lg research and discovered that krakens are apparently useful for killing XL1 characters ill-advisedly diving to Abyss:2 as an AK: http://dobrazupa.org/morgue/BigBluFrog/morgue-BigBluFrog-20160303-152746.txt. On a side note, if you ever find yourself in such a situation, it's probably ...

Wednesday, 23rd March 2016, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HOFi of Ru: Is there no way to get into the Slime vault?

Replies: 8

Views: 2157

Re: CIP HOFi of Ru: Is there no way to get into the Slime va

If you go the LRD route, you might check to see if there's a staff of earth somewhere to reduce the XP investment required.

Wednesday, 23rd March 2016, 01:02

Forum: Dungeon Crawling Advice

Topic: Rest options for auto-explore?

Replies: 9

Views: 3316

Re: Rest options for auto-explore?

Here is what I'm using in my rc currently:

  Code:
autofight_stop = 60
autofight_caught = true
autofight_wait = true

rest_wait_percent = 80
explore_auto_rest = true
rest_wait_both = true


The rest_wait_percent and rest_wait_both are what instruct it to wait for 80% for both hp/mp before exploring.

Tuesday, 22nd March 2016, 13:15

Forum: Crazy Yiuf's Corner

Topic: AI

Replies: 2

Views: 1092

Re: AI

I've thought about trying to create an AI for crawl as a way to experiment with various 'learning' techniques. Honestly, though, I'm not sure if much 'learning' is necessary. Most of the things that players learn intuitively (in particular, which monsters are dangerous under which situations) can be...

Saturday, 19th March 2016, 17:04

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6773

Re: Discussion: Food and Its Positives/Negatives

5. If you really want rods to interact with spells, you can have them increase ME, but honestly I don't see any reason to. Just let rods be spammed without penalty and rely on charges to constrain them. Why not do this with spells as well. MP already puts a meaningful constraint on the spamability ...

Saturday, 19th March 2016, 15:37

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6773

Re: Discussion: Food and Its Positives/Negatives

Here's a concrete proposal (for a dungeon without food): 1. Increase the scale of MP so that there is more granularity. I'm thinking a flat 10x current value. All spell costs increase by the same scale. The increased granularity allows for some tuning of this proposal. Incidentally, this scales MP t...

Thursday, 17th March 2016, 16:31

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another newbie death: GrFi in slime:6

Replies: 3

Views: 1397

Re: Yet another newbie death: GrFi in slime:6

Isn't getting killed on Slime:6 a rite of passage? If I die and learn something by dying, then I consider that a successful game.

Sunday, 13th March 2016, 19:55

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrIE of Vehumet: Dazed and Confused

Replies: 5

Views: 1737

Re: YASD: DrIE of Vehumet: Dazed and Confused

Yeah, unfortunately was chain confused the entire time. I was really hoping Haste/Curing would buy me at least one action, but no such luck. I thought killing stuff in Slime might be a bit easier to get some XP to prepare for Depths and get my stats back (since freezing cloud and fridge both work re...

Sunday, 13th March 2016, 16:31

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrIE of Vehumet: Dazed and Confused

Replies: 5

Views: 1737

YASD: DrIE of Vehumet: Dazed and Confused

And here dies a promising Draconian. I was working my way through Slime (mostly hoping to get some XP to work off my stat debt from fighting ghost moths in Spider without SInv) and a golden eye shows up. Naturally I tried to bolt of cold it, but it missed, so I immediately was confused. And then ano...

Saturday, 12th March 2016, 23:14

Forum: YASD! YAVP! and characters in progress too

Topic: Help with MiFi

Replies: 31

Views: 7830

Re: Help with MiFi

Congrats. :)

Saturday, 12th March 2016, 17:32

Forum: YASD! YAVP! and characters in progress too

Topic: Help with MiFi

Replies: 31

Views: 7830

Re: Help with MiFi

I would recharge Hasting; that way you can Haste for any nasty fight in Zot:5 or to avoid things during the ascent. Heal Wounds is useful, but Haste prevents damage in the first place. You can drop your hex wands and empty wands if they're bugging you, but at this point you don't have much game left...

Friday, 11th March 2016, 15:46

Forum: YASD! YAVP! and characters in progress too

Topic: Help with MiFi

Replies: 31

Views: 7830

Re: Help with MiFi

If there is a wand of digging around with more charges, you might want to have it for the ascent. It comes in handy for avoiding things you don't want to fight (which is pretty much everything on the ascent, when you can avoid it.) It would also be handy if you could recharge your Hasting wand so th...

Tuesday, 8th March 2016, 20:28

Forum: Crazy Yiuf's Corner

Topic: Do we need to make Monster rAcid more common?

Replies: 11

Views: 3663

Re: Do we need to make Monster rAcid more common?

My personal take is that wand of acid was indirectly a Pakellas buff, since it gives you a powerful renewable ranged damage source that mostly doesn't care about resistances/immunities. Though, honestly, you can just go Trog and train Throwing for just as much renewable, immunity-agnostic damage.

Tuesday, 8th March 2016, 20:09

Forum: Dungeon Crawling Advice

Topic: Any way of not dying before Lair as a caster?

Replies: 55

Views: 15890

Re: Any way of not dying before Lair as a caster?

Speaking personally, I've won DE twice; the only other 'caster' I won was a NaFE, but it wound up mostly melee-focused in the end. I also haven't played very many DE games, so my DE win rate is an order of magnitude higher than my overall win rate. So, at least for the kinds of mistakes I make, DE i...

Tuesday, 8th March 2016, 18:53

Forum: Crazy Yiuf's Corner

Topic: Why do new players invest so many XP into spellcasting?

Replies: 31

Views: 15800

Re: Why do new players invest so many XP into spellcasting?

A few reasons that come to mind for me: 1. Really early on, spell hunger feels 'scary' (or at the very least, annoying), so you prioritize getting rid of it. Eventually you learn to pretty much ignore hunger as a mechanic, as much as the game lets you. 2. When you're new, you don't really understand...

Friday, 26th February 2016, 01:16

Forum: Dungeon Crawling Advice

Topic: The first level of the dungeon is too chance dependent.

Replies: 26

Views: 6054

Re: The first level of the dungeon is too chance dependent.

Nagas have poison spit, which helps a lot in surviving D:1. It's on a pretty low cooldown, too, so you can still do a little bit of kiting as long as you start the engagement from a good distance. They also get excellent cheap Stealth. I've had an easier time on D:1 with nagas than with other squish...

Friday, 26th February 2016, 00:49

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MfGl; Wyrmbane!

Replies: 7

Views: 2271

Re: CiP: MfGl; Wyrmbane!

It's a lot safer to just steal Lom Lobon's rune, especially with only rC+. I also probably would've focused on cBlink over getting the large shield up to skill; the safest way to deal with a pan lord is to not have to fight it in the first place. Maybe I'm just a coward. :)

Thursday, 25th February 2016, 17:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: MfGl; Wyrmbane!

Replies: 7

Views: 2271

Re: CiP: MfGl; Wyrmbane!

That weapon is amazing. As long as you're reasonably careful, the rest of the game should be pretty easy. You probably don't need to rush getting Haste to low(er) fail rate, since you still have 9 potions. Do (ab)use Haste liberally, as it's an incredibly powerful effect, especially with that good o...

Thursday, 25th February 2016, 16:53

Forum: Dungeon Crawling Advice

Topic: Best spells to support a DS in a ~5 rune game?

Replies: 1

Views: 1035

Re: Best spells to support a DS in a ~5 rune game?

You don't need Dragon's Call for a 5-rune game, though it's certainly fun. If you want to try it though, I recommend doing it on a Summoner of Sif, as Sif easily lets you keep the dragons coming and protects you from miscasts so you can start using it earlier than normal (at around 50% miscast, even...

Thursday, 25th February 2016, 16:39

Forum: Dungeon Crawling Advice

Topic: When to eat ?

Replies: 6

Views: 1816

Re: When to eat ?

Just to be clear, I always eat chunks if Hungry or below and I'm not in combat or in danger of being in combat immediately. Thankfully '5' and 'o' take care of this for me. It's only if I don't have any chunks that I wait until Starving/Near Starving to bother with permafood. Or sometimes when not e...

Thursday, 25th February 2016, 15:00

Forum: Dungeon Crawling Advice

Topic: When to eat ?

Replies: 6

Views: 1816

Re: When to eat ?

I mostly wait until Starving for permafood or Near Starving if I'm playing a caster (to avoid the hassle of having to eat some 'fast food' in the middle of combat.) Sometimes I'll eat sooner than that as a caster if I expect a big fight coming up where I don't want to give up any turns to eat. Hunge...

Tuesday, 23rd February 2016, 22:39

Forum: Crazy Yiuf's Corner

Topic: Let's Keep Tiering things, Amulets!

Replies: 10

Views: 2856

Re: Let's Keep Tiering things, Amulets!

I mean, what kind of char would you even use MRegen on? One that does use spells a lot (probably combat conjurations) but doesn't follow Sif or Veh I guess? Maybe one that has spirit in another slot? I used it on a DESu ^ Sif through the whole game. I would channel up to about 70% MP, then let the ...

Tuesday, 23rd February 2016, 20:56

Forum: Crazy Yiuf's Corner

Topic: DCSS Race Tier List

Replies: 80

Views: 597041

Re: Tier List: DCSS Races

Fast is good if you have the patience required to always run away from any nontrivial damage. Felids are one of the few species I've quit in frustration (more than once.) I know I can win the fight if I just keep running away and resetting it until the RNG rolls my way, but, ... ugh. Your most power...

Monday, 22nd February 2016, 23:05

Forum: Crazy Yiuf's Corner

Topic: Has anyone noticed strange occurrences since playing crawl?

Replies: 7

Views: 2376

Re: Has anyone noticed strange occurrences since playing cra

If you don't like your situation, go upstairs and try a different branch.

Monday, 22nd February 2016, 14:14

Forum: Crazy Yiuf's Corner

Topic: evocations mp

Replies: 6

Views: 1511

Re: evocations mp

Also, in trunk, Pakellas.

Saturday, 13th February 2016, 17:03

Forum: Dungeon Crawling Advice

Topic: Summon Greater Demon questions

Replies: 7

Views: 2590

Re: Summon Greater Demon questions

Demonic Gateway is exceptionally powerful (OoF killingly powerful) Yes, learn to love the tentacle. It does ridiculous amounts of damage and it doesn't get abjured. My DESu had this Action breakdown over 14 runes: Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total ...

Thursday, 4th February 2016, 23:25

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DrGl^TSO, how to 15 runes?

Replies: 7

Views: 1774

Re: CiP: DrGl^TSO, how to 15 runes?

I love having cBlink, plus it means you get Phase Shift castable too, which is also quite nice. It does take a fair amount of skill investment, but it saves a lot of time in extended (you really don't want to be fighting too much if you can avoid it) and it can get you out of some tricky situations....

Thursday, 4th February 2016, 03:04

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Dungeon Crawl Stone Soup version 0.18-a0-1267-g536a798 (webtiles) character file. 1805029 Jarlyk2 the Hoplite (level 27, 176/179 HPs) Began as a Gargoyle Fighter on Feb 2, 2016. Was a Follower of Ukayaw. Escaped with the Orb ... and 3 runes on Feb 4, 2016! The game lasted 04:44:04 (60130 turns). Ja...

Wednesday, 3rd February 2016, 02:31

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

i think having grand finale reset timers on paralysis and pain bond might be an ok change. for most characters the mp cost of grand finale would be prohibitive, you could only use it 2-3 times in a fight unless you had magical power ring or very high invo. it may be worth noting that this will be w...

Tuesday, 2nd February 2016, 15:50

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

The pain bond now lasts longer and shares more damage, though over the same area; the chance is shared_damage = new_damage * (4 - distance) / 4 instead of shared_damage = new_damage * (4 - distance) / 5, and I'm doing random rounding on the division instead of integer division. To my surprise this ...

Tuesday, 2nd February 2016, 01:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEWz of Jiyva: How to jello?

Replies: 3

Views: 1091

CIP: HEWz of Jiyva: How to jello?

I can never resist the random altar. I've never successfully played a Jiyva character, let alone a Wizard of Jiyva, so I'm soliciting tips on the general strategy for this combination. I was lucky enough to find an early book of Frost. Between Ice Beast, Conjure Flame and Mephitic Cloud, I think I c...

Monday, 1st February 2016, 15:01

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Not sure if mibe also used the poison 'trick', but I found it an invaluable tactic around Lair. The god's abilities strongly favor stabby play (pain bond, as well, which I actually didn't realize was from the god at first; I just noticed more things were randomly dying when I stabbed and had no idea...

Monday, 1st February 2016, 03:09

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Trying a game as a Vinestalker now, with a more stealthy/stabby approach. One quirk of the piety model I've noticed is that indirect damage (like poison ticking) still helps build piety. This means that using a blowgun and kiting is actually pretty effective at building up piety. This can then trig...

Sunday, 31st January 2016, 23:54

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Trying a game as a Vinestalker now, with a more stealthy/stabby approach. One quirk of the piety model I've noticed is that indirect damage (like poison ticking) still helps build piety. This means that using a blowgun and kiting is actually pretty effective at building up piety. This can then trigg...

Sunday, 31st January 2016, 20:27

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3130707

Re: I love it when...

  Code:
 29108 | Shoals:1 | Cast into level 3 of the Abyss (a Zot trap)
 29111 | Abyss:3  | Got an abyssal rune of Zot

Sunday, 31st January 2016, 20:19

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Well, I got cocky and tried to tangle with Mara, which is always a bad combination. Forgot to put on my rF+ ring, didn't quaff resistance, could've blinked away, yeah... Very fun game though. It felt easy early on, but I think that's mostly due to the early CPA and Powered by Death mutation. Those a...

Sunday, 31st January 2016, 17:04

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Is Grand Finale resistible in any way? So far it's been spectacularly effective in blowing up death yaks from full health, which is great and all, but seems pretty strong for the cost. I almost wonder if it needs a strategic cost like Ru's Draining, as right now it's pretty easy to build up piety hi...

Sunday, 31st January 2016, 16:12

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17046

Re: New god on experimental branch: Ukayaw

Have only just started with it (only on D:8), but this god seems really fun so far. I'm playing as a Demonspawn that got powered by death early, which has great synergy with the ongoing combat theme. I love the Line Pass ability. It's great for getting to the back of an orc pack to reach a priest an...
Next

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.