Search found 1204 matches

Thursday, 18th December 2014, 13:36

Forum: Dungeon Crawling Advice

Topic: Portal behavior

Replies: 42

Views: 12643

Re: Portal behavior

Well, labyrinths in particular are optional, although I would argue it's typically optimal play to go into labyrinths, as they're typically easy. So completing labyrinths, for people who find them tedious, is an optimal but tedious task, which does sort of go against the design philosophy. The abyss...

Wednesday, 17th December 2014, 21:31

Forum: Crazy Yiuf's Corner

Topic: Tome 4

Replies: 19

Views: 6427

Re: Tome 4

Well, when I said 'viable' I didn't mean they're the only ones that can win, but rather they're the obvious best choice. In the same way that one can win at crawl with nothing but a spear, yet I really wouldn't call a spear a viable end game weapon. This probably just means I'm badly misusing the wo...

Wednesday, 17th December 2014, 21:25

Forum: Dungeon Crawling Advice

Topic: Portal behavior

Replies: 42

Views: 12643

Re: Portal behavior

Fair enough. I will say that I personally don't enjoy walking through the maze, but I do enjoy killing the minotaur and grabbing his loot. So I'd be fine with skipping the whole maze part. But it doesn't really detract much from the game for me, so if other people get enjoyment out of it, I wouldn't...

Wednesday, 17th December 2014, 20:53

Forum: Crazy Yiuf's Corner

Topic: Tome 4

Replies: 19

Views: 6427

Tome 4

So, I just beat ToME 4, and... I think I'm done with it forever. I won with a magician, using mostly fire and wildfire. The game seemed so cool at first, you get to choose your skills, sort of like Diablo 2, there's tons of different equipment, there are no consumables, so you can just use all your ...

Wednesday, 17th December 2014, 20:28

Forum: Dungeon Crawling Advice

Topic: Portal behavior

Replies: 42

Views: 12643

Re: Portal behavior

But wouldn't the labyrinth be much more interesting if the whole maze aspect was removed, and instead it was something more like a mini linesprint? Of course, the name 'labyrinth' wouldn't be so appropriate anymore... but flavor < gameplay. You could just make the hallway from clear stone, and have ...

Wednesday, 17th December 2014, 18:14

Forum: Game Design Discussion

Topic: Potion tweaks

Replies: 11

Views: 2656

Re: Potion tweaks

I certainly like to see when my extra effects made something happen. I like that crawl tells me if my shield made me miss, I like it when it tells me my repel missiles just repelled a missile, I like it when it tells me phase shift just made an enemy miss, so I would like it if agility did the same ...

Wednesday, 17th December 2014, 18:01

Forum: Game Design Discussion

Topic: Proposal: Poison chunks and rPois

Replies: 21

Views: 5284

Re: Proposal: Poison chunks and rPois

We need more various chunks. Acid chunks, negative energy chunks, magma chunks, summoned chunks(for some reason, you can only eat them if you have warding). I really feel like my resistances are going to waste if I can't use them to eat all the tasty monsters. Plus, why do poison chunks have a Y/N p...

Wednesday, 17th December 2014, 17:49

Forum: Dungeon Crawling Advice

Topic: Portal behavior

Replies: 42

Views: 12643

Re: Portal behavior

If you changed labyrinths to instead be a 3 wide hallway with you at one end, and the minotaur and the escape at the edge of LOS, and charge some permafood for entry, it would functionally be pretty much the same. Nobody starves to death in labyrinths, and I don't think a whole lot of people die to ...

Tuesday, 16th December 2014, 19:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DEWZ of Chei

Replies: 20

Views: 5249

Re: YASD DEWZ of Chei

mut roulette is no dumber than any other non optimal play, like picking an octipode, a naga, or worshipping chei :P. The true goal of crawl isn't to get the orb out of the dungeon, it's to have fun. That said, mut roulette is certainly not the optimal strategy for getting the orb out of the dungeon.

Tuesday, 16th December 2014, 19:04

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

The problem is, hydra form isn't geared for anything except wasting XP (admittedly in a fun way).

Friday, 12th December 2014, 16:50

Forum: Game Design Discussion

Topic: Idea for felid rework

Replies: 31

Views: 8568

Re: Idea for felid rework

Well, the biggest penalty of dying as a felid is that you still have to keep playing as a felid.

Friday, 12th December 2014, 16:35

Forum: Dungeon Crawling Advice

Topic: Auxilliary attacks

Replies: 15

Views: 3987

Re: Auxilliary attacks

The long and the short of it is that if you wnat to leverage your aux attacks you should play a staff wielder, and hope for a quarterstaff/lajatang of speed. You can greatly increase the chances of this by playing a berserker or worshiping Okawaru. As long as you are worshiping one of the gifting g...

Friday, 12th December 2014, 16:32

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

Rename it to hydra strike, and then it's an option to spend mana rapidly and do good damage and heal, while avoiding the whole thing with utterly wrecking your defenses. Then you might cast a few hydra strikes, then cast blade hands. Both spells are useful, and it's not a waste of XP anymore. I thin...

Friday, 12th December 2014, 16:26

Forum: Dungeon Crawling Advice

Topic: WTF with "spriggan air mage"?

Replies: 28

Views: 7200

Re: WTF with "spriggan air mage"?

I don't really see how "it's not the spriggan that's wrong, it's you" is right, or helpful advice... But it's really hard to hit spriggans with bolt spells anyway, and this one has deflect missiles, which makes it even harder. In addition, the air strike spell does extra damage if you're f...

Tuesday, 9th December 2014, 17:01

Forum: Crazy Yiuf's Corner

Topic: Crawlin' Wiki

Replies: 11

Views: 2927

Re: Crawlin' Wiki

I started at the wiki to learn a lot of the basics of the game, which it is very good for. It's also good for finding out what spells do, and seems to be the only way to find out what the hell the various cards do. I think the wiki is like offline crawl. The online community pretends it doesn't exis...

Tuesday, 9th December 2014, 16:46

Forum: Crazy Yiuf's Corner

Topic: Remember Me?

Replies: 67

Views: 20568

Re: Remember Me?

While the OP may have made himself look bad in the one post he made, he's not the only one to act like a douche in this topic.

"Remember that time he was wrong? What an asshole1?!!?!?! ROFLMAO"

Stay classy tavern...

Tuesday, 9th December 2014, 16:23

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

But.... why would you transform to a hydra if you're going to cast spells? Why not just keep your AC and EV and cast the spells? If you need an escape spell in a fight with blade hands, you would have been dead in that fight if you were using hydra form instead. At least, that's my experience. And I...

Tuesday, 9th December 2014, 16:19

Forum: Dungeon Crawling Advice

Topic: Rod hunger

Replies: 31

Views: 8118

Re: Rod hunger

Rod hunger matters in that I will not use rods generally due to the hassle of having to equip them, shoot the spells, equip my real weapon, and then eat some food. However, I don't see how this balances early game rods any more than late game rods. It's just as annoying late game as it is early game.

Tuesday, 9th December 2014, 16:16

Forum: Dungeon Crawling Advice

Topic: Chaos brand

Replies: 10

Views: 3016

Re: Chaos brand

Chaos brand is really good on stabbers, once you're to the point where you can deal with an accidentally berserked, invis, or healed foe. There's a lot of effects that lead to a stabbable foe. Of course, following this thought through to its logical conclusion of trying to start as a chaos stabber i...

Friday, 5th December 2014, 20:25

Forum: Game Design Discussion

Topic: Proposal: add a "cast anyway(Y/N)" to z casting

Replies: 8

Views: 2534

Re: Proposal: add a "cast anyway(Y/N)" to z casting

That's a really good point. How do you prompt when targeting only immune monsters, but not prompt when targeting invisible monsters? You really can't without introducing a big information leak. Otherwise if the game doesn't give me a prompt when I target an imp with fireball I know there's an invisi...

Friday, 5th December 2014, 20:18

Forum: Dungeon Crawling Advice

Topic: Rod hunger

Replies: 31

Views: 8118

Re: Rod hunger

What does hunger on rods actually accomplish? They're already quite balanced by their own limited charges after all. And there aren't any special evokables or spells that refill them, like there are with player MP.

Friday, 5th December 2014, 18:26

Forum: Game Design Discussion

Topic: Proposal: add a "cast anyway(Y/N)" to z casting

Replies: 8

Views: 2534

Re: Proposal: add a "cast anyway(Y/N)" to z casting

Yeah, I agree with you there. I get the thinking behind the prompt, but I don't think it's actually accomplishing much.

It would also be nice if when you see the 'invisible enemy' sprite, spells would auto target it like any other enemy. Tab should probably do the same.

Friday, 5th December 2014, 18:23

Forum: Crazy Yiuf's Corner

Topic: Remember Me?

Replies: 67

Views: 20568

Re: Remember Me?

Well... I know people can be a bit prickly around here from time to time, but I don't think this 'I told you so assholes' post is going to help in the future, if your future goals include people listening to you. I pretty much agree with all the stuff you listed there, but lots of people agree with ...

Friday, 5th December 2014, 18:15

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

Hydra form is really really fun, it's great to be able to kill tons of popcorn at once, and get engorged at the same time. That said, there is no reason to invest the XP in transmutation to get it castable, let alone at a good power level. Hunger and popcorn killing are both bad reasons to spend lot...

Thursday, 4th December 2014, 17:56

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

Maybe that's true, blade hands outclasses spider and ice forms, hands down, and that's before you consider how much those forms destroy your defenses. Hydra form damage is comparable to blade hands, maybe even better if you consider the cleave effect, but lowering your AC and EV to horribly low leve...

Wednesday, 3rd December 2014, 15:14

Forum: Game Design Discussion

Topic: Some comments on Cigotuvi's Embrace spell

Replies: 14

Views: 5803

Re: Some comments on Cigotuvi's Embrace spell

That's a neat idea. But the bonus really needs to be temporary in some way, especially if you can cash in your permanent zombies and skeletons for it. Otherwise, I could just raise every single corpse as I go through the game, then right before I enter Zot, or whatever dangerous place, I go back to ...

Wednesday, 3rd December 2014, 15:11

Forum: Game Design Discussion

Topic: Proposal: Autopickup anything Stackable you already carry

Replies: 13

Views: 4504

Re: Proposal:Autopickup Ammo if carrying Ammo / Launcher

Yeah, just auto pickup anything stackable if you already have at least 1. That would make it much simpler to only auto pickup certain ammo, rather than having 10052 normal arrows, 2 dispersal arrows, 6 poison arrows, etc...

Wednesday, 3rd December 2014, 15:05

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 690989

Re: Generic Brainstorming!

Hirsch I wrote:hey, what if Xom liked playing pretend, and used other god's abilities and wrath?
"Hey, look at me, I'm Makleb!" *summons hostile demons at you*
it would be fun.

He already does that...

Tuesday, 2nd December 2014, 18:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD DEWz of Chei

Replies: 18

Views: 4307

Re: CiP DEWz of Chei

Sticky flame is good when enemies will be in range for it. It doesn't matter if you try to get close to them, or they try to get close to you. On a Chei FE, enemies are going to end up next to you. It's damage isn't changed by your defenses or weapons. But those are also good things to have, regardl...

Tuesday, 2nd December 2014, 17:11

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

That's a fair question, but the limitedness of the starting items for an artificer are pretty much guaranteed. In that way artificers wands are sort of like assassin's curare needles, which are an extra powerful thing they start with for extra challenging situations, rather than an ice elementalist'...

Tuesday, 2nd December 2014, 16:23

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

Well, I play a lot of fighters, gladiators, Conjurers, Fire elementalists, berserkers... I've yet to start a game where the gladiator's weapon failed to spawn, or where the fighter's shield didn't appear. I have not played a single game where my conjurer's magic missile wasn't in the starting book M...

Tuesday, 2nd December 2014, 15:28

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

Luckily for hunters, running out of arrows is even less likely than an EE running out of stones, as long as they're willing to put up with some weapon switching tedium. And the short sword doesn't run out of MP. But really, I'm not trying to debate whether EE is a difficult background or not, rather...

Tuesday, 2nd December 2014, 14:10

Forum: Dungeon Crawling Advice

Topic: How to NOT die in Elf?

Replies: 41

Views: 10962

Re: How to NOT die in Elf?

That's actually a bulletproof plan to avoid dying in all the most dangerous parts of the game. No chance of dying in vaults, zot, elf, or anywhere else!
I guess the game has been solved, finally.

Tuesday, 2nd December 2014, 14:08

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 11187

Re: consumable drop rate too high

Ash can be easily rebalanced to work with less remove curse scrolls by giving more curse item scrolls per scroll sacrificed. Although to be honest I think remove curse scrolls are in the right place when the player actually has a fair chance of having cursed items, which is in the early game. The re...

Tuesday, 2nd December 2014, 13:40

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

I don't know... in imaginary no sandblast crawl, would you ever think this was a good proposal? Some background should start with a crappy damage spell, except if you hold stones in your hand, it's extra powerful, to the point that it's overpowered for a level one spell. I plan to balance that over...

Monday, 1st December 2014, 21:54

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

I don't know... in imaginary no sandblast crawl, would you ever think this was a good proposal? Some background should start with a crappy damage spell, except if you hold stones in your hand, it's extra powerful, to the point that it's overpowered for a level one spell. I plan to balance that overp...

Monday, 1st December 2014, 21:34

Forum: Dungeon Crawling Advice

Topic: How to NOT die in Elf?

Replies: 41

Views: 10962

Re: How to NOT die in Elf?

Maybe a bit off-topic, but how often do people visit the Elf:2 Hall of Blades to find a nice weapon? I would recommend 'almost never'. You would normally have a good weapon before it becomes non-suicidal to pass through two levels of Elf and then clear Blade. Great mace, battleaxe, great sword, or ...

Monday, 1st December 2014, 19:29

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

I guess you could do that, but I really question what you're gaining by limiting sandstorm to the quantity of stones found. Would the game be significantly easier if you just removed the weak version of sandstorm? Like I said before, is 'stone in hand' sandstorm too powerful for a level 1 spell? As ...

Monday, 1st December 2014, 19:21

Forum: Dungeon Crawling Advice

Topic: Have drops been radically altered in the newest version?

Replies: 7

Views: 2477

Re: Have drops been radically altered in the newest version?

Sounds like just really bad luck with drops.

Monday, 1st December 2014, 18:24

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

That's still a huge nerf, what happens when on D1 I open the door and there's a jackal on the other side? There is simply no way to make them be at max range. Boosting the range of the spell is not the main reason to use stones, it's the extra damage. I guess the question nobody is asking is this: I...

Monday, 1st December 2014, 16:31

Forum: Game Design Discussion

Topic: Reworking Sandblast

Replies: 39

Views: 8157

Re: Reworking Sandblast

What? Stones exist for the very important reason of being thrown at stuff. It's slings that are pointless... Your suggested change is a huge nerf to sandblast. Remember EEs level two spell is stoneskin, so they're stuck with sandblast for a fair amount of time. I do agree it would be really nice to ...

Monday, 1st December 2014, 16:27

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 11187

Re: consumable drop rate too high

I am pretty sure the change you are talking about just made all +1 and +2 aux items show up as glowing or runed without messing with their generation in any way. I suppose that's possible, but it really feels like +x on weapons and armor was a lot more likely previously. And it seems like artifact ...

Monday, 1st December 2014, 16:14

Forum: Dungeon Crawling Advice

Topic: Hydra form?

Replies: 63

Views: 21059

Re: Hydra form?

So I'm really not getting why I would want to spend 6 levels to memorize this spell, let alone train TM high enough to cast it with decent spellpower... I can get blade hands castable with way less investment, and I get similar single target damage, and I get to keep my AC and EV, and whatever other...

Monday, 1st December 2014, 13:51

Forum: Crazy Yiuf's Corner

Topic: Tree Form => Slouch?

Replies: 12

Views: 3400

Re: Tree Form => Slouch?

But trees are too stiff to slouch anyway...

Monday, 1st December 2014, 13:48

Forum: Crazy Yiuf's Corner

Topic: I thought wanderers were meant to have been buffed?..

Replies: 13

Views: 3963

Re: I thought wanderers were meant to have been buffed?..

It would be nice if the wanderer loadout were a little more focused, meaning no more than 1 item for any given slot, and skills that are compatible with the items and spells they have.

Monday, 1st December 2014, 13:44

Forum: Crazy Yiuf's Corner

Topic: consumable drop rate too high

Replies: 35

Views: 11187

Re: consumable drop rate too high

A recent huge nerf that people don't often bring up is that you can't find enchanted non-ego floor items anymore, and that most of the ego items are now just basic enchanted items. Meaning the power level of stuff found on the floor is dramatically lower than before. I think there are too many of so...

Monday, 1st December 2014, 13:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiFi of TSO (3 runes) killed in Vault 5

Replies: 6

Views: 1808

Re: YASD: MiFi of TSO (3 runes) killed in Vault 5

Well... why did you even go to vault 5 when you had 3 runes already? Also, you seemed to have like 30 hps rotted, I assume you didn't quaff curing potions when you first got the rot effect from the mummies in crypt, that way you could have prevent a lot of rot with a single potion. You have 2 levels...

Wednesday, 26th November 2014, 18:51

Forum: Technical Support

Topic: New guide needed to compile crawl in windows

Replies: 9

Views: 3591

Re: New guide needed to compile crawl in windows

Perfect, exactly what I was looking for. Thanks Galefury.

By the way, shouldn't this, and probably the original Msysgit guide, be stickied in the tech support forum?

Wednesday, 26th November 2014, 18:46

Forum: Dungeon Crawling Advice

Topic: Weapon pickups and auto-training

Replies: 27

Views: 5661

Re: Weapon pickups and auto-training

crate wrote:DEFE doesn't use fighting though; it doesn't hit things.


What? Are you trolling newbies now? The primary reason for training fighting on a DEFE isn't to hit things better...

Wednesday, 26th November 2014, 15:24

Forum: Technical Support

Topic: New guide needed to compile crawl in windows

Replies: 9

Views: 3591

New guide needed to compile crawl in windows

Recently, something broke, or something got added that's not fully supported, or some such technical nonsense, which has caused it to no longer be possible to compile crawl locally following the guide that was linked here a while ago. I know in another topic people have seemingly solved this issue, ...
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