Search found 300 matches

Monday, 6th November 2017, 21:20

Forum: Crazy Yiuf's Corner

Topic: Official December Tournament request thread

Replies: 3

Views: 1475

Re: Official December Tournament request thread

Magipi wrote:Is there any development at all? The last trunk update report on the server is from April.

Crawl development might be a bit slow right now, but just because nobody bothers to write blog posts does not mean that there is no development: https://github.com/crawl/crawl/commits/master

Saturday, 30th September 2017, 11:49

Forum: Crazy Yiuf's Corner

Topic: Is crawl too easy now?

Replies: 18

Views: 7165

Re: Is crawl too easy now?

I don't think the stuff you described contributed to any real 'difficulty'. As you said in your own post: It just made the game more tedious. For example you had to spend the extra turns to take every potentially dangerous weapon upstairs (so that no monster would use it against you). It was only ha...

Wednesday, 20th September 2017, 18:00

Forum: Dungeon Crawling Advice

Topic: Depths welcome party

Replies: 15

Views: 4755

Re: Depths welcome party

Or just make it expire automatically when using stairs. This is a great idea actually! It probably should not be done symmetrically though (i.e. negative status effects should not expire when changing floors). Not only would it solve this pre-buffing situation, it also would be a major factor to ta...

Monday, 17th July 2017, 15:42

Forum: Crazy Yiuf's Corner

Topic: Job/Economic Musings

Replies: 18

Views: 5170

Re: Job/Economic Musings

This is about Gnolls, isn't it?

Saturday, 15th July 2017, 09:58

Forum: Game Design Discussion

Topic: Player ghosts are still a bad game mechanic

Replies: 35

Views: 13920

Re: Player ghosts are still a bad game mechanic

Ghosts being completely removed from crawl would be the best thing to happen since the removal of item destruction! If ghosts are absolutely to stay, I would prefer if they were generated only on the basis of the current depth. Meaning the ghost would keep the name of the player who died, but other ...

Monday, 26th June 2017, 14:30

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 70359

Re: duvessa's unironic tier lists

VeryAngryFelid wrote:Are you serious in your belief that MiFE has higher survival rate on D:1 than DEFE? Really?

Of course MiFE has an easier D:1 than DEFE. You can kill pretty much any common D:1 enemy with your aux attacks by just pressing '.' while standing next to them.

Saturday, 24th June 2017, 08:58

Forum: Game Design Discussion

Topic: Rename silent spectre

Replies: 3

Views: 1836

Re: Rename silent spectre

The only use Troglodytes have for books is using them as tinder. Being in Trog's Sanctum would be a librarian's worst nightmare flavor-wise.

Also this should probably moved out of GDD since it is meant as a jab at design choices with (supposedly) poor justifications/explanations?!

Friday, 23rd June 2017, 18:14

Forum: Technical Support

Topic: Notes for unrand?

Replies: 1

Views: 1302

Re: Notes for unrand?

I might be wrong (I only briefly looked how the note taking function is being invoked), but it looks like that notes are only taken when you actually identify an item. Unrands are already identified and because of that they are never even considered for note taking.

Friday, 16th June 2017, 17:27

Forum: Crazy Yiuf's Corner

Topic: Shafts and runed doors

Replies: 1

Views: 1022

Re: Shafts and runed doors

A lot of runed door vaults make use of the "no_tele_into" flag which prevents teleporting/shafting into the vault. It is all up to the vault creator: If they do not want the player to accidentally land inside of the vault, they will use the tele flag. But I'm pretty sure that this is not t...

Wednesday, 14th June 2017, 17:51

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59669

Re: 0.20 is so hard that crawl is no fun any longer

VeryAngryFelid wrote:Sorry, I don't see where it is proven. IMHO we need to see failures of characters with 5+ runes, not just after XL 17.

"splatratio" is commonly defined as percentage of character deaths after XL 17. If this is not what you're looking for, you should use a different term.

Tuesday, 13th June 2017, 20:42

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 59669

Re: 0.20 is so hard that crawl is no fun any longer

!lg * t0.18 xl>=17 / !won <Sequell> 2396/3756 games for * (t0.18 xl>=17): N=2396/3756 (63.79%) !lg * t0.20 xl>=17 / !won <Sequell> 2883/4592 games for * (t.20 xl>=17): N=2883/4592 (62.78%) Splatratio decreased! :o I agree with what Lasty said in an earlier post: Taking away those 'essential' wands ...

Tuesday, 13th June 2017, 20:23

Forum: Technical Support

Topic: German server not updating stats

Replies: 2

Views: 1618

Re: German server not updating stats

From ##crawl-dev: 06:23:49 <TZer0> !messages 06:23:52 <Sequell> (1/2) Mandevil said (16h 20m 33s ago): When will CUE feed 0.20 data to akrasiac scoreboard? 06:23:56 <TZer0> !messages 06:23:57 <Sequell> (1/1) Medar said (14h 2m 54s ago): FYI rebuilding CUE doesn't show messages in real time, because ...

Sunday, 11th June 2017, 12:30

Forum: Game Design Discussion

Topic: Confirm wait when at full HP/MP/status

Replies: 5

Views: 2126

Re: Confirm wait when at full HP/MP/status

You can already configure 5 to rest until fully healed (see rest_wait_both and rest_wait_percent). To wait for a specific number of turns you can just use "0N." (N being the number of turns you want to wait). As far as I know the only reason both '.' and 's' are kept around is for legacy r...

Sunday, 11th June 2017, 10:26

Forum: Dungeon Crawling Advice

Topic: Fear and berserk

Replies: 2

Views: 1438

Re: Fear and berserk

No, fear cannot affect monsters who are berserk or insane.

Sunday, 11th June 2017, 09:54

Forum: Game Design Discussion

Topic: Confirm wait when at full HP/MP/status

Replies: 5

Views: 2126

Re: Confirm wait when at full HP/MP/status

I had the same issue with needlessly waiting a bunch of turns because hammering '5' out of reflex. Some time ago I created a custom rest function in my crawlrc to solve this issue: { function hp_percent() a,b=you.hp() return 100*a/b end function mp_percent() a,b=you.mp() return 100*a/b end function ...

Thursday, 8th December 2016, 21:04

Forum: Technical Support

Topic: New console colors

Replies: 3

Views: 2115

Re: New console colors

Just switch back to using 8 color mode rather than 256 color mode. This does not result in any visible changes. Also, I'm not sure what "darkgrey is displayed as blue" entails - are you sure it's crawl doing that and not your terminal config? With default options it looks like this . This...

Thursday, 1st December 2016, 10:35

Forum: Technical Support

Topic: New console colors

Replies: 3

Views: 2115

New console colors

Recently there were some trunk changes regarding the console colors. I don't know how mature the current implementation is, but at the current state I have the following issues: Enemies change color from time to time. This mostly happens in the enemy list (see screenshot), but also on the normal dun...

Friday, 25th November 2016, 21:57

Forum: Crazy Yiuf's Corner

Topic: Please implement smart skill training

Replies: 11

Views: 4072

Re: Please implement smart skill training

Ok.

Thursday, 24th November 2016, 16:38

Forum: Crazy Yiuf's Corner

Topic: Please implement smart skill training

Replies: 11

Views: 4072

Re: Please implement smart skill training

This does exactly mostly what you want: { skill_list = { "Fighting","Short Blades","Long Blades","Axes","Maces & Flails", "Polearms","Staves","Unarmed Combat","Bows","Crossbows", "Throwing&qu...

Monday, 21st November 2016, 20:54

Forum: Dungeon Crawling Advice

Topic: How reliably can an experienced player win?

Replies: 38

Views: 10405

Re: How reliably can an experienced player win?

At the 700 turn mark you better be prepared for water moccasins and orc priests on D:1. Puny adders should be the least of your concerns :)

Sunday, 16th October 2016, 20:10

Forum: Technical Support

Topic: CTRL in macro

Replies: 1

Views: 1277

Re: CTRL in macro

Bind to *a

Thursday, 19th March 2015, 11:08

Forum: Technical Support

Topic: new crawl homepage

Replies: 14

Views: 3649

Re: new crawl homepage

I like the new website. However I think the following should be changed: Currently the screenshots for the "Live games" are randomly assigned. I understand that it is not technically feasible to fetch screenshots from the actual games. However I think it should at least display pictures fr...

Sunday, 8th February 2015, 10:24

Forum: Crazy Yiuf's Corner

Topic: Wisdom from a multiple HS holder

Replies: 9

Views: 3281

Re: Wisdom from a multiple HS holder

good advice. pls add to wiki.

Wednesday, 4th February 2015, 22:18

Forum: Crazy Yiuf's Corner

Topic: Make Oklob plants scary again

Replies: 17

Views: 4596

Re: Make Oklob plants scary again

if someone were to add oklob plants to the game now (instead of having them from previous versions) it wouldn't really sound like a good idea. I wouldn't mind seeing enemy oklob plants gone. You mostly encounter them in some annoying gimmick vault anyway. Removing them completely would be a major n...

Wednesday, 4th February 2015, 21:07

Forum: Crazy Yiuf's Corner

Topic: Make Oklob plants scary again

Replies: 17

Views: 4596

Re: Make Oklob plants scary again

With old corrosion you did just switch to some shitty secondary armor, killed them, and equipped your regular gear again. Oklob plants were never scary in my opinion...

Sunday, 1st February 2015, 10:57

Forum: Crazy Yiuf's Corner

Topic: True Confessions

Replies: 41

Views: 10304

Re: True Confessions

I voted no, because I never play online. You're just practicing big time for the ultimate scum attempt! Shame on you! --- Regarding the topic: For my streak games I usually did 1-2 early game attempts offline. This was mostly reckless playing until temple to see which monsters were actually dangero...

Saturday, 31st January 2015, 21:44

Forum: Crazy Yiuf's Corner

Topic: Streakscumming/Winratescumming

Replies: 72

Views: 14442

Re: Streakscumming/Winratescumming

xentronium wrote:For instance, the qw bot won 5 of its 250 games in the 0.15 tournament (wtf...very nice job coding that bot).

So if your winrate is less than 2% you're not human and somewhere above that you start being a filthy scummer :)

Friday, 30th January 2015, 22:10

Forum: Crazy Yiuf's Corner

Topic: Streakscumming/Winratescumming

Replies: 72

Views: 14442

Re: Streakscumming/Winratescumming

You play a game. If you win, you play another one, and so on. If at any point you lose, you play another game, until you start winning again. Do it enough, and eventually by random chance you will get a really long streak of wins. Damn, it sounds really easy when you put it like that... I feel enli...

Friday, 30th January 2015, 18:56

Forum: Crazy Yiuf's Corner

Topic: winrates and "winscumming"

Replies: 38

Views: 14894

Re: winrates and "winscumming"

So we are doing crawl confessions now? Here is mine: The combined winrate of all my accounts is 64.89% (and I have a total of 2 offline wins from before I started playing online).

Friday, 30th January 2015, 18:32

Forum: Crazy Yiuf's Corner

Topic: Streakscumming/Winratescumming

Replies: 72

Views: 14442

Re: Streakscumming/Winratescumming

I really want to know how scumming for better streaks works...

Friday, 30th January 2015, 18:14

Forum: Technical Support

Topic: Changing character for Trees and portals on console

Replies: 4

Views: 1453

Re: Changing character for Trees and portals on console

You probably want
  Code:
char_set = ascii

I still advice getting a SSH client which can handle unicode characters.

Wednesday, 7th January 2015, 18:32

Forum: Crazy Yiuf's Corner

Topic: Boredom

Replies: 19

Views: 5805

Re: Boredom

If you want a completely different play style, you could get into speed running and finally push Sapher off the throne. On a somewhat related note: Berder has played 388 games, between 2014-07-16 15:23:41 and 2015-01-02 14:22:02, won 41 (10.6%), high score 19903029, total score 184413123, total turn...

Wednesday, 7th January 2015, 13:41

Forum: Crazy Yiuf's Corner

Topic: FooTV is not working

Replies: 4

Views: 1612

Re: FooTV is not working

Why would anyone want to watch that shitty OpBe?

Saturday, 6th December 2014, 18:22

Forum: Crazy Yiuf's Corner

Topic: Q2 re: gfx

Replies: 5

Views: 1976

Re: Q2 re: gfx

Aule wrote:Why are the two versions so different with regards to graphical rendering?

This could be related to the switch to SDL2 which happened somewhere in 0.16 trunk. You could build a version from right before the SDL2 branch was merged to find out if this is what causes it.

Saturday, 6th December 2014, 13:35

Forum: Technical Support

Topic: Unlinked temporary item:

Replies: 2

Views: 1153

Re: Unlinked temporary item:

Sticky from this forum: Do not post bug reports here!

Bug reports should be submitted here: https://crawl.develz.org/mantis/main_page.php

Also the latest stable release is 0.15.2, you should check if the crash persists after the update.

Saturday, 22nd November 2014, 21:23

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 78335

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSE

Char: DsMo Gods: Makhleb, Yredelemnul, Cheibriados, Dithmenos Tier 1 bonus: Enter 4 branches before reaching XL 15 (1 pt). Tier 2 bonus: Enter 6 branches before reaching XL 15 (2 pts). Tier 3 bonus: Reach the end of 4 branches before reaching XL 15 (4 pts). Tier 4 bonus: Collect your first rune wit...

Sunday, 16th November 2014, 10:42

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 78335

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSE

Why? All information you need can be found on http://rob.pecknology.net/csdc/

Saturday, 8th November 2014, 00:49

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 78335

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSE

Moose wrote:It should. If it's not, please let me know.

My GhWr on Xtahua still does not show up.

Saturday, 1st November 2014, 13:51

Forum: The Dart Board

Topic: CSDC S3 Week 4 - GhWr

Replies: 32

Views: 10414

Re: CSDC S3 Week 4 - GhWr

cribozai wrote:For me it seems like winning the character itself is a challenge enough. Time to get crawling!

Why? It's a Ghoul :D

Monday, 27th October 2014, 21:44

Forum: The Dart Board

Topic: CSDC S3 Week 2 - TeEE

Replies: 29

Views: 10758

Re: CSDC S3 Week 2 - TeEE

1. [cv=0.15] McGeekster the Digger (L1 TeEE), slain by a kobold (a +0 short sword) on D:1 on 2014-10-24 21:39:06, with 2 points after 350 turns and 0:01:29. You played in the wrong version (even if it was trunk you'd still have your retry). Therefore you can still play. Remember: Only trunk games c...

Monday, 20th October 2014, 10:25

Forum: The Dart Board

Topic: CSDC S3 Week 2 - TeEE

Replies: 29

Views: 10758

Re: CSDC S3 Week 2 - TeEE

Sandman25 wrote:Some luck is needed to survive an early Adder and I see no reliable strategy :(

Sandblast with wielded (not quivered!) stones.

Thursday, 16th October 2014, 12:13

Forum: The Dart Board

Topic: CSDC S3 Week 1 - MfAs

Replies: 65

Views: 22083

Re: CSDC S3 Week 1 - MfAs

You did not play trunk...

Monday, 13th October 2014, 13:43

Forum: The Dart Board

Topic: CSDC S3 Week 1 - MfAs

Replies: 65

Views: 22083

Re: CSDC S3 Week 1 - MfAs

My first diesel in a long time

I also did this steal the orb in 100 turns thing. Probably not my smartest decision while streaking :D Here is the replay:
  Code:
!lm tedronai mfas br.end=zot 1 -tv:>4:channel=csdc

Monday, 13th October 2014, 07:19

Forum: Dungeon Crawling Advice

Topic: Did OOD code get tweaked?

Replies: 11

Views: 3377

Re: Did OOD code get tweaked?

Still casual
  Code:
   774 | D:2      | Noticed a centaur warrior

Sunday, 12th October 2014, 17:35

Forum: The Dart Board

Topic: CSDC S3 Week 1 - MfAs

Replies: 65

Views: 22083

Re: CSDC S3 Week 1 - MfAs

I just checked out this exact command and I'm not quite sure why WalkerBoh included the "x2.0", which means the replay is at two times its normal speed. I'd suggest you try !lm drke br.end=zot -tv:>5:channel=csdc or even !lm drke br.end=zot -tv:x0.5:>5:channel=csdc If you still have displa...

Sunday, 12th October 2014, 10:44

Forum: The Dart Board

Topic: CSDC S3 Week 1 - MfAs

Replies: 65

Views: 22083

Re: CSDC S3 Week 1 - MfAs

I've gathered the courage to finally ask: what to do with these thingies? Is it a command for the bots in irc? In IRC you post those commands in ##crawl or pm them to the Sequell bot. Then it will start the replay of this game. You can watch either on http://termcast.develz.org/ or by connecting vi...

Tuesday, 7th October 2014, 10:22

Forum: Dungeon Crawling Advice

Topic: No shop in O:4

Replies: 5

Views: 1702

Re: No shop in O:4

dpeg wrote:gdami: Would you please file a bug? Many thanks!

Bugtracker: https://crawl.develz.org/mantis/main_page.php
I guess it would be really helpful for the developers if you could attach your save file to the bug report.

Thursday, 2nd October 2014, 18:30

Forum: Crazy Yiuf's Corner

Topic: Orb of Cold

Replies: 19

Views: 4636

Re: Orb of Cold

I think orbs of fire should get full cold resistance and fire storm.
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