Search found 61 matches
Wednesday, 9th July 2014, 10:35
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21548
Wednesday, 9th July 2014, 07:24
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21548
Re: Korean feedback
Tuesday, 8th July 2014, 14:18
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21548
Re: Korean feedback
Friday, 13th June 2014, 18:03
Forum: Game Design Discussion
Topic: Buff spells drain mp while active
Replies: 121
Views: 38495
Re: Buff spells drain mp while active
Saturday, 7th June 2014, 07:46
Forum: Game Design Discussion
Topic: Buff spells drain mp while active
Replies: 121
Views: 38495
Re: Buff spells drain mp while active
Monday, 2nd June 2014, 03:47
Forum: Game Design Discussion
Topic: Stabbing extension
Replies: 22
Views: 6955
Re: Stabbing extension
Patashu wrote:Crawl doesn't need critical hits, and I enjoy that there's no such thing.
Crawl already has crits due to high damage variations (damage spikes). They just aren't called crits. And didn't you just said in that other thread that you like your crawl spiky?
Tuesday, 27th May 2014, 15:36
Forum: Game Design Discussion
Topic: Weightless experimental branch playable on CSZO
Replies: 68
Views: 20422
Re: Weightless experimental branch playable on CSZO
duvessa wrote:bad features are improved by removing them
No, bad features are removed by removing them. Improving them might result in a good deature. But that requires a lot of work and know-how. Easier just to remove them.
Sunday, 18th May 2014, 08:50
Forum: Game Design Discussion
Topic: Weightless experimental branch playable on CSZO
Replies: 68
Views: 20422
Re: Weightless experimental branch playable on CSZO
Sunday, 18th May 2014, 07:35
Forum: Game Design Discussion
Topic: Weightless experimental branch playable on CSZO
Replies: 68
Views: 20422
Re: Weightless experimental branch playable on CSZO
Tuesday, 6th May 2014, 07:08
Forum: Game Design Discussion
Topic: Bad Mutation Proposals
Replies: 24
Views: 6215
Re: Bad Mutation Proposals
reaver wrote:It is true that there is a lack of bad mutations. Sometime in the next couple weeks I'm going to make Vinestalker's no device heal mutation a normal bad mutation with 2 levels.
This is so going to rock if you get it while playing a deep dwarf.
Saturday, 22nd March 2014, 06:19
Forum: Game Design Discussion
Topic: Combining elemental evokers
Replies: 29
Views: 6459
Re: Combining elemental evokers
Saturday, 22nd March 2014, 05:19
Forum: Game Design Discussion
Topic: Combining elemental evokers
Replies: 29
Views: 6459
Re: Combining elemental evokers
Wednesday, 19th March 2014, 16:53
Forum: Game Design Discussion
Topic: Improved Odds on Successful Enchant Weapon
Replies: 19
Views: 5377
Re: Improved Odds on Successful Enchant Weapon
Sunday, 9th March 2014, 05:43
Forum: Game Design Discussion
Topic: New Djinn
Replies: 21
Views: 6853
Re: New Djinn
Saturday, 8th March 2014, 18:12
Forum: Game Design Discussion
Topic: New Djinn
Replies: 21
Views: 6853
Wednesday, 12th February 2014, 18:37
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 33536
Re: Vaults:5, the rim, and subvaults
duvessa wrote:That sounds about right, yeah.Zammy wrote:duvessa wrote:You're ready for new V:5 if you have ctele or shatter, otherwise you're not, pretty simple.
So you say it's impossible for FoBe to be ready ever since it can't use either.
Poor FoBe
The only Fo I've won with.
Wednesday, 12th February 2014, 18:15
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 23016
Re: Proposal: Remove Ecumenical Temple
Wednesday, 12th February 2014, 16:39
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 23016
Re: Proposal: Remove Ecumenical Temple
Wednesday, 12th February 2014, 11:58
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 33536
Re: Vaults:5, the rim, and subvaults
Sprucery wrote:Zammy wrote:duvessa wrote:You're ready for new V:5 if you have ctele or shatter, otherwise you're not, pretty simple.
So you say it's impossible for FoBe to be ready ever since it can't use either.
No, FoBe just has the additional requirement to be able to deal with Trog's wrath
I stand corrected.
Wednesday, 12th February 2014, 11:25
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 33536
Re: Vaults:5, the rim, and subvaults
duvessa wrote:You're ready for new V:5 if you have ctele or shatter, otherwise you're not, pretty simple.
So you say it's impossible for FoBe to be ready ever since it can't use either.
Wednesday, 12th February 2014, 11:17
Forum: Game Design Discussion
Topic: Proposal: Remove Ecumenical Temple
Replies: 68
Views: 23016
Re: Proposal: Remove Ecumenical Temple
Sunday, 2nd February 2014, 17:34
Forum: Game Design Discussion
Topic: Sticky flame is too good at annihilating scrolls
Replies: 33
Views: 12964
Re: Sticky flame is too good at annihilating scrolls
Saturday, 1st February 2014, 21:45
Forum: Game Design Discussion
Topic: Please bring back Lamia
Replies: 69
Views: 21178
Re: Please bring back Lamia
duvessa wrote:A test of actual player skill.Zammy wrote:If you really want to take all elements of surprise from crawl I just ask what will you have left?
In a game much less fun. Don't know about you, but I play for fun.
Dude, this is not chess.
Saturday, 1st February 2014, 21:05
Forum: Game Design Discussion
Topic: Please bring back Lamia
Replies: 69
Views: 21178
Re: Please bring back Lamia
Thursday, 30th January 2014, 18:13
Forum: Game Design Discussion
Topic: Please bring back Lamia
Replies: 69
Views: 21178
Re: Please bring back Lamia
Thursday, 30th January 2014, 17:09
Forum: Game Design Discussion
Topic: Please bring back Lamia
Replies: 69
Views: 21178
Re: Please bring back Lamia
Tuesday, 21st January 2014, 09:54
Forum: Game Design Discussion
Topic: Portalize Pan
Replies: 15
Views: 4980
Re: Portalize Pan
Monday, 20th January 2014, 20:15
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80530
Re: New God: Seth, the Shadow King
And also Dithmengos didn't mind at all that I summoned several fire-breathing dragons to light up the dungeon. Quite inconsistent from our new god.
Saturday, 18th January 2014, 09:07
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13701
Re: god of insane killers (split from Seth, the Shadow King)
Friday, 17th January 2014, 12:08
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13701
Re: god of insane killers (split from Seth, the Shadow King)
Thursday, 16th January 2014, 14:21
Forum: Crazy Yiuf's Corner
Topic: I don't love it when...
Replies: 726
Views: 376459
Re: I don't love it when...
I had no clue that felids are a challenge race so I ventured forth with my felid necromancer.
I encounter a rat which I valiantly triumphed.
Second monster was a goblin, he had a +2+2 shortsword of electorcution...
Thursday, 16th January 2014, 13:08
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13701
Re: god of insane killers (split from Seth, the Shadow King)
Wednesday, 15th January 2014, 20:10
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12630
Re: Toxic feedback
http://www.penny-arcade.com/comic/2004/03/19
Wednesday, 15th January 2014, 10:07
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13701
Re: god of insane killers (split from Seth, the Shadow King)
Wednesday, 8th January 2014, 08:48
Forum: Game Design Discussion
Topic: make a melee attack always be 1 turn
Replies: 18
Views: 4421
Re: make a melee attack always be 1 turn
Friday, 27th December 2013, 11:22
Forum: Crazy Yiuf's Corner
Topic: Crazy proposal: a species who doesn't train skills
Replies: 17
Views: 5060
Re: Crazy proposal: a species who doesn't train skills
Thursday, 26th December 2013, 10:31
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11249
Re: Unfair Death (Drowning)
Saturday, 21st December 2013, 17:20
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32462
Re: Make Haste similar to new Swiftness
Saturday, 21st December 2013, 15:16
Forum: Game Design Discussion
Topic: Proposal: potion to remove Drainedstatus
Replies: 26
Views: 7422
Re: Proposal: potion to remove Drainedstatus
Saturday, 21st December 2013, 15:11
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32462
Re: Make Haste similar to new Swiftness
Thursday, 12th December 2013, 21:00
Forum: Game Design Discussion
Topic: MR
Replies: 100
Views: 34868
Re: MR
Thursday, 12th December 2013, 20:47
Forum: Game Design Discussion
Topic: MR
Replies: 100
Views: 34868
Re: MR
Thursday, 5th December 2013, 13:49
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
Monday, 2nd December 2013, 20:36
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67440
Re: Rune lock
Sunday, 1st December 2013, 10:20
Forum: Game Design Discussion
Topic: Remove fleeing
Replies: 27
Views: 7672
Re: Remove fleeing
Monday, 25th November 2013, 15:10
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16811
Re: Let fighters start with a buckler
Monday, 25th November 2013, 11:09
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100118
Re: Formicids (Was: Dwants)
Sunday, 24th November 2013, 19:42
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100118
Re: Formicids (Was: Dwants)
Sunday, 24th November 2013, 13:04
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16811
Re: Let fighters start with a buckler
Friday, 22nd November 2013, 17:34
Forum: Crazy Yiuf's Corner
Topic: New Spell - Blessed Aura - Level 8
Replies: 27
Views: 7375
Re: New Spell - Blessed Aura - Level 8
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