Search found 61 matches

Thursday, 21st November 2013, 17:43

Forum: Game Design Discussion

Topic: Let fighters start with a buckler

Replies: 59

Views: 17463

Re: Let fighters start with a buckler

That is very silly @Kalma, every race and background combo can (and probably should) branch into magic. I personally think one should abandon trog when they get a good weapon and berserk stops being so useful, I guess you could debate that. I personally don't see any reason why every combo should g...

Tuesday, 19th November 2013, 20:00

Forum: Game Design Discussion

Topic: "of stabbing" vorpal brand is a bit confusing for a newbie

Replies: 35

Views: 11828

Re: "of stabbing" vorpal brand is a bit confusing for a newb

For me piercing allways sounds like something that bypasses armour. But that is just something I've picked up from allmost every other game that has piercing stuff.
Why not just remane all vorpalized weapons to "of extra damage" since that is what they do.

Thursday, 14th November 2013, 20:44

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 104104

Re: Formicids (Was: Dwants)

Tristian wrote:Just a thought here... Since they have four arms, shouldn't they be able to wear 4 rings?
After all, octopodes with 8 arms wear 8 rings.


4 rings would be too good. But maybe a second set of gloves?

Tuesday, 12th November 2013, 20:07

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

Now that I've tested the rune lock I feel that lucky drops are much more valuable in the early game than they were before. That could be seen as positive or negative, but if it means that we have to adapt better than before, then I am fine with this. Also, all the rune lock changed in my game was t...

Tuesday, 12th November 2013, 19:51

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

Just ran my first rune lock game. D1-10 L1-8 O1-4 D11-14 Spider 1-2/splat Ran into multiple named on Spider2; Arachne, Nessos and Azrael, bad config, bad play, got splatted. I've ascended 9 toons online, and don't think I've ever done a rune pre-d:15. The ability to get that extra xp and gear would...

Sunday, 10th November 2013, 11:36

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 104104

Re: Formicids (Was: Dwants)

Just finished my first win with formicid and here are my 2 cents on the species. The poison vulnerability felt horrible combined with unreliable escaping methods and low hp at start but it was manageable. The 2H weapon with shield was indeed extremely powerfull and most of the time I whacked with gr...

Monday, 4th November 2013, 18:39

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

I have never beaten a roguelike as fast that i did with crawl. Also, 15 runes were not really that difficult to get. Just out of curiosity, how long did it take for you? My first game played was 27.1.2012 and my first win 28.2.2012 so it took a month. And I really didn't play on daily basis. For co...

Monday, 4th November 2013, 10:13

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

I allready have an option to choose to go for runes before entering dungeon level 14. So Rune lock does not give me a new choice here. It's not real a choice. Before the rune lock, going for runes early is a self-imposed challenge. There is no reason to grab any rune until you want to enter Zot. It...

Monday, 4th November 2013, 09:33

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

For most parts of you post I agree that you have a valid point dpeg. After some thought I see that rune lock would actually provide something more than just difficulty. But for two parts I disagree. "forcing players to play the game in a certain way" This may be shocking news to you, but t...

Sunday, 3rd November 2013, 17:45

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

What is the point forcing players to play the game in a certain way rather than the way they like. It's generally easier to develop a game that offers less freedom (though that doesn't necessarily mean the resulting game is rather poor). It might be easier but in this case I feel that the rune lock...

Sunday, 3rd November 2013, 12:30

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69689

Re: Rune lock

I must say I dislike the idea of rune lock. depg mentioned that they have been nerfing and buffing things for years. However, I don't feel like this is neither a nerf nor buff, but rather something that forces people to play the game in certain way. Now it would be "get wow of courage banner or...
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