Search found 45 matches
Tuesday, 7th October 2014, 15:06
Forum: Game Design Discussion
Topic: Species Proposal: Ugly Things (Ug)
Replies: 47
Views: 16853
Tuesday, 23rd September 2014, 15:18
Forum: Game Design Discussion
Topic: FR: Mark the square that "X moves out of view" from
Replies: 13
Views: 3728
Re: FR: Mark the square that "X moves out of view" from
Monday, 22nd September 2014, 22:22
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: Bikeshedding "Demigod"
Monday, 22nd September 2014, 15:56
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: Bikeshedding "Demigod"
Sunday, 21st September 2014, 23:15
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: Bikeshedding "Demigod"
Friday, 19th September 2014, 18:32
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: That which we call Demigod by any other name would Crawl
Wednesday, 17th September 2014, 17:41
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: That which we call Demigod by any other name would Crawl
Tuesday, 16th September 2014, 17:45
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: That which we call Demigod by any other name would Crawl
Monday, 15th September 2014, 22:21
Forum: Game Design Discussion
Topic: FR: Mark the square that "X moves out of view" from
Replies: 13
Views: 3728
FR: Mark the square that "X moves out of view" from
"_The hobgolin moves out of view."
Player stares
The creature was in view and moved out, but from what square?
Can we get a simple gold x or something to mark the space they occupied?
Monday, 15th September 2014, 15:25
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: That which we call Demigod by any other name would Crawl
Sunday, 14th September 2014, 22:41
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Thursday, 11th September 2014, 17:35
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Re: Demigods and their stats
Wednesday, 10th September 2014, 18:38
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding "Demigod"
Replies: 77
Views: 19940
Bikeshedding "Demigod"
Good post.
Is there dev opposition to renaming the current Demigod to Golem? Or at least to bikeshedding (in CYC?) the name for a race of diety-less constructs which won't generate the current set of Dg threads?
Friday, 8th August 2014, 01:06
Forum: Game Design Discussion
Topic: Proposal: Buff Scroll of Noise
Replies: 16
Views: 4131
Re: Proposal: Buff Scroll of Noise
Tuesday, 5th August 2014, 16:32
Forum: Game Design Discussion
Topic: Proposal: Buff Scroll of Noise
Replies: 16
Views: 4131
Proposal: Buff Scroll of Noise
Monday, 28th July 2014, 17:53
Forum: Game Design Discussion
Topic: Make hellfire green
Replies: 28
Views: 7785
Re: Make hellfire green
Thursday, 24th July 2014, 19:37
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6183
Re: Unnamed Sea God
Thursday, 24th July 2014, 17:55
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6183
Re: Unnamed Sea God
Saturday, 19th July 2014, 04:26
Forum: Game Design Discussion
Topic: Demigod Revamp (GASP!)
Replies: 39
Views: 11088
Re: Demigod Revamp (GASP!)
The primary problem with Demigods is that the racial flavor is weird and would benefit from a reskinning.
Monday, 14th July 2014, 17:59
Forum: Crazy Yiuf's Corner
Topic: Hellfire bikeshedding
Replies: 18
Views: 4526
Re: Make hellfire green
Tuesday, 1st July 2014, 17:16
Forum: Game Design Discussion
Topic: Clarify failure to teleport 'right now'
Replies: 10
Views: 4395
Re: Clarify failure to teleport 'right now'
reaver wrote:I'd probably push a patch if somebody made it and posted it on mantis, this seems like a good idea.
How would you handle something like a Fo in treeform during a Sprint?
GameType > Racial Mutation > Mutation > God? > Formchange > Status > Equipment ?
Tuesday, 17th June 2014, 19:50
Forum: Game Design Discussion
Topic: Bikeshedding Iashol
Replies: 25
Views: 6554
Re: Bikeshedding Iashol
Tuesday, 17th June 2014, 19:01
Forum: Game Design Discussion
Topic: Bikeshedding Iashol
Replies: 25
Views: 6554
Re: Bikeshedding Iashol
Monday, 16th June 2014, 21:32
Forum: Game Design Discussion
Topic: Bikeshedding Iashol
Replies: 25
Views: 6554
Re: Bikeshedding Iashol
Just Rue or Rueblahblah, but I think rue as regret just about sums up the functioning of this god.
Thursday, 22nd May 2014, 13:33
Forum: Game Design Discussion
Topic: Remove Curses
Replies: 9
Views: 3158
Re: Remove Curses
The Broad Axe "Mumsy": +6,+4, rF+, Blurry Vision.
The Cloak of Gum: +1, rElec, Shoutitus
Friday, 16th May 2014, 17:12
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 30719
Re: Equipment god
Tuesday, 6th May 2014, 19:38
Forum: Game Design Discussion
Topic: FR: Customizable Skill Alerts
Replies: 3
Views: 1446
Re:
Friday, 2nd May 2014, 21:59
Forum: Game Design Discussion
Topic: FR: Customizable Skill Alerts
Replies: 3
Views: 1446
FR: Customizable Skill Alerts
Wednesday, 30th April 2014, 16:57
Forum: Game Design Discussion
Topic: Demigod Reform
Replies: 98
Views: 26432
Re: Demigod Reform
Wednesday, 30th April 2014, 16:28
Forum: Game Design Discussion
Topic: Demigod Reform
Replies: 98
Views: 26432
Re: Demigod Reform
ackack wrote:Klown wrote:according to a few agree'ers here agreeing it's subhuman apts are sluggishly boring
It's tough to explain why Ds is the most popular online race by a mile if this is the case.
If you're looking at game starts, it's because of start-scumming / quitting if you don't like the first mutation set.
Wednesday, 16th April 2014, 18:08
Forum: Game Design Discussion
Topic: Qazlal Stormbringer god name
Replies: 1
Views: 1433
Qazlal Stormbringer god name
Wednesday, 26th February 2014, 17:28
Forum: Crazy Yiuf's Corner
Topic: Name the Smithy God!
Replies: 46
Views: 13962
Monday, 24th February 2014, 17:58
Forum: Game Design Discussion
Topic: Smith/fire god
Replies: 67
Views: 19396
Re: Smith/fire god
Tuesday, 14th January 2014, 22:20
Forum: Game Design Discussion
Topic: Autoexplore improvement
Replies: 26
Views: 10492
Re: Autoexplore improvement
galehar wrote:yes it is
What if point of reference was not Map center but Minimap center? That is known.
Friday, 10th January 2014, 19:40
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 82369
Re: New God: Seth, the Shadow King
Thursday, 9th January 2014, 22:49
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 82369
Re: New God: Seth, the Shadow King
Re: MR
When spells are cast on me, I resist them. When magic fire hits me, I am effed.
Otherwise, my vote's for rHexes
Re: MR
Tuesday, 3rd December 2013, 20:39
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34670
Re: Purge the devil: Remove item destruction
"Your frozen fingers drop the potion. It shatters on the ground."
"The flames enveloping you ignite the scroll. It disintegrates in your hands."
Tuesday, 26th November 2013, 20:55
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18253
Re: Abyss Redecorating
galehar wrote:oh right, sorry
still, some sort of stepdown, I'll look into something more specific later.
Any function would probably apply well to all three cases (exit, down, rune), with downstairs the shortest to fire.
Tuesday, 26th November 2013, 15:02
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18253
Re: Abyss Redecorating
Tuesday, 19th November 2013, 00:54
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 35108
Re: Poison effect
AS-IS: Instant elemental damage + Variable DoT
DET-DOT: Instant elemental damage + Predictable DoT
STATUS: Instant elemental damage + equivalent of Catoblepas calcifying attacks?
Sunday, 10th November 2013, 16:04
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18253
Re: Abyss Redecorating
Friday, 8th November 2013, 20:08
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18253
Re: Abyss Redecorating
Thursday, 24th October 2013, 00:21
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 102215
Re: Formicids (Was: Dwants)
- Search found 45 matches • Page 1 of 1