Search found 1746 matches

Wednesday, 6th January 2021, 06:31

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 10544

Re: No more elves and kobolds.

I know what the word comes from, it doesn't really change that it's not a word I would ever use in my day to day life

Friday, 25th December 2020, 13:01

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 10544

Re: No more elves and kobolds.

the thoroughly non-generic experience of googling "dcss hells", clicking the wiki page, then clicking on the tartarus link and reading until I find on that page the name of the enemy in order to copy and paste it itt

Friday, 25th December 2020, 12:53

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 10544

Re: No more elves and kobolds.

Disagree, anyway. Having at least some recognizably-named species is good for accessibility to newbies. It's also nice for people who aren't new, but just like those previously established things. "Uniqueness" is not the most valuable thing in the world, and chasing it above all else is n...

Friday, 25th December 2020, 10:02

Forum: Game Design Discussion

Topic: Remove the id game (new reason)

Replies: 58

Views: 40500

Re: Remove the id game (new reason)

Relatedly, hellcrawl has no identification at all. All items are always identified. I rather like it because if a mechanic is not good enough to last a whole game, it shouldn't be in the game at all. I don't like item ID in crawl, but I also don't agree with this idea wrt game design at large. I wa...

Saturday, 18th July 2020, 00:59

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 3062

Re: Early D monster spawn changes

I think most people just mean something that's trivial to kill, though XP is also part of it. Shmup players call lots of little weak enemies popcorn, because of the constant popping noise from them all exploding as they fly onscreen into your bullets. I wonder if there's an etymological link between...

Wednesday, 1st July 2020, 22:08

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 11216

Re: Can you one hit KO the Royal Jelly?

It's probably possible to splatter TRJ with the dark maul+boots/hood of the assassin and even just distraction

Wednesday, 13th May 2020, 13:25

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 22

Views: 11498

Re: What are the actually effects of +str on damage?

I really wonder when I would ever level dex instead of str, post the rework where weapon stat scaling was changed so only str increases damage.

Sunday, 10th May 2020, 04:35

Forum: Crazy Yiuf's Corner

Topic: 2020 Top/Bottom tier spell Poll

Replies: 5

Views: 9231

Re: 2020 Top/Bottom tier spell Poll

it feels weird to divide it like this and also include summoning spells(and animate dead) because if you start training summoning spells as a blasty caster it will pretty quickly become a major part, if not the biggest part, of how you do damage instead of direct damage spells e: am I really the onl...

Friday, 24th April 2020, 00:58

Forum: Dungeon Crawling Advice

Topic: Servitor only knows one spell?

Replies: 1

Views: 1699

Servitor only knows one spell?

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it's a good spell obviously, but I'm curious why this is.

Saturday, 11th April 2020, 03:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2955521

Re: Best/Worst Artifacts

Image

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Wednesday, 4th March 2020, 14:27

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 8641

Re: Name 10-aut units, or do away with them and just count a

"Time Unit/TU" is already used in some old games like XCOM which roguelike players are relatively likely to be familiar with, so there's a familiarity upside with that option.

Saturday, 16th November 2019, 23:10

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 7951

Re: Visible items in deep water

If you thought about it, I think you would find you agree with my other arguments in this thread as well. Yes, of course. Obviously, if everyone just thought about it, they would all agree with you, because your opinion is fundamentally correct and superior. I don't want to play crawl without items...

Wednesday, 2nd October 2019, 05:44

Forum: Game Design Discussion

Topic: monks being zealots

Replies: 8

Views: 3570

Re: monks being zealots

"Zealot" in crawl is not a flavor category, it's a gameplay category. It means "You will have a god from the start", which is a big deal. Not because you accumulate a bit more piety before finding altars, but because you can use god abilities to save yourself from dangerous thing...

Sunday, 22nd September 2019, 04:49

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 9345

Re: How can I get all skills to 27

Very slowly.

You should at least do part of a Zig, early on they're not hard and can still be a good XP source.

Saturday, 21st September 2019, 05:24

Forum: Game Design Discussion

Topic: Demonspawn Rerolls

Replies: 14

Views: 4852

Re: Demonspawn Rerolls

But it would, because it would make it a lot less random if you can veto things. You are supposed to adapt to the mutations you get, not the other way around.

Thursday, 19th September 2019, 00:48

Forum: Game Design Discussion

Topic: Demonspawn Rerolls

Replies: 14

Views: 4852

Re: Demonspawn Rerolls

isn't literally the whole point of ds that you get mutations at random? why should the player have more control over them? if you want more control over your species traits, you can play literally every other species besides draconian

Saturday, 10th August 2019, 21:01

Forum: Game Design Discussion

Topic: Refine DCSS

Replies: 11

Views: 4589

Re: Refine DCSS

sardonica wrote:I think this goes too far. The many flavors of elemental damage are pretty interesting.
I don't really think "the same as non-elemental damage except sometimes there's an enemy it doesn't work on so you end up using non-elemental damage anyways" is that interesting.

Saturday, 27th July 2019, 03:42

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 19205

Re: Difficulty vs XL

Not directed at one specific person-if you mean "difficult" to only mean "difficult for the best players", you're talking about something which is not what most people think of when they hear the word "difficult". Normally when people say something is difficult they mea...

Monday, 15th April 2019, 22:40

Forum: Game Design Discussion

Topic: Shafts - Too common now?

Replies: 159

Views: 46912

Re: Shafts - Too common now?

My memory may be failing me but I'm pretty sure that part of the reason I started this thread was because I got shafted three floors on swamp:1 despite having boots of flying active and died a few turns later to a pack of Hydras/Blink Frogs I got landed next to. So While I like your idea, flying, s...

Monday, 15th April 2019, 22:34

Forum: Game Design Discussion

Topic: Cool, good, swamp rework

Replies: 19

Views: 6392

Re: Cool, good, swamp rework

If swamp drakes don't get removed, I would love for something to be done about how you basically just cannot take beogh orcs into swamp because if they ever get confused(highly likely) they will probably wander into water and instantly die

Thursday, 21st February 2019, 21:22

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 6319

Re: Thanks Devs for the Gauntlet!

the maze was boring and tedious. you just walk around, it's pure trial and error. all that the minivaults mean is sometimes there are hungry ghosts or redbacks but who cares?

Sunday, 10th February 2019, 22:59

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 20785

Re: New type of tournament ?

The idea is not to let this kind of challenge very long, @VeryAngryFelid, to avoid this kind of behaviour. Maybe we could change the rule a bit to avoid this. 1 : You can try the map 1,2 or 3 times, and after X people have tried the map (whether they have won or not), race/specie/map combo change. ...

Sunday, 3rd February 2019, 02:31

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 19286

Re: New launcher system

Constantly switching weapons gets really tedious. While not optimal, a distance damage penalty would be preferable to forcing a weapon swap to attack adjacent creatures. This is from a fan of non-optimal, lazy play-style (autoexplore, tab, cleaving, etc). I would probably never use ranged if no adj...

Sunday, 3rd February 2019, 02:26

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 28420

Re: Remove 3rd pip of fire/cold resistance

Scuka wrote:"Players don't know what a particular game mechanic does, so let's remove the game mechanic". Is this for real?

Clarity is one of the most important aspects of game design, and often that means paring things down from where you started to communicate more efficiently.

Friday, 1st February 2019, 04:41

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 19286

Re: New launcher system

I'm not sure how anything changes from a UI perspective,The squares closer to you that aren't targetable are just like the squares that are too far away, and if something is in the way but too close, your shot just doesn't hit anything (I guess 'shooting past' something at something else might be i...

Monday, 21st January 2019, 06:38

Forum: Crazy Yiuf's Corner

Topic: Thoughts on Fedhas

Replies: 4

Views: 2359

Re: Thoughts on Fedhas

(2) Apart from / instead of corpse rotting, followers of Fedhas gain piety from 'the spreading of vegetation' (after all Fedhas is the god of plant, not the god of rotting :D ). Fedhas is not the god of plants, they are the god of the natural order of life and death-which is to say, the circle of l...

Thursday, 17th January 2019, 02:23

Forum: Game Design Discussion

Topic: Add function to prevent accidental pressing both < and >

Replies: 13

Views: 4422

Re: Add function to prevent accidental pressing both < and >

How would you automatically path to up or down staircases from the X view then?

Also I'm curious in what situation people are running into this happening, I don't think it's ever happened to me.

Saturday, 12th January 2019, 07:48

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2955521

Re: Best/Worst Artifacts

  Code:
a - the +9 lajatang of the Other Side (weapon) {freeze, *Drain rPois rF+++ Dex+7}.

Yeah, I'll swap to staves for that one.

Monday, 7th January 2019, 21:27

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 15467

Re: Hot DCSS Spell Poll Results

I never would have guessed that Regeneration would place so highly here. This is not surprising to me, but dialogue is different on tavern than other places. Regeneration is a spell that lots of people like to get because it makes you at least feel a lot safer to have a form of healing. It's a spel...

Saturday, 5th January 2019, 23:24

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 6023

Re: Remove clubs

There were also a lot of dumb extra armor types like banded mail(fuck you, Samuel Rush Meyrick!), often bad as well. I agree that having bad items is not fundamentally a bad thing though. And I also do not agree with the idea that everything needs to be designed around avoiding "no-brainers&quo...

Thursday, 27th December 2018, 21:21

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 6023

Re: Remove clubs

I may use club instead of dagger.

Monday, 17th December 2018, 21:31

Forum: Game Design Discussion

Topic: Power spiral

Replies: 23

Views: 10371

Re: Power spiral

Huge agree on portal entrance vaults upon announcement. I think this will shrink the gap between weak and strong characters in finding the portals hugely, and I'm very over trying to find these based on the messages.

Friday, 7th December 2018, 00:45

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10458

Re: Change manuals for gnolls

In the 2nd case the manual isn't interesting - at most the char may train some point extra of that skill, or earlier, because it is cheaper, but that will change almost nothing. But it feels good. Not everything needs to be a decision, sometimes it's just nice to find stuff which helps you in a str...

Friday, 16th November 2018, 16:53

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7581

Re: rework Beogh

I personally find that item gifting with beogh is very onenote once you understand how monster attacking works, because you always want to give your orcs fast polearms if they don't have them. I would definitely be in favor of choosing who to promote though. Or anything that makes orc filtering less...

Sunday, 11th November 2018, 01:46

Forum: Crazy Yiuf's Corner

Topic: Skill titles thread

Replies: 6

Views: 2772

Re: Skill titles thread

a lot of people dislike "merry" because it's not badass but that's actually what makes it good

Thursday, 8th November 2018, 02:17

Forum: Crazy Yiuf's Corner

Topic: I object!

Replies: 7

Views: 3030

Re: I object!

draining resistance might be ok.

Tuesday, 30th October 2018, 04:15

Forum: Game Design Discussion

Topic: melee and missile noise

Replies: 13

Views: 4453

Re: melee and missile noise

I think that ranged noise should definitely happen at the attacker's tile, not where it hits. It's better for gameplay and the flavor can be argued either way just fine(some weapons it makes more sense for most of the noise to happen at the attacker, like shooting a crossbow, others more sense at wh...

Friday, 19th October 2018, 00:49

Forum: Game Design Discussion

Topic: Ancestor not blocking or being blocked with line of sight

Replies: 6

Views: 2599

Re: Ancestor not blocking or being blocked with line of sigh

This is the first I've heard of Hep being considered weak.

Wednesday, 3rd October 2018, 03:56

Forum: Dungeon Crawling Advice

Topic: Ashenzari, equipment slots, and general advice (GnWz)

Replies: 22

Views: 6839

Re: Ashenzari, equipment slots, and general advice (GnWz)

I don't think I would describe that as interface screw, just doing a couple different actions instead of one action. Maybe my standards are weird though.

Tuesday, 2nd October 2018, 00:07

Forum: Dungeon Crawling Advice

Topic: Ashenzari, equipment slots, and general advice (GnWz)

Replies: 22

Views: 6839

Re: Ashenzari, equipment slots, and general advice (GnWz)

Of your spelllibrary animate dead\skeletons are the only spells really good but allies interact badly with ranged combat - at best, they are an annoying interface screws You could get portal projectile, though. And there's nothing wrong with standing back as zombies melee things, and then start sho...

Tuesday, 2nd October 2018, 00:02

Forum: Crazy Yiuf's Corner

Topic: Idea: Higher chance of unique monsters and random portals

Replies: 7

Views: 3067

Re: Idea: Higher chance of unique monsters and random portal

This is true. Sometimes randomly getting very strong is a big part of what makes roguelikes popular, it scratches a skinner-box esque itch. There's always(or often) a feeling you could find something awesome that makes you really powerful, and for a lot of people, that is the main draw.

Thursday, 27th September 2018, 22:11

Forum: Crazy Yiuf's Corner

Topic: how to open doors

Replies: 9

Views: 3790

Re: how to open doors

Aren't ugly things fast

Thursday, 27th September 2018, 21:08

Forum: Dungeon Crawling Advice

Topic: Deadliest unique per floor

Replies: 11

Views: 3924

Re: Deadliest unique per floor

By that logic Lernaean hydra ought to be nerfed because it has huge kill rate, but that kinda ignores all the things that are good at killing lerny and how most people who die to it are just tabbing around through swamp

Thursday, 27th September 2018, 04:29

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14138

Re: Species Proposal: Yokkaso

What's the value in replacing "dryad" with "dryad, except most people won't recognize it"?

There are reasons people commonly crib from certain fantasy archetypes.

Saturday, 22nd September 2018, 00:12

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 5297

Re: DsTm of Okawaru, 3rd rune advice

duvessa wrote:If you think this was wack, you really don't understand how much non-buckler shields sucked in old versions.
It stuck around longer than that though. People were saying not to use shields as late as 0.14 in some places.

Friday, 21st September 2018, 20:25

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 20259

Re: New Crawl players will never get to experience...

You super do not need to stash in this game anymore.

Friday, 21st September 2018, 20:24

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 5297

Re: DsTm of Okawaru, 3rd rune advice

There was also a period where it was "conventional wisdom" to never use shields which was pretty wack

Thursday, 20th September 2018, 03:08

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 14138

Re: Species Proposal: Yokkaso

pointedly not mentioning conjurations

Tuesday, 11th September 2018, 22:29

Forum: Game Design Discussion

Topic: Remove Summoner Kill Experience Penalty

Replies: 44

Views: 13867

Re: Remove Summoner Kill Experience Penalty

Is "pure summoner" an archetype that should be supported in Crawl? Is standing back and summoning waves of creatures for every fight interesting gameplay? Crawl doesn't have pure invokers, pure charmers, pure translocators, or pure evokers to name a few despite these being very strong sch...

Wednesday, 5th September 2018, 22:04

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 8639

Re: No Potion Petition for mummies

No potions is what makes mummies interesting. And to some extent bad apts putting them lower than normal on the skill curve, but that's not as big of a deal.
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