Search found 1746 matches
Tuesday, 22nd December 2015, 19:46
Forum: Game Design Discussion
Topic: Some Ideas on Ways to Fix Beogh
Replies: 32
Views: 8169
Saturday, 19th December 2015, 15:07
Forum: Game Design Discussion
Topic: Some Ideas on Ways to Fix Beogh
Replies: 32
Views: 8169
Re: Some Ideas on Ways to Fix Beogh
Tiktacy wrote:This is a nice simple way to fix the clutter issue, but it would still be extremely tedious to have to sacrifice an entire branch of orcs.
kroki wrote:why limit it to healing?
Friday, 18th December 2015, 23:57
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 21024
Re: Death Cobs in .17
Friday, 18th December 2015, 18:07
Forum: Game Design Discussion
Topic: Some Ideas on Ways to Fix Beogh
Replies: 32
Views: 8169
Re: Some Ideas on Ways to Fix Beogh
Friday, 18th December 2015, 18:01
Forum: Game Design Discussion
Topic: Gourmand buff: rFaint
Replies: 15
Views: 4508
Re: Gourmand buff: rFaint
Friday, 18th December 2015, 17:52
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 21024
Re: Death Cobs in .17
Friday, 18th December 2015, 05:21
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 21024
Re: Death Cobs in .17
Thursday, 17th December 2015, 20:05
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 76025
Re: Incoming Amulet Reform Discussion
Thursday, 17th December 2015, 19:15
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 76025
Re: Incoming Amulet Reform Discussion
Thursday, 17th December 2015, 17:57
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 76025
Re: Incoming Amulet Reform Discussion
Thursday, 17th December 2015, 17:34
Forum: Game Design Discussion
Topic: Some Ideas on Ways to Fix Beogh
Replies: 32
Views: 8169
Re: Some Ideas on Ways to Fix Beogh
Monday, 30th November 2015, 15:44
Forum: Game Design Discussion
Topic: Race proposal: Hill Goblin
Replies: 4
Views: 1996
Re: Race proposal: Hill Goblin
Friday, 27th November 2015, 23:43
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 19927
Re: HD and polymorph
MainiacJoe wrote:Observations:
1) Gastronok can now turn into a juggernaut, how's that for a nasty surprise!
how does a juggernaut "slosh around", anyway
Friday, 27th November 2015, 23:14
Forum: Game Design Discussion
Topic: Okawaru gifts
Replies: 13
Views: 3475
Re: Okawaru gifts
Friday, 27th November 2015, 23:12
Forum: Game Design Discussion
Topic: Display "nettability" in monster description
Replies: 25
Views: 6622
Re: Display "nettability" in monster description
Friday, 11th September 2015, 03:45
Forum: Game Design Discussion
Topic: Powered By Death as a Top Tier DS Mut
Replies: 11
Views: 3492
Re: Powered By Death as a Top Tier DS Mut
Wednesday, 29th April 2015, 00:11
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 26716
Re: SquareLOS experimental branch on CBRO
Monday, 27th April 2015, 14:51
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 8558
Monday, 27th April 2015, 14:44
Forum: Game Design Discussion
Topic: Feedback on Undead expiring
Replies: 66
Views: 17457
Re: Feedback on Undead expiring
Wednesday, 22nd April 2015, 00:40
Forum: Game Design Discussion
Topic: Mummies can be confused by Tarantellas
Replies: 21
Views: 7405
Re: Mummies can be confused by Tarantellas
Wednesday, 22nd April 2015, 00:35
Forum: Game Design Discussion
Topic: Feedback on Gozag design
Replies: 116
Views: 42831
Re: Feedback on Gozag design
Monday, 30th March 2015, 03:28
Forum: Game Design Discussion
Topic: What if shields were armour?
Replies: 20
Views: 5660
Re: What if shields were armour?
Saturday, 28th March 2015, 05:53
Forum: Game Design Discussion
Topic: No, but seriously, remove Ballistomycetes
Replies: 45
Views: 25934
Re: No, but seriously, remove Ballistomycetes
Friday, 27th March 2015, 07:53
Forum: Game Design Discussion
Topic: No, but seriously, remove Ballistomycetes
Replies: 45
Views: 25934
Re: No, but seriously, remove Ballistomycetes
Thursday, 26th March 2015, 16:52
Forum: Game Design Discussion
Topic: Remove or nerf Nergalle's DDoor
Replies: 21
Views: 6756
Re: Remove or nerf Nergalle's DDoor
Thursday, 26th March 2015, 08:17
Forum: Game Design Discussion
Topic: No, but seriously, remove Ballistomycetes
Replies: 45
Views: 25934
Re: No, but seriously, remove Ballistomycetes
Monday, 23rd March 2015, 01:16
Forum: Game Design Discussion
Topic: Feedback on Gozag design
Replies: 116
Views: 42831
Re: Feedback on Gozag design
Monday, 23rd March 2015, 01:05
Forum: Game Design Discussion
Topic: Unique proposal: Myrmecia, Champion of Formicids
Replies: 82
Views: 68094
Re: Unique proposal: Pyriformis, Champion of Formicids
I blame Bug's Life for this.
Monday, 23rd March 2015, 00:55
Forum: Game Design Discussion
Topic: Buff Beogh
Replies: 40
Views: 12434
Re: Buff Beogh
Monday, 23rd March 2015, 00:47
Forum: Game Design Discussion
Topic: A New Angelic Branch
Replies: 39
Views: 14724
Re: A New Angelic Branch
Wednesday, 4th February 2015, 01:39
Forum: Game Design Discussion
Topic: Ratskin cloak
Replies: 46
Views: 12564
Re: Ratskin cloak
Saturday, 31st January 2015, 13:22
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 50207
Re: Shadow Traps
Saturday, 31st January 2015, 12:53
Forum: Game Design Discussion
Topic: Ratskin cloak
Replies: 46
Views: 12564
Monday, 15th September 2014, 19:54
Forum: Game Design Discussion
Topic: Proposal:Alternative dragon armour buffs
Replies: 39
Views: 10294
Proposal:Alternative dragon armour buffs
Tuesday, 22nd July 2014, 04:18
Forum: Game Design Discussion
Topic: Monsters picking up items
Replies: 15
Views: 5521
Wednesday, 16th April 2014, 19:22
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 47089
Re: Equipment god
dpeg wrote:morbid weapon (an enemy weapon hitting you has a chance to become free (spectral weapon) and attacks its owner; once the owner is dead, the weapon drops to the ground)
Thursday, 10th April 2014, 21:36
Forum: Game Design Discussion
Topic: Proposal: Let Felids use Rods
Replies: 8
Views: 2634
Re: Proposal: Let Felids use Rods
Thursday, 10th April 2014, 21:27
Forum: Game Design Discussion
Topic: Proposal: Let Felids use Rods
Replies: 8
Views: 2634
Proposal: Let Felids use Rods
Friday, 4th April 2014, 00:07
Forum: Game Design Discussion
Topic: God Proposal: Griggy the Thorned
Replies: 66
Views: 25794
Re: God Proposal: Griggy the Thorned
Wednesday, 2nd April 2014, 16:47
Forum: Game Design Discussion
Topic: God Proposal: Griggy the Thorned
Replies: 66
Views: 25794
Re: God Proposal: Griggy the Thorned
Wednesday, 29th January 2014, 12:49
Forum: Game Design Discussion
Topic: Weapon delay/Weapon skill training is unintuitive
Replies: 26
Views: 7236
Re: Weapon delay/Weapon skill training is unintuitive
Wednesday, 29th January 2014, 11:12
Forum: Game Design Discussion
Topic: Weapon delay/Weapon skill training is unintuitive
Replies: 26
Views: 7236
Re: Weapon delay/Weapon skill training is unintuitive
Wednesday, 29th January 2014, 10:27
Forum: Game Design Discussion
Topic: Weapon delay/Weapon skill training is unintuitive
Replies: 26
Views: 7236
Weapon delay/Weapon skill training is unintuitive
Save issue
What causes this, and what do I do? Will I get my save back if I wait?
Monday, 13th January 2014, 00:27
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 92313
Re: New God: Seth, the Shadow King
Monday, 14th October 2013, 01:10
Forum: Technical Support
Topic: Locked out of save?
Replies: 0
Views: 974