Search found 4023 matches

Wednesday, 18th April 2018, 19:18

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 297

Re: Advice for stabbers

I haven't played one in a long time, but I remember SpEn having a trivial early game even for me. EH is basically a OHKO on everything living and you can walk away from everything else; Confuse and Dazzling Spray are good, too. Petrify is great but it's EE's first hex and it's level 4. (Yeah, Corona...

Wednesday, 18th April 2018, 15:31

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 297

Re: Advice for stabbers

Assassin is not a particularly good stabber; they just get some needles and a blowgun. En is the canonical stabber start.

You met a storm dragon before Lair? Good lord. Was it behind a runed door?

Wednesday, 18th April 2018, 14:19

Forum: Game Design Discussion

Topic: Shorten Hell Branches

Replies: 22

Views: 914

Re: Shorten Hell Branches

Tumalu wrote:I mean who really considers hell as legitimately being four separate branches?

I guess I do? As much as, say, shoals and spider are different branches.

Wednesday, 18th April 2018, 14:19

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 297

Re: Advice for stabbers

It's not super different than playing other character types, except you're using short blades so you need to train stealth and hex monsters before you can actually do damage to them. Don't forget that you have way more than EH in your spell book if you're starting enchanter — you don't get the insan...

Tuesday, 17th April 2018, 18:59

Forum: YASD! YAVP! and characters in progress too

Topic: hey stuck

Replies: 9

Views: 306

Re: hey stuck

Tactically, you had six stars of piety with Makhleb — getting some demon buddies early in the fight (as soon as you realized you might be in trouble, and that fight was going to be trouble) could have turned the tide — or at very least, let you book it for the stairs. Piety is there to spend! (Note ...

Monday, 9th April 2018, 16:26

Forum: Crazy Yiuf's Corner

Topic: Why Do Crossbows Exist?

Replies: 17

Views: 749

Re: Why Do Crossbows Exist?

Wait, what? Did they remove centaurs?

Monday, 9th April 2018, 15:43

Forum: Crazy Yiuf's Corner

Topic: Why Do Crossbows Exist?

Replies: 17

Views: 749

Re: Why Do Crossbows Exist?

Crossbows can get piercing? But yeah, I think in general they're there for the same reasons as long blades and m&f. History, partly, and partly so there can be more difference between species, and partly so you can have a wider variety of artefacts in the game without them being useful to too ma...

Tuesday, 3rd April 2018, 19:28

Forum: Dungeon Crawling Advice

Topic: Resolution

Replies: 5

Views: 475

Re: Resolution

The TRJ fight is basically a tiny example of the larger "think about your situation and tactics" which helps in a whole lot of Crawl situations. TRJ doesn't do anything mysterious, you can puzzle out how to cheese that fight pretty easily if you stop and think about how it works. More gene...

Monday, 2nd April 2018, 17:41

Forum: Dungeon Crawling Advice

Topic: Is there any reason to choose Long Blades?

Replies: 29

Views: 1602

Re: Is there any reason to choose Long Blades?

Does do some monstes' gear (orcs, vault guards, etc) follow the standard drop tables, or does every monster that uses gear have its own?

Monday, 2nd April 2018, 16:55

Forum: Crazy Yiuf's Corner

Topic: Rip in pepperoni Ozocubu's Armour

Replies: 17

Views: 1057

Re: Rip in pepperoni Ozocubu's Armour

Alternate version: casting ozo's causes you to immediately begin worshipping Chei, even if char is Dg. No wrath incurred, the message you get is "<old_god> takes pity on you"

Monday, 2nd April 2018, 16:40

Forum: Game Design Discussion

Topic: Glaciate

Replies: 18

Views: 1138

Re: Glaciate

Glaciate is pretty widely regarded as the worst level 9 spell, being dual-school like firestorm but without the ability to hit things offscreen and also doing less damage at max range. Huh. Having learned glaciate and used it, I never realized its damage depended on range, I just thought it was kin...

Wednesday, 28th March 2018, 20:11

Forum: Crazy Yiuf's Corner

Topic: Pleasant D:3 entry vault

Replies: 21

Views: 667

Re: Pleasant D:3 entry vault

That one isn't random, but I really doubt the devs would put in a vault on d:3 with upstairs and ten orcs in a confined space. Later in the game, yeah, there are some really ugly landing places — but by that point you have tools to deal with them. In this particular case, "<" works great u...

Monday, 26th March 2018, 16:23

Forum: Crazy Yiuf's Corner

Topic: Pleasant D:3 entry vault

Replies: 21

Views: 667

Re: Pleasant D:3 entry vault

For the OP, being surrounded by six vanilla orcs would not really have been much more survivable than priests. At this point, I'm guessing the best move would have been to read an unidentified scroll (if they had any) and hope for blink. If following Trog, berserking might possibly have worked. But ...

Monday, 26th March 2018, 15:26

Forum: Crazy Yiuf's Corner

Topic: How do you become a DCSS developer?

Replies: 4

Views: 400

Re: How do you become a DCSS developer?

That was what I thought too, hasn't worked so far though

Tuesday, 20th March 2018, 18:28

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 930

Re: Why Start With These Backgrounds?

Wizard: ... You will find yourself shooting magic missiles at komodo dragons and black mambas Hopefully you're slowing mambas and having imps gang up on them while they stand in a conjured fire? I mean, you can missile them too but playing Wz as a blaster is pretty frustrating. I might agree with p...

Tuesday, 20th March 2018, 17:27

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 28

Views: 1483

Re: Species Proposal – Troglodyte

chequers wrote:I feel any proposal for a spell-less species has to include details about how it will replace remove curse scroll. Other scrolls can be done without but not this one.

This one did, OP suggested curse removal via drain, I suggested curse removal by spending maxhp.

Monday, 19th March 2018, 18:15

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 28

Views: 1483

Re: Species Proposal – Troglodyte

Do you mean like nightstalker or an asymmetrical player/monster line of sight?

Monday, 19th March 2018, 18:12

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 1210

Re: No Abyss Portal in Depths

The Slime fight is the most predictable one of the lot (really, probably the most predictable rune fight in the game) so if you're geared up for it it's a good rune. Vaults is pretty predictable too. Abyss... you could get the rune with almost no fuss right away, or you could repeatedly be swamped w...

Monday, 19th March 2018, 16:57

Forum: Dungeon Crawling Advice

Topic: Jiyva altars

Replies: 11

Views: 597

Re: Jiyva altars

IIRC jiyva early is pretty okay (found an altar early once), neutral jellies are really strong and you can summon them at * and slimify is basically a one hit KO for nearly anything you would rather not fight.

Monday, 19th March 2018, 15:35

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 28

Views: 1483

Re: Species Proposal – Troglodyte

I actually like the "you can't enchant gear or scroll-id" part of the species. @Pingas ah, sInv makes sense. I agree that they should have sInv but that's because I think every species should have sInv. I don't think the species gains from being flavored as blind, they can just not have sc...

Friday, 16th March 2018, 19:33

Forum: Dungeon Crawling Advice

Topic: Storm Bow vs +5 Longbow of Speed

Replies: 3

Views: 371

Re: Storm Bow vs +5 Longbow of Speed

Good god damn, those bows. I mean, they both own so it doesn't matter from the "how do I win" point of view. My guesses are that Storm Bow is better against non-rElec monsters and Dullness is better against the rest (but maybe Speed on every shot is always better against elec on 1/3 of the...

Tuesday, 13th March 2018, 17:56

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 28

Views: 1483

Re: Species Proposal – Troglodyte

A no scrolls species sound good to me. IMO, curses and amnesia are the only things you really need to provide for (you can win with bad gear, use-identify items, and do without escape items), but being stuck with an item or spell you don't want would suck. Drain or a maxhp/maxmp cost seem reasonable...

Tuesday, 13th March 2018, 14:27

Forum: Game Design Discussion

Topic: Give Y/N for Walking into Steam

Replies: 10

Views: 602

Re: Give Y/N for Walking into Steam

Okay, I wizmoded this. Mu gets a "The steam scalds you terribly!" message when hit by a ball of steam, but not when standing in a cloud. But that's the case for fire, too, so yeah it looks like rF- gives rSteam-. Steam is hot, but it is not a fire variant. It doesn't cause things to combus...

Monday, 12th March 2018, 18:31

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 1928

Re: Why most people get 0-2 runes of Zot

It was a *long* time ago. The tricks were all moving and positioning... basically pillar dancing variants, maybe with some summons.

Monday, 12th March 2018, 15:08

Forum: Game Design Discussion

Topic: Give Y/N for Walking into Steam

Replies: 10

Views: 602

Re: Give Y/N for Walking into Steam

Wait, does steam check rF-? That makes no sense whatsoever. I can see fire damaging mummies more, but steam should not.

Monday, 12th March 2018, 14:59

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 1928

Re: Why most people get 0-2 runes of Zot

I remember spectating a game once where the player entered an ice cave and there were a ton of ice beasts and the player did some weird movement tricks to kill all of them 1v1 when I would have immediately bailed and I realized I was just completely hopeless at the game.

Thursday, 8th March 2018, 15:17

Forum: Dungeon Crawling Advice

Topic: Exc. Wounds and Distortion Weapon

Replies: 2

Views: 373

Re: Exc. Wounds and Distortion Weapon

IIRC you *can* however use a scroll of Brand Weapon on it safely.

Thursday, 8th March 2018, 15:12

Forum: Dungeon Crawling Advice

Topic: Zealot's Sword or Wyrmbane?

Replies: 31

Views: 880

Re: Zealot's Sword or Wyrmbane?

Huh. Somehow I thought Leech was a dagger or whip or something. Yeah, it's pretty good. I like the wiki's advice: You may wish to switch to something more damaging if you run into a particularly nasty undead enemy ... because of course you're gonna be sitting on another one-hander that does more dam...

Friday, 23rd February 2018, 02:09

Forum: Game Design Discussion

Topic: buff Kiku

Replies: 9

Views: 774

Re: buff Kiku

Airwolf wrote:Step from Tome

I endorse this as a new Sif power

Also kiku is already buff as hell

Friday, 16th February 2018, 19:03

Forum: Dungeon Crawling Advice

Topic: Surviving orb run

Replies: 27

Views: 1150

Re: Surviving orb run

All this said: deciding whether to autotravel or not is probably not the thing that's going to make or break your orbrun. The points about not fighting stuff, spending resources in order to not fight stuff, and spending resources to kill stuff quickly if you do need to fight will get you out of the ...

Thursday, 15th February 2018, 15:37

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 794

Re: Proposal:The Legion from Beyond, god of liberation

'Buff to ignore any damage. and lasts for 1 turn.' This sentence originally has additional sentences. 'If you have more than five troopers, buffs lasts for 3 turn.' but...This has great merit in keeping the trooper alive, but I am concerned that the player will feel more fatigued. And it is overly ...

Monday, 12th February 2018, 20:01

Forum: Game Design Discussion

Topic: Proposal:The Legion from Beyond, god of liberation

Replies: 11

Views: 794

Re: Proposal:The Legion from Beyond, god of liberation

I don't actually understand the proposed mechanics super well, but this sounds like another ally god? Allies are problematic in Crawl — they're very strong, but since monsters in crawl are supposed to die all the time, keeping your allies healthy is very hard. In particular, this proposal sounds lik...

Friday, 9th February 2018, 03:56

Forum: Game Design Discussion

Topic: Unrand ideas: Branded gloves for UC

Replies: 7

Views: 660

Re: Unrand ideas: Branded gloves for UC

I'd probably have it change slaying and do it on killing anything susceptible to pain, but yeah I like it.

Friday, 9th February 2018, 02:09

Forum: Game Design Discussion

Topic: Unrand ideas: Branded gloves for UC

Replies: 7

Views: 660

Unrand ideas: Branded gloves for UC

Inspired by the Amulet of Mighty Fists thread , two ideas for UC brand items. Basic parameters: * Just More Damage is not very interesting, so probably not {flame} or {freeze} or {elec} or {drain} * {vamp} and {antimagic} UC is kind of Vine Stalker's schtick * Gloves are a pretty good slot, so you d...

Thursday, 8th February 2018, 22:20

Forum: Game Design Discussion

Topic: "Amulet of Mighty Fists"

Replies: 13

Views: 858

Re: "Amulet of Mighty Fists"

Gloves would certainly make sense. Idk if they're still around, but Fencer's Gloves gave Riposte (much like the Boots of the Assassin you mention give Stabbing) so there is a precedent. As to what it adds -- it adds variety and power to UC WITHOUT transmutations. The concept is to see a UC Minotaur...

Wednesday, 7th February 2018, 21:39

Forum: Game Design Discussion

Topic: "Amulet of Mighty Fists"

Replies: 13

Views: 858

Re: "Amulet of Mighty Fists"

I *could* imagine an unrand that would add a brand (or something) to unarmed attacks. It could occupy any slot without being weirder than Boots of the Assassin, but gloves come to mind as they'd meld with most transmutations. There's still the pressing question of "what does that add to the gam...

Tuesday, 6th February 2018, 18:37

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2614

Views: 197481

Re: Best/Worst Artifacts

+5 boots.

Tuesday, 6th February 2018, 18:35

Forum: Dungeon Crawling Advice

Topic: Weird happenings in RNG land

Replies: 18

Views: 1793

Re: Weird happenings in RNG land

I'm still really proud of this one with 3 bazaars and 38 shops.

The RNG does do weird stuff sometimes.

Monday, 5th February 2018, 17:51

Forum: Game Design Discussion

Topic: Fedhas rework (again)

Replies: 12

Views: 1271

Re: Fedhas rework (again)

to be fair, summon forest is a pretty weird spell that feels more like a god ability to me

Friday, 26th January 2018, 16:19

Forum: Game Design Discussion

Topic: Diversify Monster Ogre and Giant Weapons

Replies: 5

Views: 463

Re: Diversify Monster Ogre and Giant Weapons

Game design question: why do so many monsters hold actual weapons? Is it for flavor, or so more of those weapons spawn, or so different monsters of the same type will present varying threat levels, or is there some other mechanical distinction I'm missing? Like, if fire giants didn't actually have f...

Friday, 26th January 2018, 16:03

Forum: YASD! YAVP! and characters in progress too

Topic: Oh my gosh, I have, like, so many clothes, what to wear?

Replies: 4

Views: 278

Re: Oh my gosh, I have, like, so many clothes, what to wear?

Winning without sInv is not difficult, but sInv is nice to have because invisible monsters are really annoying.

Friday, 26th January 2018, 16:00

Forum: Crazy Yiuf's Corner

Topic: PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

Replies: 4

Views: 501

Re: PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

It was not even a very good apple. Kind of like a red delicious, except crunchier.

Wednesday, 24th January 2018, 15:53

Forum: Crazy Yiuf's Corner

Topic: PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

Replies: 4

Views: 501

PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

I was at the grocery store yesterday and saw THIS:
Image
BLASPHEMY

Saturday, 20th January 2018, 17:59

Forum: Game Design Discussion

Topic: Dropping wands and not picking them up after

Replies: 6

Views: 456

Re: Dropping wands and not picking them up after

I'd take it a step further and say that non-tactical consumables shouldn't take up inventory space at all. What's the gameplay benefit of needing to wander off to grab those enchant scrolls?

Friday, 19th January 2018, 16:35

Forum: Game Design Discussion

Topic: Dropping wands and not picking them up after

Replies: 6

Views: 456

Re: Dropping wands and not picking them up after

I would suggest:

* Dropping an identified consumable removes it from autopickup
* Picking up an identified consumable adds it to autopickup

If I come out of that trove and don't pick those brilliance potions up again, I was probably only carrying them because I hadn't bothered to drop them yet.

Tuesday, 9th January 2018, 18:57

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 1240

Re: Proposal: Show GDR numbers

The manual says: Next come your defences. For all of them, more is better. Armour Class Abbreviated to "AC". When something injures you, your AC reduces the amount of damage you suffer. Evasion Abbreviated to "EV". This helps you avoid being hit by unpleasant things (but will not...

Monday, 8th January 2018, 18:32

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 1240

Re: Proposal: Show GDR numbers

Sorry, I simply missed your message. No offense intended! The more I think about it, the more I realize that it's just really hard in Crawl to describe how the game works. Like: GDR applies only to melee. What happens with brands? Are all brands handled the same? IIRC distortion bypasses all AC, so ...

Friday, 5th January 2018, 21:21

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2614

Views: 197481

Re: Best/Worst Artifacts

There's also "nutrage" which is a status effect from eating one of these:

Image

Friday, 5th January 2018, 19:57

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 1240

Re: Proposal: Show GDR numbers

The actual place for explaining GDR to people would be in xv for monsters since it's a totally different number for a juggernaut and a bat. I think maybe this would be true if you had 9 AC and 20% GDR? It can hit for up to 10 damage. Your current armour will protect you from at least 2 damage of thi...

Friday, 5th January 2018, 16:25

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 1240

Re: Proposal: Show GDR numbers

Reading that description of what GDR (and duvessa's addition) does makes me very much think it should not be in the game. I don't think there's a reasonable way to explain that mechanic in an armour description. I'm rather strongly of the opinion that two characters with the same AC should take the ...
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