Search found 4122 matches

Yesterday, 16:06

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 10

Views: 412

Re: We should be allowed to sac a leg to RU

mod note: moved to GDD by request

Yesterday, 14:05

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1031

Re: Bug in Labyrinth? a stash with translucent stone walls

I think the ones you really can't destroy say you can't destroy them by any means — if it says only powerful spells will do it you still have Shatter. But: 1: Why would you think to xv on a wall 2: There may be other ways to bypass the wall without destroying it (eg, Yermak's trick) and maybe that's...

Yesterday, 13:31

Forum: Game Design Discussion

Topic: BVC should be nerfed

Replies: 5

Views: 445

Re: BVC should be nerfed

duvessa wrote:The only school it doesn't intrude on is Translocations.

BVC would actually fit in tloc pretty well, it's not *that* dissimilar to Gell's or Singularity

Yesterday, 13:18

Forum: Game Design Discussion

Topic: Don't drop items in lava/water

Replies: 12

Views: 524

Re: Don't drop items in lava/water

+1 on the OP; at very least Gozag and other item behavior should be the same.

Thursday, 11th October 2018, 01:38

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 23

Views: 764

Re: Next Step for MiBe of Trog?

@duvessa: I believe you; how much worse is it in this case?

@battalion: You can just put it on when you want to blink, probably don't try to damage dangerous monsters while wearing it though

Wednesday, 10th October 2018, 02:20

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 23

Views: 764

Re: Next Step for MiBe of Trog?

What are your defenses with the faerie dragon armour? +6 slaying is pretty good.

Also, NICE BOOTS

Tuesday, 9th October 2018, 16:00

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 10

Views: 412

Re: We should be allowed to sac a leg to RU

The *real* question is what happens when a naga sacs a leg?

More seriously: you can already sac EV and stealth; I'm surprised you can't sac speed though.

Tuesday, 9th October 2018, 14:32

Forum: Crazy Yiuf's Corner

Topic: Your elbow is near, but you can't bite it, dear. Or can you?

Replies: 12

Views: 425

Re: Your elbow is near, but you can't bite it, dear. Or can

FR: Fedhas Rain will temporarily cover dungeon features with water

see, problem solved

Tuesday, 9th October 2018, 01:09

Forum: Crazy Yiuf's Corner

Topic: Your elbow is near, but you can't bite it, dear. Or can you?

Replies: 12

Views: 425

Re: Your elbow is near, but you can't bite it, dear. Or can

If you're ever in Madison, WI I owe you a beer or other beverage of your choice

Monday, 8th October 2018, 15:45

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1031

Re: Bug in Labyrinth? a stash with translucent stone walls

I literally can't imagine a case where a character would be casting Shatter in a lab. And then you're not guaranteed to get a lab, or that the lab would spawn this vault, and... no. The Trog altar with the burning book is (was? Is it still here?) good because you couldn't spend a bunch of time or wa...

Saturday, 6th October 2018, 15:28

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1031

Re: Bug in Labyrinth? a stash with translucent stone walls

It is, but Crawl doesn't have a way to tell players which are areas that are difficult to get to, and which are areas that are impossible to get to.

Friday, 5th October 2018, 03:19

Forum: Dungeon Crawling Advice

Topic: Ashenzari, equipment slots, and general advice (GnWz)

Replies: 22

Views: 733

Re: Ashenzari, equipment slots, and general advice (GnWz)

ANYHOW yeah derived undead are pretty great; even if they aren't up to the job of directly killing everything for you, they hurt and distract the monsters you're fighting so it's a little like getting irresistible slow and poison on them. Unless you're with kiku and then zombies can kill pretty much...

Friday, 5th October 2018, 03:14

Forum: Dungeon Crawling Advice

Topic: TrBe - Skills?

Replies: 6

Views: 275

Re: TrBe - Skills?

IMO, far and away the best way to search Tavern is with Google; enter your search terms and then "site:crawl.develz.org".

For example, this.

Thursday, 27th September 2018, 15:02

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 456

Re: Tips for Ru?

If you sac one of love/artifice/summoning, do the others give less piety? There are some great allies in evocations.

Thursday, 27th September 2018, 02:18

Forum: Crazy Yiuf's Corner

Topic: Some items never generating?

Replies: 10

Views: 611

Re: Some items never generating?

Firestarter is pretty fun.

Thursday, 27th September 2018, 01:12

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 456

Re: Tips for Ru?

Sac Love is not great for winning but is great for not needing to deal with allies

"Oh well, I would have cast animate skeleton 600 times but I took sac love so I guess I can't"

Wednesday, 26th September 2018, 13:58

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 456

Re: Tips for Ru?

Apocalypse is a better opening move than it is a panic button.

Tuesday, 25th September 2018, 20:29

Forum: Game Design Discussion

Topic: Scroll of Vulnerability

Replies: 3

Views: 286

Re: Scroll of Vulnerability

They're not just meant to make *you* more vulnerable, they also make *other monsters* more vulnerable to hexes. Super useful if you use hexes or have a hex wand and have a high-MR monster you want to affect.

Tuesday, 25th September 2018, 15:43

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 23

Views: 764

Re: Next Step for MiBe of Trog?

Ideally you'd like to use them on an eveningstar. You have a pretty ok chance of finding one in the hall of blades on elf2. I wouldn't take a MiBe without a killer ranged attack into the hall of blades, you'll wind up in melee with a bardiche of distortion or something. Especially not on the off ch...

Tuesday, 25th September 2018, 13:28

Forum: YASD! YAVP! and characters in progress too

Topic: Bazaar portal in Shoals surrounded by lava?

Replies: 2

Views: 252

Re: Bazaar portal in Shoals surrounded by lava?

That's a pretty obnoxious vault trick :/

Monday, 24th September 2018, 20:58

Forum: Dungeon Crawling Advice

Topic: When exactly do your own summons become hostile?

Replies: 3

Views: 189

Re: When exactly do your own summons become hostile?

If you're in Z:5 and ice beasts are a threat, my hat's off to you :) Qaz might not anger allies because exuding damaging clouds isn't something you're actively doing, it just happens. A useful but easily-forgotten thing is that monsters aren't angered by attacks they're immune to, so feel free to ca...

Monday, 24th September 2018, 19:49

Forum: Dungeon Crawling Advice

Topic: When exactly do your own summons become hostile?

Replies: 3

Views: 189

Re: When exactly do your own summons become hostile?

I'm pretty sure the rules are not simple, consistent, or explained anywhere.

I don't think there's any case where it's random, though, and IIRC you get a warning before doing most things that may anger your allies.

Monday, 24th September 2018, 17:09

Forum: Dungeon Crawling Advice

Topic: Cleared ZOT, and itch for extended

Replies: 18

Views: 742

Re: Cleared ZOT, and itch for extended

Yeah Oka's wrath is not too terrible, it's more that it can change the tenor of a battle all of a sudden and you need to be aware of that. But really Hells are already like that, so yeah. If I had like 3-4k gold on hand I'd actually be more tempted to switch to Zin; then you can donate your gold to ...

Monday, 24th September 2018, 15:16

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Primordial

Replies: 8

Views: 531

Re: New species proposal: Primordial

How can it invoke god abilities if it can't worship gods?

I'm in the "you could build a cool roguelike with this movement mechanic, but I think you'd want to build the game with that idea from the start" camp.

Monday, 24th September 2018, 14:35

Forum: Dungeon Crawling Advice

Topic: Cleared ZOT, and itch for extended

Replies: 18

Views: 742

Re: Cleared ZOT, and itch for extended

I don't know that I would ever put abandoning Oka in the "easiest" category. It's no death sentence but if you're new to extended, having some titans airdropped on you in the middle of a fight can spice things up more than you like. FWIW extended with Chei is certainly possible but you nee...

Tuesday, 18th September 2018, 16:01

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 43

Views: 2100

Re: New Crawl players will never get to experience...

Rast wrote:nausea

I'm quite sure I still experience this, kids are stomach flu magnets

Tuesday, 18th September 2018, 15:42

Forum: Dungeon Crawling Advice

Topic: Cleared ZOT, and itch for extended

Replies: 18

Views: 742

Re: Cleared ZOT, and itch for extended

I like that your first potential win is OpTM of Chei.

Monday, 17th September 2018, 19:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 909

Re: CIP: DgWz in Lair

njvack wrote:or keep them from walking towards you while you hurt them at range

or of course while you walk away from them

Monday, 17th September 2018, 19:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 909

Re: CIP: DgWz in Lair

Learn Conjure Flame, use it a lot; either use it to park monsters in a fire while you hurt them other ways or keep them from walking towards you while you hurt them at range. Monster behavior around clouds is kind of counterintuitive but it's worth sorting out. CF is really, really strong. The dtrid...

Friday, 14th September 2018, 14:55

Forum: Dungeon Crawling Advice

Topic: Help me pick a weapon!

Replies: 11

Views: 480

Re: Help me pick a weapon!

I mean, you could (and did) but... remember that your piety decays as you wander around the dungeon so wandering back up a few levels to pick off uniques that don't have anything you need. Sigmund gives as much XP as two ogres and you're going to kill a ton of ogres by midgame. By all means, wander ...

Thursday, 13th September 2018, 14:12

Forum: Game Design Discussion

Topic: Defense reductions should be applied equally to all defenses

Replies: 13

Views: 521

Defense reductions should be applied equally to all defenses

From the hornet thread : I think that from a game design viewpoint paralysation either should not remove your EV, or should also remove your AC, but in any way, should affect all defences equally. Right now if paralysation is an ok threat to builds with AC, it is too strong against EV builds, and if...

Monday, 10th September 2018, 20:11

Forum: Game Design Discussion

Topic: Remove Summoner Kill Experience Penalty

Replies: 44

Views: 1507

Re: Remove Summoner Kill Experience Penalty

see: Sticks to Snakes, derived undead

Monday, 10th September 2018, 18:35

Forum: Dungeon Crawling Advice

Topic: Best way to escape Mennas?

Replies: 15

Views: 752

Re: Best way to escape Mennas?

Agamentium wrote:I tried using a mirror on him, but I get "Lugonu forbids your reflecting this monster".

That's kind of weird. Is that because Lugonu is "evil" and Mennas is holy?

Monday, 10th September 2018, 15:38

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 712

Re: Struggling as DSTm

Note that "don't train bows" doesn't mean "don't use the longbow;" it's 100% worthwhile softening up dangerous targets with arrows while they approach. Since you don't have any other use for enchant weapon scrolls, enchant the freeze bow up as you can.

Wednesday, 5th September 2018, 02:20

Forum: Dungeon Crawling Advice

Topic: Ancient lich on Vaults:4 - advice?

Replies: 61

Views: 2040

Re: Ancient lich on Vaults:4 - advice?

I could have walked away, but then I think all three orcs would have died (I'm not sure how fast an ancient lich is, but I doubt there would have been time for the multiple "retreat" calls needed to keep them alive while fleeing). Your orc buddies dying sucks, but your character dying end...

Monday, 27th August 2018, 16:50

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 767

Re: Separate acquirement for spell books and manuals

Mod note: Deleted link to outdated guide. Yes, I know I'm moderating a discussion I'm in, please forgive my transgression

Non-mod-note: Sorry!

Monday, 27th August 2018, 15:22

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 767

Re: Separate acquirement for spell books and manuals

Is this true? As someone who's played a lot but hasn't looked up the acquirement rules or anything, I think I get decent things from most acquirement categories (books, armour, jewellery and weapons) at decent but not great rates, and I don't find the decision a no-brainer at all. Is that just wron...

Monday, 27th August 2018, 15:16

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 767

Re: Separate acquirement for spell books and manuals

I guess I should point out that "no-brainer" decisions usually require a pretty deep knowledge of how the game works — a good deal of brain, actually. You can more accurately replace "no-brainer decision" with "easy decision for experts to make" and I think non-experts ...

Friday, 24th August 2018, 03:51

Forum: Dungeon Crawling Advice

Topic: Let's play equipment tetris!

Replies: 9

Views: 577

Re: Let's play equipment tetris!

"Dungeon Crawling Advice," indeed

Thursday, 23rd August 2018, 14:58

Forum: Dungeon Crawling Advice

Topic: Let's play equipment tetris!

Replies: 9

Views: 577

Re: Let's play equipment tetris!

I think you should definitely drop the +12 vamp quickblade in lava and use the

jesus you also have a +7 eudemon blade

Friday, 17th August 2018, 18:03

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 3764

Re: Tournament rules can cause health problems

A twice-yearly two-week tournament is a lot of time playing the game. If there were one weekend tournament per month, there would still be fewer total tournament hours. I guess I don't fully understand the intent of having a tournament that's this long. If the idea is "make it so people have a ...

Wednesday, 8th August 2018, 17:54

Forum: Game Design Discussion

Topic: Remove MP costs from god abilities

Replies: 45

Views: 1443

Re: Remove MP costs from god abilities

You've never screwed up somewhere in Crawl and said "good thing I have full piety with Zin (or Lugonu or Chei), my panic button is ready and waiting" and then looked at your MP bar and said "nooooooooooooooooooo" As primarily melee character? Never. Huh, I've messed up with both...

Wednesday, 8th August 2018, 13:52

Forum: Game Design Discussion

Topic: Remove MP costs from god abilities

Replies: 45

Views: 1443

Re: Remove MP costs from god abilities

The only times one is likely to hit an MP limit for god abilities is if he's worshiping Qazlal (and he still won't be limited by MP very often with qazlal), wielding an antimagic weapon, wearing guardian spirit, or in the presence of a ghost moth. (Or being mp drained by a melee attacker, which doe...

Sunday, 5th August 2018, 18:21

Forum: Game Design Discussion

Topic: Can packs not get in each others' way?

Replies: 9

Views: 445

Re: Can packs not get in each others' way?

This would both make monsters more dangerous (by letting more monsters take useful actions) and lessen the amount of advantage players can gain by deeply understanding the monster action system

Sunday, 5th August 2018, 17:56

Forum: Game Design Discussion

Topic: Can packs not get in each others' way?

Replies: 9

Views: 445

Re: Can packs not get in each others' way?

Free turn wouldn't include attacks, but yeah — for large packs it could be surprising and not very fun. Your "back of the line" idea is a better idea.

Sunday, 5th August 2018, 17:45

Forum: Dungeon Crawling Advice

Topic: CiP => YASD: FoAK with 5 runes on Gen:7

Replies: 11

Views: 509

Re: CiP: FoAK with 3 runes. Any advice/recommendations?

Yeah, enter the abyss is a fantastic "get out of dead free" card. Make sure you keep enough MP on-hand to use it, and enough HP so that if you enter the abyss somewhere bad you won't die.

Sunday, 5th August 2018, 17:42

Forum: Game Design Discussion

Topic: Can packs not get in each others' way?

Replies: 9

Views: 445

Can packs not get in each others' way?

The thread on 2H ogres and deep troll packs (and other packs) got me thinking: Right now, packs full of speed 10 monsters wind up being slow because the monsters effectively get in each others' way, if I'm putting that right. So! Is there a way pack monsters could cheat movement rules to maintain th...

Saturday, 4th August 2018, 22:19

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3000

Re: Can we tone down the number of two-headed ogres

gammafunk wrote:anything they get replaced with will also frequently get kills

deep shrike
deep shrike ice mage
deep shrike acid shaman

Wednesday, 1st August 2018, 15:30

Forum: Dungeon Crawling Advice

Topic: Why do monsters sometimes shout when they wake up...

Replies: 7

Views: 483

Re: Why do monsters sometimes shout when they wake up...

it's basically simulationist, it's scientifically proven that real monsters have an 80% chance of shouting when they wake up

Wednesday, 25th July 2018, 17:55

Forum: Dungeon Crawling Advice

Topic: How to win Deep Elves?

Replies: 129

Views: 4658

Re: How to win Deep Elves?

To second Siegurt's message: remember that conjurations aren't the only way for DE to deal with monsters. You can play En, pick up a bow, and spend a bunch of the game pincushioning confused monsters; it's very likely a more XP-efficient way of dealing with things.
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