Search found 4164 matches

Thursday, 17th January 2019, 14:39

Forum: Game Design Discussion

Topic: Add function to prevent accidental pressing both < and >

Replies: 11

Views: 229

Re: Add function to prevent accidental pressing both < and >

I've fat-fingered both < and > at the same time by accident a few times. For normal movement (which I occasionally mess up too) it's generally not a super big deal but stairs take a long time and moving across levels generally has much bigger consequences than moving a single square. Regarding X (an...

Monday, 14th January 2019, 14:52

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 62

Views: 1136

Re: Make trog and oka stop showering you with needles

Yeah poison needles get weak pretty quick, but curare and frenzy and confusion and paralysis(!) needles never ever get old.

Tuesday, 8th January 2019, 17:23

Forum: Game Design Discussion

Topic: Make rings of fire/ice improve their respective brands

Replies: 6

Views: 310

Re: Make rings of fire/ice improve their respective brands

Honestly I'd ditch rings of fire/ice as enhancers; we already have staves, archmagi, brilliance, int, skills, wild magic, and augmentation which is maybe enough spell power modifiers

Tuesday, 8th January 2019, 15:37

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 15

Views: 629

Re: Using Wands...

I like that someone got a crimson imp and it still killed 'em.

Monday, 7th January 2019, 15:30

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1055

Re: Remove clubs

counterproposal: bring back hammers

Wednesday, 2nd January 2019, 21:27

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1523

Re: Generate killer bees later

When you say "vanishingly few", are you looking at A/B or A/C? I'm using 'vanishingly few' in a purely qualitative way. Basically, I'm saying "D:2 bees are rare spawns" and "relatively few deaths are truly unavoidable." It's true that an encounter like a D:2 bee requir...

Wednesday, 2nd January 2019, 02:52

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1523

Re: Generate killer bees later

So it will result in lots of unavoidable deaths and sometimes you will escape by miracle? If it resulted in lots of unavoidable deaths, yeah, that would be bad. As far as I know, this results in vanishingly few unavoidable deaths. Even if you do run into a D:2 bee, it's a situation where good play ...

Monday, 31st December 2018, 06:09

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1523

Re: Generate killer bees later

Yeah, D:2 bees are dangerous AF and will kill a lot of characters. But here's the thing: sometimes you will survive. You might be near enough to stairs or a door. You might have good a summon or consumable that helps. Maybe you have Passwall. You might be just about to get trounced and then run into...

Monday, 31st December 2018, 02:29

Forum: Dungeon Crawling Advice

Topic: Remove Passwall from Book of Geomancy

Replies: 22

Views: 1077

Re: Remove Passwall from Book of Geomancy

Mod note: Moved from GDD go Advice

Sunday, 30th December 2018, 17:15

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1055

Re: Remove clubs

Pre 0.14 (according to the wiki), clubs (and other sticklike things) used to be eligible Sticks to Snakes targets, they would give you better snakes (mamba and anacondas, IIRC) and it was really strong and kind of bad in that it meant your inventory was full of a bunch of weird sticklike things and ...

Thursday, 20th December 2018, 18:19

Forum: Dungeon Crawling Advice

Topic: How can I deal with this hydra?

Replies: 13

Views: 686

Re: How can I deal with this hydra?

Generally, you can, as long as being in melee with the hydra for a turn or two won't kill you. On average, you stay about the same distance from the hydra. But pillar-dancing a hydra (or anything, really) is a fate worse than death. If you can pull a hydra upstairs and pillar dance it to death, you ...

Monday, 17th December 2018, 21:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 2568

Re: YASD: DEFE: I will win this time!

One technique that works well, actually, is: When a situation looks like it is becoming dire, stop and think. You can even post a character dump here and people will give you advice. Sometimes it is even good advice! But really: This is a learning experience. It's hard to see why people diss on lich...

Monday, 17th December 2018, 18:16

Forum: Game Design Discussion

Topic: Shafts should not be traps

Replies: 4

Views: 425

Re: Shafts should not be traps

An afterthought on this: Shaft mechanics like those described here would be an interesting and thematic approach to dungeon branches. For example, making spider and snake a shaft and fight your way out scenario would distinguish them from the other branches and prevent some dipping-and-backtracking...

Friday, 14th December 2018, 15:47

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1455

Re: Necromutation, Curing & Confusion

I'm not sure what should be done about lich form, if anything. Rather than a hunger controller it seems best suited to blocking torment, as very few things are viable counters to it otherwise other than long range, high-damage and running a lot (with scrolls of fog/silence being other options in ar...

Monday, 10th December 2018, 21:55

Forum: Dungeon Crawling Advice

Topic: Avoiding getting shafted

Replies: 7

Views: 533

Re: Avoiding getting shafted

Ashenzari gives trap detection. Mostly, though, you're supposed to get shafted from time to time.

Monday, 10th December 2018, 17:10

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 421

Re: HOGl wants 15 runes - Equipment/Skilling advice please

That's exactly what I would have done!

The one downside to Damnation is that it's pretty loud, so it's a good way to tell a bunch of dracs right where you are.

Monday, 10th December 2018, 15:30

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 1510

Re: rework Beogh

Then you lose the fun of equipping your guys with cool artifacts from the dungeon floor. Unless I'm totally mistaken, this is almost always a bad idea because of how monster combat works. I believe you basically want your buds to have a spear or crossbow. However! If Beogh were just going to grant ...

Friday, 7th December 2018, 04:22

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 421

Re: HOGl wants 15 runes - Equipment/Skilling advice please

Yeah, the amount of stuff that resists Damnation is very, very small and even then it's still a +6 arbalest. Your gear is good enough that I would 100% splat in some stupid way with it. Spells-wise, you'll probably enjoy some low-level, super useful spells: Apportation, Butterfiles, Blink, Animate S...

Wednesday, 5th December 2018, 15:53

Forum: Dungeon Crawling Advice

Topic: Reflection optimisation

Replies: 11

Views: 685

Re: Reflection optimisation

Unless I'm misunderstanding, VAF is saying:

* Reflection is based on SH and fires at SH check time
* SH check happens before EV check
* r/dMsl fires at EV check time
* Therefore, changing r/dMsl status cannot alter reflection chance

Tuesday, 4th December 2018, 18:45

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1455

Re: Necromutation, Curing & Confusion

Does crawl need a way for lich form characters to exit the confusion status? Or allow them to mitigate / eliminate the possiblity of CBOE causing it? It really doesn't, as lichform is already not a form people should be using very often, and likewise, the crystal ball is only a halfway decent item ...

Tuesday, 4th December 2018, 17:42

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1455

Re: Necromutation, Curing & Confusion

It's hard to give good feedback your proposals when it's pretty clear you're doing something way below optimal. With claims like "an XL27 blaster conjurer could kill probably 5-7 yaks" — like, I don't know what to do with that, other than to say "every high-level conjurer should be ab...

Monday, 3rd December 2018, 16:13

Forum: Dungeon Crawling Advice

Topic: Unarmed in treeform

Replies: 8

Views: 545

Re: Unarmed in treeform

fr: OKLOB FORM

Monday, 3rd December 2018, 16:10

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1455

Re: Necromutation, Curing & Confusion

This may be intentional, but I can't help but feel that for pure casters that want to go extended, CBOE with Necromutation is the way to go I think this is actually a flawed assumption and not a good place start design-wise; IMO neither necromut nor the CBOE is super compelling even for chars who u...

Monday, 3rd December 2018, 15:10

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 424

Re: Manuals and buff potions

I'm not arguing that potions that boost spell success are good, just that we have one now that works in a mechanically opaque way. On the "switching to unarmed is better with bad weapons" front: Yeah, that makes sense. It looks like now, might doesn't make weird choices optimal, or at leas...

Sunday, 2nd December 2018, 03:23

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 424

Manuals and buff potions

Thinking about manuals, and... a strategic item that lets you train skills is not super interesting for reasons detailed in other peoples' posts. So my thought was: Make manuals tactical consumables that give you a skill boost for a short time. Two problems: 1) It'd lead to people carrying weapons t...

Friday, 30th November 2018, 19:06

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 1725

Re: Change manuals for gnolls

I would do it. And would it affect your win chance, at all? IIRC weapon acquirement weights skill pretty heavily? I wonder if the most useful thing Gn can do with a manual right now is bump your bows / crossbows skill up to be above the rest of your skills so you can get a good shot at a sick range...

Thursday, 29th November 2018, 18:27

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 1725

Re: Change manuals for gnolls

This is getting pretty far afield from the OP's "manuals and gnolls" proposals; do the mandatory "remove/rework manuals" thing in another thread please

Wednesday, 28th November 2018, 20:38

Forum: Dungeon Crawling Advice

Topic: Protal out of the abyss message.

Replies: 2

Views: 236

Re: Protal out of the abyss message.

Is it right where you're standing?

Wednesday, 28th November 2018, 18:44

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 70

Views: 3653

Re: Experimental branch: Known Traps

Tele traps could also work like teleportitis and always move you towards monsters.

Wednesday, 21st November 2018, 01:59

Forum: Game Design Discussion

Topic: Corrosion ego weapons

Replies: 11

Views: 669

Re: Corrosion ego weapons

Corrosion on monsters doesn't stack unless I'm mistaken, it's just -8AC while they're corroded. Which isn't bad, but there really are a lot of monsters who don't have much AC, even late in the game. duvessa's point: The player Corr status is also different from the monster Corr status bears remember...

Monday, 19th November 2018, 21:33

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 936

Re: learning magic on characters with poor aptitudes

Some low-level spells are cheap enough to get and so blindingly useful (animate skeleton, apportation, summon butterflies, etc) that it's worth learning them unless you absolutely can't.

Monday, 12th November 2018, 20:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpNe of Kiku

Replies: 6

Views: 314

Re: CIP - SpNe of Kiku

Regular kiku piety + simulacrum is... probably enough. I guess you could go from "as many derived undead as you could want" to "I can't believe how many derived undead" but I would probably wear Spirit because having HP is a good way to not die.

Monday, 12th November 2018, 15:15

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 4556

Re: New Crawl players will never get to experience...

RoGGa wrote:Crazy Yiuf's hammers

Yiuf should still have hammers, this was the worst change.

Wednesday, 7th November 2018, 15:01

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 2516

Re: Remove Translocations

Are you going to claim that you don't bother to hunt down monsters you teleport? Why... why would I do that? If I'm teleporting it, I probably didn't want to fight it. The only case when I can imagine tracking down a teleported monster would be if someone had an item I really wanted, and I wanted t...

Monday, 22nd October 2018, 13:13

Forum: Game Design Discussion

Topic: Abyss rune vault: teleport into?

Replies: 2

Views: 330

Re: Abyss rune vault: teleport into?

Maybe the idea is it makes the vault too easy? But kinda the whole point of the abyss is it's random

Friday, 19th October 2018, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1493

Re: CIP: Impregnable GrFi^Oka, wondering which weapon to ble

Yeah, you already have a holy broadaxe you can enchant to at least +4, plus a +9 elec dwhip for single, non-evil targets you want dead even faster. Plus renewable source of "better than haste for combat". Plus you can learn necro spells.

I don't think ditching Oka gets you much.

Thursday, 18th October 2018, 14:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1493

Re: CIP: Impregnable GrFi^Oka, wondering which weapon to ble

Always buy consumables that look useful; consumables now are better than maybe gear later. Since you have a bunch of gold, you might go Zin instead of TSO; if the wiki is correct you need to donate 2500 gold to get max piety. Then you have Sanctuary if anything (oka wrath can sometimes be inconvenie...

Wednesday, 17th October 2018, 18:26

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1512

Re: Next Step for MiBe of Trog?

Yeah, there's literally no point in going lower in abyss if you can avoid it. There's also no point in tackling a rune vault that looks tough, just keep walking and you'll eventually find an easier one.

Wednesday, 17th October 2018, 17:46

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1512

Re: Next Step for MiBe of Trog?

Eh, do what's fun. Winning is fun, seeing A:4 or A:5 go nuts can be fun too.

Tuesday, 16th October 2018, 19:26

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 1072

Re: Meem?

Mod followup note: My last post is out of context because I've moved some posts out of here.

Tuesday, 16th October 2018, 18:03

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2739

Views: 299652

Re: Best/Worst Artifacts

Well, it's "good" in that it makes you ask "is this good?"

Tuesday, 16th October 2018, 18:00

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 1072

Re: Meem?

Mod note: DCA is not the best forum to be arguing over the behavior of server bots, and this thread has already generated a report. If folks have disagreements about what code should be running in IRC or on the servers, those are a better place to have it out. As a reminder: Advertising on Tavern is...

Monday, 15th October 2018, 16:06

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 13

Views: 1055

Re: We should be allowed to sac a leg to RU

mod note: moved to GDD by request

Monday, 15th October 2018, 14:05

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1751

Re: Bug in Labyrinth? a stash with translucent stone walls

I think the ones you really can't destroy say you can't destroy them by any means — if it says only powerful spells will do it you still have Shatter. But: 1: Why would you think to xv on a wall 2: There may be other ways to bypass the wall without destroying it (eg, Yermak's trick) and maybe that's...

Monday, 15th October 2018, 13:31

Forum: Game Design Discussion

Topic: BVC should be nerfed

Replies: 5

Views: 821

Re: BVC should be nerfed

duvessa wrote:The only school it doesn't intrude on is Translocations.

BVC would actually fit in tloc pretty well, it's not *that* dissimilar to Gell's or Singularity

Monday, 15th October 2018, 13:18

Forum: Game Design Discussion

Topic: Don't drop items in lava/water

Replies: 12

Views: 886

Re: Don't drop items in lava/water

+1 on the OP; at very least Gozag and other item behavior should be the same.

Thursday, 11th October 2018, 01:38

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1512

Re: Next Step for MiBe of Trog?

@duvessa: I believe you; how much worse is it in this case?

@battalion: You can just put it on when you want to blink, probably don't try to damage dangerous monsters while wearing it though

Wednesday, 10th October 2018, 02:20

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1512

Re: Next Step for MiBe of Trog?

What are your defenses with the faerie dragon armour? +6 slaying is pretty good.

Also, NICE BOOTS

Tuesday, 9th October 2018, 16:00

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 13

Views: 1055

Re: We should be allowed to sac a leg to RU

The *real* question is what happens when a naga sacs a leg?

More seriously: you can already sac EV and stealth; I'm surprised you can't sac speed though.

Tuesday, 9th October 2018, 14:32

Forum: Crazy Yiuf's Corner

Topic: Your elbow is near, but you can't bite it, dear. Or can you?

Replies: 12

Views: 1165

Re: Your elbow is near, but you can't bite it, dear. Or can

FR: Fedhas Rain will temporarily cover dungeon features with water

see, problem solved
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