Search found 3979 matches

Yesterday, 16:35

Forum: Game Design Discussion

Topic: Dropping wands and not picking them up after

Replies: 5

Views: 158

Re: Dropping wands and not picking them up after

I would suggest:

* Dropping an identified consumable removes it from autopickup
* Picking up an identified consumable adds it to autopickup

If I come out of that trove and don't pick those brilliance potions up again, I was probably only carrying them because I hadn't bothered to drop them yet.

Tuesday, 9th January 2018, 18:57

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 878

Re: Proposal: Show GDR numbers

The manual says: Next come your defences. For all of them, more is better. Armour Class Abbreviated to "AC". When something injures you, your AC reduces the amount of damage you suffer. Evasion Abbreviated to "EV". This helps you avoid being hit by unpleasant things (but will not...

Monday, 8th January 2018, 18:32

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 878

Re: Proposal: Show GDR numbers

Sorry, I simply missed your message. No offense intended! The more I think about it, the more I realize that it's just really hard in Crawl to describe how the game works. Like: GDR applies only to melee. What happens with brands? Are all brands handled the same? IIRC distortion bypasses all AC, so ...

Friday, 5th January 2018, 21:21

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2566

Views: 168845

Re: Best/Worst Artifacts

There's also "nutrage" which is a status effect from eating one of these:

Image

Friday, 5th January 2018, 19:57

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 878

Re: Proposal: Show GDR numbers

The actual place for explaining GDR to people would be in xv for monsters since it's a totally different number for a juggernaut and a bat. I think maybe this would be true if you had 9 AC and 20% GDR? It can hit for up to 10 damage. Your current armour will protect you from at least 2 damage of thi...

Friday, 5th January 2018, 16:25

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 878

Re: Proposal: Show GDR numbers

Reading that description of what GDR (and duvessa's addition) does makes me very much think it should not be in the game. I don't think there's a reasonable way to explain that mechanic in an armour description. I'm rather strongly of the opinion that two characters with the same AC should take the ...

Friday, 5th January 2018, 16:17

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2938

Re: Remove shafts

The grindy gameplay can mostly be addressed by making traps activate as soon as they enter LOS , instead of when they are stepped on (and never let monsters activate traps). That way, the only way to avoid them would be to avoid exploring levels fully, which would lead to missing out on items. An a...

Wednesday, 3rd January 2018, 01:03

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 58

Views: 5574

Re: remove mummies and vampires (or let them starve)

Completionism?

Also, if you can deal with a monster safely, it's better to do it, rather than wait and maybe meet it at a time (running up stairs from something dangerous, or the orb run) when it could cause you problems.

Tuesday, 2nd January 2018, 15:33

Forum: Game Design Discussion

Topic: Give Beogh an ability to "dismiss" orcs.

Replies: 12

Views: 633

Re: Give Beogh an ability to "dismiss" orcs.

Early-game, priests and wizards are better than vanilla orcs and probably warriors. They're also common so when they die, whatever. The high-tier casters are in principle useful allies (their summons and damage are pretty okay) except: * They're pretty uncommon and it's difficult to level base-tier ...

Thursday, 21st December 2017, 21:01

Forum: Game Design Discussion

Topic: Twisted Resurrection encourages tedious play

Replies: 14

Views: 807

Re: Twisted Resurrection encourages tedious play

My take on the OP was that TR makes it bad to rest near corpses, or leave them anywhere you might lure a death mage to — if you have a killhole, you might want to butcher all the corpses on the killing square before going off to find monsters to lure back. Killholes are in principle about the least ...

Tuesday, 19th December 2017, 15:45

Forum: Game Design Discussion

Topic: Twisted Resurrection encourages tedious play

Replies: 14

Views: 807

Re: Twisted Resurrection encourages tedious play

Yeah, TR's main function has been to deny me blademaster zombies. It would be a more threatening spell if it spawned earlier (when abominations mattered more) but that still doesn't address OP's point; using corpses as monster spell reagents probably inherently encourages tedious behavior. TR would ...

Saturday, 16th December 2017, 01:02

Forum: Dungeon Crawling Advice

Topic: Any way of playing Mummy Transmuter?

Replies: 13

Views: 657

Re: Any way of playing Mummy Transmuter?

Sticks to Snakes is in the book, and they're even better at casting it than some other races! (That said, there would need to be special case code anyway to prevent them from starting the game with beastly appendage memorized. I imagine this was a simpler solution.) There's a special case that make...

Friday, 15th December 2017, 20:52

Forum: Dungeon Crawling Advice

Topic: Any way of playing Mummy Transmuter?

Replies: 13

Views: 657

Re: Any way of playing Mummy Transmuter?

Why would Tm be disallowed for mummies, whether they can transmute or not? It's the player's fault if they pick a terrible background for their species.

I can see why you can't have Dg pick zealot backgrounds, but this is different.

Friday, 15th December 2017, 20:30

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 1708

Re: Mummy Adjustments

And current degenerate mummy gameplay does suggest Crawl is better off with at least a nominal clock.

Wednesday, 13th December 2017, 02:52

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 1708

Re: Mummy Adjustments

For me, food was a larger concern in the past, but it was because I was used to playing Nethack and didn't understand Crawl's food game yet. So I remember food being more important, even though it wasn't. (IIRC there used to be a boatload more permafood back when hive was a thing, anyhow.) It has be...

Friday, 8th December 2017, 18:39

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 936

Re: New God: Excalibur

I'd trust that.

Tuesday, 5th December 2017, 19:26

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 936

Re: New God: Excalibur

I like Oka's foot smell. Seriously, though: Oka's a fine god, I just think "god of combat who gives you gear and makes it better" is more interesting than "god of frequent-but-bad acquirement" and the Excalibur proposal made me think about that again. I definitely think there's t...

Tuesday, 5th December 2017, 02:10

Forum: Dungeon Crawling Advice

Topic: Spider Nest, or Shoals?

Replies: 9

Views: 341

Re: Spider Nest, or Shoals?

Nothing really "warrants" elf unless you just like killing elves. The gear and XP aren't generally worth the risk/bother, and your gear is already nice. I usually go because I like killing elves and finding loot more than I like winning. You can definitely manage it if you want; you'll nee...

Tuesday, 5th December 2017, 01:51

Forum: Dungeon Crawling Advice

Topic: OpBe advice

Replies: 26

Views: 930

Re: OpBe advice

VeryAngryFelid wrote:Is it really possible to get statue form before abandoning Trog? Trog becomes angry for training even spellcasting as far as I remember

you'd be in constant Trog penance which I guess would be an interesting challenge condition

Monday, 4th December 2017, 20:33

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 936

Re: New God: Excalibur

Aside from the whole "Excalibur is a thing that is from real-world mythology" which Crawl has been trying to get away from somewhat, fundamentally I'm not sure a god that is exactly "you get an unrand melee weapon that interacts with invocations" is a particularly good idea. Even...

Monday, 4th December 2017, 18:43

Forum: Game Design Discussion

Topic: Make Ce normal speed (was: Drop rates still need a some tweaking

Replies: 15

Views: 766

Re: Make Ce normal speed (was: Drop rates still need a some

Non-mod note: Also, Sp is faster than Ce, so while you can still kite basically the same number of things with the two species, it takes longer with Ce.

Thursday, 30th November 2017, 21:00

Forum: Dungeon Crawling Advice

Topic: KoEn of Kiku- Need advice.

Replies: 10

Views: 335

Re: KoEn of Kiku- Need advice.

You've cast Animate Dead a total of like three times. You want to make a lot, a lot, a lot of zombies. If there are big groups, have Kiku airdrop some corpses and zombify them and then when they start killing monsters, zombify those corpses. The horde will take care of the crowd. And most other thre...

Thursday, 30th November 2017, 15:28

Forum: Dungeon Crawling Advice

Topic: OpBe advice

Replies: 26

Views: 930

Re: OpBe advice

well oka will give you hats

Wednesday, 29th November 2017, 19:17

Forum: Game Design Discussion

Topic: Scythe thing

Replies: 28

Views: 1352

Re: Scythe thing

Yeah, there are definitely too many weapons (probably too many weapon classes), which is a thing to talk about in another thread (say, the past threads that have already talked about this at some length). This thread is more "hey there is one particular weapon type that stands out for being ver...

Monday, 27th November 2017, 19:03

Forum: Game Design Discussion

Topic: Scythe thing

Replies: 28

Views: 1352

Re: Scythe thing

There's a lot of room between "endgame quality weapon" and "unambiguously bad weapon base type, except you won't realize that unless you really understand crawl's weapon mechanics, also it is very rare but drops from a notoriously dangerous unique so the game is hinting it's probably ...

Monday, 27th November 2017, 15:51

Forum: Game Design Discussion

Topic: Scythe thing

Replies: 28

Views: 1352

Re: Scythe thing

Assuming scythes should remain in the game, is there an important reason for them to be bad weapons?

Friday, 24th November 2017, 03:55

Forum: Game Design Discussion

Topic: Wand simplification happy dance

Replies: 19

Views: 1058

Re: Wand simplification happy dance

I'm confused. Are you asking how it's different to find scrolls that can be used on any wand as opposed to charging wands by finding more wands?

Functionally, it means you get fewer uses out of rare wands.

Wednesday, 22nd November 2017, 20:21

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2566

Views: 168845

Re: Best/Worst Artifacts

Got complacent lobbing fireballs at a swimming frost giant, thinking the steam would finish him quickly. About 6 fireballs later, I learned that if you are flying over water, then bolt of cold can generate freezing clouds, which will kill you far faster. Damn. That is, unless you had been wearing d...

Tuesday, 21st November 2017, 19:03

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2938

Re: Remove shafts

... are portals and uniques guaranteed? I always thought there was just a high enough probability that they'd show up that they usually do, in practice. I definitely like that there are levels where there are no uniques and then levels with a veritable unique party. Regardless, I think this is just ...

Tuesday, 21st November 2017, 18:38

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 780

Re: Tree burning vaults (was: Wand simplification happy danc

Non-mod-note: I didn't know for a long time that burning trees was a mechanic in the game, and even now I have a hard time remembering what effects cause trees to burn.

Tuesday, 21st November 2017, 18:36

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 780

Re: Tree burning vaults (was: Wand simplification happy danc

Mod note: Split to new topic.

Tuesday, 21st November 2017, 02:43

Forum: Game Design Discussion

Topic: Remove Piety Decay

Replies: 12

Views: 686

Re: Remove Piety Decay

And *not* using autoexplore with Chei is a good way to accidentally move with a monster onscreen :/

Tuesday, 21st November 2017, 02:42

Forum: Game Design Discussion

Topic: Wand simplification happy dance

Replies: 19

Views: 1058

Re: Wand simplification happy dance

You can't choose where the stack of charges goes, it's limited by the kinds of wands you find.

Tuesday, 21st November 2017, 01:34

Forum: Game Design Discussion

Topic: Remove Piety Decay

Replies: 12

Views: 686

Re: Remove Piety Decay

VeryAngryFelid wrote:I haven't played Chei since it has piety decay and am not going to. What a great god was ruined :-(

Chei has piety decay now? That... that makes very little thematic sense.

Monday, 20th November 2017, 21:16

Forum: Dungeon Crawling Advice

Topic: Spriggan AE - fashion advice needed

Replies: 16

Views: 722

Re: Spriggan AE - fashion advice needed

Yeah, but it's not really 99.99999% of the time. For spriggans (or other characters with plenty of MR) who care about spell power, it's kinda good. Not every character has access to a +2 robe with +8 int, either.

Monday, 20th November 2017, 19:07

Forum: Dungeon Crawling Advice

Topic: Which LB for Distortion?

Replies: 9

Views: 345

Re: Which LB for Distortion?

Having played a couple AKs I would no longer corrupt anything other than a polearm. It makes the blink effect so much less annoying.

Monday, 20th November 2017, 16:28

Forum: Game Design Discussion

Topic: Wand simplification happy dance

Replies: 19

Views: 1058

Wand simplification happy dance

https://github.com/crawl/crawl/commit/f61038a99b86eafe024c00d86616847eef7bec3c 1) Wand charges merge upon pickup when the player already has a wand of that type. 2) Wands no longer have a cap on the number of charges. 3) Remove wand charge identification; now a wand's charges are seen when picked up...

Thursday, 16th November 2017, 19:45

Forum: Game Design Discussion

Topic: One Fly for All Bardings plz!

Replies: 8

Views: 636

Re: One Fly for All Bardings plz!

I'd take this a step farther and suggest that there probably only needs to be one kind of evocable flying in the game; either flyboots should give temporary flying or the other sources should give permanent flying.

Thursday, 16th November 2017, 16:24

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 2938

Re: Remove shafts

Crawl is a game where if you play well, there are very, very few actually dangerous situations for decently powerful character combos. Shafts give the game a chance to be difficult again. I'm not a good player by any stretch, but some of my favorite times in Crawl have been where I got shafted and e...

Monday, 13th November 2017, 21:32

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2837

Views: 239580

Re: I think we learned an important lesson today.

What if you 'tw' her? Seems like she'd wander the level storming everyone...

She still doesn't sound like the best pet but this might be better than having her in LoS all the time...

Monday, 13th November 2017, 15:42

Forum: Dungeon Crawling Advice

Topic: Spriggan AE - fashion advice needed

Replies: 16

Views: 722

Re: Spriggan AE - fashion advice needed

FWIW I'm very much of the opinion "if Folly is not a terrible choice for your character, wear Folly" because when is the next time it'll make sense? You can win in either robe, you may as well look like a fool while you do.

Monday, 13th November 2017, 15:33

Forum: Game Design Discussion

Topic: rShatter for octopodes.

Replies: 2

Views: 497

Re: rShatter for octopodes.

IMO the obvious thing would be to have the vastly easier formula be 1x for all monsters. It makes very little sense that monsters with skeletons inside take 1x damage while skeletons take more damage. Or that you can walk up and hit an insubstantial monster with a club and do normal damage, while Sh...

Friday, 10th November 2017, 15:53

Forum: Dungeon Crawling Advice

Topic: Will this upset TSO?

Replies: 6

Views: 592

Re: Will this upset TSO?

I think Servitor shouldn't get spells that would anger the summoner's god. It doesn't look like that check is in there now.

Friday, 10th November 2017, 15:42

Forum: Game Design Discussion

Topic: Arboriform breath attacks

Replies: 5

Views: 622

Re: Arboriform breath attacks

Monday, 30th October 2017, 13:30

Forum: Game Design Discussion

Topic: About species sizes and how it is conveyed to the player

Replies: 3

Views: 630

Re: About species sizes and how it is conveyed to the player

Yermak wrote:Now, if you are experienced player you could point out upon reading the section that large species get penalty for moving in shallow water too. But not for fighting, right?

I actually didn't know this, thanks!

Friday, 27th October 2017, 15:11

Forum: Crazy Yiuf's Corner

Topic: Non-flying scarabs

Replies: 15

Views: 640

Re: Non-flying scarabs

It is also mirrored by the fact that Tornado is more effective against flying monsters. I don't think this is true. By the way Tornado mades things fly so it would be more effective against everything by itself. Looks like you are right about this. Don't know where I got this idea. Because Airstrik...

Monday, 23rd October 2017, 03:53

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2566

Views: 168845

Re: Best/Worst Artifacts

a - the +8 whip "Snakebite" (weapon) {curare, rPois} b - the +3 demon whip of Qyt Kevucw {drain, rElec rF- Dex+2} c - the +9 eveningstar "Obruff" {drain, rPois rN+ Str+4 Int+4} I know the first one is an unrand, and that this collection isn't the most amazing overall for later o...

Monday, 23rd October 2017, 03:48

Forum: Dungeon Crawling Advice

Topic: The orcish Legion

Replies: 5

Views: 442

Re: The orcish Legion

I remember reading somewhere here that spears are the best normal weapons for beogh followers, as attack speed matters more than weapon damage for your warlords.

I've found sorcs and high priests to be trash allies. By the time you get them, they're fragile and outclassed by everything they meet.

Wednesday, 18th October 2017, 18:02

Forum: Crazy Yiuf's Corner

Topic: No Way Out?

Replies: 10

Views: 565

Re: No Way Out?

This is almost certainly a bug either with the vault or Xom's travel. I'd post to mantis.

I guess *maybe* it'd be by design that Xom could drop you in a NO_TELE_INTO place (since Xom can always get you out again) but it seems unlikely.
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