Search found 4068 matches

Today, 13:41

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 17

Views: 312

Re: CiP: Vp of Kiku, weapon advice

I don't know your exact situation but "go upstairs and come back when you're better-prepared" might have been a survivable plan too.

Today, 13:33

Forum: Game Design Discussion

Topic: Idea: Scroll of Acquirement, Artefacts and XOM

Replies: 2

Views: 180

Re: Idea: Scroll of Acquirement, Artefacts and XOM

I do kinda think a "make me a random artefact, biased towards something my character might find useful" option for Acquirement might be fun. Probably wouldn't usually be the best choice for the scroll, but sometimes you don't really need gear and it's fun to spin a roulette wheel.

Tuesday, 10th July 2018, 21:54

Forum: Dungeon Crawling Advice

Topic: CiP: Vp of Kiku, weapon advice

Replies: 17

Views: 312

Re: CiP: Vp of Kiku, weapon advice

0-skill handaxe of pain is probably better than most non-pain weapons of your skilled class? But generally yeah, don't wield-id randart weapons of types you're not planning to use, you'll just wind up with a -7 distortion flail or something, and you have better things to do with ID scrolls until the...

Tuesday, 10th July 2018, 19:31

Forum: Dungeon Crawling Advice

Topic: CiP: FoAK with unused Obsidian Axe

Replies: 12

Views: 396

Re: CiP: FoAK with unused Obsidian Axe

Corruption is great — the way neutral and hostile monsters interact is counterintuitive in your favor. A mob on u:5 is about the best place for it. Just remember it's an opener, not a panic button.

Tuesday, 10th July 2018, 16:42

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] SpEn^Kiku - Controlled blink?

Replies: 7

Views: 322

Re: [CiP] SpEn^Kiku - Controlled blink?

What are the situations where you're feeling weak? Clutch, simulacrum (especially with corpse delivery at 25 necro!) and malign gateway will kill a lot of dudes. Especially as you can do the whole "set it and forget it" thing with gateway. You're never gonna be a MiFi tabbin' machine with ...

Sunday, 8th July 2018, 14:58

Forum: Dungeon Crawling Advice

Topic: Extended: Spell Slots

Replies: 9

Views: 486

Re: Extended: Spell Slots

If my math is right, you'll still have enough slots for LCS. While it's not, like, super quiet, it's a lot quieter than Fire Storm and is a pretty good choice for single targets you don't want to melee as long as your spell power is good.

Don't forget Malign Gateway as a killdudes option.

Sunday, 8th July 2018, 14:04

Forum: Dungeon Crawling Advice

Topic: where to go?

Replies: 8

Views: 517

Re: where to go?

So is it "a butcher named Thrain who has been damned," "someone who has been damned for butchering Thrain," or "someone who butchers a damned Thrain"?

Friday, 29th June 2018, 16:27

Forum: Dungeon Crawling Advice

Topic: Got Sent to Abyss. Need Help.

Replies: 18

Views: 650

Re: Got Sent to Abyss. Need Help.

One thing: On A:3 you may run into vaults that have the Abyssal rune. Some of them are easy, but lots of them are really really dangerous. The rune is 100% not worth dying for; walking away is often good and wise.

Thursday, 28th June 2018, 18:57

Forum: Game Design Discussion

Topic: No animate dead possible on shapeshifter corpse

Replies: 3

Views: 537

Re: No animate dead possible on shapeshifter corpse

Have them shapeshift into some monster's corpse on death, which is the thing it'll animate as

Sunday, 24th June 2018, 01:12

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 2529

Re: ogre magic testing

pubby wrote:They're shaq-sized.

  Code:
It is as big as Shaquille O'Neal.

Thursday, 21st June 2018, 03:56

Forum: Dungeon Crawling Advice

Topic: Looking for advice on my current run (DsIE)

Replies: 35

Views: 943

Re: Looking for advice on my current run (DsIE)

I don't know that vault (it's probably listed in your character dump) but I do know Nessos. He's a butthole. He has pretty low MR, though, so a hex wand (paralysis, enslavement, polymorph) will usually work great, especially if you have a bit of Evocations. Polymorph is nice in this case because it'...

Wednesday, 20th June 2018, 16:08

Forum: Dungeon Crawling Advice

Topic: Looking for advice on my current run (DsIE)

Replies: 35

Views: 943

Re: Looking for advice on my current run (DsIE)

Basically don't open runed doors unless opening the door is more fun than winning; the loot is not worth the risk. Really, my mantra for winning at Crawl is "never do something risky, because the game is long and eventually the odds will get you." I am bad at following this rule and rarely...

Wednesday, 20th June 2018, 00:01

Forum: Dungeon Crawling Advice

Topic: Looking for advice on my current run (DsIE)

Replies: 35

Views: 943

Re: Looking for advice on my current run (DsIE)

themadtoker wrote:Is there a way to eat when you don't need to? I wanted to equip a vampiric blade, but as I'm not full or hungry I can't.

If you mean the vamp short sword in your inventory, it's not going to be a very effective weapon.

Tuesday, 19th June 2018, 19:55

Forum: Game Design Discussion

Topic: Make animate skeleton animate a random target

Replies: 11

Views: 586

Re: Make animate skeleton animate a random target

My suggestion: * Remove Animate Skeleton * Animate Dead produces skeletons instead of zombies This nerfs necromancy a little teeny bit, removes a very very effective spell basically every character "should" learn and cast as often as possible, and also gets rid of the thing where Yred give...

Tuesday, 19th June 2018, 18:17

Forum: Dungeon Crawling Advice

Topic: Looking for advice on my current run (DsIE)

Replies: 35

Views: 943

Re: Looking for advice on my current run (DsIE)

Snake and spider without rP are basically "don't fight lots of stuff at once, fight things carefully, rest a ton, have some !curing in case of emergencies." It's tedious but actually-dangerous situations are pretty rare. A few things: * You've probably figured this out by now, but teleport...

Tuesday, 19th June 2018, 15:23

Forum: Dungeon Crawling Advice

Topic: How can I survive this?

Replies: 8

Views: 539

Re: How can I survive this?

FWIW, I'd also read a mapping scroll.

Friday, 15th June 2018, 18:25

Forum: Game Design Discussion

Topic: How about only spawning usable items?

Replies: 6

Views: 602

Re: How about only spawning usable items?

Also, item usefulness is something that can change over the course of the game; it would suck if the bear hat didn't generate because your Be had a curable horns mutation or something.

Friday, 15th June 2018, 17:31

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 27

Views: 1038

Re: Inner Flame

Also, I just have to say... immolate being useless? What the heck. Immolate scrolls are awesome. Immloate scrolls are *fun* but I'd be believe that there aren't very many problems where they're the best solution. I tend to think that "fun but probably not great to use" is a pretty good de...

Monday, 4th June 2018, 20:09

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 918

Re: Make digging as rare as scattershot/clouds

LRD and Shatter kind of get offtopic for this thread, but Shatter might be improved if the walls came back when the player leaves the level. Temporary digging is a pretty big can of worms. When the walls come back, do they push out monsters/items that were under them? My first thought would be &quo...

Monday, 4th June 2018, 15:04

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 918

Re: Make digging as rare as scattershot/clouds

I think Crawl might generally be improved if it were a "players can't really modify the dungeon layout in a highly-controlled way" game. For a long time I didn't really understand what digging was for, when I learned about killholes my first thought was "wow that's really degenerate&q...

Friday, 1st June 2018, 15:30

Forum: Dungeon Crawling Advice

Topic: Is Abyss always safer than Vault as a third rune for Fo?

Replies: 5

Views: 618

Re: Is Abyss always safer than Vault as a third rune for Fo?

Plus, A:3 can go on for a really long time before you find the rune so you get bored and start taking risks. Lugonu, of course, makes it a lot easier.

+1 on doing Slime.

Friday, 1st June 2018, 14:53

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 1028

Re: Vehumet's early gifts are really weak

While I agree that Vehumet is not very strong compared to other gods, remember that this is partly because gods are very strong these days. Giving Vehumet an early buff would be a bit of power creep for gods in general. Not that this is automatically a bad thing — I can't speak to whether the devs g...

Tuesday, 29th May 2018, 18:58

Forum: Game Design Discussion

Topic: The player gargoyle / shatter interaction is bad

Replies: 4

Views: 622

Re: The player gargoyle / shatter interaction is bad

Shatter would be a better spell across the board without the status and form interactions, IMO

Having monsters wreck dungeon layout is good I think, but there's already dig

Tuesday, 22nd May 2018, 17:56

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 1291

Re: Change the spellpower display

I agree that some spells are weird and this could be more universally applied, but "spell power makes spells more powerful" is mostly true... isn't it?

Melee mechanics are also complicated, but I don't think showing weapon delay made it worse.

Tuesday, 22nd May 2018, 17:39

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 1622

Re: Getting past the middle game

Spyridon the Minotor wrote:Pfff! Poor girl's Wim Wenders! Wrong sex dear ;)

second guess: Spinderella

Tuesday, 22nd May 2018, 01:42

Forum: Dungeon Crawling Advice

Topic: General advice on current GnWn run

Replies: 2

Views: 285

Re: General advice on current GnWn run

yeah an unbranded demon trident will still kill things just fine, so don't sweat hitting undeads with it. Wands are generally good. Polymorph is especially nice on things that have weapons or spells you don't want to deal with, there are a bunch of complicated rules to using it well though — some mo...

Tuesday, 22nd May 2018, 01:25

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 1622

Re: Getting past the middle game

duvessa wrote:
Spyridon the Minotor wrote:If you know who I was you might be surprised.
this is so ominous, what the hell

it's werner herzog

Tuesday, 22nd May 2018, 01:06

Forum: Dungeon Crawling Advice

Topic: Should I abandon Sif Muna? (GnFE)

Replies: 3

Views: 321

Re: Should I abandon Sif Muna? (GnFE)

Don't quit Sif if you plan on casting spells, it's miscast-o-rama and will be deeply and powerfully irritating even if it doesn't get you killed.

I guess you could literally give up spells until she's appeased because you're a gnoll, though.

Tuesday, 15th May 2018, 17:37

Forum: Dungeon Crawling Advice

Topic: Help me I'm dying

Replies: 18

Views: 744

Re: Help me I'm dying

In all these screenshots you have max makhleb piety. Train some invocations way earlier to get usable demons (if you survive this by some miracle, get some invocations!). A few greater demons *summoned early in the fight* will help you solve almost any problem until extended. In general, if you're g...

Monday, 14th May 2018, 13:24

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 17

Views: 1251

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

This is getting OT, but I think Temple is good, if for no other reason than providing a milestone to new players.

Friday, 11th May 2018, 17:34

Forum: Dungeon Crawling Advice

Topic: Which spells to learn as a gnoll?

Replies: 4

Views: 427

Re: Which spells to learn as a gnoll?

Simulacrum + Death Channel is an awesome combo.

Tuesday, 8th May 2018, 18:14

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 2229

Re: rework Venom Mages

Ah, I thought ignite poison gave a longer-duration cloud.

The PR increased vapor duration and allowed it to be cast anywhere. It does still take two turns to make a fire though.

Tuesday, 8th May 2018, 17:29

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 2229

Re: rework Venom Mages

Isn't vapors + ignite basically "conjure flame, except also on monsters"?

Monday, 7th May 2018, 14:13

Forum: Game Design Discussion

Topic: Fix miscast protection

Replies: 4

Views: 529

Re: Fix miscast protection

Yeah. It's functionally a summon and summons expire when taking stairs.

Monday, 7th May 2018, 14:12

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

Why the staff of energy a thing? "To keep players from spamming high-level spells without investing in spellcasting and int, we're going to impose a hunger cost. Also, we will have a fairly common item that completely eliminates this cost at the cost of a weapon swap." Like, I may not thin...

Monday, 7th May 2018, 13:59

Forum: Game Design Discussion

Topic: Fix miscast protection

Replies: 4

Views: 529

Re: Fix miscast protection

I'm kind of agnostic as to whether miscast protection is a good mechanic but "stairs have a dispelling field" might be interesting?

Friday, 4th May 2018, 17:56

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

Yeah I'm not arguing they're good spells, just that spell hunger is not the thing that makes it bad to cast highlevel spells at high fail rates.

Friday, 4th May 2018, 17:53

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 17

Views: 1251

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

Yeah, you'd want some kind of hint that it's not a normal Abyss portal.

  Code:
A portal to the Abyss, containing an altar to Lugonu

Friday, 4th May 2018, 14:33

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 17

Views: 1251

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

For what it's worth: I'd ditch AK as a start and instead of altars, I'd have altar-depth portals to Abyss — these portals would take you to an Abyss following current AK Abyss rules and with an altar within LOS. On joining Lugonu, you'd get one free use of "Depart the Abyss" or enough piet...

Friday, 4th May 2018, 14:28

Forum: Game Design Discussion

Topic: Merchant, a Gozag zealot background

Replies: 9

Views: 1402

Re: Merchant, a Gozag zealot background

Mod note: Moved AK posts to their own thread

Friday, 4th May 2018, 14:25

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

I can see a "I have screwed up and will almost certainly die next turn but I have ddoor or borg's at 90% fail" kind of situation

Friday, 4th May 2018, 13:49

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

To celebrate no spell hunger: take a low/mid level, non-undead character, try to find summon dragons spell, get it to 9x% chance to cast, sit on the stairs and repeat casting it until it finally works. Go down stairs, kill stuff. Rinse, repeat. Contamination.. oh noes, lots of bad mutations swappin...

Thursday, 3rd May 2018, 16:24

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

The problem with a "keep spell hunger, remove chunks" kind of system is that it leads to a system where the tactical choices of what spells you cast (and at what spellcasting level) have long-term strategic implications - and we already have tactical systems in place regarding what spells ...

Tuesday, 1st May 2018, 19:26

Forum: Game Design Discussion

Topic: Why can large species wield small weapons?

Replies: 7

Views: 735

Re: Why can large species wield small weapons?

I mean, if you really want a "how does size even work in crawl" think about how spriggans and ogres can both wear a robe with minimal encumberance

What I'm saying is, this is one area where real-life consistency is probably not something we're gonna get.

Wednesday, 18th April 2018, 19:18

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 542

Re: Advice for stabbers

I haven't played one in a long time, but I remember SpEn having a trivial early game even for me. EH is basically a OHKO on everything living and you can walk away from everything else; Confuse and Dazzling Spray are good, too. Petrify is great but it's EE's first hex and it's level 4. (Yeah, Corona...

Wednesday, 18th April 2018, 15:31

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 542

Re: Advice for stabbers

Assassin is not a particularly good stabber; they just get some needles and a blowgun. En is the canonical stabber start.

You met a storm dragon before Lair? Good lord. Was it behind a runed door?

Wednesday, 18th April 2018, 14:19

Forum: Game Design Discussion

Topic: Shorten Hell Branches

Replies: 22

Views: 1251

Re: Shorten Hell Branches

Tumalu wrote:I mean who really considers hell as legitimately being four separate branches?

I guess I do? As much as, say, shoals and spider are different branches.

Wednesday, 18th April 2018, 14:19

Forum: Dungeon Crawling Advice

Topic: Advice for stabbers

Replies: 9

Views: 542

Re: Advice for stabbers

It's not super different than playing other character types, except you're using short blades so you need to train stealth and hex monsters before you can actually do damage to them. Don't forget that you have way more than EH in your spell book if you're starting enchanter — you don't get the insan...

Tuesday, 17th April 2018, 18:59

Forum: YASD! YAVP! and characters in progress too

Topic: hey stuck

Replies: 9

Views: 416

Re: hey stuck

Tactically, you had six stars of piety with Makhleb — getting some demon buddies early in the fight (as soon as you realized you might be in trouble, and that fight was going to be trouble) could have turned the tide — or at very least, let you book it for the stairs. Piety is there to spend! (Note ...
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