Search found 4224 matches
Wednesday, 23rd June 2021, 18:47
Forum: Game Design Discussion
Topic: Deep Dwarf Mini-Rework Proposal
Replies: 14
Views: 5306
Wednesday, 29th April 2020, 22:21
Forum: Dungeon Crawling Advice
Topic: How can I get all skills to 27
Replies: 18
Views: 9575
Wednesday, 29th April 2020, 20:30
Forum: Game Design Discussion
Topic: Issue: Flying and Shafts
Replies: 7
Views: 3453
Re: Issue: Flying and Shafts
Monday, 13th April 2020, 21:09
Forum: Dungeon Crawling Advice
Topic: New Leech
Replies: 17
Views: 7460
Re: New Leech
Monday, 13th April 2020, 16:33
Forum: Game Design Discussion
Topic: Miscast Simplification
Replies: 33
Views: 12801
Re: Miscast Simplification
Monday, 13th April 2020, 16:24
Forum: Game Design Discussion
Topic: Miscast Simplification
Replies: 33
Views: 12801
Re: Miscast Simplification
Tuesday, 10th March 2020, 16:00
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 9238
Re: Name 10-aut units, or do away with them and just count a
Thursday, 5th March 2020, 15:45
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 9238
Re: Name 10-aut units, or do away with them and just count a
Thursday, 16th January 2020, 02:10
Forum: Game Design Discussion
Topic: Necromancy school suggestion: -MaxHP costs
Replies: 12
Views: 4503
Re: Necromancy school suggestion: -MaxHP costs
Wednesday, 15th January 2020, 17:08
Forum: Game Design Discussion
Topic: Necromancy school suggestion: -MaxHP costs
Replies: 12
Views: 4503
Re: Necromancy school suggestion: -MaxHP costs
Hellmonk wrote:xp-gated rot sounds a lot better than rot that you cure with a common potion, or xp-gated skill drain for that matter. Perhaps the time has come to merge these mechanics.
Oh my goodness if Ru could literally rot you to death it would be amazing
Wednesday, 4th September 2019, 21:18
Forum: Game Design Discussion
Topic: Formicids should not get swift
Replies: 62
Views: 20717
Re: Formicids should not get swift
Friday, 2nd August 2019, 18:53
Forum: Dungeon Crawling Advice
Topic: High Level Necro Spells
Replies: 34
Views: 11754
Re: High Level Necro Spells
svendre wrote:The only serious argument for a necromancy spell that towers over the rest is vile clutch, by no small margin.
Animate Skeleton
Friday, 26th July 2019, 20:26
Forum: Game Design Discussion
Topic: Giving Stories to Uniques through Multiple Encounters
Replies: 11
Views: 5072
Re: Giving Stories to Uniques through Multiple Encounters
Friday, 26th July 2019, 18:55
Forum: Dungeon Crawling Advice
Topic: should I train a melee weapon on a vinestalker with an xbow?
Replies: 7
Views: 3772
Re: should I train a melee weapon on a vinestalker with an x
Thursday, 25th July 2019, 19:28
Forum: Dungeon Crawling Advice
Topic: should I train a melee weapon on a vinestalker with an xbow?
Replies: 7
Views: 3772
Re: should I train a melee weapon on a vinestalker with an x
Thursday, 25th July 2019, 19:24
Forum: Dungeon Crawling Advice
Topic: High Level Necro Spells
Replies: 34
Views: 11754
Re: High Level Necro Spells
Thursday, 18th July 2019, 18:52
Forum: Game Design Discussion
Topic: Ring of Anatomical Improbability
Replies: 4
Views: 2364
Re: Ring of Anatomical Improbability
have Xom gift it every once in a while
Thursday, 18th July 2019, 13:56
Forum: Game Design Discussion
Topic: Spellbinder + Okawaru = Tragedy
Replies: 2
Views: 1838
Re: Spellbinder + Okawaru = Tragedy
Friday, 7th June 2019, 19:29
Forum: Dungeon Crawling Advice
Topic: Dumb AM ranger question 12 which to use??
Replies: 7
Views: 3325
Re: Dumb AM ranger question 12 which to use??
Thursday, 6th June 2019, 16:10
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23679
Re: Throwing Brand Removals thread
TheMeInTeam wrote:stones (inexpensive item to throw to aggro with minimal noise, though the monster will still make noise).
There's still magic missile...
Friday, 12th April 2019, 15:42
Forum: Game Design Discussion
Topic: Cool, good, swamp rework
Replies: 19
Views: 6621
Re: Cool, good, swamp rework
Monday, 1st April 2019, 14:49
Forum: Dungeon Crawling Advice
Topic: endgame weapon choice for CeGl^Gozag
Replies: 4
Views: 2496
Re: endgame weapon choice for CeGl^Gozag
Friday, 29th March 2019, 18:41
Forum: Game Design Discussion
Topic: engorged
Replies: 13
Views: 4735
Re: engorged
Friday, 29th March 2019, 13:51
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17816
Re: Is this supposed to be fun?
Wednesday, 27th March 2019, 13:20
Forum: Dungeon Crawling Advice
Topic: Advice for melee extended
Replies: 11
Views: 4461
Re: Advice for melee extended
Tuesday, 26th March 2019, 17:21
Forum: Game Design Discussion
Topic: DCSS on NINTENDO SWITCH?
Replies: 4
Views: 2814
Re: DCSS on NINTENDO SWITCH?
Friday, 22nd March 2019, 17:51
Forum: Dungeon Crawling Advice
Topic: -4 slaying for +8 Str?
Replies: 13
Views: 4972
Re: -4 slaying for +8 Str?
My guess is that even without that, though, the war axe will not shine. A +8 exe axe is pretty boss if you can skill up for it, which as an MiBe you absolutely can.
Wednesday, 20th March 2019, 21:07
Forum: Dungeon Crawling Advice
Topic: Factors in 3rd rune choice
Replies: 30
Views: 9493
Re: Factors in 3rd rune choice
Monday, 18th March 2019, 15:39
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10664
Re: New unrandart: Alchemist's Stone
...which I guess are also a real-world reference so
Thursday, 14th March 2019, 13:18
Forum: Dungeon Crawling Advice
Topic: What's the optimal way to use Animate Skeleton?
Replies: 6
Views: 3001
Re: What's the optimal way to use Animate Skeleton?
Tuesday, 12th March 2019, 17:37
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17816
Re: Is this supposed to be fun?
byrel wrote:phantoms (which are actually a good monster for teaching EV starts about parking, since they can kill you.)
Phantoms seem more like a monster who teaches you to reset fights over and over until things go well — I think they have many of the same design problems as crimson imps.
Tuesday, 12th March 2019, 16:10
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17816
Re: Is this supposed to be fun?
Monday, 11th March 2019, 12:51
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17816
Re: Is this supposed to be fun?
svendre wrote:3) The percentage of the game where a character isn't able to immediately splatter them like popcorn is very small.
The thing that sucks here is that during that percentage of the game, they're worth a fair chunk of XP and are definitely worth plinking to death.
Monday, 11th March 2019, 00:24
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17816
Re: Is this supposed to be fun?
Thursday, 7th March 2019, 15:24
Forum: Crazy Yiuf's Corner
Topic: Merge DD and Vampire
Replies: 5
Views: 2612
Re: Merge DD and Vampire
In general, I think making DD into an undead-ish species that heals this way makes sense.
Tuesday, 5th March 2019, 20:22
Forum: Game Design Discussion
Topic: Vampire rework proposal
Replies: 14
Views: 5222
Re: Vampire rework proposal
Monday, 4th March 2019, 19:58
Forum: Dungeon Crawling Advice
Topic: How often should you berserk with Trog?
Replies: 6
Views: 2870
How often should you berserk with Trog?
Monday, 4th March 2019, 19:41
Forum: Game Design Discussion
Topic: Monsters and alarm traps
Replies: 19
Views: 6729
Re: Monsters and alarm traps
Monday, 4th March 2019, 14:36
Forum: Game Design Discussion
Topic: Why isn't DD ability just a regeneration rate?
Replies: 33
Views: 11792
Re: Why isn't DD ability just a regeneration rate?
Thursday, 28th February 2019, 20:28
Forum: Game Design Discussion
Topic: Why isn't DD ability just a regeneration rate?
Replies: 33
Views: 11792
Re: Why isn't DD ability just a regeneration rate?
Friday, 22nd February 2019, 15:33
Forum: Dungeon Crawling Advice
Topic: Demon Trident vs Great Mace
Replies: 12
Views: 4364
Re: Demon Trident vs Great Mace
VeryAngryFelid wrote:It depends. For character in CPA it is almost always optimal to train weapon/shield to min delay even with Oka.
Why?
Thursday, 21st February 2019, 01:42
Forum: Game Design Discussion
Topic: Thanks Devs for the Gauntlet!
Replies: 17
Views: 6550
Re: Thanks Devs for the Gauntlet!
Monday, 18th February 2019, 18:51
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3143695
Re: Best/Worst Artifacts
Monday, 18th February 2019, 16:43
Forum: Dungeon Crawling Advice
Topic: Playing for more than a decade and this is my farthest point
Replies: 4
Views: 2550
Sunday, 17th February 2019, 16:59
Forum: YASD! YAVP! and characters in progress too
Topic: Complete N00b's Journey Character #4: Keamos, the DgFi
Replies: 35
Views: 10256
Re: Complete N00b's Journey Character #4: Keamos, the DgFi
Saturday, 16th February 2019, 15:09
Forum: Game Design Discussion
Topic: Monsters and alarm traps
Replies: 19
Views: 6729
Re: Monsters and alarm traps
kcfos wrote:Why does an enemy walking over the trap put a mark on me?
Because traps are designed to be harmful to the player.
Friday, 15th February 2019, 16:05
Forum: Dungeon Crawling Advice
Topic: Faith and Vehumet
Replies: 26
Views: 11743
Re: Faith and Vehumet
Friday, 15th February 2019, 15:17
Forum: Dungeon Crawling Advice
Topic: Faith and Vehumet
Replies: 26
Views: 11743
Re: Faith and Vehumet
Thursday, 14th February 2019, 15:33
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 29289
Re: Remove 3rd pip of fire/cold resistance
Wednesday, 13th February 2019, 22:37
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 29289