Search found 4214 matches

Wednesday, 4th September 2019, 21:18

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 59

Views: 1726

Re: Formicids should not get swift

Walk in shallow water: slowing in shallow water is ok, as it is a physical barrier that slows you down. The description of Swiftness: Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time. suggests Swiftness shou...

Friday, 2nd August 2019, 18:53

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 2140

Re: High Level Necro Spells

svendre wrote:The only serious argument for a necromancy spell that towers over the rest is vile clutch, by no small margin.

Animate Skeleton

Friday, 26th July 2019, 20:26

Forum: Game Design Discussion

Topic: Giving Stories to Uniques through Multiple Encounters

Replies: 11

Views: 849

Re: Giving Stories to Uniques through Multiple Encounters

My take is that the stocastic approach sounds more crawl-like than the same-game approach, and as others have pointed out, it's not super different than the existing uniques mechanic. There's some complexity in this approach (you probably shouldn't be able to meet two asterions in the same game, but...

Friday, 26th July 2019, 18:55

Forum: Dungeon Crawling Advice

Topic: should I train a melee weapon on a vinestalker with an xbow?

Replies: 7

Views: 461

Re: should I train a melee weapon on a vinestalker with an x

Ah... if it's a bcrawl mod, I'm betting they don't do 100% ammo mulch. Mixing that with *Curse sounds super frustrating.

Thursday, 25th July 2019, 19:28

Forum: Dungeon Crawling Advice

Topic: should I train a melee weapon on a vinestalker with an xbow?

Replies: 7

Views: 461

Re: should I train a melee weapon on a vinestalker with an x

Wait, did Damnation always have *Curse?

Thursday, 25th July 2019, 19:24

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 2140

Re: High Level Necro Spells

IMO necromutation gets a little too much hate just because it's so much worse than other necro spells close to it in level I think it's mainly because it's double-school with tmut, so you need to dump a ton of XP into a spell school you (almost certainly) aren't otherwise using just so you can be i...

Thursday, 18th July 2019, 18:52

Forum: Game Design Discussion

Topic: Ring of Anatomical Improbability

Replies: 4

Views: 369

Re: Ring of Anatomical Improbability

make it the Amulet of Anatomical Improbability, which has only the effect of letting the wearer wear two amulets, one of which is this amulet

have Xom gift it every once in a while

Thursday, 18th July 2019, 13:56

Forum: Game Design Discussion

Topic: Spellbinder + Okawaru = Tragedy

Replies: 2

Views: 308

Re: Spellbinder + Okawaru = Tragedy

IMO attacking allies should neither anger them nor cause penance. Hurting your ally is already penalized by you hurting your allies... and there are so many weird edge cases like this one where you should probably get warned or explosions should be disabled or your ally should escape damage or somet...

Friday, 7th June 2019, 19:29

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 12 which to use??

Replies: 7

Views: 814

Re: Dumb AM ranger question 12 which to use??

If you use Sniper, remember that it'll give monsters a bunch of time to do stuff before you get a chance to act again. Also remember that you have Oka's heroism which will make it take less time to fire. Personally, I'm of the "if I find an unrand and it looks fun, use it unless it is abjectly ...

Thursday, 6th June 2019, 16:10

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 7192

Re: Throwing Brand Removals thread

TheMeInTeam wrote:stones (inexpensive item to throw to aggro with minimal noise, though the monster will still make noise).


There's still magic missile...

Friday, 12th April 2019, 15:42

Forum: Game Design Discussion

Topic: Cool, good, swamp rework

Replies: 19

Views: 1524

Re: Cool, good, swamp rework

most of the problems of water What's wrong with shallow water? * flying negates it * it debuffs non-aquatic monsters (unless they're above some size I forget or probably some other edge case) so if you're fighting a vulnerable monster, flying is very strong * for some reason hydras (and... only hyd...

Monday, 1st April 2019, 14:49

Forum: Dungeon Crawling Advice

Topic: endgame weapon choice for CeGl^Gozag

Replies: 4

Views: 517

Re: endgame weapon choice for CeGl^Gozag

I guess: Do you want to win, or have fun? If you want to win, svendre has good advice. If you want to have fun, grab the plutonium sword because it is fun and when are are you going to see it again on a character that can even arguably use it?

Friday, 29th March 2019, 18:41

Forum: Game Design Discussion

Topic: engorged

Replies: 13

Views: 1157

Re: engorged

If you're engorged, you can hit 5 until you aren't engorged anymore. And you can always... not eat until engorged. There's no reason to do it except "I'm wearing gourmand and it is convenient to eat all the chunks." It's not like you're gonna be cramming down rations in dangerous areas.

Friday, 29th March 2019, 13:51

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 4099

Re: Is this supposed to be fun?

The big problem with disappearing imps is that strong characters would get the XP from them and get stronger, while weak characters don't. Crawl doesn't need Mario Kart-style rubber banding to make weak characters stronger, but it's probably best if the game tries to limit the ways strong characters...

Wednesday, 27th March 2019, 13:20

Forum: Dungeon Crawling Advice

Topic: Advice for melee extended

Replies: 11

Views: 1007

Re: Advice for melee extended

If you have zephyr, you should definitely not be a pure melee character. It's one of the very best weapons in the game. Also you have portal projectile which makes it even more great; basically you have an LCS-class attack, except smite-targeted and at full LOS range. Dunno about new singing sword b...

Tuesday, 26th March 2019, 17:21

Forum: Game Design Discussion

Topic: DCSS on NINTENDO SWITCH?

Replies: 4

Views: 800

Re: DCSS on NINTENDO SWITCH?

Crawl's UI does not seem like something that would work very well on a console. It'd be hard to play well without a keyboard, I think.

Friday, 22nd March 2019, 17:51

Forum: Dungeon Crawling Advice

Topic: -4 slaying for +8 Str?

Replies: 13

Views: 1333

Re: -4 slaying for +8 Str?

Frostbite is a special case; it puts freezing clouds on targets and freezing cloud does a ton of damage over time.

My guess is that even without that, though, the war axe will not shine. A +8 exe axe is pretty boss if you can skill up for it, which as an MiBe you absolutely can.

Wednesday, 20th March 2019, 21:07

Forum: Dungeon Crawling Advice

Topic: Factors in 3rd rune choice

Replies: 30

Views: 1772

Re: Factors in 3rd rune choice

Abyss is "walk around for 20 min+ and then find a lightning-themed rune vault and you don't have rElec but you're so frustrated you try for the rune anyway" except very rarely you get pulled somewhere in abyss and then there's the rune

Monday, 18th March 2019, 15:39

Forum: Game Design Discussion

Topic: New unrandart: Alchemist's Stone

Replies: 29

Views: 3066

Re: New unrandart: Alchemist's Stone

it'd fit thematically as a Maxwell item

...which I guess are also a real-world reference so

Thursday, 14th March 2019, 13:18

Forum: Dungeon Crawling Advice

Topic: What's the optimal way to use Animate Skeleton?

Replies: 6

Views: 668

Re: What's the optimal way to use Animate Skeleton?

IIRC, ally AI is kind of counterintuitive. I haven't played much with allies in a while, but generally I remember that you want to give them commands fairly often. They don't always just go and attack stuff, but going 'ta' will let you choose a target and 'tg' basically lets them off their leash to ...

Tuesday, 12th March 2019, 17:37

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 4099

Re: Is this supposed to be fun?

byrel wrote:phantoms (which are actually a good monster for teaching EV starts about parking, since they can kill you.)

Phantoms seem more like a monster who teaches you to reset fights over and over until things go well — I think they have many of the same design problems as crimson imps.

Tuesday, 12th March 2019, 16:10

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 4099

Re: Is this supposed to be fun?

Giving call imp to imps who can call imps who may in turn have call imp could make... a lot of imps

Monday, 11th March 2019, 12:51

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 4099

Re: Is this supposed to be fun?

svendre wrote:3) The percentage of the game where a character isn't able to immediately splatter them like popcorn is very small.

The thing that sucks here is that during that percentage of the game, they're worth a fair chunk of XP and are definitely worth plinking to death.

Monday, 11th March 2019, 00:24

Forum: Game Design Discussion

Topic: Is this supposed to be fun?

Replies: 46

Views: 4099

Re: Is this supposed to be fun?

There will always be cases where your damage output exactly matches some monster's regeneration rate... That said... monster regen+ is really annoying for low-damage characters and might be replaced by more HP or AC or additional damage or something. Melee-only monsters with Blink can also be pretty...

Thursday, 7th March 2019, 15:24

Forum: Crazy Yiuf's Corner

Topic: Merge DD and Vampire

Replies: 5

Views: 686

Re: Merge DD and Vampire

I would not make Drain Life an ability, because spamming abilities to heal sounds terrible. I'd just make them heal on kills.

In general, I think making DD into an undead-ish species that heals this way makes sense.

Tuesday, 5th March 2019, 20:22

Forum: Game Design Discussion

Topic: Vampire rework proposal

Replies: 14

Views: 1278

Re: Vampire rework proposal

IMO current Vine Stalker is a pretty good example of a good Crawl vampire-like species

Monday, 4th March 2019, 19:58

Forum: Dungeon Crawling Advice

Topic: How often should you berserk with Trog?

Replies: 6

Views: 691

How often should you berserk with Trog?

Just had a mini-optimization problem in my brain here: Let's say you're playing Be. Considering piety decay, recovering from berserk, and the time it takes to lure monsters to safe places, how often should you be killing things with zerk? * In basically every fight? * In every fight that'll take mor...

Monday, 4th March 2019, 19:41

Forum: Game Design Discussion

Topic: Monsters and alarm traps

Replies: 19

Views: 1331

Re: Monsters and alarm traps

For what it's worth: I was not trying to be a jackass with my answer. I interpreted the OP's question as "why does something bad happen to me when a monster steps on the trap, what if something good happened to me instead?" and I thought saying the design intent of traps was to harm the pl...

Monday, 4th March 2019, 14:36

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 2199

Re: Why isn't DD ability just a regeneration rate?

1) It's an arbitrary breakpoint, one which makes fights occurring at 99% XP significantly different from those occurring at 1% XP. I'm guessing that by "healing on experience" they meant "healing on experience", not "healing on level up". Oh true. The problem of wasted...

Thursday, 28th February 2019, 20:28

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 2199

Re: Why isn't DD ability just a regeneration rate?

In my opinion, DD should be a totally no-healing species. So max HP = current HP. The problem with this approach is that it means playing DD becomes an exercise in "avoid taking damage at all cost because every single HP you lose is one you've lost forever" and Crawl gives you a lot of wa...

Friday, 22nd February 2019, 15:33

Forum: Dungeon Crawling Advice

Topic: Demon Trident vs Great Mace

Replies: 12

Views: 956

Re: Demon Trident vs Great Mace

VeryAngryFelid wrote:It depends. For character in CPA it is almost always optimal to train weapon/shield to min delay even with Oka.

Why?

Thursday, 21st February 2019, 01:42

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 1612

Re: Thanks Devs for the Gauntlet!

labs were the only thing that kept the 'o' key from wearing out

Monday, 18th February 2019, 18:51

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2814

Views: 367762

Re: Best/Worst Artifacts

I am trying to find something bad to say about that armour but I am coming up blank

Sunday, 17th February 2019, 16:59

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #4: Keamos, the DgFi

Replies: 35

Views: 1856

Re: Complete N00b's Journey Character #4: Keamos, the DgFi

I actually like chaos brand. It can do some dangerous stuff (hasting/berserking/duplicating monsters) but it also does a ton of damage and also does things like slow and paralyze monsters.

Saturday, 16th February 2019, 15:09

Forum: Game Design Discussion

Topic: Monsters and alarm traps

Replies: 19

Views: 1331

Re: Monsters and alarm traps

kcfos wrote:Why does an enemy walking over the trap put a mark on me?

Because traps are designed to be harmful to the player.

Friday, 15th February 2019, 16:05

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 1733

Re: Faith and Vehumet

Right... you don't want to waste invocations on popcorn. But in general, it's much much better to open strong than finish strong — if you're going to need to quaff !might, it's way better to do it before you start the fight than after you've realized regular melee won't work. You don't need to spend...

Friday, 15th February 2019, 15:17

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 1733

Re: Faith and Vehumet

The short version of it is that I generally reserve mana for spells before invocations. I use invocations which pull a substantial amount of piety as a last resort, and that isn't so frequent, therefore there is often enough piety without the need to boost it. If a lot of the invocations that spend...

Thursday, 14th February 2019, 15:33

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 7104

Re: Remove 3rd pip of fire/cold resistance

Hey folks, if you have more discussion on how much damage various monsters can do and how best to deal with them, that's probably a good topic for Advice. I'd split the thread and move the posts but it's pretty messy.

Wednesday, 13th February 2019, 22:37

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 7104

Re: Remove 3rd pip of fire/cold resistance

If changing the way player resistances works makes a single monster too dangerous, it is also possible to rebalance that monster. I think the "please consider OOF damage if rF changes" point has been pretty well covered in this thread.

Tuesday, 12th February 2019, 14:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2814

Views: 367762

Re: Best/Worst Artifacts

You should be able to just wear one of the gloves

Thursday, 7th February 2019, 19:55

Forum: Game Design Discussion

Topic: Unrandart amulets which disable ring slots

Replies: 22

Views: 1467

Re: Unrandart amulets which disable ring slots

What if it changed all of your melee and missile damage to be purely elemental?

Probably bad, actually.

Thursday, 7th February 2019, 17:13

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 4615

Re: New launcher system

You could also lean into the similarity of missiles and conjurations, and give the same sorts of drawbacks to low-skill missile combat that exist for conjurations. If there were a 5% chance of a longbow misfiring and making an alarm-level noise or slowing you or something, you'd probably not use it ...

Thursday, 7th February 2019, 04:28

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2814

Views: 367762

Re: Best/Worst Artifacts

Int+5 and -Cast together is just trolling

Thursday, 7th February 2019, 04:25

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 4615

Re: New launcher system

Sorry, I didn't mean to claim the solutions can only fall into one of a particular set.

Tuesday, 5th February 2019, 21:47

Forum: Game Design Discussion

Topic: New launcher system

Replies: 69

Views: 4615

Re: New launcher system

From my perspective, the biggest problem with missiles now is that there are a ton of cases where you can either wait for a monster to walk towards you or damage it with a missile. And since doing some damage is better than doing none, it's best to do the damage — even if you have zero skill. So the...

Friday, 1st February 2019, 16:28

Forum: Dungeon Crawling Advice

Topic: buy books with Sif Muna?

Replies: 8

Views: 792

Re: buy books with Sif Muna?

Yeah, I should clarify that you should only buy something now if it will help you survive *now.* If Summon Hydra isn't a good spell for this char at this time, absolutely wait. That book isn't going anywhere.

Friday, 1st February 2019, 15:39

Forum: Dungeon Crawling Advice

Topic: buy books with Sif Muna?

Replies: 8

Views: 792

Re: buy books with Sif Muna?

Will it help you survive better than any other item currently available in a shop? Buy it. Sif might never gift it to you. You might not find a more useful item in a shop all game. Or Sif might gift it to you next and you might find a shop with something awesome for 600 gold almost immediately. But ...

Tuesday, 29th January 2019, 15:17

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 458

Views: 80368

Re: Trove reporting

8 haste potions is an *insane* cost.

Monday, 28th January 2019, 15:52

Forum: Game Design Discussion

Topic: Sublimation Of Blood Thoughts

Replies: 22

Views: 2059

Re: Sublimation Of Blood Thoughts

I have a hard time imagining a more MP- and HP-efficient way to kill monsters than derived undead. Yeah, sitting around and resting will eat the time off your zombies but you have the zombies so you don't need full MP and HP bars to go around and kill monsters.
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.