Search found 4149 matches

Re: HOGl wants 15 runes - Equipment/Skilling advice please

That's exactly what I would have done!

The one downside to Damnation is that it's pretty loud, so it's a good way to tell a bunch of dracs right where you are.

Today, 15:30

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 1117

Re: rework Beogh

Then you lose the fun of equipping your guys with cool artifacts from the dungeon floor. Unless I'm totally mistaken, this is almost always a bad idea because of how monster combat works. I believe you basically want your buds to have a spear or crossbow. However! If Beogh were just going to grant ...

Friday, 7th December 2018, 04:22

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 244

Re: HOGl wants 15 runes - Equipment/Skilling advice please

Yeah, the amount of stuff that resists Damnation is very, very small and even then it's still a +6 arbalest. Your gear is good enough that I would 100% splat in some stupid way with it. Spells-wise, you'll probably enjoy some low-level, super useful spells: Apportation, Butterfiles, Blink, Animate S...

Wednesday, 5th December 2018, 15:53

Forum: Dungeon Crawling Advice

Topic: Reflection optimisation

Replies: 11

Views: 475

Re: Reflection optimisation

Unless I'm misunderstanding, VAF is saying:

* Reflection is based on SH and fires at SH check time
* SH check happens before EV check
* r/dMsl fires at EV check time
* Therefore, changing r/dMsl status cannot alter reflection chance

Tuesday, 4th December 2018, 18:45

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 31

Views: 855

Re: Necromutation, Curing & Confusion

Does crawl need a way for lich form characters to exit the confusion status? Or allow them to mitigate / eliminate the possiblity of CBOE causing it? It really doesn't, as lichform is already not a form people should be using very often, and likewise, the crystal ball is only a halfway decent item ...

Tuesday, 4th December 2018, 17:42

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 31

Views: 855

Re: Necromutation, Curing & Confusion

It's hard to give good feedback your proposals when it's pretty clear you're doing something way below optimal. With claims like "an XL27 blaster conjurer could kill probably 5-7 yaks" — like, I don't know what to do with that, other than to say "every high-level conjurer should be ab...

Monday, 3rd December 2018, 16:13

Forum: Dungeon Crawling Advice

Topic: Unarmed in treeform

Replies: 8

Views: 346

Re: Unarmed in treeform

fr: OKLOB FORM

Monday, 3rd December 2018, 16:10

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 31

Views: 855

Re: Necromutation, Curing & Confusion

This may be intentional, but I can't help but feel that for pure casters that want to go extended, CBOE with Necromutation is the way to go I think this is actually a flawed assumption and not a good place start design-wise; IMO neither necromut nor the CBOE is super compelling even for chars who u...

Monday, 3rd December 2018, 15:10

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 316

Re: Manuals and buff potions

I'm not arguing that potions that boost spell success are good, just that we have one now that works in a mechanically opaque way. On the "switching to unarmed is better with bad weapons" front: Yeah, that makes sense. It looks like now, might doesn't make weird choices optimal, or at leas...

Sunday, 2nd December 2018, 03:23

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 316

Manuals and buff potions

Thinking about manuals, and... a strategic item that lets you train skills is not super interesting for reasons detailed in other peoples' posts. So my thought was: Make manuals tactical consumables that give you a skill boost for a short time. Two problems: 1) It'd lead to people carrying weapons t...

Friday, 30th November 2018, 19:06

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 32

Views: 1150

Re: Change manuals for gnolls

I would do it. And would it affect your win chance, at all? IIRC weapon acquirement weights skill pretty heavily? I wonder if the most useful thing Gn can do with a manual right now is bump your bows / crossbows skill up to be above the rest of your skills so you can get a good shot at a sick range...

Thursday, 29th November 2018, 18:27

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 32

Views: 1150

Re: Change manuals for gnolls

This is getting pretty far afield from the OP's "manuals and gnolls" proposals; do the mandatory "remove/rework manuals" thing in another thread please

Wednesday, 28th November 2018, 20:38

Forum: Dungeon Crawling Advice

Topic: Protal out of the abyss message.

Replies: 2

Views: 162

Re: Protal out of the abyss message.

Is it right where you're standing?

Wednesday, 28th November 2018, 18:44

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 29

Views: 2113

Re: Experimental branch: Known Traps

Tele traps could also work like teleportitis and always move you towards monsters.

Wednesday, 21st November 2018, 01:59

Forum: Game Design Discussion

Topic: Corrosion ego weapons

Replies: 11

Views: 531

Re: Corrosion ego weapons

Corrosion on monsters doesn't stack unless I'm mistaken, it's just -8AC while they're corroded. Which isn't bad, but there really are a lot of monsters who don't have much AC, even late in the game. duvessa's point: The player Corr status is also different from the monster Corr status bears remember...

Monday, 19th November 2018, 21:33

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 725

Re: learning magic on characters with poor aptitudes

Some low-level spells are cheap enough to get and so blindingly useful (animate skeleton, apportation, summon butterflies, etc) that it's worth learning them unless you absolutely can't.

Monday, 12th November 2018, 20:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpNe of Kiku

Replies: 6

Views: 255

Re: CIP - SpNe of Kiku

Regular kiku piety + simulacrum is... probably enough. I guess you could go from "as many derived undead as you could want" to "I can't believe how many derived undead" but I would probably wear Spirit because having HP is a good way to not die.

Monday, 12th November 2018, 15:15

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 3968

Re: New Crawl players will never get to experience...

RoGGa wrote:Crazy Yiuf's hammers

Yiuf should still have hammers, this was the worst change.

Wednesday, 7th November 2018, 15:01

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 2050

Re: Remove Translocations

Are you going to claim that you don't bother to hunt down monsters you teleport? Why... why would I do that? If I'm teleporting it, I probably didn't want to fight it. The only case when I can imagine tracking down a teleported monster would be if someone had an item I really wanted, and I wanted t...

Monday, 22nd October 2018, 13:13

Forum: Game Design Discussion

Topic: Abyss rune vault: teleport into?

Replies: 2

Views: 280

Re: Abyss rune vault: teleport into?

Maybe the idea is it makes the vault too easy? But kinda the whole point of the abyss is it's random

Friday, 19th October 2018, 16:46

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1320

Re: CIP: Impregnable GrFi^Oka, wondering which weapon to ble

Yeah, you already have a holy broadaxe you can enchant to at least +4, plus a +9 elec dwhip for single, non-evil targets you want dead even faster. Plus renewable source of "better than haste for combat". Plus you can learn necro spells.

I don't think ditching Oka gets you much.

Thursday, 18th October 2018, 14:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1320

Re: CIP: Impregnable GrFi^Oka, wondering which weapon to ble

Always buy consumables that look useful; consumables now are better than maybe gear later. Since you have a bunch of gold, you might go Zin instead of TSO; if the wiki is correct you need to donate 2500 gold to get max piety. Then you have Sanctuary if anything (oka wrath can sometimes be inconvenie...

Wednesday, 17th October 2018, 18:26

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1355

Re: Next Step for MiBe of Trog?

Yeah, there's literally no point in going lower in abyss if you can avoid it. There's also no point in tackling a rune vault that looks tough, just keep walking and you'll eventually find an easier one.

Wednesday, 17th October 2018, 17:46

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1355

Re: Next Step for MiBe of Trog?

Eh, do what's fun. Winning is fun, seeing A:4 or A:5 go nuts can be fun too.

Tuesday, 16th October 2018, 19:26

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 935

Re: Meem?

Mod followup note: My last post is out of context because I've moved some posts out of here.

Tuesday, 16th October 2018, 18:03

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2720

Views: 281552

Re: Best/Worst Artifacts

Well, it's "good" in that it makes you ask "is this good?"

Tuesday, 16th October 2018, 18:00

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 935

Re: Meem?

Mod note: DCA is not the best forum to be arguing over the behavior of server bots, and this thread has already generated a report. If folks have disagreements about what code should be running in IRC or on the servers, those are a better place to have it out. As a reminder: Advertising on Tavern is...

Monday, 15th October 2018, 16:06

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 13

Views: 897

Re: We should be allowed to sac a leg to RU

mod note: moved to GDD by request

Monday, 15th October 2018, 14:05

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1489

Re: Bug in Labyrinth? a stash with translucent stone walls

I think the ones you really can't destroy say you can't destroy them by any means — if it says only powerful spells will do it you still have Shatter. But: 1: Why would you think to xv on a wall 2: There may be other ways to bypass the wall without destroying it (eg, Yermak's trick) and maybe that's...

Monday, 15th October 2018, 13:31

Forum: Game Design Discussion

Topic: BVC should be nerfed

Replies: 5

Views: 717

Re: BVC should be nerfed

duvessa wrote:The only school it doesn't intrude on is Translocations.

BVC would actually fit in tloc pretty well, it's not *that* dissimilar to Gell's or Singularity

Monday, 15th October 2018, 13:18

Forum: Game Design Discussion

Topic: Don't drop items in lava/water

Replies: 12

Views: 776

Re: Don't drop items in lava/water

+1 on the OP; at very least Gozag and other item behavior should be the same.

Thursday, 11th October 2018, 01:38

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1355

Re: Next Step for MiBe of Trog?

@duvessa: I believe you; how much worse is it in this case?

@battalion: You can just put it on when you want to blink, probably don't try to damage dangerous monsters while wearing it though

Wednesday, 10th October 2018, 02:20

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1355

Re: Next Step for MiBe of Trog?

What are your defenses with the faerie dragon armour? +6 slaying is pretty good.

Also, NICE BOOTS

Tuesday, 9th October 2018, 16:00

Forum: Game Design Discussion

Topic: We should be allowed to sac a leg to RU

Replies: 13

Views: 897

Re: We should be allowed to sac a leg to RU

The *real* question is what happens when a naga sacs a leg?

More seriously: you can already sac EV and stealth; I'm surprised you can't sac speed though.

Tuesday, 9th October 2018, 14:32

Forum: Crazy Yiuf's Corner

Topic: Your elbow is near, but you can't bite it, dear. Or can you?

Replies: 12

Views: 612

Re: Your elbow is near, but you can't bite it, dear. Or can

FR: Fedhas Rain will temporarily cover dungeon features with water

see, problem solved

Tuesday, 9th October 2018, 01:09

Forum: Crazy Yiuf's Corner

Topic: Your elbow is near, but you can't bite it, dear. Or can you?

Replies: 12

Views: 612

Re: Your elbow is near, but you can't bite it, dear. Or can

If you're ever in Madison, WI I owe you a beer or other beverage of your choice

Monday, 8th October 2018, 15:45

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1489

Re: Bug in Labyrinth? a stash with translucent stone walls

I literally can't imagine a case where a character would be casting Shatter in a lab. And then you're not guaranteed to get a lab, or that the lab would spawn this vault, and... no. The Trog altar with the burning book is (was? Is it still here?) good because you couldn't spend a bunch of time or wa...

Saturday, 6th October 2018, 15:28

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1489

Re: Bug in Labyrinth? a stash with translucent stone walls

It is, but Crawl doesn't have a way to tell players which are areas that are difficult to get to, and which are areas that are impossible to get to.

Friday, 5th October 2018, 03:19

Forum: Dungeon Crawling Advice

Topic: Ashenzari, equipment slots, and general advice (GnWz)

Replies: 22

Views: 954

Re: Ashenzari, equipment slots, and general advice (GnWz)

ANYHOW yeah derived undead are pretty great; even if they aren't up to the job of directly killing everything for you, they hurt and distract the monsters you're fighting so it's a little like getting irresistible slow and poison on them. Unless you're with kiku and then zombies can kill pretty much...

Friday, 5th October 2018, 03:14

Forum: Dungeon Crawling Advice

Topic: TrBe - Skills?

Replies: 6

Views: 393

Re: TrBe - Skills?

IMO, far and away the best way to search Tavern is with Google; enter your search terms and then "site:crawl.develz.org".

For example, this.

Thursday, 27th September 2018, 15:02

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 589

Re: Tips for Ru?

If you sac one of love/artifice/summoning, do the others give less piety? There are some great allies in evocations.

Thursday, 27th September 2018, 02:18

Forum: Crazy Yiuf's Corner

Topic: Some items never generating?

Replies: 10

Views: 808

Re: Some items never generating?

Firestarter is pretty fun.

Thursday, 27th September 2018, 01:12

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 589

Re: Tips for Ru?

Sac Love is not great for winning but is great for not needing to deal with allies

"Oh well, I would have cast animate skeleton 600 times but I took sac love so I guess I can't"

Wednesday, 26th September 2018, 13:58

Forum: Dungeon Crawling Advice

Topic: Tips for Ru?

Replies: 8

Views: 589

Re: Tips for Ru?

Apocalypse is a better opening move than it is a panic button.

Tuesday, 25th September 2018, 20:29

Forum: Game Design Discussion

Topic: Scroll of Vulnerability

Replies: 3

Views: 377

Re: Scroll of Vulnerability

They're not just meant to make *you* more vulnerable, they also make *other monsters* more vulnerable to hexes. Super useful if you use hexes or have a hex wand and have a high-MR monster you want to affect.

Tuesday, 25th September 2018, 15:43

Forum: Dungeon Crawling Advice

Topic: Next Step for MiBe of Trog?

Replies: 29

Views: 1355

Re: Next Step for MiBe of Trog?

Ideally you'd like to use them on an eveningstar. You have a pretty ok chance of finding one in the hall of blades on elf2. I wouldn't take a MiBe without a killer ranged attack into the hall of blades, you'll wind up in melee with a bardiche of distortion or something. Especially not on the off ch...

Tuesday, 25th September 2018, 13:28

Forum: YASD! YAVP! and characters in progress too

Topic: Bazaar portal in Shoals surrounded by lava?

Replies: 2

Views: 318

Re: Bazaar portal in Shoals surrounded by lava?

That's a pretty obnoxious vault trick :/

Monday, 24th September 2018, 20:58

Forum: Dungeon Crawling Advice

Topic: When exactly do your own summons become hostile?

Replies: 3

Views: 281

Re: When exactly do your own summons become hostile?

If you're in Z:5 and ice beasts are a threat, my hat's off to you :) Qaz might not anger allies because exuding damaging clouds isn't something you're actively doing, it just happens. A useful but easily-forgotten thing is that monsters aren't angered by attacks they're immune to, so feel free to ca...

Monday, 24th September 2018, 19:49

Forum: Dungeon Crawling Advice

Topic: When exactly do your own summons become hostile?

Replies: 3

Views: 281

Re: When exactly do your own summons become hostile?

I'm pretty sure the rules are not simple, consistent, or explained anywhere.

I don't think there's any case where it's random, though, and IIRC you get a warning before doing most things that may anger your allies.

Monday, 24th September 2018, 17:09

Forum: Dungeon Crawling Advice

Topic: Cleared ZOT, and itch for extended

Replies: 18

Views: 977

Re: Cleared ZOT, and itch for extended

Yeah Oka's wrath is not too terrible, it's more that it can change the tenor of a battle all of a sudden and you need to be aware of that. But really Hells are already like that, so yeah. If I had like 3-4k gold on hand I'd actually be more tempted to switch to Zin; then you can donate your gold to ...
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