Search found 4182 matches

Monday, 18th February 2019, 18:51

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2754

Views: 314333

Re: Best/Worst Artifacts

I am trying to find something bad to say about that armour but I am coming up blank

Sunday, 17th February 2019, 16:59

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #4: Keamos, the DgFi

Replies: 19

Views: 328

Re: Complete N00b's Journey Character #4: Keamos, the DgFi

I actually like chaos brand. It can do some dangerous stuff (hasting/berserking/duplicating monsters) but it also does a ton of damage and also does things like slow and paralyze monsters.

Saturday, 16th February 2019, 15:09

Forum: Game Design Discussion

Topic: Monsters and alarm traps

Replies: 2

Views: 160

Re: Monsters and alarm traps

kcfos wrote:Why does an enemy walking over the trap put a mark on me?

Because traps are designed to be harmful to the player.

Friday, 15th February 2019, 16:05

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 543

Re: Faith and Vehumet

Right... you don't want to waste invocations on popcorn. But in general, it's much much better to open strong than finish strong — if you're going to need to quaff !might, it's way better to do it before you start the fight than after you've realized regular melee won't work. You don't need to spend...

Friday, 15th February 2019, 15:17

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 543

Re: Faith and Vehumet

The short version of it is that I generally reserve mana for spells before invocations. I use invocations which pull a substantial amount of piety as a last resort, and that isn't so frequent, therefore there is often enough piety without the need to boost it. If a lot of the invocations that spend...

Thursday, 14th February 2019, 15:33

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 93

Views: 3071

Re: Remove 3rd pip of fire/cold resistance

Hey folks, if you have more discussion on how much damage various monsters can do and how best to deal with them, that's probably a good topic for Advice. I'd split the thread and move the posts but it's pretty messy.

Wednesday, 13th February 2019, 22:37

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 93

Views: 3071

Re: Remove 3rd pip of fire/cold resistance

If changing the way player resistances works makes a single monster too dangerous, it is also possible to rebalance that monster. I think the "please consider OOF damage if rF changes" point has been pretty well covered in this thread.

Tuesday, 12th February 2019, 14:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2754

Views: 314333

Re: Best/Worst Artifacts

You should be able to just wear one of the gloves

Thursday, 7th February 2019, 19:55

Forum: Game Design Discussion

Topic: Unrandart amulets which disable ring slots

Replies: 19

Views: 568

Re: Unrandart amulets which disable ring slots

What if it changed all of your melee and missile damage to be purely elemental?

Probably bad, actually.

Thursday, 7th February 2019, 17:13

Forum: Game Design Discussion

Topic: New launcher system

Replies: 63

Views: 1815

Re: New launcher system

You could also lean into the similarity of missiles and conjurations, and give the same sorts of drawbacks to low-skill missile combat that exist for conjurations. If there were a 5% chance of a longbow misfiring and making an alarm-level noise or slowing you or something, you'd probably not use it ...

Thursday, 7th February 2019, 04:28

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2754

Views: 314333

Re: Best/Worst Artifacts

Int+5 and -Cast together is just trolling

Thursday, 7th February 2019, 04:25

Forum: Game Design Discussion

Topic: New launcher system

Replies: 63

Views: 1815

Re: New launcher system

Sorry, I didn't mean to claim the solutions can only fall into one of a particular set.

Tuesday, 5th February 2019, 21:47

Forum: Game Design Discussion

Topic: New launcher system

Replies: 63

Views: 1815

Re: New launcher system

From my perspective, the biggest problem with missiles now is that there are a ton of cases where you can either wait for a monster to walk towards you or damage it with a missile. And since doing some damage is better than doing none, it's best to do the damage — even if you have zero skill. So the...

Friday, 1st February 2019, 16:28

Forum: Dungeon Crawling Advice

Topic: buy books with Sif Muna?

Replies: 8

Views: 420

Re: buy books with Sif Muna?

Yeah, I should clarify that you should only buy something now if it will help you survive *now.* If Summon Hydra isn't a good spell for this char at this time, absolutely wait. That book isn't going anywhere.

Friday, 1st February 2019, 15:39

Forum: Dungeon Crawling Advice

Topic: buy books with Sif Muna?

Replies: 8

Views: 420

Re: buy books with Sif Muna?

Will it help you survive better than any other item currently available in a shop? Buy it. Sif might never gift it to you. You might not find a more useful item in a shop all game. Or Sif might gift it to you next and you might find a shop with something awesome for 600 gold almost immediately. But ...

Tuesday, 29th January 2019, 15:17

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 431

Views: 64595

Re: Trove reporting

8 haste potions is an *insane* cost.

Monday, 28th January 2019, 15:52

Forum: Game Design Discussion

Topic: Sublimation Of Blood Thoughts

Replies: 20

Views: 997

Re: Sublimation Of Blood Thoughts

I have a hard time imagining a more MP- and HP-efficient way to kill monsters than derived undead. Yeah, sitting around and resting will eat the time off your zombies but you have the zombies so you don't need full MP and HP bars to go around and kill monsters.

Thursday, 17th January 2019, 14:39

Forum: Game Design Discussion

Topic: Add function to prevent accidental pressing both < and >

Replies: 13

Views: 522

Re: Add function to prevent accidental pressing both < and >

I've fat-fingered both < and > at the same time by accident a few times. For normal movement (which I occasionally mess up too) it's generally not a super big deal but stairs take a long time and moving across levels generally has much bigger consequences than moving a single square. Regarding X (an...

Monday, 14th January 2019, 14:52

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 1889

Re: Make trog and oka stop showering you with needles

Yeah poison needles get weak pretty quick, but curare and frenzy and confusion and paralysis(!) needles never ever get old.

Tuesday, 8th January 2019, 17:23

Forum: Game Design Discussion

Topic: Make rings of fire/ice improve their respective brands

Replies: 6

Views: 390

Re: Make rings of fire/ice improve their respective brands

Honestly I'd ditch rings of fire/ice as enhancers; we already have staves, archmagi, brilliance, int, skills, wild magic, and augmentation which is maybe enough spell power modifiers

Tuesday, 8th January 2019, 15:37

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 17

Views: 1033

Re: Using Wands...

I like that someone got a crimson imp and it still killed 'em.

Monday, 7th January 2019, 15:30

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1215

Re: Remove clubs

counterproposal: bring back hammers

Wednesday, 2nd January 2019, 21:27

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1718

Re: Generate killer bees later

When you say "vanishingly few", are you looking at A/B or A/C? I'm using 'vanishingly few' in a purely qualitative way. Basically, I'm saying "D:2 bees are rare spawns" and "relatively few deaths are truly unavoidable." It's true that an encounter like a D:2 bee requir...

Wednesday, 2nd January 2019, 02:52

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1718

Re: Generate killer bees later

So it will result in lots of unavoidable deaths and sometimes you will escape by miracle? If it resulted in lots of unavoidable deaths, yeah, that would be bad. As far as I know, this results in vanishingly few unavoidable deaths. Even if you do run into a D:2 bee, it's a situation where good play ...

Monday, 31st December 2018, 06:09

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 1718

Re: Generate killer bees later

Yeah, D:2 bees are dangerous AF and will kill a lot of characters. But here's the thing: sometimes you will survive. You might be near enough to stairs or a door. You might have good a summon or consumable that helps. Maybe you have Passwall. You might be just about to get trounced and then run into...

Monday, 31st December 2018, 02:29

Forum: Dungeon Crawling Advice

Topic: Remove Passwall from Book of Geomancy

Replies: 22

Views: 1279

Re: Remove Passwall from Book of Geomancy

Mod note: Moved from GDD go Advice

Sunday, 30th December 2018, 17:15

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 1215

Re: Remove clubs

Pre 0.14 (according to the wiki), clubs (and other sticklike things) used to be eligible Sticks to Snakes targets, they would give you better snakes (mamba and anacondas, IIRC) and it was really strong and kind of bad in that it meant your inventory was full of a bunch of weird sticklike things and ...

Thursday, 20th December 2018, 18:19

Forum: Dungeon Crawling Advice

Topic: How can I deal with this hydra?

Replies: 13

Views: 774

Re: How can I deal with this hydra?

Generally, you can, as long as being in melee with the hydra for a turn or two won't kill you. On average, you stay about the same distance from the hydra. But pillar-dancing a hydra (or anything, really) is a fate worse than death. If you can pull a hydra upstairs and pillar dance it to death, you ...

Monday, 17th December 2018, 21:43

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 2893

Re: YASD: DEFE: I will win this time!

One technique that works well, actually, is: When a situation looks like it is becoming dire, stop and think. You can even post a character dump here and people will give you advice. Sometimes it is even good advice! But really: This is a learning experience. It's hard to see why people diss on lich...

Monday, 17th December 2018, 18:16

Forum: Game Design Discussion

Topic: Shafts should not be traps

Replies: 4

Views: 467

Re: Shafts should not be traps

An afterthought on this: Shaft mechanics like those described here would be an interesting and thematic approach to dungeon branches. For example, making spider and snake a shaft and fight your way out scenario would distinguish them from the other branches and prevent some dipping-and-backtracking...

Friday, 14th December 2018, 15:47

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1657

Re: Necromutation, Curing & Confusion

I'm not sure what should be done about lich form, if anything. Rather than a hunger controller it seems best suited to blocking torment, as very few things are viable counters to it otherwise other than long range, high-damage and running a lot (with scrolls of fog/silence being other options in ar...

Monday, 10th December 2018, 21:55

Forum: Dungeon Crawling Advice

Topic: Avoiding getting shafted

Replies: 7

Views: 590

Re: Avoiding getting shafted

Ashenzari gives trap detection. Mostly, though, you're supposed to get shafted from time to time.

Monday, 10th December 2018, 17:10

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 478

Re: HOGl wants 15 runes - Equipment/Skilling advice please

That's exactly what I would have done!

The one downside to Damnation is that it's pretty loud, so it's a good way to tell a bunch of dracs right where you are.

Monday, 10th December 2018, 15:30

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 1690

Re: rework Beogh

Then you lose the fun of equipping your guys with cool artifacts from the dungeon floor. Unless I'm totally mistaken, this is almost always a bad idea because of how monster combat works. I believe you basically want your buds to have a spear or crossbow. However! If Beogh were just going to grant ...

Friday, 7th December 2018, 04:22

Forum: Dungeon Crawling Advice

Topic: HOGl wants 15 runes - Equipment/Skilling advice please

Replies: 4

Views: 478

Re: HOGl wants 15 runes - Equipment/Skilling advice please

Yeah, the amount of stuff that resists Damnation is very, very small and even then it's still a +6 arbalest. Your gear is good enough that I would 100% splat in some stupid way with it. Spells-wise, you'll probably enjoy some low-level, super useful spells: Apportation, Butterfiles, Blink, Animate S...

Wednesday, 5th December 2018, 15:53

Forum: Dungeon Crawling Advice

Topic: Reflection optimisation

Replies: 11

Views: 779

Re: Reflection optimisation

Unless I'm misunderstanding, VAF is saying:

* Reflection is based on SH and fires at SH check time
* SH check happens before EV check
* r/dMsl fires at EV check time
* Therefore, changing r/dMsl status cannot alter reflection chance

Tuesday, 4th December 2018, 18:45

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1657

Re: Necromutation, Curing & Confusion

Does crawl need a way for lich form characters to exit the confusion status? Or allow them to mitigate / eliminate the possiblity of CBOE causing it? It really doesn't, as lichform is already not a form people should be using very often, and likewise, the crystal ball is only a halfway decent item ...

Tuesday, 4th December 2018, 17:42

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1657

Re: Necromutation, Curing & Confusion

It's hard to give good feedback your proposals when it's pretty clear you're doing something way below optimal. With claims like "an XL27 blaster conjurer could kill probably 5-7 yaks" — like, I don't know what to do with that, other than to say "every high-level conjurer should be ab...

Monday, 3rd December 2018, 16:13

Forum: Dungeon Crawling Advice

Topic: Unarmed in treeform

Replies: 8

Views: 619

Re: Unarmed in treeform

fr: OKLOB FORM

Monday, 3rd December 2018, 16:10

Forum: Game Design Discussion

Topic: Necromutation, Curing & Confusion

Replies: 35

Views: 1657

Re: Necromutation, Curing & Confusion

This may be intentional, but I can't help but feel that for pure casters that want to go extended, CBOE with Necromutation is the way to go I think this is actually a flawed assumption and not a good place start design-wise; IMO neither necromut nor the CBOE is super compelling even for chars who u...

Monday, 3rd December 2018, 15:10

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 474

Re: Manuals and buff potions

I'm not arguing that potions that boost spell success are good, just that we have one now that works in a mechanically opaque way. On the "switching to unarmed is better with bad weapons" front: Yeah, that makes sense. It looks like now, might doesn't make weird choices optimal, or at leas...

Sunday, 2nd December 2018, 03:23

Forum: Game Design Discussion

Topic: Manuals and buff potions

Replies: 4

Views: 474

Manuals and buff potions

Thinking about manuals, and... a strategic item that lets you train skills is not super interesting for reasons detailed in other peoples' posts. So my thought was: Make manuals tactical consumables that give you a skill boost for a short time. Two problems: 1) It'd lead to people carrying weapons t...

Friday, 30th November 2018, 19:06

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 2016

Re: Change manuals for gnolls

I would do it. And would it affect your win chance, at all? IIRC weapon acquirement weights skill pretty heavily? I wonder if the most useful thing Gn can do with a manual right now is bump your bows / crossbows skill up to be above the rest of your skills so you can get a good shot at a sick range...

Thursday, 29th November 2018, 18:27

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 2016

Re: Change manuals for gnolls

This is getting pretty far afield from the OP's "manuals and gnolls" proposals; do the mandatory "remove/rework manuals" thing in another thread please

Wednesday, 28th November 2018, 20:38

Forum: Dungeon Crawling Advice

Topic: Protal out of the abyss message.

Replies: 2

Views: 277

Re: Protal out of the abyss message.

Is it right where you're standing?

Wednesday, 28th November 2018, 18:44

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 78

Views: 4469

Re: Experimental branch: Known Traps

Tele traps could also work like teleportitis and always move you towards monsters.

Wednesday, 21st November 2018, 01:59

Forum: Game Design Discussion

Topic: Corrosion ego weapons

Replies: 11

Views: 730

Re: Corrosion ego weapons

Corrosion on monsters doesn't stack unless I'm mistaken, it's just -8AC while they're corroded. Which isn't bad, but there really are a lot of monsters who don't have much AC, even late in the game. duvessa's point: The player Corr status is also different from the monster Corr status bears remember...

Monday, 19th November 2018, 21:33

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 1070

Re: learning magic on characters with poor aptitudes

Some low-level spells are cheap enough to get and so blindingly useful (animate skeleton, apportation, summon butterflies, etc) that it's worth learning them unless you absolutely can't.

Monday, 12th November 2018, 20:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpNe of Kiku

Replies: 6

Views: 371

Re: CIP - SpNe of Kiku

Regular kiku piety + simulacrum is... probably enough. I guess you could go from "as many derived undead as you could want" to "I can't believe how many derived undead" but I would probably wear Spirit because having HP is a good way to not die.
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