Search found 4224 matches

Thursday, 20th April 2017, 20:00

Forum: Game Design Discussion

Topic: Unify commands for picking up items

Replies: 15

Views: 4623

Re: Unify commands for picking up items

If there's more than one item on your square, you already get a pickup prompt, chopping a creature could be part of it. I'm used to things the way they are now and I think they're fine, but it's not ridiculous to think of butchering and pickup as the same thing... but the more I think about it... th...

Thursday, 20th April 2017, 17:01

Forum: Dungeon Crawling Advice

Topic: how do i pray on mac?

Replies: 11

Views: 4672

Re: how do i pray on mac?

'p'

Wednesday, 19th April 2017, 14:09

Forum: Game Design Discussion

Topic: Make picking up items take no time

Replies: 10

Views: 3665

Re: Make picking up items take no time

I would honestly rather see invisible monsters go away

Wednesday, 19th April 2017, 01:00

Forum: Dungeon Crawling Advice

Topic: Starting a Troll of Usk

Replies: 10

Views: 3265

Re: Starting a Troll of Usk

FWIW in trunk, Warper gets Gell's Gravitas and it's Arcane Marksman who gets Portal Projectile.

Tuesday, 18th April 2017, 22:00

Forum: Game Design Discussion

Topic: Player Ghosts

Replies: 19

Views: 7280

Re: Player Ghosts

No longer! Remove draconian ghost breath Having draconian ghosts breathe negative energy doesn't make sense from a consistency standpoint (no other muts/attributes are ghostified) or from a balance standpoint. I can't see any good reason to make draconian ghosts significantly more dangerous if they...

Tuesday, 18th April 2017, 02:52

Forum: Game Design Discussion

Topic: Swastika vault should maybe be removed?

Replies: 19

Views: 7904

Re: Swastika vault should maybe be removed?

I guess... there are kind of a lot of vaults in crawl, I don't think the swastika-lookalike ones are super special? Also these have either 'sauvastika' or 'swastika' in the vault names so I suspect the shapes are on purpose. Maybe the roderic_hopi_sauvastika creator didn't know the vault could get m...

Monday, 17th April 2017, 20:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP=>YAVP, GrGl^TSO, 15 runes

Replies: 24

Views: 7456

Re: To use or not to use, +7 Great Mace (Holy, MR+, rC-)

Mod note: moved to YASD at OP's request. Yeah, mapping and teleporting (or taking a hatch and then mapping) into V:5 is a widely-used strategy. Find good terrain, fight monsters in the good terrain. Duvessa wrote a useful guide to this in Advice a while ago. Manage noise, don't fight the whole level...

Monday, 17th April 2017, 18:22

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

Yeah, Seraph and Daevas both smite, having a bunch of them do it at once is a lot of smiting. On the orb run, it's safe to assume that anything you don't recognize is something you do not want to deal with. Pan lords in particular range from "total joke" to "must be dealt with immedia...

Monday, 17th April 2017, 17:01

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 12669

Re: New monk is really hilariously bad

https://github.com/crawl/crawl/commit/b48d95fd49c15b9f585b792f99de26f558033d51 Remove Monks' starting weapon choice Distribute the weapon skill points to fighting (4), dodging (4), and stealth (4). This results in Monks starting with the highest fighting and dodging in the game, and tied for the hig...

Monday, 17th April 2017, 02:23

Forum: Crazy Yiuf's Corner

Topic: Time for the biennial tasonir edits the wiki thread

Replies: 101

Views: 41660

Re: Time for the biennial tasonir edits the wiki thread

duvessa wrote:Currently, to calculate player accuracy for both 0.19 and 0.20:
...

you are the wind beneath my wings

Monday, 17th April 2017, 01:52

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

They torment?

Monday, 17th April 2017, 01:27

Forum: Dungeon Crawling Advice

Topic: Silver vulnerability

Replies: 8

Views: 3074

Re: Silver vulnerability

FR: make silver either more of a thing, or less of one

Sunday, 16th April 2017, 23:58

Forum: YASD! YAVP! and characters in progress too

Topic: CIP=>YAVP, GrGl^TSO, 15 runes

Replies: 24

Views: 7456

Re: To use or not to use, +7 Great Mace (Holy, MR+, rC-)

I don't remember Oka wrath being too terrible — IIRC you get airdropped stone giants and titans when you're gaining XP. It kind of sucks but if you're already in extended you've already seen a million stone giants and titans anyhow. It's less bad than hell effects. And you have a ton of easy escape ...

Sunday, 16th April 2017, 23:34

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

Nice! On your orb run experience — there is essentially no reason to kill ANYTHING on your orb run (unless it's popcorn and in your way). Just walk away or use an escape item if you need to; you had 11 haste potions, 9 blink scrolls, 15 tele scrolls, 12 fog scrolls, like 50 charges of digging, beast...

Saturday, 15th April 2017, 00:36

Forum: Crazy Yiuf's Corner

Topic: [Race Concept] Arachnidian

Replies: 16

Views: 5792

Re: [Race Concept] Arachnidian

Being able to renewably web monsters would be super, super, super overpowered. It's free escapes and massive stabs.

Saturday, 15th April 2017, 00:07

Forum: Game Design Discussion

Topic: Why do angels attack the good guys?

Replies: 7

Views: 3170

Re: Why do angels attack the good guys?

They used to not, and it was silly, gameplay-wise. I agree that the flavor is weird.

Friday, 14th April 2017, 16:59

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

pratamawirya wrote:If I were you, I would NOT ever rebrand that longbow. Freezing is a nice brand, especially on a launcher.

Yeah.

I might brand some other (preferably flame/frost) rando longbow though, an electric or chaos launcher is neat and what else in this game could one possibly rebrand?

Friday, 14th April 2017, 16:53

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

Unless the wiki is lying, brand weapon won't ever give holy wrath, antimagic, pain, or distortion.

Friday, 14th April 2017, 16:23

Forum: Dungeon Crawling Advice

Topic: Finding unique enemy more than once.

Replies: 8

Views: 3559

Re: Finding unique enemy more than once.

Rast wrote:
Sprucery wrote:If you leave him alive on a level, he won't reappear elsewhere, of course.


FR: Change this.

It would be annoying if there were no way to get Boris to stop bothering you if he spawned in your game.

Friday, 14th April 2017, 16:22

Forum: Dungeon Crawling Advice

Topic: Finding unique enemy more than once.

Replies: 8

Views: 3559

Re: Finding unique enemy more than once.

Why doesn't Boris reappear in hell/pan, anyhow?

Friday, 14th April 2017, 16:07

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

One other thing: you have the Boots of the Assassin and a cloak of invisibility, which means you can do short blade stabs on anything without sInv with a friggin' +12 triple sword. I don't know how much damage that is. It's... a lot, I think. Note that draconians do not see invisible. Hint, hint. Yo...

Friday, 14th April 2017, 15:55

Forum: Dungeon Crawling Advice

Topic: Should I buy the Plutonium sword?

Replies: 32

Views: 13128

Re: Should I buy the Plutonium sword?

It's going to be awfully hard to beat a +12 flaming triple sword with anything. Regardless, I wouldn't rebrand elec basically ever. You could fsim to see if a +12 flaming or +9 elec triple sword will do more damage; I honestly have no idea. In a sense, it doesn't matter; they both do a ton of damage...

Friday, 14th April 2017, 03:04

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 55073

Re: Real-world references

okay all, this ran in the "actually kind of useful" channel for about as long as I think it's gonna. Other mods, feel free to unlock this, but we're getting more heat than light now.

Edit: unlocked by request. Please keep things on-track and respectful!

Wednesday, 12th April 2017, 04:07

Forum: Game Design Discussion

Topic: Spell success breakpoints

Replies: 9

Views: 3851

Re: Spell success breakpoints

If you have 11 Spellcasting, and 11 Ice Magic, having 12.3 Necromancy is the same as having only 11.5 necromancy for the purposes of Simulacrum success. Wow. I have been playing Crawl for yonks and I didn't know this was the case; I just knew spell success seemed "kinda jumpy." There's a ...

Monday, 10th April 2017, 15:10

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 55073

Re: Real-world references

Right, but double and triple swords aren't specifically described by the game as "exotic" or "imported" . Katanas and lajatangs, however are. That's where the inconsistency is. Hi! I'm the offspring of the union between a demon and a human. I'm worshipping a god who gives giant ...

Friday, 7th April 2017, 20:59

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 8875

Re: I've uncovered a giant conspiracy

at first I was all "tyrant leech? that's some bullshit" and then I found this http://news.nationalgeographic.com/news ... -orifices/

O.O

Thursday, 6th April 2017, 19:11

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 5203

Re: Make knight ancestor chop off hydra heads

ApsychicRat wrote:short blade? no chop.

Unless I'm mistaken (item-prop.cc:474), Captain's Cutlass is a short blade that does behead hydras for some reason.

Thursday, 6th April 2017, 14:26

Forum: Game Design Discussion

Topic: Make Draconian ghost breath cooldown longer.

Replies: 6

Views: 3021

Re: Make Draconian ghost breath cooldown longer.

https://github.com/crawl/crawl/commit/dc9e609150957a1a187505cc8b55d712d3aabf13 Remove draconian ghost breath Having draconian ghosts breathe negative energy doesn't make sense from a consistency standpoint (no other muts/attributes are ghostified) or from a balance standpoint. I can't see any good r...

Tuesday, 4th April 2017, 16:10

Forum: Dungeon Crawling Advice

Topic: GrEE - what to do next

Replies: 11

Views: 3322

Re: GrEE - what to do next

The other nice thing about keeping your weapon is when a problem comes along you must whip it but I like tasonir's advice: train some armour, crystal spear dudes you don't like, whip monsters in their faces. also also (others may disagree here) I might learn Stone Arrow for a cheap, quiet way to dam...

Monday, 3rd April 2017, 18:38

Forum: Game Design Discussion

Topic: Remove Contamination from Haste

Replies: 4

Views: 2560

Re: Remove Contamination from Haste

Mod note: moved to GDD

Monday, 3rd April 2017, 15:21

Forum: Dungeon Crawling Advice

Topic: GrEE - what to do next

Replies: 11

Views: 3322

Re: GrEE - what to do next

biffMalibu wrote:
  Code:
s - the +9 plate armour of the Hot Ocelot (worn) {rPois rF+}


it would be a crime to remove a randart with that name

Friday, 31st March 2017, 15:36

Forum: Dungeon Crawling Advice

Topic: Should I use this halberd?

Replies: 29

Views: 9327

Re: Should I use this halberd?

Can chaos duplicate uniques?

Polymorph (another rare effect) can also do scary things the way regular ol' polymorph can. And IIRC the random miscasts can include things like conjuration explosions that can hurt you...? It's been a while since I've swung chaos.

Thursday, 30th March 2017, 19:23

Forum: Dungeon Crawling Advice

Topic: Should I use this halberd?

Replies: 29

Views: 9327

Re: Should I use this halberd?

I like chaos, but "just hit it again" is not always a very good way to deal with, say, an early elephant you've just berserked at full HP. For super added fun, very occasionally you'll turn a monster invisible (chaos still does invis, right?) with one hit and berserk it with another. Usual...

Thursday, 30th March 2017, 17:28

Forum: Dungeon Crawling Advice

Topic: Am I reading this correct?

Replies: 13

Views: 4827

Re: Am I reading this correct?

Crawl combat is very random.

Thursday, 30th March 2017, 16:56

Forum: Dungeon Crawling Advice

Topic: [FoAK] Should I use this executioneer's axe randart?

Replies: 7

Views: 2964

Re: [FoAK] Should I use this executioneer's axe randart?

I like only the biggest and choppiest of axes

Friday, 24th March 2017, 20:53

Forum: Dungeon Crawling Advice

Topic: MiBe - get rid of amulet of faith?

Replies: 6

Views: 2522

Re: MiBe - get rid of amulet of faith?

Also are you walking around with rF- in general? Don't wear that ring of ice unless you're fighting something with dangerous cold attacks.

Friday, 24th March 2017, 20:50

Forum: Dungeon Crawling Advice

Topic: MiBe - get rid of amulet of faith?

Replies: 6

Views: 2522

Re: MiBe - get rid of amulet of faith?

+1 on keeping faith; faith is great as long as you have a god for whom piety means something and on Trog it's very very strong. Bros solve almost any problem in a 3-rune game and even in extended they dish a lot of damage. You didn't ask about this, but I'd rebrand the venom dtrident. I'd probably t...

Thursday, 23rd March 2017, 14:17

Forum: Dungeon Crawling Advice

Topic: Draconian Advice

Replies: 27

Views: 10946

Re: Draconian Advice

Mod note: added code tags around character dump.

Monday, 20th March 2017, 21:22

Forum: Crazy Yiuf's Corner

Topic: Bikeshedding time: Power Leap

Replies: 19

Views: 6911

Re: Bikeshedding time: Power Leap

  Code:
void step();

Thursday, 16th March 2017, 16:05

Forum: Dungeon Crawling Advice

Topic: To brand or not to brand

Replies: 11

Views: 3868

Re: To brand or not to brand

Speaking of branding, I would honestly pain brand the +7 great mace and then it doesn't much matter what you do with the scroll. It's not like you're guaranteed to find a dwhip before extended, at which point you don't care much about pain brand any more. EDIT: well obviously don't pain brand the gm...

Tuesday, 14th March 2017, 14:50

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 12344

Re: Skill locked chests (a more palatable Archaeologist)

Sorry, didn't mean to derail! This idea feels like a mini quest to me. I like that, because I like quests and crawl doesn't have much in the way of quests. I like troves and timed portals for the exact same reason.

Monday, 13th March 2017, 01:09

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 12344

Re: Skill locked chests (a more palatable Archaeologist)

We don't have quests, towns, selling, crafting, or many other notions from role-playing games that try to provide those experiences. There's Beogh, who I would argue provides exactly that role-playing game experience. At least, that's the itch he scratches for me. You also have a wee bit of craftin...

Sunday, 12th March 2017, 01:41

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 12344

Re: Skill locked chests (a more palatable Archaeologist)

I'm not a newbie, and I would be "trapped" by it. The only thing is, even if the reward wasn't always good and sometimes encouraged me to build a weak player, I don't think I would feel trapped by it. It was a risky investment. It's not like that's some kind of mystery. @duvessa: It's tota...

Saturday, 11th March 2017, 04:47

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 12344

Re: Skill locked chests (a more palatable Archaeologist)

I kind of like roll-of-the-dice things like this. I like the ecumenical altar, even though I know it's not a good way to win the game. I often open runed doors even though I know it's stupid and a way to get needlessly killed. I suspect that if I were to find one of these early, and it were at least...

Saturday, 11th March 2017, 03:37

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 40098

Re: The Inventory Thread

My main goal in reducing inventory to 26 slots would be to make there be so many goddamn things in the inventory screen. The secondary goal would be to make it so, for example, Dr doesn't get two extra inventory slots compared to Hu, which is a little bit silly. But mostly it's because the thought o...

Saturday, 11th March 2017, 03:11

Forum: Crazy Yiuf's Corner

Topic: centaur kiting nonsense

Replies: 14

Views: 4828

Re: centaur kiting nonsense

mod note: this got ridiculous and I am locking it

Saturday, 11th March 2017, 03:09

Forum: Crazy Yiuf's Corner

Topic: FR: Implement relativity

Replies: 4

Views: 2046

FR: Implement relativity

Do all monster attacks take the same amount of time? No, it's also not really appropriate to say monster attacks "take time" at least not in the sense that players do. This is clearly not good enough. I think Crawl's time simulation needs to account for at least special, if not general, r...

Saturday, 11th March 2017, 03:06

Forum: Dungeon Crawling Advice

Topic: Monster attack order?

Replies: 10

Views: 3366

Re: Monster attack order?

OK, so when you say a monster could fail to attack, you're meaning that in one player turn, two monsters might both have energy to attack, but on the next turn, only one of them might (say, one monster takes longer to attack than the other one does)? So even though both monsters get checked in the s...

Friday, 10th March 2017, 19:04

Forum: Dungeon Crawling Advice

Topic: Monster attack order?

Replies: 10

Views: 3366

Re: Monster attack order?

Do all monster attacks take the same amount of time?
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